You will have to see everything when it comes to PBE to get the full picture, but we want to get goals out there to show the intention for each change.
We'll be sharing a few more changes over the next week before PBE to reduce the amount of overload when it all drops.
As we approach PBE for the item system overhaul we wanted to prime some more high level changes and their goals.
Critical Strike:
-Bring a bit more power into the early curve and slightly less exponential payoff
-Broaden the choices for champs building crit http://pbs.twimg.com/media/EioZ71CUcAAzgFf.jpg
Also worth noting - we will do preemtive changes on champs with crit interactions (yasuo, yone, tryndamere) to make sure they are similar power to live and have dynamic choices in the system without having to go over 100%.
Definitely don't worry that this will be a crit champion nerf, we have shifted the power from crit damage into other stats.
Our goal on overall power is no change.