It's easy to assume visible people from a team deserve more credit than they do. I've seen a lot of folks thank me directly for stuff that others made. We work far in advance, in fact not one card I've worked on has released yet! I've mostly done boring systems and design process stuff anyway.
Design is extremely collaborative in general, I'm rarely comfortable taking individual credit for something. The best designs often come out of initial ideas by one designer that are tweaked by another and changed significantly after someone else's brilliant playtesting feedback.
In general I try to frame clear design goals, spotlight great ideas from other team members (designers or not) that can hit those goals, and support them however I can.
Since people are curious, I can say I was heavily involved in Path 2.0 system design and have worked on various things you haven't seen yet for cards and features, but I'm actually one of the newest members to the design team. Nearly everything you love about LoR today was made by other talented people I'm privileged to work with.
So when I thank someone for praising the game, I'm thanking them on behalf of the team. When I say I'll "pass it on", I mean that I'm sending the praise to those that worked on something directly. I'm a fan of LoR myself and I love getting to work on this game, but I'm just one of many exceptionally talented and passionate designers. I'm just one of the more comfortable ones on social media, so you see me around more often. :)
If you'd like to learn more about the rest of the design team that works on this game, the best ways are probably Dev Insights and Design Blogs. Not everyone's done one of these yet, but some have! Here's a Dev Insight on Aatrox by Tyler Morgan, another on Norra by Jon Moorman, and a third on Kayle by Brian Kopleck.
For dev blogs, Frank Skarren wrote a great article on how game balancing has worked in LoR, and Steve Rubin wrote another on bringing champions to life. I'm sure everyone's already familiar with Dave Guskin's posts and videos on LoR as well. :)
And that's not everyone! Just some links I found from the official channels off the top of my head while typing on my phone. Only wanted to link the stuff I know is official, since I know those people are okay with getting that material shared with the community.
Anyone else on the design team that would love a link included or just a general shout-out, feel free to message me or post it in the comments. Normally I'd check directly but didn't want to ping you folks over break.
And let's not forget that a lot of great ideas come from folks besides designers! Something I've been working on recently was based entirely off ideas from some of our great engineers. We've got so many great engineers, artists, producers, QA, product folks, writers, community, etc - it's a truly wonderful team to work on.
So if you love something in LoR, I love to hear about it. Just know, it probably wasn't anything I did myself. I'm just part of a great team. :)
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