Original Post — Direct link

A follow up from the previous post yesterday


Riot Jag Tweeted the upcoming changes for patch 11.19

11.19 Full Patch Preview is here!

This is the second of two Worlds-focused patches. Given that we won't have any more opportunities to change the game, we aimed quite conservatively here. No huge swings anywhere.

Also, regarding Fizz...

While we thought there was a chance his overall win rate would go down in 11.18, we felt that there was a good chance we would even out his MMR skew in the process. This did not happen - his MMR skew was aggravated. Consequently, we opted for a full revert.



Imgur (image) version: https://imgur.com/a/le7w5aI



>>> Nerfs <<<

Kennen

Q

  • Damage: 85-265 + 80% AP >>> 75-255 + 75% AP

Ryze

Q

  • AP ratio: 45% >>> 40%

E

  • Cooldown: 3.25-2.25 >>> 3.5-2.5

Sona

Base stats

  • Armor: 28 >>> 26

Q

  • Bugfix: Q no longer hits enemies Sona cannot see

E

  • Bugfix: E Power Chord Slow does not ignore slow reducing effects

Soraka

R

  • Heal: 150-350 >>> 130-300

Varus

Q

  • Cooldown: 16-10 >>> 16-12


>>> Buffs <<<

Aatrox

W

  • Cooldown: 26-14 >>> 20-14

Akali

Base stats

  • HP5: 8 >>> 9

  • HP/lvl: 0.5 >>> 0.9


Cho'Gath

Q

  • Cooldown: 7 >>> 6

Fizz

11.18 Changes reverted

E

  • 16-10 >>> 16-8

Galio

W

  • Cooldown: 18 >>> 18-16

Gragas

W

  • AP ratio: 60% >>> 70%

Gwen

Base stats

  • HP5: 7 >>> 8.5

Mordekaiser

E

  • Cooldown: 22-10 >>> 18-10

Poppy

P

  • Cooldown: 16/12/8 >>> 13/10/7 (based on level)

Qiyana

Q

  • Monster damage: 125% >>> 150%

  • Q+E slightly more forgiving for short dashes


Renekton

Base stats

  • HP: 575 >>> 590

  • HP/lvl: 87 >>> 92

W

  • Animation Speed up by 13%, lockout 0.525s >>> 0.375s

Sejuani

Q

  • Cooldown: 20-12 >>> 18-12

  • Damage: 80-280 >>> 90-290


Seraphine

R

  • Cooldown: 180-120 >>> 160-100

Sion

W

  • Shield: 50-150 >>> 60-160

Sylas

Base stats

  • Mana: 280 >>> 310

  • MP5: 7 >>> 8

External link →
over 3 years ago - /u/AzuBK - Direct link

Originally posted by ADeadMansName

The Renekton buff is pretty large. The HP is meaningful and the W lockout time is great for him getting in, dealing dmg and getting out without the enemy having a good chance to strike back.

But I am not sure Riot knows math.

13% faster is either ~0.457 sec (83%) or ~0.465 (100% -> 113%).

from 0.525 to 0.375 is cutting nearly 29% away (71%) or speeding it up by 40% (100->140%)

Why cant they just say they are cutting 0.15 sec?

Renekton was locked out for longer than the animation indicated. The lockout and animation time are not the same thing, and now they should line up better.