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Just had 2 people repeatedly running it down in ARAM, one in each team. It was a sight to behold because they seemed somewhat synchronized as they weren't even trying to hide it or anything. Just spawn, right click the enemy nexus ad-nauseum.

Our Fiora ended 0/31/0 and their Ryze 0/42/3. The game went on for 43 minutes due to lack of damage. Our wintrader eventually left the game but theirs didn't stop. People kept typing in chat things like "what playing ryze does to a mf" but he ignored everyone for the entire game except for one time he said something in french.

We lost the game, but what is this?

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over 1 year ago - /u/HuntedFork - Direct link

Can you dm me the game id's?

Edit: Also gonna take this opportunity to restate some things about ranked restrictions:

  • Toxicity in general: We believe that the vast majority of the toxicity in the game is not a few people being consistently toxic, but a bunch of people being infrequently toxic.
  • Ranked Restrictions: We currently dont believe most players who get ranked restrictions are working off their penalties by forcing fast losses.
    • If that changes, we'll change our stance on wins.
    • If players DO additional infractions while they have penalties, the penalties reset.
  • And finally, we've heard you. Arams will no longer count towards ranked restrictions in 13.21
over 1 year ago - /u/HuntedFork - Direct link

Originally posted by King_Toasty

Maybe controversial, but I don't think "infrequently toxic" players deserve mercy from the punishment system. If you commit arson or murder IRL should you just be let off the hook cause you only did it once?

Throw them in inters queue, I promise you they'll think twice about being toxic next time.

This ones wierd but it has less to do with mercy and more to do with what works.

Excessively punishing someone who wasn't going to reoffend anyway causes more problems than it solves.

over 1 year ago - /u/HuntedFork - Direct link

Originally posted by ElderlyToaster

We currently dont believe most players who get ranked restrictions are working off their penalties by forcing fast losses.

I'm thinking "most" players can't be the threshold... would be interesting to see the stats though.

I've lately been trying to get the gaming companies here in Malmö (Sweden) to collaborate around player behaviour issues and solutions... there should be like a big hub or somewhere to share experiences.

Been a problem in gaming since the Warcraft 2 days about 30 years ago. No other issue in gaming has gone unresolved that far.

TBF it's a pretty hard problem.

Riot does do collabs with other companies to talk about this stuff, notably Fair Play Alliance, but each company/game has its own unique challenges that make one size fits all approaches hard.