Original Post — Direct link

Note: Some specific issue types are better handled by player support, here is a short list of examples better suited for the support system:
- You can’t install the game on your mobile device or PC.
- You have an issue that’s specific to your account like your collection, currency, purchases, login, etc.
- You have an issue that is specific to your device or PC like missing driver errors, performance issues, app store issues, etc.

Hey, all, welcome to patch 3.4.0! This is a pretty big patched focused on balence changes, new cards as well as new cosmetics. As with all patches, we can expect a few hiccups along the way. If you run into any bugs, please feel free to report them.

So! What are we looking for? To put it simply, if you encounter a bug, we'd deeply appreciate it if you post it here with the following information.

**Type of Bug:**  
**What happened that seemed like a bug:**  
**What was expected to occur:**  
**How often does this occur/How easy is it to replicate:**  
**PC / Android / iOS:**  
**Region:**  
**(Optional) Screenshot:**  
**(Optional) Deck Code:**  
**(Optional) Client Log:**  

An example would be something like this,

Type of Bug: Audio/Visual
What happened that seemed like a bug: When a powder monkey is in play and Miss Fortune is played, the powder monkey's screeches will happen, when Miss Fortune speaks in response, the speech bubble is over the Powder Monkey
What was **Expected to occur:** The speech bubble should be over Miss Fortune instead.
How often does this occur/How easy is it to replicate: 10/10 Every time
PC / Android / iOS: PC, Windows 10
Region: NA
(Optional) Screenshot: Screenshot
(Optional) Deck Code: CIAQGAQGBMLCAAQBAMDA4DACAYCAKCASCUMSELJRHI6D4AQBAMDBIBACAYBA6EI4
(Optional) Client Log: Logs

Optional Stuff and how to post it

Screenshots: You can upload your screenshots to a secondary site such as imgur, post them on Reddit and link to them, or put them in discord and copy the link. Please try to abide by our screenshot/video rules and censor opponent usernames. Depending on the severity of reports we'll be a bit more lenient in this thread specifically.

Logs: Logs are saved on your PC. Once a bug occurs close out LoR and the log will be saved to the following folder,

This PC -> Local Disk (C:) -> Users -> YourUser -> AppData -> Local -> Riot Games -> Legends of Runeterra -> Logs

The most recent log should be the one you want to copy, you can then make a pastebin and post it here.

Deck Code: In game, go to

Collection -> Decks -> Select your deck -> Share -> Copy to Clipboard then paste the code in your report.

Overall, any information you guys can provide for bugs you encounter will be very valuable in aiding the devs when it comes to eliminating them. Any and all assistance is appreciated!
If any reports are put in here, that aren't actually bugs, and are working as intended. Please help educate your peers politely and report the post under "Other: Not a bug" and we will remove it. This will help the devs pinpoint actual bugs and eliminate some of the false reports that may cause confusion.

External link →
about 2 years ago - /u/rRexec - Direct link

Originally posted by Estuchito

Anyone else getting a disconnect at the beginning of a match playing Path of Champions?

I'm playing on Android and after a disconnect warning it lets me finish the match, but afterwards the game gets stuck on the after win loading screen.

Right now I have to restart the app after each match in Path of Champions...

What android device are you using? And is it still happening?

about 2 years ago - /u/rRexec - Direct link

Originally posted by Totoquil

Hey this problem is also happening on PC client. I have exactly the same problem. Every time I start a PoC game I get an error message but when I press ok nothing happens, the game just goes on normally. But at the end the game freezes and the onl way to fix that is restarting the client. PoC is pretty much unplayable right now for people with that problem.

EDIT: After seeing some comments saying that the problem was fixed I went to play a PoC game real quick and nope, the problem still persists.

We think we have a fix, should be out soon™
Issue was a bit of a race condition sadly so its been hitting folks differently depending on hardware setup and how much luck you have at any given moment.

about 2 years ago - /u/Riot_DanCast - Direct link

Originally posted by raw_enha

Type of Bug: Audio

What happened that seemed like a bug: Music no longer plays in board"The Final Stage" (all sound effects and voices are normal). Board music for other boards appears normal (but I don't have every board to test)

What was Expected to occur: the music should play

How often does this occur/How easy is it to replicate: 10/10 (always / every time)

PC / Android / iOS: PC, Windows 10/11 and Android (on Galaxy Note10 and Galaxy Tab S6)

Region: NA

Thank you! We will get that fixed soon, sorry for the bug.

about 2 years ago - /u/The_Easy_Target - Direct link

Originally posted by Argentimo

This has been a bug related to the fearsome keyword that is there from some patches ago. Everytime the "scary fearsome popup" plays, there's lag.

Hi. I am one of the Engineers working on the Premonition system. Thank you for the report. Especially the comment about fearsome was helpful to understand what was going on:

In LoR we overlap as many animations as possible, so that the game "feels smooth". The amount of overlap is limited by a set of rules that enforce correctness. For example:

  • Image there are two spells that damage the same unit, the first one with a very long animation before the damage, and the second one with a very short animation before the actual damage.
  • If they'd start at the same time, the second spell would update the unit-health first, and when the first spell finally finishes its animation it would override the already updated unit-health with its change. This would animate confusingly, and result in incorrect unit-health.

To avoid this we have a rule that enforces health updates in the correct order for a given unit (The animations can still overlap, but their start time is adjusted to execute the stat updates in order, and animations for different units can still play in parallel to make animations feel smooth).

There are quite a few of those rules to ensure correctness and help readability. We found that one of them, necessary to ensure correctness of OracleEye/Premonition, is very conservative, and can cause a lag in combination with the Fearsome-attack VFX.

We are testing a more forgiving rule right now. It will unfortunately not make it into 3.5, but very likely into 3.6.