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Since there is no explanation of important points, there are two pieces of information I would like.

One is, will there be any card balance adjustments in the future? If so, how often is it done?
One more thing, you mentioned that this is the last card set, but if LOR becomes profitable with changes to the business model, are there any plans to release new cards for PVP as well?

I would like you to tell me about these two things, and what else would you like?

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15 days ago - /u/TinyEric - Direct link

We may do card balance adjustments, but not as a regular mechanism of Standard format changes. That will be rotation driven. If we believe that card balance changes are necessary for the health of the format, they would be on the table, but they generally would be reactive to emerging metagame circumstances.

We are going to let the rotation plan happen, which will start in August, and see how things go. We believe that Rotation will be very effective at making Standard fun and interesting every few months. If that doesn’t prove true, and card balance changes (mainly in the form of number changes here and there) seem like they will make a positive impact, then we may use them.

“Plans” is a strong word for new cards in PvP. We will definitely have new cards for PvE, primarily new champs and support packages for those champs.

The reason we are hesitant to commit to those cards also appearing in PvP is balance - they won’t be designed with PvP in mind, and so we don’t want to break PvP by releasing something overpowered that ruins the meta.

If the move to The Path of Champions proves strongly profitable, releasing cards for PvP becomes more possible - however, the bar for that is high, because if folks are paying for stuff in The Path of Champions, it is reasonable to continue to invest in Path to make those players happier with their Path experiences.

I can say that having the Path of Champions succeed is the best chance for PvP to get new cards added to the format. But it’s not a high chance even if Path does well - I don’t want to give you false hope.

The last thing I’ll say is that we are supportive of third party efforts to make competitive LoR experiences happen. We are currently heads down putting the final touches on our next Path feature, but once we have some breathing room, we’re looking forward to talking with the folks who are hosting LoR tournaments and seeing how we can help.

15 days ago - /u/TinyEric - Direct link

Originally posted by Kieron_Marshall

Hi Eric,

I just want to say that it feels horrible that with the focus on Path that PvP will most likely not receive any new content for the foreseeable future. A lot of players look forward to seeing their favourite champions come into LoR and for new champions to be potentially not be accessable in the gamemode of their preference it will leave a sour taste in the mouth of many players.

When LoR was focusing on PvP, Path players didn't receive as much content as they are now but they still received the new champions with the team sometimes adding older champions to the pool of playable cards.
Now that the table has flipped with the focus to TPoC I feel like us PvP players are being told we are no longer welcome as we will not receive any new content for the foreseeable future. I understand your point that the card balance may be a problem however I would feel like as designers the team should know what makes a card strong or weak and then design the champion and supporting package around being fair and balanced. As I said on Twitter I feel like TPoC is the gamemode where you can make weaker cards increadibly powerful through Powers, Relics and Items so I do not understand why it sounds like the team are going to release Path only cards which are going to be broken from release, should it not be that they are designed to be balanced and then made powerful through new/existing powers, relics or items?

I've come to grasp that Path will receive more content than PvP, but for PvP to not receive content that has already been created (Champions and New Cards) it feel extra worse because the content is there and people would like that content for their prefered mode as well.

I hope my comment doesn't come across as harsh but I felt like as someone who has a voice within this community I should speak up so that you guys can take on board what us players are thinking, thanks for your time!

I understand this sentiment, I really do. But from the game development perspective, making a solid champ (or any card) for PvP takes a great deal of effort, and it has to achieve many more things. That’s why a set like Dreamlit Paths took over 12 months to design, with more resources than the current LoR team.

If the cards we make for PvE seem like they will be safe for PvP, we may release them. But the team will be designing them for PvE first and foremost - so if Teemo: Illuminated turns out to be a 3/3 elusive for 1 that gives all bandle city units triple attack, he’s not going into PvP.