Original Post — Direct link

The screen shouldn't go to sleep when the game is being played. I have my phone screen set to timeout after 15s. However, the nature of LoR means that you can spend many more seconds than that without touching the screen, waiting for a play/enemy etc.

It gets really annoying having to prevent the phone from going off and at the same time I don't want to change my phone's screen timeout. Devs please make it so the screen doesn't go off when the game is being played. <3

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almost 4 years ago - /u/JeffExpress - Direct link

Originally posted by PoorOldMoot

I have another gripe with the mobile version: there are times where you cannot cancel using a card where in the desktop version you can do so by right right clicking the mouse while the card selection options are being diaplayed. Example, playing a level 1 Twisted Fate, you must select one of his cards on play (blue, yellow or red card) and there's no apparent way to cancel playing him on mobile once youve dragged him into the field.

Hi u/PoorOldMoot - Thanks for bringing this up. There's definitely some inconsistencies with how Twisted Fate works when you summon him. By design you should not be able to cancel after you summon him, but before you choose the destiny card. But I agree it is kind of weird you can when you can cancel Sejuani in a somewhat similar situation.

In my own opinion the easiest thing would be to change Sejuani so you can't cancel her summon so it is consistent with the others. Like I can't cancel summoning Teemo (and why would I?). That said I think as players it feels like I should be able to cancel since I have this moment to make a choice (picking a destiny card, picking a unit, etc).

In any case, I'll see what the team thinks. I still the larger fail on my part for the mobile in-game is that canceling burst spells with choice cards is really painful and dumb (example Twin Discipline). Grrr...sorry about that one.

almost 4 years ago - /u/JeffExpress - Direct link

Originally posted by PoorOldMoot

I'd say whatever the situation, if there's a selection to be made, the option to cancel should always be available. And of course the experience should be unified across platforms, but that goes without saying, in my opinion.

Edit: another opinion, canceling twin disciplines is not that troublesome, although I suppose it could have a slightly better experience if one could cancel before selecting the mode.

Thumbs up!👍

almost 4 years ago - /u/Riot_DanCast - Direct link

Hi,This was a topic we did a lot of consideration on. The game has timeout protection in only two places, during patching and during matchmaking. These two screens met the criteria of (a) it is a non-interactive event and (b) it comes to an end after a set time all on it's own.

During a game (b) is not a guarantee. Vs AI games are not timed at all. In PvP, maybe your opponent is doing some Cloud Drinker combo shenanigans. We didn't want to leave your phone vulnerable to battery drain or to security issues because you set it down in the middle of a Vs AI game and forgot about it. In general, LoR's round structure also makes it very interactive, and for those time where your opponent may be thinking, we instead focused on giving you more interactive things to do, like petting your Guardian or sending your favorite emote for that situation. (Are you a Heimer, Quinn or Gangplank? Quinn is my favorite.)

Hope understanding our philosophy on this gives you some context about this issue.

Thanks for playing!