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General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.

 

Champions

Aurelion Sol
  • note:  some of the changes here are outdated
  • stats:
    • base AD:  55 --> 58
    • attack range:  550 --> 575
  • Q:
    • cost:  now enforces a minimum cost equivalent to 1 second of channel time.  This is implemented as consuming 1 second worth of mana immediately on cast, then not applying the cost over time until after 1s of channel time.
  • W:
    • cast range:
      • base:  1200 all ranks --> 1500-1900
      • Stardust scaling:  x7.5 --> x6.5
  • E:
    • cost:  80-100 --> 80 all ranks
    • summoned minions are no longer reduced to zero speed
  • R:
    • damage:
      • base:  150 / 250 / 350  -->  200 / 325 / 450
      • AP scaling:  65% --> 75%
      • R2 impact modifier:  x1.25 R1 values (unchanged)
      • R2 shockwave modifier:  x1.0 R1 values --> x0.85
Aurora
  • Q recast now notes its x0.5 damage to minions also applies to monsters
Hecarim
  • stats:
    • health growth:  99 --> 106
  • W:
    • post-mit healing:  20% --> 25%
    • duration:  5s --> 4s
    • cooldown:  16s-14s --> 14s all ranks
  • E:
    • cooldown:  18s all ranks --> 20s-16s
Jayce
  • E knockback:  not really sure, a value for KnockbackSpeed = 0.03 has been repurposed as KnockbackDuration = 0.35, although I believe that's already at least close to the effective duration on live
Lillia
  • P heal modifier beyond first target:  x0.33 --> x0.15
  • E damage:
    • base:  70-170 --> 60-160
    • AP scaling:  60% --> 50%
  • an unused data value corresponding to an attack speed slow on E has now been removed (likely leftover from development)
Milio
  • note:  some of the changes here are outdated
  • P:
    • burst damage ally tAD scaling:  15% all levels --> 7% / 11% / 15% @ 1 / 6 / 9+
    • burn base damage:  15-50 linear --> 10-50 linear
  • Q:
    • range:  1000 --> 1200
    • cooldown:  12s --> 10s
    • hitting at least one enemy champion now refunds 50% mana cost (initial cost still 50-70)
  • W
    • recast range:  700 --> 3000
  • E
    • shield:
      • base:  60-180 --> 45-165
      • AP scaling:  30% --> 45%
    • recharge time:  17s-13s --> 17s all ranks
Nidalee
  • Cougar W damage:
    • base:  60 / 110 / 160 / 210  -->  55 / 100 / 145 / 190
    • AP scaling:  30% (unchanged)
    • now also scales with +50% bAD
  • Cougar E damage:
    • base  80 / 140 / 200 / 260  -->  60 / 115 / 170 / 225
    • bAD scaling:  40% --> 70%
    • AP scaling:  45% --> 40%
Rumble
  • Q base damage over 3s:  125-185 --> 80-180
    • danger zone is still x1.5 these values
  • Q minion modifier:  x0.55-x0.75 --> x0.71-x0.75
    • why even bother scaling it at all at this point? maybe a typo somehow?

 

Swarm

External link →

ASol is slightly outdated. He is no longer getting the extra AA Range, and his stardust scaling on W Distance is no longer getting nerfed. Also the E change to summons is not just a clarification, it is an actual gameplay change

Milio is also outdated. there is no change to the E CD level scaling

Originally posted by Justalostdudeasking

Any updates on the Assassin changes Phreak talked about?

not that im aware of. i am only adjacent to tuning/balance atm

Originally posted by gaenakyrivi

what’s the reason for milio adjustments? he doesn’t seem to be OP or bad atm

on live, milio has two play patterns that are not desirable: E yourself and auto attack the enemy level 1 where you outtrade basically everyone else; never cast Q except to peel

Pulling some power from early level E>AA to feed power into Q so you can cast it in in poke/harass rather than purely held as a disengage

Originally posted by Urmleade_Only

Agreed. Its honestly embarrassing that anyone at Riot thought these changes made any sense.

 Like what the f**k?

Did /u/GreaterBelugaWhale lose lane to a Milio and choose violence?

anti frog league rise up

Originally posted by RellenD

The comment describes an active and a reactive play pattern and says both are bad, so how do they intend someone to play him?

Ah i see whats going on. allow me to qualify the statements made.

these two play patterns are undesirable when they account for the degree of importance that is observed on live atm. you will obviously still shield yourself or your ally in trades, and often hold your Q. These changes simply pull some of the power out of the self E > AA pattern in favor of asking you to take some risks with looking for opportunistic Q harass when you think you can get away with it, while also making it significantly better to do so.






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