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Hi guys PvP articles guy here.

I want to share a weird story that occurred to me today, that made me think I am from a totally new generation of card gamers than the majority of people that play this type of games, and prob you are too.

I write about Pokémon Pocket too, and recently I wrote a big article talking about balance changes, and how not having nerfs and buffs in Pocket can affect the game in the long run. A bunch of people liked the article but a lot of them got confused and wondered why should it have such things.

And in those conversations I realized that some of them didn't even knew that digital card games have nerfs and buffs and devs alter cards. For them it seemed a bit weird because by altering the cards you are removing the collectible aspect of them.

It's crazy that there are people out there that simply thought LoR and HS and even Marvel Snap just printed more cards and had Banlist as a way to balance the game.

That's it. I am flabbergasted and wanted to share this with you guys.

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Poke'mon TCG Pocket, like the TCG itself, is very collector-focused. The vast majority of people that buy poke'mon cards in the real world also buy them to collect rather than play. I've heard the figure at 80%+. Heck, a major content creator Deep Pocket Monster did a special video series based on "What if I actually learned how to play the game? I've been collecting cards for years and built a whole channel on the hobby but I still don't know how to play."

If you think the goal of a collectible card game is the collectible part, naturally you think in those terms. The more your cards can change, the less real and collectible they feel. NFTs tried the same idea "we'll use tech to prevent companies from changing this ever, so you TRULY own the digital thing." The tech doesn't actually do that of course, but there's a reason they kept saying it did.

Poke'mon TCG Pocket has spent months without even a basic ranked ladder and their collecting loop lets you ignore having to play the TCG part for a reason: they are trying to make the game as fun to collect as possible, and the gameplay side is a bonus if you want a few extra packs. Their development efforts have gone into collecting quests, binders you can make to show off to friends, master sets being visually posisble to complete in the digital space so you see cards you open filling in slots in a satisfying way, etc.