Original Post — Direct link

https://twitter.com/MarkYetter/status/1366137633332633601

More on the Item choice correction:

We have a dev blog with all of this coming friday, but I wanted to share early so we can have the correct info out there faster.

This was a really unfortunate error that misrepresented the numbers, and I'm sorry for that.

External link →
about 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Jusanden

This entire debacle has become a huge anti-Riot circlejerk...The 72% isn't even terrible all things considered - especially when you consider that, according to their statistics, in the previous season, this figure was 22%.

For all the people that keep accusing Riot of intetnionally misrepresenting the data - If they wanted to do that they could have just released falsified data showing exactly what they wanted to and say the stat sites don't have proper data.

For the people saying Riot are incompetent - this is at least a bit more true. But likely all that happened was someone was told to grab aggregate data on mythics, generate charts, and get the number of champs that meet the criteria. Data gets pulled without knowing context and ends up in article. Article doesn't get double checked because why would it be? Its just an article without any game breaking ramifications. I've seen bigger, more costly mistakes being made even in places with a lot more oversight.

Honestly while I do think there's a lot of very... harsh criticism of Riot that happens on reddit, it does become important to focus on the basis of the criticism rather than the actual verbiage. In this case, I agree pretty well with you, that while it's very unfortunate that this particular data share wasn't proof-read enough, the message is still a good one. But in the end we aren't perfect, make mistakes, and will continue to make them, but hope to continue with transparency and timeliness on which decisions we make and why. It's totally fair to call us out when we don't live up to (your very high) expectations, and we definitely read your feedback (whether colourful or tame).

Overall we're doing much better for item diversity than seasons past, but not quite at the ambitious targets we set for ourselves. There is a bit of fighting human psychology we're doing here, where people will always gravitate towards the comfortable, most popular, or highest win-rate items regardless of if the situation calls for it.

With that said, we definitely have lots of work to do, especially on some of those less successful classes like AP champs and enchanters. Using the often referenced Sona (and other enchanters) as an example, I personally think Shurelias is falling a bit short as a "play making" option for enchanters, so moonstone is crowding them out (and also maybe a bit strong?). As Mr. Yetter said, we have a target we are working towards and will continue to work towards it. We have made huge strides since pre-season and considering the previous item system had existed for 10 seasons, I'm overall pleased with how well we've addressed issues thus far.