@Evergreenily @CestDommage @JoGraylock @Rovient @RiotMeddler @Mortdog @themakerist @SNazerine @npcSara @Xhanghai @Xenogenic Hmm rough answer currently:
20% team focused meetings
15% management and mentoring
10% playtesting and feedback
20% reviewing designs, art, or other pitches
20% working on designs solo or w others
15% presenting game direction to team or stakeholders
@Evergreenily @CestDommage @JoGraylock @Rovient @RiotMeddler @Mortdog @themakerist @SNazerine @npcSara @Xhanghai @Xenogenic I feel like none in particular but I get drained when it gets too skewed.
100% meetings and no design I get restless
100% design I miss the collaboration and social interactions
I've had both of those situations before and learned the hard way.