Yone and Yasuo have similar core playstyles from their shared training.
While Yasuo fights from safety behind his windwall, Yone pierces into the enemy team in with his spirit form. Yone wins through a more aggressive pressure strategy.
Yone, E (soul unbound) is meant to create a high pressure situation.
He spirit form takes full damage, and is forcibly snapped back to his body after a short time. So if he doesn’t get the kill, they will almost certainly escape.
In all of these cases, I know that the best way to get it right is to invite others into the decision making process and let diverse developers represent their own experience. My own view is so limited.
A real change in my games work that I am striving for is to represent women, girls, and nonbinary characters in a respectful and aspirational way. Characters that are real people with talents, emotions, and intelligence - not sexually objectified as they often have been.
I really agonize about just spouting platitudes and not backing it up with action, but I feel like taking a stand on things is better than staying silent.
In part I'm putting this out there so you can hold me accountable to this as well.
We had a few awesome riot leaders (@safelocked @candacerthomas Shauna Spenly) in a comic-con panel today! Talk about their journeys in the industry as women (and even a bit on why they came to the MMO team!)
https://riot.com/3x5wBIh