Original Post — Direct link

I know there is a complicated knowledge about this topic which is:

this

Ordering of the round start affects is so important and as a anivia player I lost lots of games because of that. In a last game there was a leveled up viego and viego sometimes kills my egg and sometimes kills my revived anivia. With lots of new cards today there are much more round start affects now. As I said in the title riot should clarify this.

External link →
over 3 years ago - /u/JeffExpress - Direct link

I’m curious what you imagine this would look like? Are you thinking something like a literal rule book on our website?

We try to make things clear in-game, but also don’t want to burden folks with a super long series of round start animations that would annoy everyone

Like I said just curious! Thanks!

over 3 years ago - /u/JeffExpress - Direct link

Originally posted by b_benedek

Hi, Personally I believe that the way HS did it was great. They had an extended rulebook that can be found online about the non-trivial mechanics. The ones that would be too long to be explained in game. But if someone wants to go professional and learn the hidden mechanics that otherwise could only be learned through experience. Or after you have lost a game because something like that you can read it and find out if it was just a bug that has to be reported it if it was a feature.

Thanks (Masters player here)

Cool! I used to joke about having our own version of Microsoft Clippy that would pop up whenever I blocked an overwhelm unit with a barrier unit. Thanks!

over 3 years ago - /u/JeffExpress - Direct link

Originally posted by uniqwhore

mean you can just say in somewhere in patch notes or I am okay with FAQ in website too.

Having it on the website makes a ton of sense and actually even just link in the patch notes could be helpful. Thanks!

over 3 years ago - /u/JeffExpress - Direct link

Originally posted by harryholla

Thanks for taking the time to read and reply!

Personally I would like a rule book I could look up, but I would also like a more in depth explanation inside the client. I don’t know if this could be part of a challenge, a tip on the loading screen, or a tutorial for advanced players. Of course super niche cases usually need to be looked up specifically but things like which order effects resolve in? I don’t consider that niche, that’s a basic rule of the game everyone should be aware of at some point. I don’t think any of these needs to add anything during actual games. But only being able to learn the rules because a person spent hours of their time to experiment and reverse engineer them and then convey that info in a Reddit post seems a bit much.

Going through this sub a lot of what people list as bugs are just a result of no clarity on how the rules work. I don’t know I remember when I played MtG I could just google a problem and there would be a link to the rule book and the specific clause that explained what should happen and I’d go “oh that’s how it works” and when similar cases arose I would just understand the rules and know the result.

I don’t really understand why a official rule book doesn’t exist it seems like that would be a basic component of making a card game. This is especially important for any professional play.

Bugs and lack of consistency contribute a lot to the confusion. Rule changes add to this. I’m still not sure why Irelia gets a blade surge when leveling up. Pyke leveling and board wiping confused me for a while but I think I get it. Sometimes it feels like however it resolves is based on random inclinations than rules but lack of clarity may be the cause here.

For any cases that were hyper specific Wizards (MtG company) actually had specific footnotes you could refer to where they would write their ruling on the situation and why they decided it.

This was super long and if you made this far I really appreciate it, it’s not every day we get to talk to you guys! I know tone is hard to convey through text but I only complain because I like this game so much and I want it to be even better. I really think it’s the best CCG out there and thank you! I’m glad to hear from one of you as it’s too easy to get into a negative space sometimes and I apologize for that. Best of luck thanks for everything!

I totally agree that the current situation where the only way to find out is for a player to do a ton of work and then put it on reddit (or wherever) is not cool. That said I very, very much appreciate it when players do. It’s really awesome.

Putting that info in a rulebook, faq, etc is a great idea. Challenges (Tutorials) are a good option too, but take effort from a lot of groups so can be harder to do.

You’re absolutely correct that clarity is super important for our game. I’d hate for anyone to think that a result is “arbitrary.” When it comes to things like animation timing it is a tough balance between showing everything game moment in a super clear linear way and not making the flow of the game feel too sluggish or even annoying. When we first launched I think we were way too slow and started to speed things up and in some cases threaded or stacked things. But then we’ve obviously added more to the game so maybe we’ve swung too hard the other direction. Thanks for the feedback!

Random story: I heard a story from a WoTC-er who worked on their customer support. They mentioned they’d get calls with players asking about rules and they often would hear people cheer or boo in the background when they heard the ruling. I still think that’s pretty funny and wish I had known WoTC had a phone line when I played MtG