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over 3 years ago - /u/phroxz0n - Direct link

CertainlyT was unironically one of the greatest holistic Designers (not just champ designer) that League has had. I know this is going to get memed because people will say "yeah he just taught people how to make broken stuff or how to balance worse", but I don't think he did those things. Designers here are definitely good enough to have their own opinion and be able to defend it. He definitely pushed the boundaries in a way that is not everyone's cup of tea, but that's part of what makes him great. He also knew how to make simple champions (think WW update).

It's unfortunate, because players will never get to see behind the scenes of how he contributed, but one of his best attributes was that he truly passionately cares about League. He was always up to date with all the new builds (often as soon as they were popping up in KR soloQ) and he knew all the little details about the game inside-out. In his spare time, he was always prototyping stuff locally on his computer to make League better, whether it was little champion updates, new champions, ways to make spell queueing better, investigations on how to put in latency protections for champion combos, making sure unpopular/weak champions were thought about, etc.

He was amazing at pushing designers to think outside the box, to challenge their assumptions about their own world view, to have a good design process, the values of elegance, intuitiveness, feel, how a player failing on a champion leads on a path to mastery, even the purpose of games and how people consume them. Outside of that, he was an amazing mentor and would help you work through your design problems for hours after work (not just straight up giving you the solution, but helping you work through the problem the way a teacher would; unsurprising given his teaching background), often until 2am (I'm pretty sure he didn't sleep). He did have strong opinions, but that's par for the course for many accomplished people in their field.

Even outside of League, his designs were elegant and powerful (eg. TFT item system). It always pains me when people bash on CertainlyT in this sub (though of course you can have your opinion), but I think he has unironically done so much good for League over the years (at least for ~3 years for when our tenure has overlapped, his entire life was basically dedicated to making League better from waking to sleeping) and for that I'm eternally thankful.

EDIT: He's not dead, he just doesn't work on League anymore, so we don't see him as often :D

over 3 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by phroxz0n

CertainlyT was unironically one of the greatest holistic Designers (not just champ designer) that League has had. I know this is going to get memed because people will say "yeah he just taught people how to make broken stuff or how to balance worse", but I don't think he did those things. Designers here are definitely good enough to have their own opinion and be able to defend it. He definitely pushed the boundaries in a way that is not everyone's cup of tea, but that's part of what makes him great. He also knew how to make simple champions (think WW update).

It's unfortunate, because players will never get to see behind the scenes of how he contributed, but one of his best attributes was that he truly passionately cares about League. He was always up to date with all the new builds (often as soon as they were popping up in KR soloQ) and he knew all the little details about the game inside-out. In his spare time, he was always prototyping stuff locally on his computer to make League better, whether it was little champion updates, new champions, ways to make spell queueing better, investigations on how to put in latency protections for champion combos, making sure unpopular/weak champions were thought about, etc.

He was amazing at pushing designers to think outside the box, to challenge their assumptions about their own world view, to have a good design process, the values of elegance, intuitiveness, feel, how a player failing on a champion leads on a path to mastery, even the purpose of games and how people consume them. Outside of that, he was an amazing mentor and would help you work through your design problems for hours after work (not just straight up giving you the solution, but helping you work through the problem the way a teacher would; unsurprising given his teaching background), often until 2am (I'm pretty sure he didn't sleep). He did have strong opinions, but that's par for the course for many accomplished people in their field.

Even outside of League, his designs were elegant and powerful (eg. TFT item system). It always pains me when people bash on CertainlyT in this sub (though of course you can have your opinion), but I think he has unironically done so much good for League over the years (at least for ~3 years for when our tenure has overlapped, his entire life was basically dedicated to making League better from waking to sleeping) and for that I'm eternally thankful.

EDIT: He's not dead, he just doesn't work on League anymore, so we don't see him as often :D

You really have no idea who certainlyT is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the August Browning touch of unbalancable, and by far the best champ designer at riot, Yasuo Zed Zoe Thresh Darius and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.

over 3 years ago - /u/RiotJag - Direct link

Originally posted by phroxz0n

CertainlyT was unironically one of the greatest holistic Designers (not just champ designer) that League has had. I know this is going to get memed because people will say "yeah he just taught people how to make broken stuff or how to balance worse", but I don't think he did those things. Designers here are definitely good enough to have their own opinion and be able to defend it. He definitely pushed the boundaries in a way that is not everyone's cup of tea, but that's part of what makes him great. He also knew how to make simple champions (think WW update).

It's unfortunate, because players will never get to see behind the scenes of how he contributed, but one of his best attributes was that he truly passionately cares about League. He was always up to date with all the new builds (often as soon as they were popping up in KR soloQ) and he knew all the little details about the game inside-out. In his spare time, he was always prototyping stuff locally on his computer to make League better, whether it was little champion updates, new champions, ways to make spell queueing better, investigations on how to put in latency protections for champion combos, making sure unpopular/weak champions were thought about, etc.

He was amazing at pushing designers to think outside the box, to challenge their assumptions about their own world view, to have a good design process, the values of elegance, intuitiveness, feel, how a player failing on a champion leads on a path to mastery, even the purpose of games and how people consume them. Outside of that, he was an amazing mentor and would help you work through your design problems for hours after work (not just straight up giving you the solution, but helping you work through the problem the way a teacher would; unsurprising given his teaching background), often until 2am (I'm pretty sure he didn't sleep). He did have strong opinions, but that's par for the course for many accomplished people in their field.

Even outside of League, his designs were elegant and powerful (eg. TFT item system). It always pains me when people bash on CertainlyT in this sub (though of course you can have your opinion), but I think he has unironically done so much good for League over the years (at least for ~3 years for when our tenure has overlapped, his entire life was basically dedicated to making League better from waking to sleeping) and for that I'm eternally thankful.

EDIT: He's not dead, he just doesn't work on League anymore, so we don't see him as often :D

This. 100%.

over 3 years ago - /u/Riot_Blizz - Direct link

Originally posted by GreaterBelugaWhale

You really have no idea who certainlyT is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the August Browning touch of unbalancable, and by far the best champ designer at riot, Yasuo Zed Zoe Thresh Darius and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.

You really have no idea who certainlyT is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the August Browning touch of unbalancable, and by far the best champ designer at riot, Yasuo Zed Zoe Thresh Darius and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.

over 3 years ago - /u/Reav3 - Direct link

Originally posted by bz6

/u/Reav3

Will CertainlyT ever come back boss?

Send him my regards either way, I love the way he approaches problems <3

This video and the interview with Travis were very good :D

Who knows. I for one would welcome him back in a heartbeat and I was very sad when he left Champions team. Of course I selfishly wanted to keep Brad on the team forever, but I think it makes sense for him to go work on other projects that could potentially have a bigger impact then just a Champion release. He is simply on the the best designers I have ever had the pleasure of working with. In my close to 15 years in the industry (damn I am getting old) their are only 2 designers I can think of that had a massive impact on my career, one being Eric Williams from the 7 years I worked on the God of War games and CertainlyT here at Riot. He not only made incredible champ designs, he pushed me to be a better producer, and product manager just through working with him everyday he was here on Champions Team. But you know, August left Champs team and came back eventually so maybe Brad will be back someday as well

over 3 years ago - /u/Reav3 - Direct link

Originally posted by bz6

You know what's funny? Even as an outsider I just feel he's jut so inspiring to work with. I am sure he improved everyone around him and I feel besides champions, he could've done some major damage in the item update this pre-season. I am also sad he left but hopefully he can return.

Much respect for you as well boss I think you're very good at your job.

/u/Reav3

We actually had Brad working on Pre-Season stuff once for the Assassins update. For along time we were testing what we called "Base Guards" and they were these woodland Satyr like creatures that would spawn from your base and patrol your jungles (2 base guards for each team that would each patrol one quadrant of your jungle) They were allies to your team but would attack on site any enemies that walked into your jungle, but would give your whole team gold if u killed them. They did very high damage but were susceptible to burst. His theory was that to make Assassins as a class less 1 dimensional and more useful to their team, adding a objective to the map that was tailored towards Assassins that Assassins could do to contribute to their team would make the class more viable in high level play (since Assassins often struggle in high level play) They were really interesting but we ultimately cut them. Later Brad would go on to make a Assassin that has been viable in proplay since her release in Akali

over 3 years ago - /u/Reav3 - Direct link

Originally posted by bz6

Wow what interesting but dangerous idea. Love it, thanks for sharing. Like that level of problem solving is what LoL needs to go another 10 years. Obviously not every radical change is good, they can sometimes be change for the sake of change.

But You know what would spice up the jg again? Those smite buffs we had on camps. I feel they add much needed strategy back into the jungle and rewarded invading. I digress though.

What are the main goals for new champions coming to 2021. I love that the team is dedicated to releasing 6 a year. I think that's healthy. Really hoping you can change the cadence to release more monster champs. I know it's a tired topic but it would really bring back that fantasy aspect that League had. Tone down the anime feel. I know the art direction of LoL has changed but in the end I think a high level fantasy is what it should stay.

/u/Reav3

Ill be going over the goals for 2021 in the Champion Roadmap that will come out early January.