Original Post — Direct link
over 2 years ago - /u/RiotSalvor - Direct link

Glad it works for you. I'm going to work on making sure it has all the testing we need to get it implemented in normal matches as well

over 2 years ago - /u/RiotExis - Direct link

Originally posted by RiotSalvor

Glad it works for you. I'm going to work on making sure it has all the testing we need to get it implemented in normal matches as well

I want to piggyback on Salvor's comment to call out u/The_Easy_Target, the engineer who did all the tech work to make it happen on his own time.

Accessibility is absolutely important to us, but with a live game it can be tough to get new work prioritized no matter how important it is. u/The_Easy_Target felt like this could have a big impact for some of our players so he jumped on it to make sure it happened as soon as possible. 🤘

over 2 years ago - /u/RiotSalvor - Direct link

Originally posted by RiotExis

I want to piggyback on Salvor's comment to call out u/The_Easy_Target, the engineer who did all the tech work to make it happen on his own time.

Accessibility is absolutely important to us, but with a live game it can be tough to get new work prioritized no matter how important it is. u/The_Easy_Target felt like this could have a big impact for some of our players so he jumped on it to make sure it happened as soon as possible. 🤘

yea, as soon as I mentioned it to him as a possibility, he came back with a prototype in about 15 minutes. he's a rockstar. If anyone has specific comments on the functionality or other changes that would make it easier for you to play LoR, please let me know.

over 2 years ago - /u/RiotSalvor - Direct link

Originally posted by BearSeekSeekLest

I'm really glad you added this, accessibility is tops. Are there any other accessibility features on the table (e.g. keyboard shortcuts, UI scaling)?

We have some keyboard shortcuts in place. if theres any you think would be helpful, please poke me. ui scaling is a whole different fish. I'll kick some ideas around.

over 2 years ago - /u/RiotSalvor - Direct link

Originally posted by Lejind

If Riot is reading this - please add subtitles! <3

So many great lines in the game, I want to read them.

oh man, my auditory processing is terrible, I'd love this.

over 2 years ago - /u/RiotSalvor - Direct link

Originally posted by dandelum

Thanks for adding a "no screenshake" option next (◕‿◕✿)

u/dandelum what's the goal of disabling screenshake, what is it making difficult?

over 2 years ago - /u/The_Easy_Target - Direct link

Originally posted by dandelum

Thanks for adding a "no screenshake" option next (◕‿◕✿)

Unfortunately "screen shake" is a surprisingly large family of effects, with many differences in strength, timing, movement-axis, and implementation. Some are very integrated, e.g. in an animation like Darius Levelup pulling the camera closer and thus harder to "turn off"...
Would you mind calling out some situations where you find screenshake particularly objectionable?

over 2 years ago - /u/The_Easy_Target - Direct link

Originally posted by heeheeshamone

Not OP, but things like the screenshake whenever a landmark is destroyed really bother me personally.. Also the shaking from units hitting the nexus, etc. I'd say the 'deeply integrated shakes' are few and far between so those aren't too much of a problem.

Thank you. There is a "Disable Motion" option in the settings already. We should be able to teach it about some of those shakes :).