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Since the start of the season you may encounter a lot more lvl. 30 accounts in your ranked games. Due to the removing of smurf queue it's getting out of hand lately.

Apart from the obvious 70% wr Vlad, Kata, Rengar and twitches, there are a lot of lvl 30 account that are just straight up toxic. Its whatever if they are in your or the enemy team, the game wont be enjoyable.At this point it feels like a quite large percent of the league player base is smurfing and has multiple accounts.

This effects soloq integrity making games only focus around the smurfs in the specific games.Which leads to even less enjoyable soloq experience which already is horrible for casual players.

How is your guys experience with the smurf and account buying meta right now and do you think there should be changes against smurfing again?

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over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by WoonStruck

The game was never this bad before smurf queue either.

The problem is a shitty ranked system.

A better ranked system wouldn't feel shitty for anyone on their main account like LoL's.

A better ranked system would put you at the proper MMR much faster, impacting fewer games.

A better ranked system will likely never come from Riot because in all of the past 5 or so years, they've been utterly incapable of designing anything that has improved the game, whether it be items, champions, gameplay systems, or anything else.

We agree with you 1000%, and we're actively working on a number of improvements that will hopefully get us closer to the reality you describe. You will start to see benefits later this year, and then consistent improvements over the next few years. It feels _super bad_ to play against people who aren't at a similar skill level to you and we want to solve that, but it's a highly complex problem and we don't want to launch something half baked that will introduce even more chaos into the system.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by grendaall

Similar story here. It took me and my diax friend (almost 700 games) to get my acc from gold 2 to plat 4. Bought new acc and it took us maybe 70 games? Idk whats going on maybe my main acc is doomed by riot system cuz i had silver in s2,3 and 4. Weirdge cuz i checked some accounts and ppl went from bronze to diax/master so 💀 The fact that i play the same at both accounts made me wonder why riot hate my main one. On top of that i cant check my mmr….

We don't hate your main account, your main account, your main account had already settled and the MMR system made a determination of where you were at. It likely thought you were G2, and thus you need to win enough to pull you away from where it determined you were at. If you won 50 games in a row at G2, you would easily make it to P4, right? But you likely were sitting at a 50% WR, which means you aren't going to climb.

If you buy a new account (depending on its MMR when you buy it), it would have more variance and thus you likely are getting more LP gain because it's establishing your skill and likely saying "OK, this person is a lot better than where they're currently at". I forget the exact #, but it takes a number of games before your MMR settles and you need to do more to pull away from that settled state. Also, as someone who is trying to climb in ranked and thus has been playing a lot more, you likely got A LOT better from playing 700 games, and you carried that over. You likely came in and were just stomping people during your climb.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by WeePetal

there are a lot of lvl 30 account that are just straight up toxic.

This is the issue I have with it. The smurf accounts are by far the most toxic players in the games, and are very often usually the first one to start flaming others. They are also the ones that most often start running it down because "you don't deserve to win" even though they were the ones doing badly in the first place.

It's straight up frustrating. I wouldn't take any notice of them, or care that they exist, if they weren't the most toxic people as well as smurfs. It's gotten better, late preseason/early ranked season it was a lot worse with nearly every game having at least 1 smurf in it, but it's still something that I wish Riot addressed.

If Riot doesn't want smurf queue, they need to be punishing these accounts faster.

Yea, this type of experience is horrible, and we're working really hard to mitigate this type of behavior in all areas of the competitive experience. I can't talk specifics, but there are some things coming in the near future that will start to act on these type of players who just want to ruin everyones experience. We are aware of them, and I just want to let you know we're working on it.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by vide2

what about a system that catches afks more than just "no input in 30 seconds"? People stutterstep in fountain and system doesn't detect. It feels so good to know there's loss mitigation, but you didn't get it because the toxic one "dribbeled the system" by rightclicking once in 20 seconds.

This is something I'll bring up with the team responsible for this. Your comment has raised some questions in my mind for them. I probably won't follow up but keep an eye on patch notes in the future, I'm hoping we can find a solution here.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by AmWhaleIRL

It doesn't feel good when LP seemingly arbitrarily starts clamping, with no real benchmarks for when it improves, as an example. This pushes people to hop accounts, or "smurf", because the main drive behind playing ranked for the past half-decade has been getting LP, not actually improving or enjoying challenging games; just an endless grind for LP.

Thoughts on this?

This is the #1 Reason why all my friends and I stopped playing Ranked and probably a massive catalyst in regards to Smurf Accounts.

Whether or not it's true, it feels genuinely horrible to know that I could play the exact same quality & quantity of games on 2 Accounts and only see meaningful LP Gains from the New Account because Riot's System has "Settled" on my Main Account.

No incentive to play Ranked on my Main Account whatsoever.

I personally think it's a problem. It doesn't feel good to be making progress to be winning, and then to feel like you have to overcome herculean odds to continue to climb at some point. That being said, there does have to be some sort of classification of players so that there's a reason someone is Gold 3, and someone is Plat 4, and someone is Diamond 2. I don't have an objective measurement on if this system is the most perfectly tuned system we can come up with. We are doing a lot of work around how we evaluate player skill and how we make adjustments to MMR, so perhaps some of these will bear fruit in solving this problem.

That being said, if you continue to play on your main account and continue to win, you WILL see changes over time because your MMR will adjust and then the system will give you more LP. But if you want to see bigger movement, you _have_ to win streak, because at the moment, that's the only way for the system to be able to evaluate that you perhaps are below where you should be. I am open to different ways to handle this, but the system needs some objective way to say "You are standing out from the pack of where you're at, and you deserve to be higher in the ladder". If you win 1 lose 1 on and off for 50 games, then you probably are where you're supposed to be. If you win 4 and lose 1, and win 5 and lose 2, and win 5 and lose 1, then I'd say you should be a higher rank, but also you will get there if you keep playing.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by Queen_Kalista

This right here.

I have a 65% winrate on my Main and I get 22lp when I win and Lose 28lp when I loose.

I have 65% winrate on my smurf and i get 30lp dvery game and Lose 18lp when I loose..

Can you link me your main and your smurf please?

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by goodshtpost

https://www.op.gg/summoners/br/mis%20huevos
positive win rate and generally negative lp gains.(there are some periods in which i gain 28 lp out of nowhere but generally i win 23 and lose 25)

Right, this is because your MMR is lower than where you're at so it's trying to pull you down.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by TalaHusky

Yeah. I started “smurfing” because my P4 account could no longer play with my S2/1 friends in ranked. Luckily they’re all in gold now so it doesn’t matter anymore. But this season it didn’t even make a difference. I’m ending provisionals in P4 on the Smurf accounts, but ending provisionals in gold on the main. It makes zero sense logically. I don’t play any differently.I lose just as many games in silver as I do plat.

The fact of the matter is that most games are coin flips. I had a streak of 5 losses in a row where my bot combined (5 game total) was around 20kills-80deaths it’s just insanity when you can regularly have people in any elo that get behind and just decide yep, I’m done trying and have 15+ if not 20+ deaths and receive no punishment.

Can you share your main and your smurf?

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by DarkXcution

Man this is soo true ....my smurf is plat 2 while my main is gold 2 ....

Can you share your main and your smurf please?

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by Mechanizen

Let's be real, the best way for Riot to act against smurfs is to sue every single website that sells account. As long as players are able to buy accounts for 5-8$ there will be a problem with smurfing.

Banning or chat restricting players has no effect when accounts are expendable and can be replaced within 5 mins for less than a skin.

Also a lot of streamers (mainly onetricks) are sponsored by boosting/smurf services, some of them even have Riot partner accounts. It is Riot's responsiblity to enforce their terms of use on these public personalities and reduce the exposure of these websites that contribute to bypass sanctions and maintain toxicity afloat.

But I doubt they will ever do this because they benefit from it in a way. People who get banned for toxicity are also those who play the most. Allowing these players to stay in the game by "paying a fee" everytime they get banned allows Riot to keep their numbers up on a game which's popularity is declining.

If Riot is able to send cease and desist letters to people developping league retro, I see no reason for Riot not to be able to do the same with boosting/smurfing services (which also contribute to the botting/scripting problems).

You also have to take into account that the soloQ MMR system is tailored to make you grind for LP and eventually get stuck (losing as much as you win or losing more than you win). This system is the main reason why smurfing is a thing, it can take you 1000 games to go from P4 to D4 on a lvl300 account but only 50 games from Unranked to D4 on a fresh-unused smurf account. As long as Riot will keep this system, smurfing will be mendatory to climb without losing sanity.

The only way out of smurfing is the following:

- rework the MMR system to calculate gain/loss according to the difference of elo between teams like SC2 (and not according to the player's number of games + win/lose streak + elo last season for placements) so people can keep playing on the same account

- improve progression rewards so people care about their progression and are more reluctant to playing on another account (because they won't have their progression on it)

- sue the boosting/account selling services so there is less market

- Riot sells smurfs themselves and links every account to the same Riot account so that when one account gets banned, all associated accounts also get banned. Thus doing "unfair competition" to illegal account-selling websites so they can't economically compete and containing toxicity to the Riot-account level (and not multiple accounts).

- Require a Riot account to play league, require a phone number to create a Riot account, require double auth when logging on a new machine

Riot has all the tools to do this but if they haven't done it in 14y I doubt it will ever happen because at this point League is just a cash cow for Riot (and there isn't much public to start playing the game in 2023 so why rework the system and bother old-addicted players to fix a dieing game?). These changes should have been done season 5-6 maximum, now is too late, the game's reputation is already done.

Even before getting to the toxicity topic, there are a lot of other points that are detrimental to league's image such as graphics, client quality, missing features, no ranked teams, lackluster event pass, no more custom game modes, no workshop, outdated champion presentation in client, no skin preview, having to rely on wiki for data, etc... So even fixing toxicity is not nearly enough to bring LoL to today's standards in terms of wide-public game.

I would say the best way for us to action against smurfs is to get people to their actual MMR as fast as humanly possible. And we are working on this. If you make a smurf, and you should be in plat, lets get you to plat in 2 or 3 games.

People being toxic is a separate issue, and people buying secondary accounts to get around bans is a separate issue that we are also working on. I don't think people buying smurf accounts inherently makes them toxic. People have different reasons for playing on smurfs, it's the nefarious accounts that we need to be most concerned with.

over 1 year ago - /u/Riot_Siraris - Direct link

Originally posted by sandlube2

That's cool and all, how does it look like when they are in duo?

How does what look?