Original Post — Direct link

https://twitter.com/RiotPhlox/status/1577036228339191808

"I've mostly been working on jungle stuff this preseason, but had a little extra time and slipped in a Navori change.

I think I forgot to flag it for the preseason preview article 😔

Note: 🥐Exclusive with IE 🥐All attacks get the refund, not just crits 🥐NOT FINAL TUNING ETC."


The new item in written form:

Same stats as before (60 AD , 30 AH, 20% Crit), Passive:

  • If you have 60% crit, all of your attacks reduce your non-ultimate ability CD by 15% of remaining CD.
  • Your abilities deal up to 20% (crit scaling) based on crit strike chance, likely something like 4%-8-12-16-20% (4% amp per 20% crit chance).

PRETTY SICK CHANGE IMO, this gives a real OOMPH to theorycraft build around amplifying abilities with crit builds. Common Riot Phlox W.


External link →
over 1 year ago - /u/RiotRayYonggi - Direct link

Hi I can answer questions about this as I'll be assisting Phlox in getting this over the finish line.

FAQ:

Intended for Crit Spell users, Corki MF Varus Gangplank Ezreal (pog) etc

Likely not good on champs that already have IE synergy (Caitlyn, Sivir, Draven)

Exclusive with IE, cannot purchase both

Enables some fun play patterns with Kai'Sa, Lucian, etc

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Aaron1997

Does the passive increase Kog's W damage?

On-hits and procs do not work with the passive, only spell damage. That was an alternate direction that we opted out of for the current Navori due to the risk of too many stretch users and unifying the rules. It was tough to identify what should/shouldn't work so we opted for just direct spell damage that would also work with Liandries (and other spell procs) etc.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Avantel

Any chance of changes to Sivir to make it work better on her?

Historically, she was always a big caster ADC, and was a main user of the pre-sheen ER. Or is the mini Navori passive on her ult the main replacement for that?

Likely no changes in the short term for Sivir in particular. I expect this to be weaker on her since she loves IE so much (since the W won't scale with Navori)

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by ThisIsSnake

Hey Ray, very cool change IMO. 2 Q's if you don't mind:

Do you think Trynd would still build this, and any intentional design reason why/why not this time around?

I asked in the other thread, but are there any other crit/on-hit item changes coming on up that you'd like to tease?

It will be weaker on tryndramere since it requires two previous crit purchases to work at all.

We intend to work on mortal reminder and stormrazor potentially in the future as well. Nothing planned for On-hits in the short term, alignment still needs to be made on what on-hits should do differently than crit.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by 2th

You mention Corki as a Crit Spell user...He isn't really a crit builder currently, so does this mean you guys are trying to push him more that direction than his mixed builds?

We are expecting it to be competitive with his current builds. Something like Shieldbow ER Navori has been testing VERY well for us.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Aaron1997

Does Impermanence increase just Base Damage of the ability or Base damage + AD/AP Raitos?

All damage, so including ratios. It's a flat multiplier on top of the spell calculation.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by LostConscript

Does it require 3 items total or just 60% crit? Do you think it could be abused by Yone?

Just 60% crit from items. So it can be used by Yone/Yasuo. I expect it won't be better than IE but that's a good thing for me to double-check.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by nonamejew

But he only needs 20% crit to have 60% with full fury?

It does not count crit from other sources.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by 2th

Out if sheer curiosity, are there any plans, or even ideas, to give Corki some crit scaling on his spells? I've been a proponent of crit Corki for years because he absolutely shreds anyone squishy late game with shrapnel and sorc shoes, and having some crit scaling could make the crit build even more appealing.

Note: I know this is wishful thinking, but I gotta try.

Thanks for responding to my previous question!

Currently not, especially with Navori filling that niche in the short term. We can see if this is a successful item to bring him back into the crit-scaling space.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Gilbo_Swaggins96

So what's the appeal of making the whole 'attacks reduce non-ult cooldowns by X%' try to work? Speaking as someone who remembers the old Spear of Shojin too well, I really can't see this returning to the game and being balanceable in any way. Regardless of what delays/conditions are put on it.

The hope here is that the stat profile and crit-purchase requirement keeps it mostly locked to marksmen, GP, and squishy skirmishers, which we think are much more healthy users of this pattern than fighters of the past.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Tuxxmuxx

Could maybe make a Crit ezreal build viable? ER + QB + Mythic

We found that Kraken ER QB was a powerful trio on ezreal

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by ski4urlife

Was mentioned in a different comment that this doesn't work with Ezreal

It does in fact work with Ezreal

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by ski4urlife

Yeah, misread your original comment that said it's not as good as IE. Thanks!

Yeah my mistake, I originally meant to include Ezreal in the "Intended Users" line

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by neyshus

Unreleated to this but why is the window for pinging enemy wards so long? 10 seconds is too much. Imo it should be that if a ward goes into stealth it is no longer pingable.

Because sometimes combat is happening in those couple seconds before the ward vanishes, preventing you from pinging it.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by shrubs311

are you guys concerned that people may not know the difference and buy it "improperly"? for example you stated mf above would be a good user - off the top of my head i don't know if q damage would benefit from this change.

There are mild concerns of that, we are working on rules/wording that will make it clear. The intention is that anything that procs Comet will work, so MF Q is included.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by leagueoflegendsdog

Does it work on Lucians R? This just sounds like something Lucian would love and a 20% dmg increase to his ult sounds bonkers.

Yes, anything that procs comet benefits from the bonus damage.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by haram-enjoyer

I’m trying this with spellcaster Jhin 😒. Minefield in the botlane.

That sounds hilarious, good luck

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by LitCorn33

Wouldnt Lucian crit build be kind of op though, that buffs everything about his kit including the R ( amount of bullet and now actual dmge scales with crit too !)

I mean it's preseason afterall, it's the right time for that, its cool that this item gets changes because it's been pretty much unused since its very release.

This preseason looks pretty massive, lot of item changes I like it

You need to remember that the trade-off is your auto attacks will be significantly weaker without IE. It depends entirely on where most of your damage will come from.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Excalidorito

Does Trynd’s innate crit chance not work with this Navori, then?

Does this also mean Yas/Yone would also need 2 whole crit items first or does their crit interactions work differently?

It does not work on tryndamere's innate crit chance at all. For Yasuo/Yone, it's not locked in whether we want it to work similar to IE or not.

The item will read: "Must have 60% purchased crit chance" or something similar, and for Yasuo/Yone we will likely opt into whatever is most intuitive as far as functionality goes.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by dance-of-exile

Just curious as to why it's exclusive with IE. Is it because the combo would do too much damage? Or is there some spaghetti code holding you back from making it non-exclusive.

It's meant to be an alternative to IE, on the same level of power but for different users/use cases.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by LagOutLoud

Do you actually think that this is enough for the ADC role? 0 new items in the two years since the item rework and only this 1 item change in the preseason for the role with some of the most static build paths in the game? How is that healthy for the role and what are you doing to try to keep players interested in playing if there's nothing new to be excited for.

"Enough" is subjective. Regardless, we have identified other opportunities other than just Navori but they are not priority over the other areas being iterated on for pre-season. We would love to keep iterating on items like Mortal Reminder, Stormrazor, etc but there's nothing to talk about for now.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by sephrinx

• Your abilities deal up to 20% (crit scaling) based on crit strike chance, likely something like 4%-8-12-16-20% (4% amp per 20% crit chance).

HI can you please explain this a bit? I'm so confused what this is supposed to mean. Thanks!

Basically you will get bonus damage on your spells depending on your crit chance. This conversion is not fine tuned ( That's my job :( ) but it will probably be something like 20% of your crit chance. So at 60% crit chance (when you first purchase navori) you will get 12% bonus damage on spells for example.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by TheKill3rBeaver

Any plan on potentially letting Senna buy this new Navori via her passive, or is she gonna also have to buy 60% crit with everyone else?

No plan at the moment but we will be discussing locking in those rules very soon.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by SocialistScissors

ER Navori double crit cloak. Or Navori triple crit cloak.

Calling it now, something (either Lucian or quickblades) is going to get nerfed because of one of these 2 builds

Screenshotted

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by KeroseneZanchu

Any opinions on potentially making Energizer a more viable build archetype and not just a handful of different effects that just happen to share the same mechanic?

As it stands, Fleet kind of synergizes because the movespeed lets you stack it slightly faster but it's not really impactful enough to be worth taking on many of the champs who would like it for the Energizer portion, and instead is taken simply for the sustain. RFC helps a lot and is probably the most on-brand but because the other (only) two components are weak it's really only used as a general utility item. Stormrazor is very basic but very solid but is generally just too weak to be worth it atm.

Bringing back Statikk Shiv (for waveclear and teamfight damage) and/or another Energizer item, and making stacking Energy beneficial (maybe it increases how fast they charge?) would give a lot of champs like Caitlyn, Jhin, etc. a good alternate build path for their pokey and less DPS-oriented playstyles.

When energize was first introduced (when I first joined Riot coincidentally, one of my first projects) what we found was Energize builds technically worked but were not popular even when pretty powerful. In addition, tuning them around each other (useless when alone, powerful when together) led to problems with builds diversity pre-mythic items.

With that said, I agree RFC and stormrazor could potentially get some tweaks to make them more exciting. We removed statik shiv because it was a (slightly) less interesting Runaans and we already have 4+ zeal items.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Fabiocean

How does it work with spells that can crit on their own while still counting as spells, like Zeri W, Samira ult etc? Do you get double benefit on those?

Assuming those spells also proc comet (which I think they do), you get double benefit yes.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by dance-of-exile

I see. But does it have to be exclusive for it to be an alternative? I assume it has to be exclusive otherwise a majority of crit builders would build both, leaving really only 1 slot for different items apart from changing build order.

But even currently navori full crit has the highest dps out of any build on champions who’s kits flow with aa’s like xayah or lucian but is not built due to how expensive it is and the lack of utility/defence the build provides. So is it really necessary for it to be exclusive?

Sorry i just really like big damage numbers

The general gist is that Navori is worse than IE on live. So we are lifting Navori to IE's level and making them exclusive. If we had them non-exclusive, Navori would have to be weaker OR we'd be further improving Marksman 4 item builds (which is the opposite of where they need power right now).

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Threshwillrise

Would the cap being at 60% be too much? I feel like even if you're Varus charging a full WQ on a blighted opponent, just 12% on QR (do blight procs count for QB ?) might not make up for the lost damage from IE (I mean, not that you'd ever go crit atm bc our magnificent lord and savior, AP Varus, and on-hit being just plain better than crit rn) Though I guess that's what pbe is for. Love that lost items are getting a touch-up !

The crit damage is supplementary to the increased CDR. You have haste on the item, haste refund, AND bonus damage on spells. So whatever % increase in damage you get from crit is exponentially increased because you get more casts.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by sephrinx

Ooohh ok gotcha. So it adds additional damage to your spells (not ATTACKS - Just abilities) based a percentage of your crit chance?

Does this apply as an "on hit" effect? Just curious how this is all going to work. Seems interesting though. Would love this if it were to apply to both his on Xayahs Q for example.

Would apply to both hits of Xayah Q. It's not an on-hit, just a flat increase in damage kinda like other damage amps in the game like PTA

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by bobbybobsen

Any considerations that GP now has one less AD/Crit item to build, and likewise for other crit champions that don’t want AS? (Before you hit 100% crit with prowlers by buying Collector, LDR, IE, Essece Reaver and Navori)

This is a known pain point, the issue however is we currently have 6 (well, 5 after navori change) legendaries you can buy with Crit+AD (the ones you listed and BT), which is plenty. It's possible we are supposed to add a mythic without AS but did not yet.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Stillframe39

Cool change for sure! What have playtests with this on Samira looked like?

Have not stress tested Samira yet as she seemed like more of a stretch user due to getting good value out of IE

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by tmb--

This is an item that gives Tryndamere a lot of agency and ability to function in today's meta. By effectively removing this from him, is there any plan to give him a look over if his winrate drops as a result?

We certainly will

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Mortally_DIvine

Just throwing my two cents out there:

It's a little unintuitive to create new language 'must have purchased 60% crit chance...'

When other thresholds for efficacy (warmogs / HP) already exist.

Is there any thought or concern with the continued addition of new language / exceptions?

It's very easy to end up with a mess of spaghetti, and I think that that is something that should be considered.

If you have thought about this, I would love to hear them!

Yeah we will probably try to find a better way to word it in the final version. I have a meeting tomorrow where I'll try to brainstorm ideas for simplifying.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Psychout40

Considering Rabadons is supposed to be the AP version of Infinity Edge, are there thoughts about creating a second counterpart to it, much like this?

I would love for us to do so, there are currently no plans but might be a great place for us to explore in the future.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by _Trixrforkids_

How does the interaction work with Viego and Master Yi who both have kind of a psuedo double hit?

It will double proc the CDR.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Psychout40

Do you think a Shiv that was more similar to Luden's (in a smaller area, rather than a chain) would differentiate it more from Runaan's? I really enjoy the theory behind Energized builds, but they've never seemed practical.

Potentially. The issue will always be that runaan/shiv were not first item purchases due to their stat profiles, and waveclear is most valuable at first item purchase. The solution may be a waveclear mythic that's more AD skewed.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by Cosmic-Warper

W bounces don't count as a spell for navori damage?

They do not, the general rule is "Does it apply comet? It's amped"

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by FearTHEReaper01

How much of a concern was Tryndamere when remaking this item?

We just needed to make sure he wasn't getting BETTER with the item remake, otherwise not much concern.