General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.
Champions
Aurora
- P:
- no longer grants speed
- Q:
- base damage (per cast): 40-140 --> 45-145
- cooldown: 8s-6s --> 10s-8s
- range: 850 --> 900
- can now automatically recast at end of duration
- W:
- cooldown: 22s-18s --> 16s-12s
- cooldown no longer resets on takedowns
- speed: same as P --> 20%-40% by rank
- E:
- range: 800 --> 850
- R:
- duration: 2.0s / 2.5s / 3.0s --> 2.5s / 3.25s / 4.0s
- speed: equal to P x2.0 --> same as W
- enemies are now allowed to move out of the area rather than being knocked back in, but still receive the same slow for doing so
Rell
- stats:
- mana: 350 +45 --> 320 +40
- mana regen: 6.0 +0.35 --> 7.0 +0.7
- armor: 36 +4.2 --> 30 +4.3
- MR: 30 +2.05 --> 28 +1.8
- MS: 330 --> 315 (not a typo)
- AS growth: 1.5% --> 2.0%
- windup percent: 21%-19.5% linear --> 18.75% all levels
- base windup time: 0.336s-0.312s (11-10 frames) --> 0.3s (10 frames)
- windup scaling: x0.4 --> x1.0
- this previously kept her windup slower than it otherwise would have been with the same bonus AS, now it scales 1:1 like most champions
- this does not affect her overall attacks per second
- P:
- min resists stolen: 0.8-2.0 linear --> 1.0-2.0 linear
- now deals onhit damage equal to 5% Rell's total resists
- Q:
- stun duration: 0.75s --> 0.65s
- W:
- now gains 20-40 speed while mounted
- no longer loses 10% speed while dismounted
- cooldown: 11s --> 10s
- dismount:
- cc: knockup for 1.0s --> simultaneously knockup for 0.4s and stun for 0.8s
- this fixes the spell being unaffected by tenacity (the visual movement of the knockup was already 0.4s, but the knockup buff was still 1.0s)
- resists increase: 12% --> 15%
- bAS: 30% --> 20%
- base shield: 15-110 --> 15-115
- this is sort of a fake change, as the spell had a non-linear scaling, graning +25 per rank, except +20 at rank 5
- now it's +25 at all ranks, so all that's changing is +5 to the rank 5 value
- cc: knockup for 1.0s --> simultaneously knockup for 0.4s and stun for 0.8s
- remount:
- cc: simultaneously knockup for 0.4s and stun for 1.0s --> simultaneously knockup for 0.4s and stun for 0.6s
- E:
- passive speed removed
- active speed:
- old: 12%-16%, ramping from x0.75 to x1.0 over 2s, further modified by x2.0 toward enemies or the buffed ally
- new: 10% all ranks, no ramping, further modified by x2.5 toward enemies or the buffed ally
- flat damage: 25-65 +50% AP --> removed
- target tHP damage:
- base: 3% all ranks --> 5%-7%
- now scales with +3%% AP
- cap: 150 all levels --> 150-300 linear
- cooldown: 15s all ranks --> 14s-10s
- tooltip now implies the percent damage also works against structures, with the same cap as monsters (previously only the flat damage worked)
Smolder
- Q:
- primary damage:
- base: 15-55 --> 65-125
- AD scaling: 100% total --> 130% bonus
- stack scaling: 40% --> 30%
- these values are still amped by x1.0-x1.75 at 0%-100% crit chance
- tier 2 bounces:
- base bolts: 1 --> 2
- bolts stack scaling: +1 per 67 stacks --> +1 per 125 stacks
- since you need 125 stacks to unlock tier 2, this brings the minimum bounces from 2 to 3
- bounce damage: x0.75 --> x0.5
- tier 3 burn:
- bAD scaling: 2.0%% --> 2.5%%
- AP scaling: 1.0%% --> removed
- stack scaling: 0.8%% --> removed
- non-champion damage: x1.1 --> x1.0
- tooltip now notes the x0.5 lifesteal modifier (actual effect unchanged)
- now refunds 15 mana if at least one target dies
- primary damage:
- W:
- cost: 60 all ranks --> 50-70
- missile damage:
- base: 45-165 --> 30-110
- bAD scaling: 25% --> 60%
- AP scaling: 20% --> removed
- explosion damage:
- base: 25-85 --> 30-110
- bAD scaling: 25% --> 60%
- AP scaling: 80% (unchanged)
- non-champion damage: x1.4 --> x1.0
- E:
- damage per bolt:
- base: 15-35 --> 5-25
- tAD scaling: 10% --> 25%
- stacks bonus damage scaling: 20% --> 10%
- extra bolts: +1 per 133 stacks --> +1 per 100 stacks
- damage per bolt:
- R:
- now deals x0.5 damage to non-champions
- cooldown: 140s / 130s / 120s --> 120s all ranks
Secondary Resource Bars
These are things like Jhin's bullet counter.
A number of champions have now been given similar counters, all of which are only visible to that champion (not allies nor enemies):
- Ashe: Q stacks, purple for last stack, all purple while active
- Caitlyn: P stacks, red for last stack
- Jax: R stacks, purple for last stack, R active just grants two stacks at once
- Kassadin: R stacks, red for last stack
- Kennen: W stacks, purple for last stack, does NOT desync from respawn auto-maxing stacks
- Shen: Q stacks, all white for unempowered, all red for empowered, counts down
- Skarner: Q stacks, purple for last stack, counts down
- Twisted Fate: E stacks, purple for last stack, desyncs from respawn auto-maxing stacks
- Volibear: P stacks, all red while active
- Xin Zhao: Q stacks, purple for last stack, counts down (P stacks already display on the icon)
ARAM ONLY ARAM ONLY ARAM ONLY ARAM ONLY ARAM ONLY ARAM ONLY ARAM ONLY
If you passed the above literacy test, congratulations.
Singed
- P speed per stack: 25% --> 20%
- P cooldown per target: 8s --> 10s
Volibear
- W heal missing health scaling: 8%-20% --> 8%-16%
- E shield tHP scaling: 14% --> 11%
Yorick
- Q damage tAD scaling: 40% --> 30%
- Q heal missing health scaling: 4%-8% --> 3%-5%
Kraken Slayer
- ranged damage: x0.9 --> x1.0
Blade of the Ruined King
- passive damage: 8% melee, 5% ranged --> 10% melee, 8% ranged