Great f**king change on removing flex queue restrictions
Great f**king change on removing flex queue restrictions
Yeah, in retrospect while the problem those were there to solve is real the solution wasn't the best one. Optimistic this works out quite a bit better.
If what you're looking for is balance/gameplay specific stuff only these posts won't be too interesting a lot of the time. RiotScruffy and I are alternating weeks between Quick Gameplay thoughts on his part (balance/gameplay heavy) and Quick LoL thoughts from me (some gameplay still at times, but more of a focus on other topics).
despite what people think I think s10 is one of the more diverse metas we've had in a while. I'm pretty content with the game top lane, just wish kalista didn't counter me so hard lol
p.s cancel volibear vgu
Yeah, Kalista's been a long running challenge for us alas.
What don't you like about the Volibear VGU?
Hope you're holding up well in these times.
1) Has the new balance framework made the LoL team more data driven than informed? I remember Riot emphasizing how important it is to be data informed rather than driven.
2) Thoughts on the current cadence of change for the game? Ever since the "no mid-season" changes stance, the game has seeing very little big overhauls that it is known for. Getting pretty stale.
Thank you. I don't like the whole working from home thing, but I certainly don't have any real cause to complain compared to what some people are dealing with. Hope you're doing well given the circumstances too.
1 - Data informed is still our stance. The new balance framework is certainly a shift though towards a position where we're much more confident building stronger rules using data because of how long League's been running and how clear it now is what unacceptable balance states look like.
2 - I think the current level of change is overall a good one. It's lower than I'd personally prefer as a player, and lower than some segments of the playerbase, particularly in regions like NA that are more change favoring than others, would like. On the other hand we're also not seeing the significant pain and upheaval that our previous rate of change created for a lot of other players. It's a reasonable compromise in my eyes as a result. I do think our preseasons could potentially be a bit larger than the last couple in a good way, I don't think bringing back a large midseason patch is the way to go though.
it's more of the precedent of not enjoying most VGUs so far, especially with juggernauts my favorite class, makes me very wary of this champion I main more than one I just play occasionally. Used to main Taric now I hate him, played swain for fun now I dont care for him, so on. To your credit though I think fiddlesticks was top notch and I'm coming to like mordekaiser more than I did on his relaunch.
I just dont like things changing, I guess
Fair. I personally feel Voli's changes are similar to Morde and Fiddles, in terms of same sort of playstyle with details different some modernization. Hope he still delivers what you're after from him.
Hey is this change live already or will it ship with the next patch?
Still a few patches away, we're starting work on it now.
If you only consider the prestige skin for your math and not the other rewards too, you still end up punishing who grinds more. They just added 60 points to the missions without addressing the per-match gains.
This problem needs a more holistic overhaul (something that Meddler alluded to in the article) that we are aiming to ship this year.
is battle academia going to come back this year or was that a one time skin line? i really liked it and i hope we can get more skins for it!
Probably is the strongest answer I can give you at the moment. It's a skinline that seemed to click with a fair number of players, though response wasn't quite as strong as things like Star Guardian or High Noon have been recently. Likely we bring it back at some point as a result, not confirmed yet though.
When will there be a TFT galaxy that stops me from rerolling 18 times for no apparent reason when I could have leveled up
I wish, I fall into that pit all the time myself with constant self justification about how I just need slightly more board presence then I'll save next round...
I can't believe Riot thinks the Mecha Kingdoms battle pass was too generous. I got burned out playing LoL trying to optimize my pass and I still only got to 14/20 milestones. Never gonna buy again while those passes are so harsh.
Fair call out on milestones. Those were high in Mecha Kingdoms (20 points), even if other things were less demanding. We went back to the lower milestone mission demands for Galaxies (15 points) and don't plan on raising them again for upcoming events.