GreaterBelugaWhale

GreaterBelugaWhale



12 Sep

Originally posted by Nilah_Joy

Ehh since the items and changes are all very recent it’s completely possible it’s just a mistake on PBE. Especially since 2 Riot sources are saying it’s supposed to be on-hit

Edit: Beluga responded, it’s meant to be on attack.

no its meant to be an on-attack rune. the tooltip will clarify that shortly. we may re-assess this when tuning it later


11 Sep

Originally posted by Huzzl3

Are you worried about lethal tempo doubly scaling with attack speed? Attack speed not only increases the on-hit damage, but also means that those attacks come out more often.

I'm not complaining cause Jax will be happy about it, too, but I wonder if the double scaling is intentional? Of course the amount by which LT's on-hit damage scales with each % AS could always be nerfed, so it would just be a matter of finding the right numbers

no, it'll be tuned to whatever state it needs to be for AS to be good purchases on LT champs. the current tuning may not be it.


10 Sep

Originally posted by JinxVer

If they manage to make LT, which is now an:

On-Hit, AS Scaling, Auto Attack enhancing RUNE

Bad on the: On-Hit based, AS Steroid, Auto Attack Champion that Irelia is

I'll be genuinely impressed

is that a challenge


09 Aug


12 Jul


09 Jul

Originally posted by DM_ME_YOUR_HUSBANDO

Design is constantly about making compromises. The only issue with Darius was his E, Apprehend which scared our Live Balance team to no end. It used to be a bit longer of a pull with an even bigger knock up.

This is the funniest part to me. Darius E is a good ability but hardly something that makes him a menace, especially compared to current champs

its a far more concerning gameplay effect when there werent other hoops to jump through in the kit (Passive Noxian Might and Q having a long enough delay to be unreliable were added later)

Originally posted by GoatRocketeer

Judging by the QnA it looks like the gameplay designer used to also be responsible for the characters appearance - nowadays, the gameplay designer is entirely separate EDIT: entirely separate individual from the art designer. For example, aurora was first conceived as concept art, and different kits were trialed for her. One such kit was sylas, which they decided to ship with a different visual due to the clash between bunny girl and diver-that-killed-you-with-your-own-ult.

I cannot, however, explain what OP meant by "product".

nah gameplay and visual are intricately married in any reliably functional product


27 Jun

Originally posted by RellenD

The comment describes an active and a reactive play pattern and says both are bad, so how do they intend someone to play him?

Ah i see whats going on. allow me to qualify the statements made.

these two play patterns are undesirable when they account for the degree of importance that is observed on live atm. you will obviously still shield yourself or your ally in trades, and often hold your Q. These changes simply pull some of the power out of the self E > AA pattern in favor of asking you to take some risks with looking for opportunistic Q harass when you think you can get away with it, while also making it significantly better to do so.

Originally posted by Urmleade_Only

Agreed. Its honestly embarrassing that anyone at Riot thought these changes made any sense.

 Like what the f**k?

Did /u/GreaterBelugaWhale lose lane to a Milio and choose violence?

Read more

anti frog league rise up

Originally posted by gaenakyrivi

what’s the reason for milio adjustments? he doesn’t seem to be OP or bad atm

on live, milio has two play patterns that are not desirable: E yourself and auto attack the enemy level 1 where you outtrade basically everyone else; never cast Q except to peel

Pulling some power from early level E>AA to feed power into Q so you can cast it in in poke/harass rather than purely held as a disengage


26 Jun

Originally posted by Justalostdudeasking

Any updates on the Assassin changes Phreak talked about?

not that im aware of. i am only adjacent to tuning/balance atm

ASol is slightly outdated. He is no longer getting the extra AA Range, and his stardust scaling on W Distance is no longer getting nerfed. Also the E change to summons is not just a clarification, it is an actual gameplay change

Milio is also outdated. there is no change to the E CD level scaling


19 Jun

naruhodo naruhodo scribbles notes


06 May

Originally posted by Khalidez

Riot already confirmed ears ago that the design team doesn't take account balance nor talks to the balance team, which is f**king insane. I wish I had the source

ya mate that does sound a bit insane considering balance is a design team LOL


18 Apr

Originally posted by Party-March

damn I haven't seen a 3.50 reference in forever. Oldge.

its just my years of experience

Probably a memory leak. Will probably get someone to contact you tomorrow during the workday to get client logs if you are willing.


08 Apr

Originally posted by PhatYeeter

No shot they basically remade mythic items in arena lmao

:smilerss:


15 Mar


29 Feb

Originally posted by Caenen_

I'm more surprised that it works on buildings (inhibs, nexus) at all, since they can't receive (de-)buffs directly. I'm also surprised the Nexus health regen didn't outpace the damage over time.

That is all assuming the debuff was indeed applied and killed the nexus in this clip, I have not checked whether or not it applies to buildings myself yet.

it does. I used nested tables to track damage for inhibs and nexus since buffs don't work there

edit: you wouldn't happen to know where my riot flair went would u LOL

edit2: ah figured it out, theres a new internal process