Rovient

Rovient



23 Jul

Comment

Originally posted by Rootsyl

I remember the blitzcrank mobile game. It was one of the best mobile games ever made.

We're looking into this closely at the moment (we've seen it too under certain conditions). We suspect it has something to do with the "Soul Fighter" tab to the left of the Tournament of Souls tab. Please try disabling the "Motion" toggle on that page and let me know if it's still absorbing a huge amount of RAM or CPU resources.

The mini-game should not usually take up more than 1-1.5GB normally.


22 Jul

Comment

Interested in the QWER part specifically. If you were to press the same key locations on your keyboard, does it simply not work? Or is it just confusing (AZER on French keyboards, for example)?

Comment

Originally posted by Mathmagician94

will try this out now, gonna update on this, hopefully it works

edit: i tried loading the part after winning the first fight against jhin, whatever is supposed to be happening, client is just steadily using more and more ram while loading

edit 2: now it works and when not stuck on loading client is just using 1GB of ram

maybe some issue, where if the client somehow gets stuck in the loading screen the ram-usage keeps increasing

On the tab called simply Soul Fighter in the client, try disabling the video from playing (it's Samira pointing her guns). There's a disable toggle button at the top right of that screen. We're investigating if that screen is eating up resources while the video has motion enabled.

Comment

Originally posted by Mathmagician94

my pc got 16 gb of ram and when i tried to start that mode, client needed 12gb of it and damn yet it still feel like a powerpoint lol

This was a weird post--patching bug. Apparently restarting the client after patching will fix this. It's more like 1.5GB of RAM normally.

Comment

Originally posted by IcePokeTwoSoon

Genuine question; is all this discussion and guides and complex strategy and theory crafting about this in client mode considered a GOOD sign because of the engagement, particularly from casuals (Iā€™m enjoying the heck out of this mode, and Iā€™m usually terrible at any remote breed of fighter)

Or is it considered bad because people are breaking the mode down in such a way that others can fly through it?

We love the discussions and theory crafting! The hardest part was knowing how much depth was too much for a metagame and how much was too little. We hope we got it right. We'll see as more people reach Expert mode.


21 Jul

Comment

Originally posted by SamiraSimp

the mode itself is pretty short *(there is an expert mode after the story mode idk if that has rewards). but to unlock some of the later fights you'll need reputation which you get by finishing normal league missions (time spent playing and winning, etc.)

from what i can tell there's 10 fights and each fight is over in a minute, even if you take 2-3 tries per fight you can do the whole thing in half an hour if you're good. the first fights are also pretty easy anyways.

the league missions giving reputation last for 5 weeks, so even if you're gone for 3 weeks you should still have ample time to get enough rep to play through the whole mode

After Story mode is done you'll have Expert mode to try.

Comment

Originally posted by FrigidFlames

It's pretty fun and I'm enjoying it but also 95% of the time I'm just spamming W-Q-E-Q against literally everyone lol

There's some strategy as to what abilities to build, but the only one I've really had issue with was Jhin, and that's just because I'm real bad at his timing and kept missing the counters

Sounds like you're going to have a good time with Expert mode (unlocked after you defeat the final boss of Story mode).

Comment

Originally posted by bz6

the meta game is absolutely amazing

its is surprisingly tactical and the animations make it feel amazing. the tournament of souls is a huge W and moving forward, I only see in-client meta games to be "mini-games" within the game. AND I can play it Q for SR? BRUH, well done.

Cheers! That really means a lot to us.


20 Jul

Comment

Originally posted by ThatOneFuzzyWolf

Now if only the client wouldnt crash everytime i defeat jhin!

Uh oh, would you be able to post a screenshot or some other info so we can identify this bug, please?

Comment

You must defeat the final boss on Expert mode in the Tournament of Souls game in the client.


06 May

Comment

Originally posted by billionsofatoms

You can't get unpaid interns to do something like that, it takes some devs with experience and those cost money. So yeah, no rudimentary system for us.

We pay all of our interns.


11 Mar

Comment

Originally posted by Celestialz93

If this one is on you then I'm sorry but you obviously don't play your own game. Why wouldn't there be missions is my first question? Is this not a showcase event, and have those not over the last 4-5(can't remember when the first was) years been accompanied with a mission pass both free and paid? If you were unaware of the "commitment" then I'm sorry you shouldn't be in the position you're in.

Showcases don't have a pass. Or a token shop. That's the difference.


10 Mar

Comment

Apologies, players. This one is on me! I was unaware that we had a commitment to Showcase missions. We'll make sure we get these free rewards into an upcoming Event in addition to existing content.

Missions will also return in future Showcases.


21 Jan

Comment

Originally posted by iUptvote

Wow, another visual novel nobody will care about or read and will somehow piss off the few people who pay attention to League Lore.

Oh boy, I cannot wait. /s

Read what I wrote. It's not a visual novel.

Comment

We're working on something special for one of our summer events this year. It's not a visual novel.


29 Dec

Comment

Remember that many of the ASU champions have 10+ skins. It's not just 1 champion, it's essentially 10 champs (especially if any skins are legendary).


19 Dec

Comment

Originally posted by Lyna-Fydar

it is unfortunate that we dont have the developmental talent in riot to bring back, and make these types of game modes anymore :(

instead we just get recycled urf and ult spellbook. This is why you should hire talent based on skill rather than what they identify as >.<

Wow this comment took a hard right off a cliff at the end...


17 Oct

Comment

Originally posted by raphelmadeira

Hi! I finished all the Worlds pass missions and I still don't understand, why Riot didn't leave it the way it was before???

Star Guardians: 200 points = 10 tokens

Nowadays (Worlds) we need 400 EXP = 20 tokens. But on the pass trail/timeline, I always have 100 EXP more, it's hell, either 100/400 EXP or 300/400 EXP appears.

This is very irritating. Never lack just ONE "200 EXP repeatable mission" missing

šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­šŸ˜­

You've finished 1/3 of the missions. Next drop of missions will land next week.


11 Oct

Comment

Originally posted by Leootje

so are we getting every pass event after worlds ~10,000XP from missions? because not every event includes 3 skinlines like this worlds event

Yep! We'll adjust the amount up if an event is ever shorter than normal (as in, we'll make your progress through the pass faster for an event through mission XP to make up for a reduction in time to play).