10 months
ago -
Legends of Runeterra
-
Direct link
Transcript (by Youtube)
0s | Hi, everyone! |
---|---|
1s | I'm Dave Gaskin, game director and executive producer for Legends of Runeterra. |
5s | For today's Dev Snapshot, I want to take a moment to check in |
8s | on where we're at, as well as share |
10s | some thoughts about what's next for the game and our community. |
13s | This year, we've stepped up our efforts to keep you more informed through |
15s | livestreams and direct interactions with devs and we want to continue that. |
18s | It's a spicy question. |
20s | You just wanted to mention Bar! I see you. |
22s | Patch will be her soon™! |
24s | Welcome back to Community Card Kitchen, where we are making a card with you, the community. |
29s | So you can expect to see more |
30s | regular communication from either myself or another member of the LoR team. |
34s | And you'll even have an opportunity to contribute topics for future dev |
37s | snapshot videos like these. |
38s | But more on that later. |
40s | For now, let's talk about the main reason we're here today. |
42s | We learned a lot in the past year or so, and I want to share with you |
45s | how even thinking about those lessons |
47s | and how that impacts our plans moving forward. |
49s | We've been paying close attention to how you play LoR and enjoy its content. |
53s | We've given a lot of thought to how to keep you excited moving forward. |
56s | When I wrote about how we're refocusing on PvP, |
58s | our team was wrestling with big Path of Champions plans |
60s | that require significant investment to complete. |
63s | And over the past year, |
63s | we've learned that you already find the Path of Champions compelling. |
66s | So we're continuing our focus on getting more PVE content out there |
69s | with new systems like the Monthly Challenge, |
71s | and even more endgame for the mode. |
73s | You helped us realize that our approach can and should land more in the middle |
77s | rather than a laser focus on either PVE or PVP. |
81s | Speaking of PVP. |
82s | Now that we've rebuilt our competitive ecosystem |
84s | with Daily Rumbles, Runeterra Opens, and a new path to worlds, |
87s | we've seen a lot of positive response to the new ways to compete. |
90s | We learned that there's a lot of interest |
92s | in frequent community connected tournaments and events. |
95s | So we'll continue to create solid tools for Gauntlets and Tournaments, |
98s | and we will continue to partner more closely with the community to run these events. |
101s | We've also seen that you appreciate rapid and responsive |
104s | live balance to keep things fresh, |
105s | and then you enjoy getting new ways to play like Standard, |
107s | Free Build, and other modes. |
109s | So we're maintaining our new release cadence with monthly balance refreshes |
112s | and expansion sets, and looking to explore new game modes whenever we can. |
116s | Delivering a great game effectively is our highest priority |
119s | and we believe this current release cadence, |
121s | plus a close partnership with our community, has been successful |
124s | in keeping LoR healthy and will continue to bring the hype. |
127s | But to keep this cadence sustainable for the long haul, we need to focus on |
130s | the things we believe matter most and will help the game thrive in the long term. |
133s | Our priorities around what we're making for the game |
135s | can and will evolve to serve current and future players, |
139s | and it's critical that we invest our time and energy in the right places. |
142s | LoR has more limited resources now than we did at launch, |
144s | and so we've narrowed our focus in |
146s | on supporting core pieces that maintain game health and also enable us |
149s | to continue experimenting with ways to keep gameplay fresh and enjoyable. |
153s | We know that some of you are missing more frequent updates in areas |
155s | like boards, guardians and voicelines. |
158s | "Yes, my friend, we hunt as one." |
161s | They add a level of personalization and immersion to the game |
163s | and we want to balance that with prioritizing core gameplay |
166s | and experiments for exciting new features |
167s | that make Legends of Runeterra a game you love to return to again and again. |
171s | And that means targeting thoughtful and intentional VO design. |
174s | And we're even working on bringing a lot of that great cosmetic content |
177s | from previous passes to you via a new personal shop. |
181s | And while we've heard the request for one global server shard, |
184s | after some investigation and experimentation, |
185s | we found that this just doesn't seem like the right way to restore cross-shard play. |
189s | It's a bit too risky and it strains our team resources. |
191s | It's not a forever no, just not a right now. |
194s | We want to be as transparent as possible here |
195s | because we're confident that a gameplay first approach |
198s | is what empowers us to continue to serve you, |
200s | our incredibly passionate core audience. |
202s | There's no question LoR’s changed over the last year. |
204s | The team, the game, and everything around it. |
207s | And there's no question it will continue to change. |
209s | We want to make sure that these changes serve you, and that they always stay true |
212s | to who you are and what you love about the game, |
214s | including what you partner with us to create. |
216s | We're still as committed as ever to the LoR community, and we're excited |
219s | for more opportunities to partner with you for upcoming Community Card kitchens, |
222s | influencer-led expansion events, and community-focused esports. |
226s | By the end of the year, |
226s | you'll be seeing some new Path of Champions endgame content, |
229s | and by then you'll even be able to participate in experiments |
232s | with a long awaited successor to our beloved Expeditions on the horizon. |
237s | We're excited to keep experimenting with you |
238s | and build a bright future together for LoR. |
241s | So let us know what's on your mind. |
242s | We want to know how you're feeling |
244s | and what you want to see from us in the next Dev Snapshot, |
246s | which you should expect in about 3 to 4 months. |
248s | Send us your biggest questions on Twitter or Reddit, |
250s | and we'll try our best to answer them. |
252s | Thanks for watching. And good luck, have fun. |