over 1 year ago - /u/Dan_Felder - Direct link

It's easy to assume visible people from a team deserve more credit than they do. I've seen a lot of folks thank me directly for stuff that others made. We work far in advance, in fact not one card I've worked on has released yet! I've mostly done boring systems and design process stuff anyway.

Design is extremely collaborative in general, I'm rarely comfortable taking individual credit for something. The best designs often come out of initial ideas by one designer that are tweaked by another and changed significantly after someone else's brilliant playtesting feedback.

In general I try to frame clear design goals, spotlight great ideas from other team members (designers or not) that can hit those goals, and support them however I can.

Since people are curious, I can say I was heavily involved in Path 2.0 system design and have worked on various things you haven't seen yet for cards and features, but I'm actually one of the newest members to the design team. Nearly everything you love about LoR today was made by other talented people I'm privileged to work with.

So when I thank someone for praising the game, I'm thanking them on behalf of the team. When I say I'll "pass it on", I mean that I'm sending the praise to those that worked on something directly. I'm a fan of LoR myself and I love getting to work on this game, but I'm just one of many exceptionally talented and passionate designers. I'm just one of the more comfortable ones on social media, so you see me around more often. :)

If you'd like to learn more about the rest of the design team that works on this game, the best ways are probably Dev Insights and Design Blogs. Not everyone's done one of these yet, but some have! Here's a Dev Insight on Aatrox by Tyler Morgan, another on Norra by Jon Moorman, and a third on Kayle by Brian Kopleck.

For dev blogs, Frank Skarren wrote a great article on how game balancing has worked in LoR, and Steve Rubin wrote another on bringing champions to life. I'm sure everyone's already familiar with Dave Guskin's posts and videos on LoR as well. :)

And that's not everyone! Just some links I found from the official channels off the top of my head while typing on my phone. Only wanted to link the stuff I know is official, since I know those people are okay with getting that material shared with the community.

Anyone else on the design team that would love a link included or just a general shout-out, feel free to message me or post it in the comments. Normally I'd check directly but didn't want to ping you folks over break.

And let's not forget that a lot of great ideas come from folks besides designers! Something I've been working on recently was based entirely off ideas from some of our great engineers. We've got so many great engineers, artists, producers, QA, product folks, writers, community, etc - it's a truly wonderful team to work on.

So if you love something in LoR, I love to hear about it. Just know, it probably wasn't anything I did myself. I'm just part of a great team. :)

External link →
over 1 year ago - /u/Dan_Felder - Direct link

It's easy to assume visible people from a team deserve more credit than they do. I've seen a lot of folks thank me directly for stuff that others made. We work far in advance, in fact not one card I've worked on has released yet! I've mostly done boring systems and design process stuff anyway.

Design is extremely collaborative in general, I'm rarely comfortable taking individual credit for something. The best designs often come out of initial ideas by one designer that are tweaked by another and changed significantly after someone else's brilliant playtesting feedback.

In general I try to frame clear design goals, spotlight great ideas from other team members (designers or not) that can hit those goals, and support them however I can.

Since people are curious, I can say I was heavily involved in Path 2.0 system design and have worked on various things you haven't seen yet for cards and features, but I'm actually one of the newest members to the design team. Nearly everything you love about LoR today was made by other talented people I'm privileged to work with.

So when I thank someone for praising the game, I'm thanking them on behalf of the team. When I say I'll "pass it on", I mean that I'm sending the praise to those that worked on something directly. I'm a fan of LoR myself and I love getting to work on this game, but I'm just one of many exceptionally talented and passionate designers. I'm just one of the more comfortable ones on social media, so you see me around more often. :)

If you'd like to learn more about the rest of the design team that works on this game, the best ways are probably Dev Insights and Design Blogs. Not everyone's done one of these yet, but some have! Here's a Dev Insight on Aatrox by Tyler Morgan, another on Norra by Jon Moorman, and a third on Kayle by Brian Kopleck.

For dev blogs, Frank Skarren wrote a great article on how game balancing has worked in LoR, and Steve Rubin wrote another on bringing champions to life. I'm sure everyone's already familiar with Dave Guskin's posts and videos on LoR as well. :)

And that's not everyone! Just some links I found from the official channels off the top of my head while typing on my phone. Only wanted to link the stuff I know is official, since I know those people are okay with getting that material shared with the community.

Anyone else on the design team that would love a link included or just a general shout-out, feel free to message me or post it in the comments. Normally I'd check directly but didn't want to ping you folks over break.

And let's not forget that a lot of great ideas come from folks besides designers! Something I've been working on recently was based entirely off ideas from some of our great engineers. We've got so many great engineers, artists, producers, QA, product folks, writers, community, etc - it's a truly wonderful team to work on.

So if you love something in LoR, I love to hear about it. Just know, it probably wasn't anything I did myself. I'm just part of a great team. :)

External link →
over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by dragomaster2422

I love dragons a lot! They’re my favorite archetype and favorite design!

That's awesome. I often start my friends getting into the game with a dragons deck. It does a great job teaching them about value trading and encouraging aggression. Plus dragons are cool!

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by ULTRAFORCE

Reminds me of the infamous article where Warren Spector talked about this very issue of how important the teamwork is and how games aren't solely designed or made based on one person, and the article credits him as Warren Spector, creator of Deus Ex.

Yuuuup.

And I do love the original Deus Ex. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by TheFreind

Hey Dan, I want you to know that above all we might moan and complain about in X Y Z meta, we absolutely love every champion's design in LoR. Every champion is beautifully translated into card-game format and it's super fun trying new mechanics! We also really appreciate the character redesigns, like Cait (who appeared in LoR before her LoL redesign), Vayne, and Udyr to properly fit in their worlds. The lore in LoR is soooo good!

That's awesome, so many people work hard on that across narrative, gameplay design, art, and more. I often go to the artist's channels to get inspired by their visual designs when working on stuff. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by TrueDripDamage

Wow I can’t believe Dan Felder designed, coded, voice acted, wrote for, created art for, animated, QA and bug tested the entirety of LoR all on his own, and in a single day no less

In the context of this post this is funny, but please folks - don't start making this joke elsewhere. Other team members might be hurt.

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by TrueDripDamage

I promise not to

Thanks. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by venomous_frost

Can every rioter participate in social media on a riot account, or is it a specific task given to some?

Every Rioter (at least as far as I'm aware) can take something called "Red Name" training which clears you to chat on social media with players as a Rioter and lets you have a fancy Riot in-game username.

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by General_Pepper_3258

You are exactly the dev I'm looking for.

Merry Christmas Dan 💝

Thanks. Merry happy joyful holidays to you as well. :)