"Massive patch. Super proud of the team and helpers for rallying together to get everything in.
We're being careful to not undo what we just did and are doing our best to maintain item choice, champion feel and identity, role balance, etc.
A lot of work to still be done :)" - https://twitter.com/RiotPhroxzon/status/1531850297500262400
>>> System Buffs <<<
Everfrost
- Rebalancing AP Mythic Items
Crown of the Shattered Queen
Hextech Rocketbelt
Night Harvester
Goredrinker
- Overnerfed (some assassins don't have a better option and are buying)
Duskblade of Draktharr
- Assassins are weak across the board. Being careful to not return too much burst, and also reduce incentives for fighter builds on Assassins.
Eclipse
Prowler's Claw
Axiom Arc
Serpent's Fang
Sterak's Gage
- Item has been weak after fighter item changes, buffing towards juggernauts.
Blade of the Ruined King
- Overnerfed
Bami's Cinder
- Tanks became weaker than 12.9 with a few exceptions, bringing them back up
Frostfire Gauntlet
Turbo Chemtank
Sunfire Aegis
Randuin's Omen
Spirit Visage
Abyssal Mask
Zeke's Convergence
Knight's Vow
>>> System Nerfs <<<
Tower Damage
- Outer turrets are hitting too hard, leaving others for now
Liandry's Anguish
- Tapping sustained damage AP Mythics down a bit
Riftmaker
Umbral Glaive
- Item is denying a tad too much vision
Maw of Malmortius
- These items have been strong since fighter changes. Tapping them down a bit after seeing how they landed post durability update
Death's Dance
Lethal Tempo
- Better balancing sustained item patterns vs alternatives
Kraken Slayer
>>> System Adjustments <<<
Grevious Wounds
- Decreased 30/50% >>> 25/40%, Items compensated appropriately to be power neutral
>>> Champion Buffs <<<
Xin Zhao
Nunu and Willump
Ryze
Taric
Rakan
Samira
Caitlyn
Aphelios
Tahm Kench
Irelia
Gragas
Lee Sin
Tryndamere
Sylas
>>> Champion Nerfs <<<
Lillia Top
Wukong
Master Yi
Swain
Taliyah
Gwen
Kayn (Rhaast)
Brand
Kog'Maw
Rengar
Veigar
Senna
Olaf Top
>>> Champion Adjustments <<<
Zeri see RiotAugust's tweet here
- [Q] Burst Fire Active damage increased 7/9/11/13/15 (+110/112.5/115/117.5/120% AD) >>> 8/11/14/17/20 (+110/115/120/125/130% AD)
- [Q] Burst Fire Passive charge attack damage increased from 90-200 (+80% AP) + 1-10% max health >>> 90-200 (+90% AP) + 3-15% max health (based on level)
[Q] Burst Fire Passive charged attack slow REMOVED
[W] Ultrashock Laser cooldown reduced 13/12/11/10/9 >>> 12/11/10/9/8 seconds
[W] Ultrashock Laser AD ratio increased 140% >>> 150%
[W] Ultrashock Laser slow decreased 30/40/50/60/70% >>> 30/35/40/45/50%
[W] If Ultrashock Laser hits a wall it will critically strike champions and monsters
[E] Spark Surge cooldown reduced 26/24.5/23/21.5/20 >>> 22/20.5/19/17.5/16 seconds
[E] Spark Surge cooldown reduction per hit reduced 1 >>> .5 seconds (cooldown reduction on crit reduced 3 >>> 1.5)
[R] Lightning Crash cooldown reduced 120/95/70 >>> 100/85/70 seconds
[R] Lightning Crash movespeed per stack decreased 1.5% >>> 1%
[R] Lightning Crash stacks per champion hity by activate AoE 4 >>> 8
Fizz
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