almost 2 years ago - /u/Riot_Koyuncu - Direct link

Hello everyone! I'm Riot Koyuncu, one of the QA Engineers on Champions team and QA owner for Bel'Veth, the Empress of the Void.

Bel'Veth is now currently enabled and available to play on PBE! She's super fun to play, and I want to hear your player feedback before she launches in two weeks. We've got about a week before we have to lock any proposed changes for her release, so I'll be monitoring common themes in this thread to share back with the team for possible adjustments.

If you encounter any in-game bugs while playing Bel'Veth or her Battle Boss skin, please let us know by heading over to our Bug Reporting Tool and providing any information on the issue. Providing repro steps or a video clip are incredibly helpful at debugging.

Cheers,

Mikky

PBE Update 5/25: Battle Boss Bel'Veth's splash + portrait should now be in-game. We've also adjusted her icon to be the human head facade instead of the monster on her chest for better minimap readability. (https://imgur.com/a/b2hIX9Q)

PBE Update 5/27: We've made some adjustments to the color and wing shape of Leviathan form based off your feedback. (https://imgur.com/a/5rH5rBs)

PBE Update 6/1:

  • Pinging Bel'Veth P now prints to chat her # of stacks and Attack Speed gained
  • Pinging Bel'Veth R while in Leviathan form prints the remaining duration of the buff to chat
  • Leviathan Form Slow Attack animations have been adjusted. Should look more slashy and less slappy (https://imgur.com/a/vsN0SFp)
  • Medium Speed Attacks have been tweaked to alternating left-right stabs rather than a left-left-right-right cadence
  • The threshold for medium speed attack animations has been reduced from 2.8 AS to 1.8 AS
  • The threshold for fast speed attack animations has been reduced from 3.5 AS to 3.2 AS
  • Leviathan Form size increase has been slightly reduced (rip Big'Veth)
  • Miscellaneous bug fixes - Sunfire damage should no longer be reduced by her passive, ARAM should be good to go, refillable potion interrupting her E is on our radar but not in yet

PBE Update 6/3:

  • More bugfixes ; fixed that issue where buffering Q during W did not grant a direction reset
  • Made some changes to the E animation when she has high Attack Speeds in Base and True Form (https://imgur.com/a/Cp43bXg). These adjustments will ship for patch 12.12

Note that we've locked in Bel'Veth for her 12.11 Release next week. Thanks for all the feedback + bug reports!

External link →
almost 2 years ago - /u/Riot_Koyuncu - Direct link

Hello everyone! I'm Riot Koyuncu, one of the QA Engineers on Champions team and QA owner for Bel'Veth, the Empress of the Void.

Bel'Veth is now currently enabled and available to play on PBE! She's super fun to play, and I want to hear your player feedback before she launches in two weeks. We've got about a week before we have to lock any proposed changes for her release, so I'll be monitoring common themes in this thread to share back with the team for possible adjustments.

If you encounter any in-game bugs while playing Bel'Veth or her Battle Boss skin, please let us know by heading over to our Bug Reporting Tool and providing any information on the issue. Providing repro steps or a video clip are incredibly helpful at debugging.

Cheers,

Mikky

PBE Update 5/25: Battle Boss Bel'Veth's splash + portrait should now be in-game. We've also adjusted her icon to be the human head facade instead of the monster on her chest for better minimap readability. (https://imgur.com/a/b2hIX9Q)

PBE Update 5/27: We've made some adjustments to the color and wing shape of Leviathan form based off your feedback. (https://imgur.com/a/5rH5rBs)

PBE Update 6/1:

  • Pinging Bel'Veth P now prints to chat her # of stacks and Attack Speed gained
  • Pinging Bel'Veth R while in Leviathan form prints the remaining duration of the buff to chat
  • Leviathan Form Slow Attack animations have been adjusted. Should look more slashy and less slappy (https://imgur.com/a/vsN0SFp)
  • Medium Speed Attacks have been tweaked to alternating left-right stabs rather than a left-left-right-right cadence
  • The threshold for medium speed attack animations has been reduced from 2.8 AS to 1.8 AS
  • The threshold for fast speed attack animations has been reduced from 3.5 AS to 3.2 AS
  • Leviathan Form size increase has been slightly reduced (rip Big'Veth)
  • Miscellaneous bug fixes - Sunfire damage should no longer be reduced by her passive, ARAM should be good to go, refillable potion interrupting her E is on our radar but not in yet

PBE Update 6/3:

  • More bugfixes ; fixed that issue where buffering Q during W did not grant a direction reset
  • Made some changes to the E animation when she has high Attack Speeds in Base and True Form (https://imgur.com/a/Cp43bXg). These adjustments will ship for patch 12.12

Note that we've locked in Bel'Veth for her 12.11 Release next week. Thanks for all the feedback + bug reports!

External link →
almost 2 years ago - /u/Riot_Koyuncu - Direct link

Originally posted by CetriBottle

Will there be any way to summon the voidlings on ARAM? Dropping a special coral every, I dunno, 20 or 30 takedowns or something?

Bel'veth will have some unique mechanics in ARAM. She'll get stacks when nearby cannon/siege minions die, and the special Void coral will spawn on towers that BV helps takedown.