Original Post — Direct link

https://thumbs.gfycat.com/LightheartedWelloffAvocet-mobile.mp4

Riven dashes into tryndamere as he is spinning the opposite way, this causes her to leave and re-enter the spin multiple times and take multiple ticks of damage

Tryndamere spin just got bug fixed, where it wouldn't deal damage if you tried to spin someone you spun on within ~1.5 seconds (45% cdr + Criting on a rageblade enhanced auto attack would almost fully reset the spin cd for example). This bug was "intended", it was to stop tryndameres from using flash with their spin, to apply spin damage twice (first video'd by me btw). Riot just reverted this change and now its bugged again

PREVIOUSLY, multiple spin damages wouldn't happen unless you flashed, but riot games thought trading flash for a spin damage was too op and patched it, then unpatched it because it was too complicated to patch out, and now we have tryndamere half healthing people level 1 with 1 ability. Can we go back to how it used to be?

Original post https://www.reddit.com/r/TryndamereMains/comments/iauffs/so_my_spin_just_did_4_x_dmg_on_lvl_1

External link →
over 4 years ago - /u/GreaterBelugaWhale - Direct link

fixed for 10.18. i messed up storing the units hit in my table

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Distasteful_Username

nice dude, but holy shit if you're up at like 12:30am checking out reddit i feel bad :( this can definitely wait until the morning pls take care of urself hombre

(unless you already fixed this and are just commenting to say that and i'm just overworrying lol)

i fixed it a while ago and just remembered to reply to the thread

thx for the concern though

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by helpdiene

I'm curious if it was fixed the same way as in the past. Is it based on a timer or a new instance of the skill being cast? Hopefully, it doesn't break rageblade for trynd again.

New fix