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General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.
Champions
Corki
- has midscope (see Phreak's rundown here)
- stats:
- health: 610 +103 --> 640 +100
- base AD: 61 --> 55
- armor: 28 +4.7 --> 30+4.5
- attack speed base: 0.638 --> 0.644
- attack speed ratio: 0.638 --> 0.644
- acq range: 500 --> 550
- P:
- Package removed
- no longer converts 80% of the attack to magic damage
- now deals 15% of the attack as additional true damage
- this also applies to crits and spellblade procs
- Q:
- missile speed: 1000 --> 1100
- missile min travel time: 0.25s --> 0.227s
- cooldown: 8s all ranks --> 9s-7s
- cost: 60-100 --> 60-80
- W:
- tick rate: 0.25s --> 0.5s (total damage over 2.5s unchanged)
- now has a minimum range of 300 (max range unchanged at 600)
- cost: 80 all ranks --> 80-100
- E:
- cooldown: 16s --> 12s
- cost: 50 all ranks --> 50-70
- damage type: 50% physical, 50% magic --> 100% physical
- total damage over 4s: 120-320 +240% bAD --> 100-300 +200% bAD
- resists shred: up to 8-20 after 8 ticks --> up to 12-24 after 4 ticks
- note that despite only being physical damage now, the spell still shreds both armor and magic resist
- R:
- damage type: magic --> physical
- cost: 20 --> 35
- max ammo: 7 --> 6
- ammo recharge time: 12s / 11s / 10s --> 20s all ranks
- basic attacks now refund 5s of ammo recharge time
- damage:
- base: 80 / 115 / 150 --> 100 / 200 / 300
- AD scaling: 25% / 50% / 75% total --> 70% bonus all ranks
- AP scaling: 12% --> removed
- big one multiplier: x2.0 these values (unchanged)
Summoners
Barrier
- migrated to use data values instead of effect amounts
- shield: 105-411 linear for 2.0s --> 120-480 linear for 2.5s
Cleanse
- migrated to use data values instead of effect amounts
- lingering tenacity: 65% for 3.0s --> 75% for 3.0s
- cooldown: 210s --> 240s
Exhaust
- migrated to use data values instead of effect amounts
- slow: 30% --> 40%
- cooldown: 210s --> 240s
Ghost
- duration: 15s --> 13s
- cooldown: 210s --> 240s
Heal
- technically a bugfix: Heal has "850" cast range. If nothing is within 200 center range of the cursor, then it finds the lowest percent health ally within 835 --> 850 center range around you (i.e. the lockon search now matches the indicator cast range, but with minor gameplay impact rather than just a visual change)
Ignite
- migrated to use data values instead of effect amounts
- otherwise unchanged
Items
Lethality was always a proper stat for champions (in the sense that it's not a fake stat handled by scripts reusing flat armor pen) but it was never a proper stat for items (which instead had to grant you the lethality stat in their scripts). Now items can innately support the lethality stat, which simplifies their implementations. Unless stated otherwise, no item has had their actual lethality value changed.
There is also a new type of game calculation that inherently supports melee/ranged splits (previously work to simplify these was tooltip only, presumably this new calc also takes care of that tooltip fixup as well).
Misc Items
Corrupting Potion
- removed
Boots
Boots of Swiftness
- innate speed: 60 --> 45
- slow resist: 25% --> removed
- attacks now grant +(30 melee, 20 ranged) speed for 2s
Mercury's Treads
- cost: 1100g --> 1000g
- MR: 25 --> 30
- tenacity: 30% --> 20%
Mobility Boots
- removed
Plated Steelcaps
- cost: 1100g --> 1000g
- armor: 20 --> 25
- block percent: 12% --> 8%
Symbiotic Soles
- new item
- recipe: Boots + 600g = 900g
- MS: 35
- passive: your Recall is empowered
- quest: after traveling 150k units of distance, upgrades to Synchronized Souls
- for reference, SR is about 15k units on each side, and about 21k units diagonally
- this includes a data value that appears to cap the distance gained per tick to 500? i.e. Recall and global teleports won't super charge it?
- "With each step, your mind slips..."
Synchronized Souls
- new item
- MS: 45
- passive: your Recall is empowered
- passive: gain +45 MS out of combat
- "... closer to perfection."
Zephyr
- is now a boots item
- recipe:
- old: BF Sword + Dagger + Dagger + 900g = 2800g
- new: Berserker's Greaves + 2000g = 3100g
- requires level 15 to purchase
- now grants +20% slow resist
- MS: 10% --> 65 flat
- tenacity: 35% --> removed
- AD: 50 --> removed
- has leftover data values that imply it might have given +12% MS for 2s on attack, before that idea got moved to Swifties?
Basic Items
Dagger
- attack speed: 12% --> 10%
Epic Items
Bami's Cinder
- recipe:
- old: Ruby Crystal + Ruby Crystal + 200g = 1000g
- new: Ruby Crystal + Glowing Mote + 250g = 900g
- damage to non-champions: x1.25 --> x1.4
- now grants +5 AH
- health: 300 --> 200
Fated Ashes
- new item
- recipe: Amplifying Tome + 500g = 900g
- AP: 40
- passive: Inflame: ability damage burns enemies for 7 magic damage per second for 3s, increased by 20 per second to monsters
Hearthbound Axe
- recipe:
- old: Dagger + Long Sword + Dagger + 200g = 1150g
- new: Long Sword + Dagger + Long Sword + 300g = 1300g
- AD: 15 --> 20
- AS: 25% --> 20%
Kircheis Shard
- removed
Noonquiver
- recipe:
- old: Long Sword + Dagger + Long Sword + 300g = 1300g
- new: Long Sword + Cloak of Agility + 450g = 1400g
- now grants +20% crit chance
- AD: 30 --> 25
- AS: 15% --> removed
- tooltip no longer states dealing 20 onhit damage to non-champions, but actual effect is still present (unsure if they actually intend to remove it or not)
Recurve Bow
- damage type: magic --> physical
Scout's Slingshot
- new item
- recipe: Dagger + 600g = 900g
- AS: 20%
- passive: Magic Rock: damaging a champion deals 40 magic damage (40s cooldown, reduced by 1s on attack)
Steel Sigil
- recipe reordered to be symmetrical (i.e. Long Sword in the center with a Cloth Armor on each side)
Verdant Barrier
- cost: 1700 --> 1600
Zeal
- crit chance: 15% --> 20%
Crit Legendary Items
Bloodthirster
- recipe:
- old: BF Sword + Cloak of Agility + Vampiric Scepter + 600g = 3400g
- new: BF Sword + Pickaxe + Vampiric Scepter + 325g = 3400g
- no longer grants extra AD above 70% health
- now converts excess healing from lifesteal into an overshield, up to 50-400 linear, decaying after 25s out of combat
- crit chance: 20% --> removed
- AD: 55 --> 80
Collector
- recipe:
- old: Serrated Dirk + Pickaxe + Cloak of Agility + 625g = 3100g
- new: BF Sword + Serrated Dirk + Cloak of Agility + 300g = 3200g
- crit chance: 20% --> 25%
- AD: 55 --> 60
- lethality: 16 --> 15
Essence Reaver
- recipe:
- old: Sheen + Caulfield's Warhammer + Cloak of Agility + 300g = 2900g
- new: BF Sword + Caulfield's Warhammer + Cloak of Agility + 200g = 3200g
- no longer a Spellblade item
- new passive: basic attacks refund 15 +10% bAD mana onhit
- there is also some leftover data implying they tested some sort of stacking mechanic?
- crit chance: 20% --> 25%
- AH: 20 --> 25
- AD: 60 --> 65
Immortal Shieldbow
- recipe:
- old: Pickaxe + Cloak of Agility + Vampiric Scepter + 625g = 3000g
- new: Pickaxe + Noonquiver + 725g = 3000g
- crit chance: 20% --> 25%
- AD: 50 --> 55
- lifesteal: 12% --> removed
Infinity Edge
- cost: 3300g --> 3400g
- crit chance: 20% --> 25%
- AD: 65 --> 80
Kraken Slayer
- recipe:
- old: Noonquiver + Cloak of Agility + Recurve Bow + 400g = 3000g
- new: Rectrix + Hearthbound Axe + Recurve Bow + 200g = 3100g
- crit chance: 20% --> removed
- now grants +7% MS
- AD: 40 --> 50
- AS: 35% --> 40%
- passive damage amp: up to x2.0 on the third repeat trigger --> up to x1.5 based on target missing health
Lord Dominik's Regards
- armor pen: 35% --> 40%
- crit chance: 20% --> 25%
- AD: 40 --> 45
- no longer deals increased damage based on target's max health advantage
Mercurial Scimitar
- recipe:
- old: Quicksilver Sash + Cloak of Agility + Pickaxe + 225g = 3000g
- new: Quicksilver Sash + Pickaxe + Vampiric Scepter + 225g = 3300g
- crit chance: 20% --> removed
- now grants +10% lifesteal
Mortal Reminder
- crit chance: 20% --> 25%
Navori
- name: "Navori Quickblades" --> "Navori Flickerblade"
- recipe:
- old: BF Sword + Caulfield's Warhammer + Cloak of Agility + 300g = 3300g
- new: Dagger + Zeal + Dagger + 900g = 2600g
- crit chance: 20% --> 25%
- no longer amps champion spell and proc damage up to x1.2 based on crit chance
- CDR refund: 12% --> 15%
- AH: 15 --> removed
- AD: 65 --> removed
- now grants +7% MS and +40% AS, despite allegedly no longer being "quick"
- Ornn's "Flicker" upgrade also inherited these changes despite still not being accessible
Phantom Dancer
- recipe:
- old: Zeal + Rectrix + 800g = 2800g
- new: Dagger + Zeal + Dagger + 900g = 2600g
- MS: 10% --> 12%
- crit chance: 20% --> 25%
- AD: 20 --> removed
- AS: 30% --> 60%
- no longer grants increased AS on attack
- still grants ghosting
Rapid Firecannon
- recipe:
- old: Long Sword + Zeal + Kircheis Shard + 850g = 3000g
- new: Zeal + Scout's Slingshot + 600g = 2600g
- crit chance: 20% --> 25%
- AD: 30 --> removed
- AS: 20% --> 35%
Runaan's Hurricane
- recipe:
- old: Recurve Bow + Zeal + 1000g = 2800g
- new: Zeal + Scout's Slingshot + 600g = 2600g
- no longer applies 30 onhit magic damage
- bolt tAD scaling: 40% --> 50%
- crit chance: 20% --> 25%
Statikk Shiv
- recipe:
- old: Noonquiver + Cloak of Agility + Kircheis Shard + 300g = 2900g
- new: Scout's Slingshot + Hearthbound Axe + 700g = 2900g
- crit chance: 20% --> removed
- AS: 30% --> 40%
- new passive: Killing enemies fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown). Lighting from killing champions deals x3.0 damage and has no cooldown.
Stormrazor
- removed
- includes a tooltip for a tested passive: Crit Harder: crits deal additional bleed damage over time
Yun Tal Wildarrows
- new item
- recipe: Pickaxe + Noonquiver + 925g = 3200g
- crit chance: 25%
- AD: 65
- passive: Big Sting: crits deal 35% tAD additional physical damage over 2s
- "Passed from Huntress to Huntress, to fell foe after foe."
Fighter/OnHit Legendary Items
Black Cleaver
- shred per stack: 5% --> 6%
- max shred at 5 stacks: 25% --> 30%
Blade of the Ruined King
- onhit damage:
- ranged: 9% --> 6%
- melee: 12% --> 9%
- monster cap: 60 --> 100
- AD: 40 --> 55
- AS: 25% --> 30%
- lifesteal: 8% --> 10%
- passive slow trigger: first attack --> third attack
Overlord's Bloodmail
- new item
- recipe: Tunneler + Tunneler + 1000g = 3300g
- HP: 500
- AD: 40
- passive: Tyranny: gain 2% bHP as AD
- passive: Retribution: gain up to 10% increased AD based on your missing health (maxes at 70% missing health)
- "Only between life and death did he find a way to settle the score."
Ravenous Hydra:
- cast range: 325 --> 350
- unsure if this is a functional change or just an indicator update
Terminus
- recipe:
- old: Recurve Bow + BF Sword + Recurve Bow + 300g = 3000g
- new: Hearthbound Axe + Recurve Bow + 1000g = 3000g
- AD: 40 --> 35
- AS: 30% --> 35%
Tank Legendary Items
Abyssal Mask
- cost: 2400 --> 2200
- radius: 550 --> 700
- MR shred: 5 +1.2% bHP flat shred --> 20% percent shred (no base or scaling)
- innate MR: 60 --> 50
Anathema's Chains
- removed
Hollow Radiance
- now grants +10 AH
- health: 600 --> 450
Knight's Vow
- recipe:
- old: Kindlegem + Chain Vest + 600g = 2200g
- new: Kindlegem + Chain Vest + Rejuvenation Bead + 300g = 2200g
- armor: 45 --> 40
- now grants +100% HP5
- damage redirection: 10% --> 12%
- redirect no longer doubles if the linked ally is below 30% health
Randuin's Omen
- no longer inherits Rock Solid passive from Warden's Mail
- active slow: 55% --> 70%
- active cooldown: 60s --> 90s
- health: 400 --> 350
- armor: 55 --> 75
Sunfire Aegis
- now grants +10 AH
- health: 500 --> 350
Unending Despair
- cooldown: 7s --> 5s
Warmog's Armor
- health: 750 --> 1000
- innate HP5: 200% --> 100%
Winter's Approach
- recipe:
- old: Tear + Kindlegem + Ruby Crystal + 800g = 2400g
- new: Tear + Giant's Belt + Kindlegem + 300g = 2400g
- health: 400 --> 550
- health from mana scaling: 8% total mana --> 15% bonus mana
- all changes also apply to Fimbulwinter
Zeke's Convergence
- recipe:
- old: Kindlegem + Glacial Buckler + 450g = 2200g
- new: Kindlegem + Cloth Armor + Null-Magic Mantle + 650g = 2200g
- AH: 20 --> 10
- HP: 200 --> 300
- armor: 30 --> 25
- now grants +25 MR
- mana: 250 --> removed
Mage Legendary Items
Banshee's Veil
- when the spellshield breaks, now grants X% MS for Xs
- tooltip refers to data values that do not exist, so it's possible this change is either scrapped or bugged
Blackfire Torch
- new item
- recipe: Lost Chapter + Fated Ashes + 700g = 2800g
- AH: 25
- AP: 90
- mana: 600
- passive: Baleful Blaze: ability damage burns enemies for 20 +4% AP magic damage per second for 3s, increased by 20 per second to monsters
- passive: Blackfire: for each champion, and epic/large monster affected by Baleful Blaze, gain 4% AP
- "The Black Mist needs a flame of equal pitch."
Dawncore
- recipe:
- old: Bandleglass Mirror + Bandleglass Mirror + 700g = 2700g
- new: Bandleglass Mirror + Forbidden Idol + Forbidden Idol + 250g = 2700g
- summoner haste: 18 --> removed
- AH: 20 --> removed
- Ornn item: 30 --> removed
- MP5: 150% --> 100%
- Ornn item: 225% --> 250%
- innate AP: 40 --> 60
- Ornn item: 60 --> 70
- passive AP per 100% MP5: 5 --> 10
- now grants +16% innate HSP
- passive HSP per 100% MP5: 3% --> 2%
Liandry's Torment
- recipe:
- old: Haunting Guise + Blasting Wand + 850g = 3000g
- new: Haunting Guise + Fated Ashes + 800g = 3000g
Luden's Companion
- cooldown: 3s per charge --> 12s to get all 6 charges immediately?
- base damage: 45 --> 60
- repeat hit damage: x0.35 --> x0.5
Assassin Legendary Items
Voltaic Cyclosword
- recipe:
- old: Brutalizer + Kircheis Shard + 863g = 2900g
- new: Brutalizer + Long Sword + Long Sword + 863g = 2900g
Runes
Precision
Press the Attack
- burst damage: 40-180 linear --> 40-160 linear
- damage amp: +8% to all damage (including allies) to the target for 6s --> +8% to your damage to all targets for 5s, refreshing in combat
- cooldown: 6s after triggering --> 5s out of combat
Lethal Tempo
- removed
Fleet Footwork
- healing: 10-130 linear --> 8-110 linear
- minions still reduce effectiveness to x0.2 for melee and x0.1 ranged
- speed duration: 1.0s --> 1.25s
Overheal
- removed
Absorb Life
- new rune
- row: 1
- killing a target heals you for 2-17 linear.
Legend Tenacity
- removed
Legend Haste
- new rune
- row 2
- gain 1.5 AH for every Legend stack (max 15 AH at 10 stacks)
Cut Down
- damage amp: 5%-15% at >10%-100% target health advantage --> 8% at >60% target health
Domination
Predator
- removed
Hail of Blades
- attack speed: 110% always --> 110% melee, 80% ranged
Sudden Impact
- cooldown: 4s --> 10s
- no longer grants hybrid pen for 4s after any damage within 5s following mobility/stealth
- now deals 20-80 linear true damage after the next attack or ability damage within 5s following mobility/stealth
Ingenious Hunter
- removed
Relentless Hunter
- starting out of combat speed: 5 --> 0
Resolve
Font of Life
- impairing movement no longer applies an onhit heal over time for allies
- impairing movement now heals you and the lowest health nearby ally for 10-50 linear, x0.7 for ranged "users" (presumably this means if the Font of Life owner is melee/ranged then the ally gets x1.0/x0.7 regardless of the ally's range type?)
Inspiration
First Strike
- damage amp: 7% --> 8%
- base gold: 5 --> 15
- melee gold from bonus damage: 100% --> 50%
- ranged gold from bonus damage: 70% --> 35%
Future's Market
- removed
Cash Back
- new rune
- row: 1
- get 6% gold back when you purchase legendary items
- there's some other unknown data values for "150" and "-150" but not sure what they mean, could be minimum refunds? or maybe just leftover
Triple Tonic
- row: 1 --> 2
Time Warp Tonic:
- row: 3 --> 2
- no longer works on biscuits
- no longer works on mana (reminder that Corrupting Potion is removed)
- no longer grants 2% tMS while the potion is active
- immediate potion health restore: 30% --> 40%
Minion Dematerializer
- removed
Jack of All Trades
- new rune
- row: 3
- for each different stat gained from items, gain one Jack stack. Each stack grants you 1 AH. Gain bonus adaptive force at 5 and 10 stacks.
- there's some other unknown data values for "10" and "25" that might be the adaptive force values.
Systems
minion xp splits:
- solo: 95% base xp
- group split evenly: 116% base xp --> 124% base xp
- this system has had a bug for a while where an index out of bounds check goes wrong, resulting in 5 recipients triggering a fallback behavior and actually splitting by 20% each instead of the intended 23.2% each
- interestingly, the data now defines a new split for 6 recipients, which would normally not matter, but might be sufficient to correct the mistaken belief that 5 recipients is out of bounds (of course, correctly the bounds check itself would still be preferable)
bounties:
- "death streak penalty": 0.2 --> 0.25 (no idea what this actually controls)