Original Post — Direct link

A follow up from the previous post yesterday


Riot Scruffy Tweeted the upcoming changes for patch 11.13


11.13 Patch Preview with full changes.

This'll be my last preview before moving teams, I'll update you all next week with more info about how we're sharing these in the future.



Imgur (image) version: https://imgur.com/a/CcCGvbj



>>> Systems Nerfs <<<

Divine Sunderer (Ranged)

  • Damage: 12% max HP >>> 12%/9% (melee/ranged) max HP


>>> Systems Buffs <<<

Anathema's Chains [NEW]


Hullbreaker [NEW]


Luden's Tempest

  • Cost: 3400 >>> 3200

Liandry's Anguish

  • Cost: 3400 >>> 3200

Everfrost

  • Cost: 3400 >>> 3200

Moonstone Renewer

  • Heal and shield power per stack 6% >>> 7%

Ghost Poro Rune

  • Ghost Porot duration: 60 >>> 90s

  • Reveal duration: 4 >>> 6s



>>> Mobility Creep Reduction <<<

Stridebreaker (Adjust)

  • [REMOVED] Halting Slash no longer dashes the user 300 units

  • [ADDED] Halting Slash can now be cast while moving

  • Halting Slash Damage TAD Ratio: 75% >>> 100%

  • Slow: 40% decaying over 2 seconds >>> 90%, decaying to 40% over 3 seconds

  • Halting Slash Cooldown: 20s >>> 15s

  • Heroic Gait Passive: 30 Move Speed >>> 20 Move Speed

  • Mythic Passive: 3% Move Speed >>> 2% Move Speed

  • Health: 200 >>> 400

  • Attack Damage: 45 >>> 40


Shurelay's (Nerf)

  • Inspire Active Move Speed: 60% decaying Move Speed (30% floor) >>> 30% Move Speed non-decaying

Cosmic Drive (Nerf)

  • Movement Speed: 10-30 (scaling with level) >>> 20

  • Ability Power: 75 >>> 80


Nimbus Cloak (Nerf)

  • Move Speed per Threshold: 5/20/35% >>> 5/20/25%

Galeforce (Nerf)

  • Mythic Passive: 3% Move Speed >>> 2% Move Speed

Prowler's Claw (Nerf)

  • Cooldown: 60 >>> 90

  • Lethality: 21 >>> 18

  • Sandswipe Targeting: Any enemy unit >>> enemy champions


Trinity Force (Adjust)

  • Attack Damage: 30 >>> 35

  • On-Hit Move Speed: 25 >>> 20


Lich Bane (Adjust)

  • Movement Speed: 10% >>> 8%

  • Ability Power: 70 >>> 75


Black Cleaver (Adjust)

  • Health: 400 >>> 450

  • Movement Speed per stack of Carve: 5 (max 30) >>> 3 (max 18)


Dead Man's Plate (Adjust)

  • Charge Time: 8 >>> 4s

  • Max Move Speed: 60 >>> 40

  • Damage: 1-100 magic damage based on stacks >>> 1-40 (+100% base AD) physical damage based on stacks


Death's Dance (Adjust)

  • Heal on Champ Takedown: 10% >>> 15%

  • [REMOVED] Takedown grants 30% bonus Move Speed for 2 seconds



>>> Champion Nerfs <<<

Rumble (Jungle)

W

  • Cooldown: 6 >>> 7-6s

  • Movement Speed: 15-35 >>> 10-30%


Lee Sin

E

  • Damage: 100-260 >>> 100-220

Riven

E

  • Shield: 95-215 >>> 80-200


>>> Champion Buffs <<<

Dr. Mundo (Jungle)

Postponed to a later patch


Xayah

Q

  • Damage per dagger: 45-125 >>> 50-150

Aphelios

P

  • Stats AD: 4-24 >>> 5-30

  • Stats Lethality: 3.5-21 >>> 4.5-27


Olaf

Base stats

  • Health per level: 93 >>> 100


>>> Champion Adjustments <<<

Tahm Kench


Viego (Mid > Jungle)

Q

  • Minion healing 100 >>> 50%

E

  • Movement Speed: 20-30 >>> 25-35%

  • Missile speed: 1000 >>> 1200

  • Missile length: 700 >>> 775

External link →
over 3 years ago - /u/RiotScruffy - Direct link

Originally posted by ketzo

As it's his last Patch Preview tweet, I think it's worth saying a MASSIVE thank you to Mark Yetter aka /u/RiotScruffy.

I've played quite a few games over the years, but very very few of them have been willing to openly and honestly engage with their players about their ongoing balance process; none of them have gone so far as to post their work-in-progress for feedback every two weeks.

If you haven't seen the tweets and reddit comments that Scruffy gets, well, take my word for it; shit can get vile. But he's been doing these tweets anyway for years, as well as running the "Gameplay Thoughts" Blog for even longer, purely for the benefit of the most engaged and dedicated players.

So, as someone who loves League: ty mr yetter.

<3 I'll miss you all (but see you again in the MMO threads some day)

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by 64657370616972

Idk why it says “Lich Bane (Adjust)“. It's clearly a nerf (arguably a small one), but let's not pretend it's anything but a nerf.

That isn't true. Using the league wiki, 5 AP is worth upwards of 100 gold, while 2% movespeed is worth 80 gold.

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HardstuckPlasticV

I'm excited for Kench, I will have a lot of fun with this kit. He is one of my favorite supports, but I feel like I'm trolling my team when I pick him there.

I am praying that this successfully unbinds him from pro. It might give the devs enough confidence to attempt changes for other pro-bound picks. I'm not thinking about anybody specific. Just champions that are blue, carry a scroll on their back, scale with mana, and have a semi-global warp on their ultimate.

Kassadin?

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Oreozx

Yo those divine sunderer nerfs are stupid. No ranged champ built the item before when it was 10% so why nerf it to 9% that makes no sense.

The item was very good on Ezreal and Senna before the changes, just nobody wanted to use it. I'd expect it's still a very powerful choice for them

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Oreozx

Can we at least think about Corki the Unsung Hero who also liked divine sunderer. I don't want to go back to Shieldbow Essence. Could you maybe just nerf the healing and bring it back to 10%

Pre sunderer buffs the item was just as good on corki as ER/Shieldbow/Trinity (all within ~1% wr) so i suspect its still a powerful purchase there. If we've overshot i think we could reasonably pull back