Original Post — Direct link
over 4 years ago - /u/RiotMeddler - Direct link

Originally posted by Nosdark_BR-Server

Quest skins looks really a interesting concept...
Maybe they are similar to Odyssey Ziggs which was obtainable by completing Odyssey quests during the event.

We'll talk more about how quest skins function in the moderate future, not quite ready to yet, though we do need to start testing the tech. Can share that it's not about how you acquire the skin though.

over 4 years ago - /u/RiotMeddler - Direct link

Originally posted by moody_P

by these metrics illaoi is quite clearly in need of some buffs

We don't see champion power as an appropriate lever to use to try and influence champion popularity (depth, breadth). Some champions, Illaoi being a good example, have deep but niche appeal. Most players aren't interested in playing them, those that do love them. Adding power will increase play rate but not because the champion concept resonates with people more but because people just like winning. We'd rather try and have everything as balanced as we can manage so that people can play what appeals to them. Buffs/nerfs work off our balance framework as a result instead.

over 4 years ago - /u/RiotMeddler - Direct link

Originally posted by bz6

/u/RiotMeddler

Hey hope you're holding up well.

I really like posts that detail the methodology that leads to certain decision making. That been said, is the LoL team still adhering to the design philosophy (counter-play, mastery, meaningful choices, team-play, clarity, and evolution) set by Morello in 2014 when it comes to the holistic point of view of potential changes to the game?

Also are you guys contempt with the amount of snowball in the game? It feels like the line between early, mid, and late game scaling is getting increasingly blurred due to the forced fast paced nature of the game. Can't Wildrift fill that void for a player-base that is looking for a quick SR game?

Cheers.

Those design pillars are still pretty accurate yeah, though if we were publishing them again nowadays we'd likely call out a few more things like game to game variance and gameplay/thematic cohesion.

We think the amount of snowball in game is in a fairly good post at present, though understand that there are a range of opinions on that. While Wild Rift will have shorter games than LoL PC we're certainly not trying to push people to play a particular game based purely on how long a session they want. Difference in platform alone is a massive deciding point for many players for example. Some really want to play on mobile, some never want to do so. Some people will split their time between the two, some don't even own a computer etc.

over 4 years ago - /u/RiotMeddler - Direct link

Originally posted by xXdimmitsarasXx

Quest skins sound like skins that upgrade with eternals or another implementation of stattrak

Quest skins don't have any links to eternals nor are they about being stat trackers, that at least I can clarify today.

over 4 years ago - /u/RiotMeddler - Direct link

Originally posted by TheAlmightyChanka

/u/RiotMeddler

I saw on Twitter that you guys were going to make another video with WIRED? Is it true?

Yep. We filmed a little while ago, when it comes out is up to them though :)