I feel like a spreadsheet for the rengar changes would have been really nice considering itβs a harder change to understand
I feel like a spreadsheet for the rengar changes would have been really nice considering itβs a harder change to understand
Yeah my bad, I started making the sheet at like 10:30 at night, got to the change, and was like, "Nah, gonna move on."
Why don't they just add a minion %maxhp cap on Shiv? Like "damage cannot exceed 95% of minion maximum health". Wouldn't this fix the issue without having to oddly balance it around champion level and minion dematerializer?
It's something I considered. I'd do something like "75% max hp with a cap of [slightly higher than currently]." Problem is we didn't have localization time for it when we came back from summer break. And at this point I'm pretty sure the item's PvE damage is tuned well enough to not need to do this any more.
But yeah, actually a good direction. Wish I had thought of it in dev.
Hello Phreak, can u look into Voli Q autocancel. It seems to be bugged since this patch. Voli just stands and watches the enemy angrily after landing his Q on them.
Yeah that's my mistake. I didn't see the value the post-attack reset was doing because when I was smacking target dummies nothing changed when I removed it.
But at low attack speeds (no passive charges, low level, etc.) he really needs it.
At the very least it'll return next patch. If we micropatch I'll see if we can include the change.
Don't know if I'm late u/PhreakRiot but about kindred. The champ is a problem on all skill brackets but specially in the higher ones
The hp & armour nerf and revert was wise since it incentivizes bruiser Kindred
Bruiser Kindred seems to be a very toxic playstyle for an infinitely scaling ADC (look at what happened to zeri, and it truly is unfun to fight a bruiser from 600 units that has built in %dmg in his kit). The nerfs to Q dmg and cooldown are kind of compensated by the AH the bruiser build naturally has, which means this nerf won't affect it
Have you thought of a way of making Kindred shift back to ADC builds? Like nerfing AD ratios in exchange of crit scalings
I personally find Kindred extremely unfun to play against, specially when she builds bruiser and loses like 10% dps or less in exchange of being x3 tanky with an immortality ult that sets up her execute
I think we should give it some thought, but junglers often aren't really allowed to be fully squishy. But yes, it's possible it's correct to really incentivize crit chance as a core stat on Kindred or make their marks scale in some way that interacts more strongly with offensive items or something else.