Riot Truexy tweeted:
External link →Couple mage thoughts (1/5): HP was added to mage items in Season 12 as a "pseudo-durabiity" patch to mages. The goal was to give squishy immobile mages breathing room to make a mistake vs assassins without getting one-shot and immediately losing the lane
This was at a time when lane lethality was extremely high. Frankly, we taxed the AP on these two items, to the point where both the fantasy of high AP numbers and functional damage is/was below the bar. When the durability update in 12.10 hit, the problem was pushed even farther
The mana to poke balance is something that is something that's always on a knife's edge. If mana is too inefficient to cast on champs, mages default to pushing the wave and scaling, if mana is TOO plentiful, the exact same thing happens.
While small item buffs (tbh alternator and even lost chapter could be undertuned) help. The big debate is what mages and mage subclasses need to do to feel special and exciting in modern league. If everyone can push fast, have CC, and burst, when/what should mages excel at?
Obviously this gets even harder when we look at all the different classes of immobile mages. Zoe has drastically different needs to feel fun and exciting than Veigar. And right now they're all funneled into "mana burst mythic into zhonyas + rabadons". And that's sadge (5/5).
Not really any direction provided here, but just some open thoughts about what the teams been thinking and discussion to hopefully get mages in a better place as soon as possible (6/5 lmao).