Post Update:
https://twitter.com/exasperateddan/status/1597410745112989696
Thanks to everyone who's been checking out ARAM! Don't want to change too much given the coming map changes, but we want to loosen up the Heartsteel meta that's been forming. This will be shipping in 12.23:
Heartsteel Permanent Health Gained (ARAM only): 10% damage dealt >> 5%
https://twitter.com/RiotPhroxzon/status/1597405136850079744
Systems seem ~right, so we're doing champ changes. Tanks are weak, barring individual outlier synergy with items, so we're buffing them (over items) to avoid poaching.
JGL changes for balance & feel
Obj Planning: pinging spawn timer won't trigger a vote & autofire disabled
Champion Buffs
Zeri
Sion
Cho'Gath
Amumu
Shadow Kayn
Meowkai
Zac
Tahm Kench
Malphite
Champion Nerfs
Yuumi
Syndra
Mordekaiser
Shyvana
Trundle
Lillia
Champion Adjustments
Kassadin
Dr. Mundo
System Buffs
Sunfire Cape
System Nerfs
Ravenous Hydra
System Adjustments
Jungle Adjustments
Jungle Rules
20 true damage >>> 16 true dmg base dmg for pet
After first evolution, consume 2 bonus treats on kill of large monsters and get said benefits
The native 20% Damage Amp no longer works on epic monsters
10% of bonus AR/MR is converted to true damage for pet dmg
Bonus HP Ratio: 4% >>> 3%
Monster Kill Health per level: 3 >>> 6
Monster Kill Mana per level: 2 >>> 4
Treat Gold: 50 >>> 35
- Jungle Gold is up a fair bit, pulling a lot of gold out of the treats.
Experience Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 levels 1-9 >>> 1/1/1.025/1.075/1.2/1.3/1.3/1.45 levels 1-9
- Partial compensation of jungle experience nerfs from start of season
Monsters
Gromp AA Range: 175 >>> 150
Large Razorbeak AA Range: 300 >>> 200
Leash Range Centers have been offsset from Camp spawn location giving more space for champions to move and kite
Mosstomper
Tenacity Buff Duration 3s >>> 1.5s
Tenacity Type: Item >>> Champion
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