Original Post — Direct link
6 days ago - /u/TinyEric - Direct link

Originally posted by Sspifffyman

4 new I believe means new to Path. One of those will be new to LoR overall but likely the other will be existing ones that aren't in Path yet

Nope, we mean 4 brand new to LOR entirely, not just Path.

Edit for clarity since I'm seeing other convos where people are mis-reading this: These will all be Path-exclusive champions.

6 days ago - /u/TinyEric - Direct link

Originally posted by keiv777

Really good news!! 4 new champions confirmed for this year. Wonder if a dev can answer the following questions:

Would you release like a champion road map for the upcoming champions? To have a rough idea of the cadence between new champions to LoR, champions in LoR not in PoC and champions in PoC without constellations.

An estimate on which patch will extend the caps to legend and champion levels?

Overall, such amazing changes and updates to the game!!

EDIT: for clarity

A roadmap is a good idea, but while we have a strong sense of roughly which champs we want during certain periods, a lot of things change rapidly and we often have to juggle things - so any roadmap we released would quickly get outdated. Anything more than a quarter out gets subject to the realities of live ops.

The cap extensions are coming up real fast - in fact, they were intended for this release, but life happened and they were pushed back.

6 days ago - /u/TinyEric - Direct link

Originally posted by matthieuC

Path exclusive champions. PvP won't even get the scraps :(

I would really like an explanation on why it would take a significant amount of ressources to have this champs in PvP. All the previous ones work in both: levels, decks, items and constellations are a lot of design space to change the power level

There are a lot of reasons but the biggest one is balance.

PvP design used to take 18 months for 5 champs, with an entire initiative behind it. We got that down to 12 months for 3 champs. Now, we are designing a new champ in less than 3 months with a smaller team.

A huge amount of that time and bandwidth was for balance in Standard. We see the worst outcomes for PvP in imbalanced formats. So we don’t want to release a new champ that’s not been balanced for PvP. And it takes a long time, because you’re not just balancing one card. You’re balancing the entire format (remember Azirelia?). And we don’t have the bandwidth to balance an entire format while also making our champs as fun as possible for our focus, which is Path of champions.

6 days ago - /u/TinyEric - Direct link

Originally posted by maroq_35

Hi, could you think about adding gold relic item to battlepass? it's hard to get a new relic with 1 month cooldown in Emporium. Also is possible to put old battlepass rewards such as guardians, skins or emotes in new battlepasses? I'm going to buy new battlepass to see how it feel i got all battlepass just not spirit blossom(first one ever) and i dont mind if i get duplicate changed into wild shards or other POC currency but other players who joined to LOR thanks to POC would have a chance to get old content.

This is all great feedback - we were just talking yesterday about the possibility of gold reliquaries on the pass. Old rewards are a good idea too - we will need to find a suitable way to cover the situation when someone already owns those rewards, we don't want someone to avoid buying a pass because they already own some of the rewards, and there may be people who would rather have the wild fragments instead of the PvP reward.

6 days ago - /u/TinyEric - Direct link

Originally posted by FiloTG

What about making them available in Eternal only, or in a format we can play with friends? It may be technically inviable, but if possible I think it could be huge for grassroot tournaments, or just for fun 

I will say we are investigating methods where you can play against friends or in other "free play" modes with all cards, including path cards. We'll update you if these explorations prove successful.