Original Post — Direct link
almost 2 years ago - /u/RiotEmizery - Direct link

Originally posted by Blood_X

It definitely looks fun! I'm curious if a well timed q can knock Leona out of her E or Naut out of his Q because that might be really helpful in not getting instagibbed when caught.

It can definitely knock Leona out of her E, though she still applies the root :)

Nautilus Q gets interrupted by his movement but the knock up from hitting the hook and the pull on his target still happens.

almost 2 years ago - /u/RiotEmizery - Direct link

Originally posted by Apollosyk

Check his w, how the f**k does it interact with his passive

Any champion it touches gives a Passive proc once per cast (so just walking inside gives a proc).

After a couple seconds it pulses, applying a second proc to allies in the area. At the end of the cast it pulses one more time applying a final proc.

almost 2 years ago - /u/RiotEmizery - Direct link

Originally posted by Apollosyk

Wtf a rioter responded 😭 thnx though do the pulses do anything other than the passive procs?

Just passive procs!

almost 2 years ago - /u/RiotEmizery - Direct link

Originally posted by realpersondotgov

How does Milios Q interact with abilities like Zac E or Amumu Q. Does it knock them out of their dashes?

Since it's a knockback getting a direct hit will knock them out of their dashes, correct. However, in the case of Amumu Q he still stuns his target as soon as the bandage hits.

almost 2 years ago - /u/RiotEmizery - Direct link

Originally posted by AussieGozzy

Any reason why W is percent range increase and not flat number increase? It feels it could have been better for health of game if it was a flat number? Allows lower range ADC to be picked into caitlyn for example with Milio making it possible.

We'll get into that in some upcoming articles!

Basically, if it's flat then short-mid range ADCs get way more power overall. Using % based range is both more fun to find crazy combinations (Kog'Maw W + Milio W) and makes Milio have preferred friends. We had concerns about him being too good with everyone.

Knowing you have to deal with longer range from long range ADCs is annoying, but they have kits built for long range champs. Turning short range champs into long range champs is terrifying because their kits are powerful and range is a normal limiter.

Using % increases allow that dynamic to stay in an intuitive way without losing those exciting combos and extreme situations that are countered in the same ways as before (dive the backline).

almost 2 years ago - /u/RiotEmizery - Direct link

Originally posted by Apollosyk

Last question is milio able to use passive kn himself?

Yes! Milio's passive also applies to himself. Milio's attack damage is very low to balance this out.