In terms of absolute win rate if you play correctly, Yasuo is easily in my top 3. Frankly I'd rank only Asol higher than Yasuo when it comes to my own win rate. However, playing with him to full power isn't obvious to many players and it's easy to make mistakes that dramatically reduce your win rate.
First, you need to know to hard-mulligan for key cards like Bladetwirler and Concussive Palm. Many people don't realize that Bladetwirler is basically the second champion of the deck, and getting one down early is way more important than getting an early yasuo. A turn-1 blade twirler puts the opponent on a very fast clock and can scale dramatically over the course of the game.
Second, you need to find opportunities to bank spell mana which involves refusing to play cards you don't need to. Yasuo with 3 spell mana in the bank is very hard to hurt but yasuo with 0 spell mana in the bank can be overwhelmed. Many experienced players will do this automatically but others used to the all-out style of Jinx or similar will stun an unnecessary early attacker instead of taking a single hit they can afford or will develop a unit they don't have to develop, etc.
Third, all your focus in the mid-game should largely be just ensuring you can't die - stalling attackers with stuns and then keeping the board clear with recalls to ensure your round start stun power keeps things easily under control. Stunning enemies so they can't block is often a huge mistake, passing with full mana + spell mana and stunning attackers, then developing after they attack and cracking back with an attack the moment you get the attack token is a massive win. Trying to play a stun first to stop blockers to make way for attackrs is much riskier.
Fourth, some people don't know that you can stun a unit that's blocking a unit with overwhelm to deal the overwhelm unit's full damage to the enemy nexus. Stunning before attacking is bad, but stunning a blocker that's blocking an overwhelm unit when it'll deal lethal is great.
Fifth, while Yasuo scales great he doesn't scale infinitely so you do need to switch from control gameplan into kill-kill-kill gameplan at some point, which is easy if you're running this like the famous "delver" archetype in MTG - establishing early blade-twirlers and riding them to victory - but very hard if you are going against higher star adventures that have infinite scaling and you don't have any comparable end-game scaling. Yasuo can't always do it on his on.
Insanely powerful deck but piloting it isn't as obvious as leblanc, nidalee, and other champions people rightly call powerhouses. Yasuo piloted well is truly insane and rewards playskill. But making a few mistakes can make him feel kind of mid.