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The title. Instead of just not making them for new champs, why not just make something small but creative like all the core champs have instead of a grand mini cinematic? I think older champ level ups hold up, and I actually prefer some of them to modern I would say bloated level ups.

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1 day ago - /u/TinyEric - Direct link

Originally posted by jaxen13

I wonder why. From a outside perspective they seem simpler. No need to make 3D models and scenarios.

Because 1. the old animations were run in-engine (as in, being processed and calculated in real time) as opposed to just playing a video. The running game scene for both the level up and the gameplay state itself is too much memory for low end devices. We seriously considered retrofitting the old ones too but that would have been millions of dollars and hundreds of hours of dev time.

  1. Animating in-engine requires an art team that can do its work in Unity itself and takes up engineering and tech art resources that are custom to each champion. And you don’t know ahead of time whether the idea you have is going to blow memory budgets, so there’s a lot of iteration cycles to deliver a single level up.

  2. Conversely, outsourcing a video to a vendor means we can do things in parallel and free up the gameplay engineers and artists to do other things. The video vendor makes the video and we plop it in when it’s ready. Vastly simpler on the production side AND engineering requirements.