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over 1 year ago - /u/RiotAxes - Direct link

Originally posted by Maximum_Web_9827

I would love to know how they determine the relative strength of top and bot. From playing as well as watching high elo + pro games and seeing the consensus of those players, Riot always underrate how strong bot is and overrate how strong top is, especially this season. I've seen Rioters talk about the roles in the past and they seem to look at how likely a role is to carry a game with X gold lead as an indicator for how impactful it is. I wonder if they don't consider how much easier it is to get fed playing bot lane and that leads to them misunderstanding the game.

We have several different things we're looking at - sentiment, odds of victory given X lead at Y time, differences in odds of victory based on MMR gap within a lane, things like that.

The biggest confounding factor here is that bot lane's value to winning the game scales steeply with player skill and top lane's does not (unsurprisingly, since a lot of these measures are zero sum). Which means that when most ADC players feel fine, influencers and pros feel like we're in a pure bot lane meta, etc.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by TheBluestMan

Turns out Vayne top isn't broken as Reddit anticipated.

It's understandable that top lane players aren't happy when they see Vayne in their lane - but significantly exaggerated impact, yeah.

One of the really understated facts (good or bad) about role select is that players have sorted themselves based on what kinds of laning experiences they want to have. It doesn't matter which role Seraphine is highest win rate in or best in pro play in - players who like Seraphine as a character almost always queue support. It doesn't matter if Darius beats Teemo (he doesn't right now, but there've been many states of the game where he did) - Darius players are queuing up to have the melee 1v1 experience. And it doesn't matter how many mages are viable in bot lane - players who want to play them are mostly not queuing into bot lane.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by Spideraxe30

Hey Axes I know preseason is still a ways out but would the focus be on the role tuning (like how this year’s was on jungle) or would it be a side project part of preseason

We're still scoping things.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by LumiRhino

I agree, but mostly because when everyone in the top echelon gets nerfed, you still need to figure out what else is on top. There's a lot of decent tier 2 picks right now, but pros go for the tier 1 picks (all of which were nerfed on 13.7), so it's not nearly as clear what the following tier 2 picks are.

We're looking at a set of pro-targeted jungler buffs for 13.8 to supplement those nerfs.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by Jragon713

It kind of sounds like, at least until preseason, they're satisfied with nerfing early drakes, nerfing marksman items, and buffing Death's Dance; I don't think we can expect a Teleport revert any time soon.

I expect to be doing some item tinkering after MSI (e.g. buffing up the non-Sunderer fighter mythics, maybe with a Sunderer nerf). But we don't have any really large changes planned for the next few months.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by Jragon713

it doesn't matter how many mages are viable in bot lane - players who want to play them are mostly not queuing into bot lane

But this is kind of the expected result when you have half the community locked into the mindset of "bot lane = ADC = marksman class", right? New players who like mages are told that they should play them mid or even sup, so they never queue up for Veigar bot, despite how strong it's been.

Yes - and in 8.11, when we said "Hey, we're making absolutely sure non-ADCs are viable in the lane", the reaction wasn't a bunch of non-ADCs playing the lane, it was mostly people continuing to play ADCs while being sad about it. Getting players to change their behavior would require significantly more than that.

Honestly, we probably had to respond to the ADC-only meta in bot lane in something like season 2-3 if we wanted to head it off. People are so entrenched at this point that it's a bit hard to see what would get them to change.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by EiEsDiEf

I am really curious what they do with this honestly. Making minions in a lane give less/more gold/xp than others seems weird and counterintuitive.

I think we'd change them more than that if we went that direction. "There are different minions in the lanes", rather than having them look the same but give slightly differently tuned rewards.

But we're not at all committed to that direction, it's just an easy example of the type of thing that might give us another tuning lever.

over 1 year ago - /u/Reav3 - Direct link

Originally posted by uBorb

Running away from the topic... u/Reav3 are there any ETA on the new champion roadmap?

Yeah should be out later this month/early next month

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by Jragon713

Yeah, I think it's all really unfortunate. I don't remember S2-3 very well anymore, but I liked 8.11; having one role be so class-locked when all of the other roles have more options just doesn't feel right.

The only thing I can think of would be to explicitly say "we're going to balance certain mages around bot lane instead of mid lane", but then you risk upsetting those champs' existing playerbases, so you might just have to release new non-marksman champs designed for bot lane? Did people like Nilah?

Did people like Nilah?

Not enough, but they did like Pyke enough to swap roles for. I personally suspect the difference is that if you like the thing Pyke does, he's the coolest champion in the game, whereas for a melee carry player, Nilah doesn't hit hard enough to get you to swap lanes just to access her, whether you'd like to play her or not in your main role.

So overall pretty bullish on that sort of direction, but we have to be careful with the targets we pick and have clear reasons why we expect to hit them.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by [deleted]

[deleted]

I never said it was power neutral. I literally recorded a video that went up on this very subreddit where I said the role wasn't weak and that the changes in 13.1b were buffs.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by bz6

Is the team looking to change game flow? Macro/strategy wise it has been extremely stale and predictable. 8 min herald, drakes, etc…

I really hope preseason is large scope. The game needs a huge shuffle, that was preseason is historically known for. Last couple have been so boring tbh. Evolution is a core design value to League.

/u/RiotAxes

Potentially yes, strategy is something that is on the table for changes for preseason.

As I said in a different comment, though, we're still scoping so I'm not committing to anything specific there right now.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by iDobleC

Is major changes to the map something that is also considered by the team? Not like elemental rifts were it depends on factors during the game but more like changing jungle pathing or the shape of the outer lanes

I'm not sure if this would be a solution but I'm curious if the scope goes as far as those kind of changes if you guys find it as a possible solution

Eventually yes, this year almost certainly no. We'd like to be able to change the environment more than we currently can (almost not at all), but it requires people with pretty specific skillsets, and our tooling in that area needs improvements for us to be able to do it more regularly.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by ThisIsSnake

Axes, this is a mega-dumb unrealistic suggestion, but what if in 13.9 sunderer lost the tank drain skewed healing entirely? Ham-fisted but would solve the shit feeling of Divine basically being the most well rounded of the mythic set at the moment.

I think this would be a good band-aid until preseason. Divine would do a bit more bonus damage to tanks, like now, but no more draining. You want drain? you go Gore.

Trinity would shine better at this point as well.

I'd definitely agree that distinction between Fighter Mythics is a problem (and yes, Sunderer could stand to lose a property). Suspect we'll just be looking at simple tuning

But another problem they have is that they're not all that important to the patterns of Fighters - you'll buy them because they're very efficient with the stats you need to operate, but is it actually important that you have to choose between Goredrinker and Trinity Force, other than the fact that being able to buy both would make you statistically overpowered?

This ties into some of the problems we're having with the Mythic system in general, which we'll be talking about in the not-too-distant future.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by gift-from-the-sun

Since Nilah didn’t hit hard enough, do you think she might be a candidate for a mini-rework or something akin to that, in order to push her into a better direction?
Or will she probably stay the way she is?

I‘m asking this because some recent champions (Neeko, Rell) were announced for a mini-rework for reasons that apply to Nilah as well.

She could be - but I will say that engagement with Nilah looks pretty different from, say, Rell. She found an audience, it's just not a huge one. Rell, on the other hand, is one of the least popular champions in the entire game, and not particularly deeply played even among players who play her.

So if we can find something cool, awesome, but it's not mandatory in the same way. Nilah's in an ok state in terms of audience; the point I was making is just that Nilah didn't move a whole bunch of melee carry players into bot lane or anything like that.

over 1 year ago - /u/Reav3 - Direct link

Originally posted by ChloeTheWivi

So, this week or next week?

Should be end of this week