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over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Spideraxe30

/u/RiotMeddler are you able to share how successful Eternals were in terms of the guidelines you laid out in the post

Fairly successful. Eternals have hit the mark for a subset of players. Most players aren't interested in them, and that's fine, there's a group who are who feel good about them and have clear interest in more.

I do think they suffer somewhat from players who aren't interested in them wanting something somewhat similar (more progression avenues for example). That to me is more an issue with our baseline progression/identity offerings than Eternals themselves though.

over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by mazrrim

/u/RiotMeddler with grevious wounds being made a lot stronger and easier to get, how are you planning to work with dedicated healers like soraka.

Soraka already creates problems with how strong exe calling rush is vs her (if people don't buy it she is overpowered, if they do she is useless).

I assume letting soraka just hit 40% win rate from grevious wounds being everywhere isn't an option, so won't massive buffs to grevious wounds just make that even more of a problem case without larger mechanic changes like grevious wounds only applying to self healing again.

Soraka falls into the category of champ we'll react to once we see exactly how she's affected. That might mean tuning GW availability if issues with her balance also affect other healing heavy champs. Could also just mean putting power into her, whether in healing or other aspects, to recognize the new normal. Also possible she's not that dramatically affected, we'll have to see (I think this outcome's less likely, but there are a lot of other things changing for her besides just GW).

over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Beast1996

Is KDA Seraphine and future similar quest lines the solution you guys are experimenting with now?

No, we think of Quest Skins as a separate thing, given they're paid content and bound to a particular champion. I'd like to do some overall work on our progression systems in general (rank, level, champ mastery, honour etc).

over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Rexsaur

I think most ppl would agree with me that the mastery system could be expanded more.

When was the last time lvl 7 was introduced? I feel like we could have atleast lvl 8 by now, working on it could be a good alternative for the ppl that dont enjoy eternals (im in that club, i like champ masteries but dont like eternals and wish for more content for the first one).

Agreed. Can't make any promises on timeline, but at some point I'd like to expand Champ Mastery a bit more as a system.

over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by LeAnime

u/RiotMeddler What are your thoughts on Shyvana? She was a prospect on the VGU table and has such great potential with her amazing lore and theme, but it is blatantly obvious that her current kit does not satisfy her fantasy. She has been stuck for a significant time in a state that has divided her playerbase between two styles and I am afraid that Riot will solidify her into the new playstyle that only exists because her original bruiser/Juggernaut playstyle is worthless currently. Is she being looked into or will she be another Taliyah, Karma, Sona, Quinn, Skarner etc?

I think Shyvana does need a VGU. Only question for me is how to prioritize her versus other highly in need champs like Udyr for example. I wouldn't consider a VGU that didn't strongly support a fighter playstyle as appropriate given her history and fantasy.

over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Hellioning

Why does a mind control feel worse than an Urgot or Lee Sin instakill?

Instakill - your unit is gone Mind Control - your unit is gone from your team and helping kill the rest of their team

Details matter a lot of course, so it's not really that simple, that was what the experience felt like playtesting it though

over 3 years ago - /u/RiotMeddler - Direct link

Originally posted by vooffle

On noticing that this post mentioned surveys, I feel the need to share my experience with a recent survey I got in client. That survey did focus a lot on content as well.

The problem I had with the survey is that it would give you four options, and ask you to rate one as the most frustrating and one as the least frustrating. You did not have the option to not answer with a particular grouping if you wanted to complete the survey. I felt like this led to a distortion of answers, where I would have to identify something as most frustrating, even if none of the options frustrated me.

Appreciate the feedback. Those surveys can feel a bit weird to fill out. They are a really effective method of generating a ranked list of things like favourite champions, points of frustation, motivations to play etc. A single person's responses can be misleading, aggregating thousands together however produces a really useful result though.