They f**ked Rumble with liandries. Liandries is Rumbles core item and now that it gives mana he can't buy it and they didn't really give him an item to replace it. His best bet is probably the spell vamp item but i don't think it provides enough hp.
They f**ked Rumble with liandries. Liandries is Rumbles core item and now that it gives mana he can't buy it and they didn't really give him an item to replace it. His best bet is probably the spell vamp item but i don't think it provides enough hp.
Get Demonic Embrace 2nd for him instead.
Tank items look far too weak, they're basically playing in season 10 still while everyone elses items do so much more than before. At least some of them can build AD fighters items but the AP focused ones are done.
This has not been the case in playtesting. Tanks are still brutal.
Hey boss, some first impression feedback from me.
1) I don't like how HEAVILY streamlined the jungle is going to be next season.
Machete vs. Talisman nuance gone.
Kiting skill expression gone.
It's OK if jungle is unpopular... Somethings should take time to learn and be challenging. Dumbing down the game is NOT a solution. League has design pillars it has to adhere to, please stop taking away nuances from the game. It alienates skilled and veteran players who have put hours into getting better.
2) And why is Dusk Blade allowed to give a champion theme mechanic (like stealth) to others?
Thank you.
1) This is a tricky subject and I certainly don't want to come across as dismissing your view point here. Machete vs. Talisman is very rarely a decision point for most champions. It was "This one is for your champ or you're trolling". Kiting is still there for what it's worth, but the difference now shouldn't be "plat jungler goes for first gank at 100% Health" versus "Silver player exits jungle at 40% Health, dies and is essentially out of the game" due to the way they make subtle optimizations of a PvE game element.
For some players, these optimizations are what make League awesome, and I do respect those players! However, when they are no longer optimizations but rather a fairly subtle but vital requirement for some of our champions to be able to function as junglers, it's not good news for the role. Bringing the barrier to entry for jungling down ensures there's a healthy amount of people excited to try and master the role.
Again, you are right in that some players will always want more complexity and depth in the game. For others, no amount of depth of complexity will ever be enough. But, we feel there's still mountains of depth in Jungling as a role (perhaps more than any other to be honest) to keep Junglers satisfied.
I think we sort of can, because the omnivamp should heal off of the burn... But we have no idea how strong the burn is (I'm assuming it has a base value that they forgot to list, because if the number listed is real then it's literally useless early), and I doubt it adds up to anything near 6 HP per second. So yeah, RIP.
Honestly, after running some napkin math, I'm actually a little worried. I went through the numbers on Taliyah, and I don't think the omnivamp is going to add up to the healing from Talisman, unless the burn is sufficiently strong. Coupled with the kiting changes and the very likely significantly reduced raptor healing... I'm concerned.
There is a base value, yep!
Also don't worry about individual champs being in a rough state, the aim is to make sure if someone is struggling in the new jungle we address it so that they don't stay on the strugglebus.
I really, really appreciate the assurance. I've been worrying about this since the jungle changes were announced, so thank you so much for taking a moment to assuage my fears.
If you don't mind, I don't even know if this is something you can say yes or no to, but: Do you guys intend for Taliyah to be able to jungle, and plan on balancing her as such? I'm kind of always worried about losing my favourite jungler, so it'd be nice to at least know if she might fall out of the jungle at some point, or if Riot intends to keep her there.
I sadly can't commit to saying we'll support Taliyah jungle (I just don't know longterm) but I will state that she's fairly unique in the jungle which is something we tend to value. She's good there on live so we havent touched her recently but who knows what the future holds
Not wanting to be rude, glad you are here and contributing from Riot's side, but recent champion releases and just the general evidence from the past few seasons show that whatever the internal play testing shows that has little to do with reality. Sorry.
It's ok that's not rude. I guess it's all we can do and we do our best. Would also like to point out that reddit opinion doesn't always align with the data we collect, either.
Sure! Samira mains, on their subreddit, are hoping for a buff. Everyone else is just hoping for a nerf. Reddit was, is and will be a dividing place.
I know you said Riot is putting pre-season stuff this early up to have proper time to test things, I really hope nothing is set-in-stone yet and if something looks out of line, it'll be adjusted.
Nothing set in stone!
It'll slow some machete users down. You're trading 35 damage on hit for 60 damage over 5 seconds. 2 autos outdamages the DoT, so champions like Warwick or rengar who are mostly single target will struggle I think
ETA: Tested kindred clear and it did feel a little bit slower
So weird mechanic time. The burn deals one tick of damage every time you autoattack a monster, so machete junglers aren't as hurt as you would expect. (They still obviously are missing their prev item so we'll make sure they're in a good place once the dust settles)