/u/CodeofBear while people are tagging you with feedback - have you guys ever considered re-thinking the intended rank distribution (% of players in gold, plat, dia etc)?
I ask because in most other competitive games (off the top of my head - Overwatch, Starcraft, CSGO, DotA2...), gold, and especially plat and diamond (or equivalents) are much larger portions of the playerbase.
In other games, 'gold' is usually the most populated, bell curve 'average' rank (roughly 50th percentile), and things above gold tend to be around 33% of the best (67th percentile onward). Some examples:
- In League, at 50th percentile you're roughly Silver 3. In other games you'd be roughly mid Gold.
In League, at 70th percentile, you're Gold 2-3. In other games you'd be roughly mid Platinum.
In League, at 85th percentile, you're Gold 1-2. In other games, you'd be high plat or low diamond.
My hunch is that that discrepancy can actually lead to some interesting implications when it comes to player psychology, and could contribute in some part to the toxicity in the community given the more likely percieved lack of progression even if people put their nose to the grindstone etc. Not even talking about casual comparisons with friends in other games breaking down, that's kind of a minor point.
Anyways, you guys are the professionals, but I wanted to raise this in case Riot wasn't really aware of the discrepancy, since it seems you guys are looking roughly in this problem space right now.