over 4 years ago - /u/RiotExis - Direct link

Hey folks,

Here's the important part. Today we hotfixed some critical bugs affecting some equally critical cards:

  • Sejuani's leveled up ability should now always apply, even with start-of-round effects like Citybreaker. Previously this worked sometimes. "Sometimes" is even more frustrating than "never."
  • Lee Sin should now properly receive Barrier, even if he leveled up from the first spell in a round. Previously this gave him double Challenger, which sounds cool but is about as useful as a screen door on a submarine.
  • Vi should no longer temporarily gain +8 attack power during her level-up. Previously she would Dragon's Rage your nexus for a staggering amount of damage and you would cry.
  • Twisted Fate should now be playable with a full board, like any other unit. Previously... he wasn't.

Expect to see more fixes in Patch 1.1 next week, these are just some of the most important ones that couldn’t wait. I'm going to talk a little about "fixing stuff" but it'll get real fluffy real fast, so eject now if you just wanted the headline!

For context, I'm the engineering lead for LoR gameplay. My team works on the core game experience, which starts when the VS screen appears and ends when someone's nexus explodes. That means that I'm accountable for the tech behind your gameplay experience... and for any tech bugs you encounter along the way. Oof.

There are always new bugs to fix (especially with a live service game like LoR) and there are also exciting new things we’d like to put our time into, so it’s really important we prioritize our time carefully. We try to find the most important bugs and hit those first. For instance, a bug that gives a player a competitive advantage is a big deal. Same for a bug that gives you a bad surprise because you thought something cool would happen and it didn't. Or a bug that makes a Champion feel disappointing at a moment when she should feel badass.

Our goal is to find a balance between fixing stuff (to make the current experience better for you all) and putting time into new stuff (that we think you'll love too). I'm fortunate to work with a really exceptional team of engineers, including u/RiotTerra, u/Riot_Kuaggie, and Riot AubergineEmperor, who brought us the fixes above. Thanks to their passion and efforts, we get to put time into both halves of the equation... hopefully the result is a live experience you dig now, and a 2020 full of new experiences you'll dig later on!

We know that in some cases bugs stick around longer than we'd all prefer. We’re always trying to get faster at fixing stuff, and striking that balance. The best way to help us get there is to keep doing what you're doing: telling us what's making your experience less awesome than it could be. We hear you!

Exis

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