Original Post — Direct link
over 2 years ago - /u/Rovient - Direct link

Worth mentioning that we will be paying close attention to the Debonair Event data. If we need to adjust or tune our mission requirements as a result of this change for future events, we'll absolutely be doing so. It's previously been very challenging to accurately tune the "Play X games" missions to be fair for the majority of our League players when we have to compare real, hard-fought PVP games with TFT AFK games.

We do not want to make passes harder to complete. We do want players feeling free to play whatever mode they like to make progress in our Events.

over 2 years ago - /u/Rovient - Direct link

Originally posted by Phaazed

It is intentional. They've tried in the past to make the pass take longer. This is just the latest attempt to do so.

We've converted general objectives for some missions based on the average 30 minute PvP Summoner's Rift game.

Riot knows the average game time is less than 30 minutes. This change is just to make people play longer for the same rewards. Their goal is to make the progress slower without most people noticing (greatly reducing the speed for players who played ARAM/Featured/TFT/vs AI.)

Nope, we're tuning it from actual data. There should be NO CHANGE whatsoever for the vast majority of our players.

over 2 years ago - /u/Rovient - Direct link

Originally posted by SelloutRealBig

If you AFK enough TFT games it puts you in special AFK lobbies where everyone else AFKs. Which then lets you get free wins by just playing... anything.

This is true, but not exactly correct; there is no special AFK lobby, it's just that your normal MMR is so low (after losing probably 90%+ of your games) that you're only matched with other players with an MMR that low.

over 2 years ago - /u/Rovient - Direct link

Originally posted by Luminite204

They have heavily nerfed the overall number of tokens you can get from token bank missions, the overall value of the pass has obviously gotten nerfed,

Could you explain what you mean? I'm confident our math works out, but I'd love to hear it if you see a mistake?

over 2 years ago - /u/Rovient - Direct link

Originally posted by Phaazed

I know that there is close to no change if you only play normal/ranked summoner's rift. Your intent is choosing the most popular and longest mode to be the baseline at the expense of other modes.

If this were truly a change to help "even out" the play time of everyone, you would have found a middle ground between shorter ARAM games and longer SR games.

Right now the only people who benefit from this change are the few outliers who lose repeatedly in long games. Far more people are hurt by this change making them play significantly more, just because they play ARAM or the featured mode.

You get exactly the same points per minute for ARAM, Ult-book, URF etc as you do for SR. Exactly the same.

over 2 years ago - /u/Rovient - Direct link

Originally posted by sahkuh

We've also added TFT AFK checks for League event missions.

They say the AFK check is for League event missions, but didn't specifically say Token Bank. I'm hoping that we can still AFK in TFT to grind tokens since I don't have the time to play 3-4 games a day to play SR/ARAM. If that's the case, this will be the last event pass I ever buy.

Token Bank is a League Event Mission.

over 2 years ago - /u/Rovient - Direct link

Originally posted by TheAbyssalSymphony

see this is a good change, but it doesn't change that for people playing SR this change is a net loss

How is it a net loss? If you're seeing a mistake in our calculations, please do point it out.

over 2 years ago - /u/Rovient - Direct link

Originally posted by Phaazed

You're misunderstanding. I'm speaking relative to how previous passes worked.

For example let's use the play 30 games mission.

With the previous system ARAM took about 570 minutes of in game time to complete this (30 games x 19 minute average). Now it takes ARAM players ~47 games to meet the higher 900 minute requirement.

SR doing that same mission previously took 900 minutes (30 games x 30 minutes), so this is unchanged here. This is why a Rioter is only lying by omission saying that it won't take longer for most players. Yes, most players played SR. But this still is just a nerf to other modes being reframed.

The change is being billed as "everyone will spend the same amount of time" which is true, but the amount of time needed is the previous slowest mode. The only people who benefit were outliers who consistently ran long games (and lost more).

I also want to point out that if our tuning now rests in an unfavorable place due to more people than expected feeling forced to grind TFT or ARAM previously, we will re-tune.

over 2 years ago - /u/Rovient - Direct link

Originally posted by DrakeAcula

So now i need 100+ games of coop instead of 30 to finish the the orb mission, not to even mention the other missions, and the system isn't even better for the people playing regular games. How f**king disgusting.

Honestly, did you enjoy playing 30 games of coop vs AI?

over 2 years ago - /u/Rovient - Direct link

Originally posted by ScoopJr

/u/Rovient

Care to elaborate?

It's an unfortunate downside of the way repeating missions (and mission chains today) work, which we hope to address at some point in the future, but to say this is a hidden nerf is a little disingenuous.

In today's system, you get 5 tokens for an SR loss, whether 20 mins or 45 mins, but we tune our token values around a 30 minute SR average. So, a 45 min game is essentially 15 mins of token progress "not carried over".

Other benefits of the new token bank mission: hyperroll and double up are included. All game modes (URF/Ultbook etc) and ARAM now progress at the same rate as SR.

I shall repeat, I really want points to carry over from 1 mission to the next. It's just not something we can do right now.

over 2 years ago - /u/Rovient - Direct link

Originally posted by AttackBacon

I'm really disappointed in this reply.

I've been playing League since early beta. I'm 35 with a young kid and an intense career. I really enjoy CoOp as League is one of my favorite games but CoOp is the only format that is low stakes enough for me to reliably be able to play it anymore (both psychologically and practically). This change essentially means the passes are no longer an interesting purchase for me.

I understand that CoOp is not a priority for the team, but there are a lot of people that enjoy it. I'm sure your own metrics attest to that. Not everyone in there is simply there to grind. Being relegated to second-class citizen status after spending years in League (not to mention thousands of dollars) and then having a Rioter make this post is pretty lame, I must admit.

I certainly meant no respect to coop-vs-ai players. I can absolutely see how that comes across, but I was asking the OP if they enjoyed playing those 30 games, or were they doing just for faster event progress?

Either way, it certainly does read as a really lame post. Please accept my full apology.

over 2 years ago - /u/Rovient - Direct link

Originally posted by BioIdra

'I certainly meant no respect' is the best Freudian typo ever here

Yeah, oof. 😐