General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.

# Champions

##### Aurelion Sol

**note: some of the changes here are outdated**- stats:
- base AD: 55 --> 58
- attack range: 550 --> 575

- Q:
- cost: now enforces a minimum cost equivalent to 1 second of channel time. This is implemented as consuming 1 second worth of mana immediately on cast, then not applying the cost over time until after 1s of channel time.

- W:
- cast range:
- base: 1200 all ranks --> 1500-1900
- Stardust scaling: x7.5 --> x6.5

- cast range:
- E:
- cost: 80-100 --> 80 all ranks
- summoned minions are no longer reduced to zero speed

- R:
- damage:
- base: 150 / 250 / 350 --> 200 / 325 / 450
- AP scaling: 65% --> 75%
- R2 impact modifier: x1.25 R1 values (unchanged)
- R2 shockwave modifier: x1.0 R1 values --> x0.85

- damage:

##### Aurora

- Q recast now notes its x0.5 damage to minions also applies to monsters

##### Hecarim

- stats:
- health growth: 99 --> 106

- W:
- post-mit healing: 20% --> 25%
- duration: 5s --> 4s
- cooldown: 16s-14s --> 14s all ranks

- E:
- cooldown: 18s all ranks --> 20s-16s

##### Jayce

- E knockback: not really sure, a value for
`KnockbackSpeed = 0.03`

has been repurposed as`KnockbackDuration = 0.35`

, although I believe that's already at least close to the effective duration on live

##### Lillia

- P heal modifier beyond first target: x0.33 --> x0.15
- E damage:
- base: 70-170 --> 60-160
- AP scaling: 60% --> 50%

- an unused data value corresponding to an attack speed slow on E has now been removed (likely leftover from development)

##### Milio

**note: some of the changes here are outdated**- P:
- burst damage ally tAD scaling: 15% all levels --> 7% / 11% / 15% @ 1 / 6 / 9+
- burn base damage: 15-50 linear --> 10-50 linear

- Q:
- range: 1000 --> 1200
- cooldown: 12s --> 10s
- hitting at least one enemy champion now refunds 50% mana cost (initial cost still 50-70)

- W
- recast range: 700 --> 3000

- E
- shield:
- base: 60-180 --> 45-165
- AP scaling: 30% --> 45%

- recharge time: 17s-13s --> 17s all ranks

- shield:

##### Nidalee

- Cougar W damage:
- base: 60 / 110 / 160 / 210 --> 55 / 100 / 145 / 190
- AP scaling: 30% (unchanged)
- now also scales with +50% bAD

- Cougar E damage:
- base 80 / 140 / 200 / 260 --> 60 / 115 / 170 / 225
- bAD scaling: 40% --> 70%
- AP scaling: 45% --> 40%

##### Rumble

- Q base damage over 3s: 125-185 --> 80-180
- danger zone is still x1.5 these values

- Q minion modifier: x0.55-x0.75 --> x0.71-x0.75
- why even bother scaling it at all at this point? maybe a typo somehow?