Original Post — Direct link

"Final 12.19! Adding some fun off-meta builds like Jungle Robots. Syndra midscope coming in! Eclipse is an important load bearing item for AD's+Fighters to play an early spike, higher risk playstyle and Assassins to play more durable. The nerfs aid that, while aiming power down" - https://twitter.com/RiotPhroxzon/status/1575191510961704960

>>> Champion Buffs <<<

Fizz

  • [E] Playful Trickster AP ratio increased 75% >>> 90%

Udyr (Top)

  • [Q-Empowered] Wilding Claw now deals 80/96/112/128/144/160 minimum damage to minions while empowered
  • [W] Iron Mantle heal on minions increased 50% >>> 60%
  • [R] Wingborne Storm damage to minions adjusted 40/55/70/85% >>> 50/60/70/80% (based on levels 1/6/11/16)

Ryze

  • [Q] Overload AP ratio increased 50% >>> 55%
  • [W] Rune Prison AP ratio increased 60% >>> 70%

Ekko

  • [P] Z-Drive Resonance AP Ratio increased 80% >>> 90%
  • [R] Chronobreak damage increased 150/300/450 (+150% AP) >>> 200/350/500 (+175% AP)

Jinx

  • Base AD increased 57 >>> 59
  • [R] Super Mega Death Rocket! base damage to primary target increased 250/400/550 >>> 300/450/600

Sona

  • [Q] Hymn of Valor base damage increased 40/70/100/130/160 >>> 50/80/110/140/170
  • [E-Power Chord] Song of Celerity Power Chord base slow increased 40% >>> 50%

Nasus

  • [Q] Siphoning Strike bonus attack range increased 25 >>> 50
  • [W] Wither AS slow increased 50% >>> 75% of the movespeed slow
  • [R] Fury of the Sands damage tick rate increased every 1 >>> 0.5 seconds

The following are the off-meta changes from the PBE, subject to change or removal.

Garen

  • [E] Judgement critical strike damage increased 58% >>> 75%

Kai'Sa (AP)

  • [P] Second Skin detonation AP ratio increased 5% >>> 6% missing HP per 100 AP

Blitzcrank (Jungle/Attack Speed)

  • Base attack speed increased 0.625 >>> 0.65
  • Attack speed ratio increased 0.625 >>> 0.7

  • [W] Overdrive changes:

    • Attack speed increased from 30/38/46/54/62% >>> 40/53/66/79/92%
    • Mana cost increased 75 >>> 85
    • Now deals 1% max HP magic damage on-hit while active, increased by 60/90/120/150/180 against non-champions
  • [E] Power Fist changes:

    • Mana cost increased 25 >>> 40
    • Now scales with 25% AP and increased by 150% AD + 125% AP against non-champions
  • [R-P] Static Field passive AP ratio increased 30% flat >>> 30/40/50%


Twitch (AP)

  • [P] Deadly Venom AP ratio per stack per second increased 2.5% >>> 3%
  • [E] Contaminate AP ratio per stack increased 33% >>> 35%

Tahm Kench (AP)

  • [Q] Tongue Lash AP ratio increased 70% >>> 90%
  • [W] Abyssal Dive AP ratio increased 100% >>> 125%

Shyvana

  • [Q] Burnout magic damage bAD ratio per second increased 20% >>> 30% (on-hit is still 25% of this value)
  • [E] Flame Breath nerfs:
    • On-hit damage reduced 3.75% >>> 3.5% max HP
    • [E-Dragon Form] base damage reduced 100-160 >>> 75-135 (based on level)

Rakan (AP)

  • [P] Fey Feathers AP ratio increased 85% >>> 95%
  • [Q] Gleaming Quill AP ratio increased 60% >>> 70%

Nunu and Willump (AP)

  • [R] Absolute Zero max AP ratio increased 250% >>> 300%

Malphite (AP)

  • [W] Thunderclap cone AP ratio increased 20% >>> 30%
  • [R] Unstoppable Force AP ratio increased 80% >>> 90%

>>> Champion Nerfs <<<

Master Yi

  • AD per level reduced 2.5 >>> 2.2
  • [E] Wuju Style bAD ratio reduced 35% >>> 30%

Rek'Sai

  • Base AD reduced 64 >>> 61

>>> Champion Adjustments <<<

Syndra -- See here

Additional PBE changes

  • Base HP reduced 593 >>> 563

  • [P] Transcendent changes:

    • Syndra collects up to 120 Splinters of Wrath from damaging enemies and gaining levels which enhance Syndra and her abilities.
    • Syndra restores 20-215 (based on level) mana when she collects a Splinter from an enemy. Splinters can be gained from:
      • Damaging an enemy champion with 2 abilities within 4 seconds grants 1/2/3 (based on level 1/11/18) Splinters with an 8 second cooldown per target.
      • Leveling up grants Syndra 5 Splinters.
      • Killing a cannon minion grants 1 Splinter.
    • At 120 Splinters, Syndra gains 15% total AP.
    • Ability icons change when upgraded.
  • [Q] Dark Sphere changes:

    • Cooldown increased 4 >>> 7 seconds
    • Mana cost reduced 40/50/60/70/80 >>> 40/45/50/55/60
    • AP ratio increased 65% >>> 70%
    • At 40 Splinters of Wrath: Dark Sphere stores up to 2 charges (1.25 second cooldown between casts)
  • [W] Force of Will changes:

    • Dark Sphere pickup detection radius increased 400 >>> 450
    • Now prevents non-Dark Sphere units from dying for a brief period when picked up
    • At 60 Splinters of Wrath: Force of Will does an additional 15% (+1.5% per 100 AP) true damage
  • [E] Scatter the Weak changes:

    • Magic damage reduced 85/130/175/220/265 (+60% AP) >>> 75/115/155/195/235 (+55% AP)
    • Scatter angle increased 34 >>> 56 degrees
    • Cooldown adjusted 18/17/16/15/14 >>> 15 seconds flat
    • Stun duration reduced 1.5 >>> 1.25 seconds
    • Reduced failure of close range [E-Q] Scatter the Weak-Dark Sphere combos
    • At 80 Splinters of Wrath: Scatter the Weak's cone is increased to 84 degrees and slows enemies by 70% for 1.25 seconds after the initial stun
  • [R] Unleashed Power changes:

    • [R-P] now grants [Q] Dark Sphere an additional 10/20/30 Ability Haste
    • Damage per sphere reduced 90/140/190 (+20% AP) >>> 90/130/170 (+17% AP)
    • At 100 Splinters of Wrath: Unleashed Power now executes champions below 15% max HP

>>> System Buffs <<<

Mortal Reminder

  • Pulled from the patch

>>> System Nerfs <<<

Eclipse

  • Lethality reduced 18 >>> 12
  • AD increased 55 >>> 60

External link →
over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by SocialistScissors

Mortal Reminder

Pulled from the patch

Bruh

Like, seriously. Can you just buff the bad items riot.

Likely will re-address Mortal in a future patch with larger changes, we concluded that just buffing the stats was not satisfactory for an item of this shape.

over 1 year ago - /u/RiotRayYonggi - Direct link

Originally posted by IamLevels

Why is Riot trying to make Udyr top a thing. R is already so frustrating to play again for almost all melee tops as it takes up the whole width of lane with just 1 point and chases after you so he can zone you off the first few waves with just a single spell, why are they making it even better at clearing minions?

We are reverting some of the nerf from last patch as Udyr top lost 4% winrate. We intend to support it at a ~50% winrate, as we agree that around 52% is where it becomes higher frustration.