Original Post — Direct link
over 4 years ago - /u/RiotUmbrage - Direct link

Originally posted by Kuro2810

Thank you for working for stuff like this which may seem trivial but we actually care about them!

We do too

over 4 years ago - /u/RiotUmbrage - Direct link

Originally posted by ZGiSH

Man you don't know how much I appreciate that the dev team is taking into consideration consistent syntax. It's one of the best parts of Magic that other games could learn from.

We absolutely value consistent syntax, but we also have accepted much tighter text constraints due to things like:

1) Font and textbox size - Localizing for all languages+the size of card text we're excited to put on phones. 2) Card complexity - We have more 'live' cards in hand on average, which results in more cards in play

That's a major reason why you see us experimenting with text that often reads less naturally. While it's awkward to read initially, if players can understand it still, it gives us a valuable shorter template that we can consistently use moving forward. Otherwise we just don't make those cards.