Rovient

Rovient



20 Jan

Comment

Originally posted by cathartis

but then the 2nd and 3rd mastery missions require 24

Small correction. The second level of the mastery missions requires 25, not 24 mastery levels. And these are in addition to the 12 already done, so you will need a total of 37 to complete the second mission. Given I'm personally only on 6/25, I'm not likely to find out how many mastery levels the 3rd level requires any time soon.

Even to get the second mission done, you will need to raise the average mastery miletone level of all 10 of your pool champs to 3.7 - i.e. you will need to get a bunch of champions to mastery 4+. If there are a couple of champions that you simply have no interest in playing, then you will need to get the average mastery miletone of the 8 remaining champions to 4.6 - i.e. a bunch of champions will need to hit milestone 5+. And that's just for the second mission...

This is taking the ****. I suspect almost no-one will bother to complete the second mission....

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This is a bug and we're working on deploying a fix as soon as we can. The collection page is the correct experience (and the 24 not 25 Milestones for the 2nd reward is correct).


16 Jan

Comment

Originally posted by cjmaddux

It is the lack of a repeating mission for me. Like, I am an ARAM and TFT only player. I have played 4 hours or so a night since the new pass started and I am at level 7. The pass is not worth at all without a "time played" repeating mission.

It's there right now, just under Act category.

Comment

Originally posted by ElKingPT

Not yet, most are at 3 or 4 out of 5 steps. Yet the mastery ones are what bore me, forcing me to get S with champions I dont enjoy that much.

Guess I could blame doing aram, since it was what i played the most before swiftplay

You didn't like trying to get A/S grades on champs in ARAM? That feels like peak ARAM goal setting to me, personally.


15 Jan

Comment

There's 5 new missions every week and throughout the Act we'll also be dropping missions that support sub-events like Lunar New Year or April Fools.

That, in addition to Mastery based objectives and the Daily every day means there's plenty of ways to earn BXP.

Did you finish all your Act missions already?


12 Jan

Comment

- Where the missions actually work/count (which gamemode)

All game modes are included.

- The precise progress score you have just isn't enymore (as the global purcentage was already shown by the little blue bar)

You get the progress score if it's fewer than 3 digits (eg: 45/99 becomes 50% when it's deal 999 damage).

- You don't know anymore which mission you just finished with the little pop up! You just have the ugly and generic icone of a shining light (what's the link with the bloodiest thematic based region lol ?) as a reward which is nothing more than XP for the pass (which was way more clear when it was presented like this)

Yeah you're right on this one. We'll work on this for a future Act. It was a shame when we realized you can't use the title of the mission if the mission doesn't have a title.

- You don't know how much time you have for the majority of the missions. "Da...

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11 Jan

Comment

There's more BE per hour from the Battlepass than from leveling up and getting champion capsules post "new player experience". The post everyone's referencing was talking about 'post-level-50' on the Battlepass, while completely ignoring the 1-50 of the Battlepass being BETTER for new players than any previous source of BE.


10 Jan

Comment

Yeah we're aware of it and working on a fix. The same issue applies to Swift play queue too, since bot games use that mode.

Comment

We consolidated almost all rewards into one location, the Battlepass. As such, we tried to ensure that completing any Objective would grant progress along that Battlepass. It's up to you which you complete, where you focus your attention and how you earn your progress.

There are many 'Event based' Objectives coming in the near future that award other items and in addition to BXP, too (including a mission that awards our brand new champion: Mel). Look out for those in upcoming patches.


16 Nov

Comment

Do you hear Jinx say anything? Does it appear to load? What are your system specs? Thanks in advance.


14 Nov

Comment

Originally posted by DSDarkShadow

download: 928Mbps
upload: 949Mbps

Whoa! It should have loaded in under 30s for you! Something weird was going on there.

Comment

Originally posted by DSDarkShadow

It worked, thanks! It took about 10 minutes and it started to load

What's your usual connection speed when you do a Google speed test?


20 Sep

Comment

The client splash screen when I first started was for Super Galaxy Rumble, and I assumed it was a game mode, not a skin.


13 Jun

Comment

Originally posted by chiyonaxi

I was also confused, but let me tell you, it does work as it doesn't say "PvP only". For most of the people it's bugged. I've completed the triple kill mission vs bots and after a 2-3h delay it disappeared and I got the 2500xp. I finished the rest of the missions as well (except the premade team one), but it didnt show the progress. I've been waiting for like 15 hours.. No customer support response either!
I haven't seen Riot talk about it tho.. or notifying people in the client about the issue.

I'm afraid not. The primary objective only progresses in PVP games. The secondary objective does however progress in Coop vs AI


12 Jun

Comment

Originally posted by kon4m

Yeah it's cool, sadly I got the bug where the item gets stuck in the middle of the screen from your inventory, restarted the game and the item is just gone forever so I can't complete it

We added a way to reset progress to fix this. Should be a button, can't recall where exactly and I'm not at my PC


16 May

Comment

Originally posted by HappyZoeBubble

Im 960k zoe, now im mastery 85 zoe.

As an player with dedication i just wanted something that is hard and time consuming.

I want to get into a game and others be like: he must be good and play years of zoe. Something that is really hard to archive that not every zoe player has.

Hitting 1mil is still the goal and now kinda 100 mastery too. But this is only about play time and not about skill or something similar.

With the game hitting mastery 5 i needed 7 games. 5 wins 2 loses and was mastery 7. So like not even 2 weeks after zoes release.

Something barly realistic and soulless like: Level 8 = 100 s+ Level 9 = 100 games with 40÷ kill partipaction and without death Level 10 = 100 pentas and 100s+ in games you have most dmg and kills.

I want to feel fear when i get into the lobby. But yea, this update is not made for me (and they deleted the 3 stripes from eternals)

Just so you know, the 3 stripes for Eternals are still there, but only show up in modes that can earn you Eternals progress. So no practice tool and no ARENA, for example.


23 Jul

Comment

Originally posted by Rootsyl

I remember the blitzcrank mobile game. It was one of the best mobile games ever made.

We're looking into this closely at the moment (we've seen it too under certain conditions). We suspect it has something to do with the "Soul Fighter" tab to the left of the Tournament of Souls tab. Please try disabling the "Motion" toggle on that page and let me know if it's still absorbing a huge amount of RAM or CPU resources.

The mini-game should not usually take up more than 1-1.5GB normally.


22 Jul

Comment

Interested in the QWER part specifically. If you were to press the same key locations on your keyboard, does it simply not work? Or is it just confusing (AZER on French keyboards, for example)?

Comment

Originally posted by Mathmagician94

will try this out now, gonna update on this, hopefully it works

edit: i tried loading the part after winning the first fight against jhin, whatever is supposed to be happening, client is just steadily using more and more ram while loading

edit 2: now it works and when not stuck on loading client is just using 1GB of ram

maybe some issue, where if the client somehow gets stuck in the loading screen the ram-usage keeps increasing

On the tab called simply Soul Fighter in the client, try disabling the video from playing (it's Samira pointing her guns). There's a disable toggle button at the top right of that screen. We're investigating if that screen is eating up resources while the video has motion enabled.

Comment

Originally posted by Mathmagician94

my pc got 16 gb of ram and when i tried to start that mode, client needed 12gb of it and damn yet it still feel like a powerpoint lol

This was a weird post--patching bug. Apparently restarting the client after patching will fix this. It's more like 1.5GB of RAM normally.

Comment

Originally posted by IcePokeTwoSoon

Genuine question; is all this discussion and guides and complex strategy and theory crafting about this in client mode considered a GOOD sign because of the engagement, particularly from casuals (I’m enjoying the heck out of this mode, and I’m usually terrible at any remote breed of fighter)

Or is it considered bad because people are breaking the mode down in such a way that others can fly through it?

We love the discussions and theory crafting! The hardest part was knowing how much depth was too much for a metagame and how much was too little. We hope we got it right. We'll see as more people reach Expert mode.