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about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by fl4shyyy

reddits time to shine

I have such faith!

On a somewhat related note - if anyone's got serious questions do feel free to DM me here! I don't have DMs open on Twitter but happy to chat here though

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by bz6

There sure is a lot of pressure to get this appointment right no? If the plan is to keep League kicking for another decade.

I fear that all these new games will start cannibalising LoL, especially the MMO. Don’t you think?

/u/RiotMeddler

It's an important role certainly, but at the same time LoL doesn't succeed or fail because of a single person IMO. Like other leadership at Riot this role isn't about dictating exactly what to do to the teams and people on them, but instead about building a strategy for the teams, helping people grow their skills, reviewing work etc.

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by ihopkid

If you guys can wait about a year I’ll have finished my Diploma of Game Design by then :’)

Oh well, maybe there will be another spot open once I graduate

We're a big company and growing, I'm confident we'll have design roles open in a year :).

For recent graduates the ones with the title 'Game Designer' are generally ideal, they're aimed at people with college qualifications and/or some relevant professional experience. We don't have any currently open I can link as an example but we do open them up pretty regularly!

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Timboron

based on the responsibilities and requirements, this sounds like a damn exhausting job

It's a demanding job at times, speaking from experience (I used to do this job myself) it's an awful lot of fun too though :)

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by trolltest123

200,000 years of experience

Ok, I'm convinced. Everyone - turn up at the office on Monday.

Having said that, if anyone at all is missing, deal's off.

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by chutiyamod92

Hey, I love statistics and data.

I really would love to work on the huge data that LoL generates from the millions of games some day. That data dump just sounds like the coolest collection of organised data imaginable.

How big is your team that works on game statistics to find trends, etc ?

Rather than having a single team that does game stats work we have one or two people as part of the teams that work on different parts of the game (e.g. the SR team that does balance has an analyst, the teams that make skins and other cosmetics have a couple, TFT has a couple etc). It's a role we're often looking for more people for too, so definitely opportunities there!

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by xVamplify

So it’s essentially a basic upper level management job? I’m assuming you need qualifications relating to game development/design? Mainly curiosity. I feel like companies bring in a lot of third party management from unrelated fields to “gain new perspective” and in my experience that has always led to a decline in the overall quality of work. Everyone has their own style and a lot of companies make the mistake of thinking something different means better.

It's a combination of management, strategy development and just plain design problem solving when needed.

Significant game design experience is essential for this one. While we're very open to people from other fields getting into design that needs to happen in more junior roles, not one with this degree of oversight. Expectation is this person will help mentor other designers to grow their craft, so they need to have a strong history of design themselves.

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by OCDincarnate

random question, this isn't going to be possible for three years or so, but is there a realistic way somebody living in Canada could work at Riot games? Is there an office in Toronto or would online work be reasonable? I've been passionate about the field for a long time and I kind of just want to know

Not at present at least. Given the way the industry as a whole is moving towards more remote work who knows though in three years?

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Wolfeur

What are the chances for a graduated but inexperienced game designer outside of the US to join, for example on the League balance team?

At present it's fairly hard to get inexperienced international candidates visas so they can work in the US, since most of the visa programs require demonstration of expertise in your field. Not impossible, so worth applying when a role is open, but challenging.

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by kecholevi

A stupid question that I can't find the answer to:

I want to apply for an internship when the spots open this year BUT I had to stop uni because my country doesn't offer something related to concept/illustration on top of taxes.

Can I be accepted for an internship if I'm not enrolled in an uni?

I believe we require people either be currently studying at a university/college or have just graduated in order to be eligible to apply for an internship. I'm not the expert there though, so there's a chance that's wrong. When internships are posted on our website they will outline the required qualifications

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by g7parsh

Im looking to apply to a an associate level design role, you have any words of wisdom?

Emphasizing a portfolio of things you've worked on in a cover letter is really valuable. That doesn't have to be full games necessarily, could also be things like mods, student projects, theorycraft blogs/videos etc.

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by Soulsek

You require 4-8 year of game design experience. How do people even get that if they are not in the gaming industry? Are you not fishing in a very tiny pool?

This one's a very senior role, hence that minimum requirement. Entry level roles do get posted fairly regularly, normally just with the title 'Game Designer' and are good fits for people without existing industry experience but other relevant qualifications (relevant degrees, modding experience, game jam work etc).

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by g7parsh

I'm really glad I added my podcast to my resume then.

It was a short lived project but it was still something

Stuff like that certainly helps

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by drmamumumu

this might sound dumb but what are the requirements for this job

Required Qualifications: 2+ years of experience as a game design manager 5+ years of experience as a game designer, at least some of which has been on PVP game(s) Senior Design craft ability across Mechanics, Systems, and Metasystems design Demonstrated expertise in competitive games having delivered genre leading designs Demonstrated managing other designers leading to promotion and substantial positive improvements in their work Leadership experience resolving conflict within and across teams, and when needed offering difficult feedback with respect Has been a leader on teams who built a healthy culture and higher performance Builds strong relationships with leadership from a range of disciplines to multiply their quality and output Demonstrated ability to manage multiple projects simultaneously, keeping them on track and providing the essential feedback they need to succeed

More details at:

https://www.riotgames.com/en/work-with-us/job/3045241/senior-manager-game-design-league-of-legends-gameplay-los-angeles-usa

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by throawayjhu5251

Do you guys hire data scientists/statisticians? Any tips for someone looking to get into that kind of role?

We do. I'm not familiar with that hiring pipeline myself, you'd want to watch out for roles in the 'Insights' category on our website though:

https://www.riotgames.com/en/work-with-us/jobs#craft=insights

Example job:

https://www.riotgames.com/en/work-with-us/job/2989932/researcher-business-health-los-angeles-usa

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by v1adlyfe

how would one get involved with the balance team? I never really appreciated comp sci, but I have a dual major in bio/economics with a focus on statistics.

Just an idle thought, im already committed to a career path but i was always curious about how the balance team accepted new hires.

You'd want to keep an eye out for Insights roles on our website in this category:

https://www.riotgames.com/en/work-with-us/jobs#craft=insights

Balance team, or related work also using stats, would have 'Gameplay' or 'Summoner's Rift' in the description somewhere

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by drmamumumu

what should I major in if I want to game design experience?

Some schools do offer dedicated game design degrees, so if that's where you want to specialize that can be a good choice. Difference in quality between different schools can be enormous though, so important to research your options well.

Software engineering is also a very good way to get into design, not because it teaches you game design skills specifically, but because it's such a useful skillset for a designer to have.

about 3 years ago - /u/RiotMeddler - Direct link

Originally posted by drmamumumu

what school did you go to?

I'm from New Zealand originally and I went to the university of Auckland there. My background's actually in civil engineering/urban planning, so a less common route into game design.