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So Ive been playing like 3 hours of constructed earlier today, and I noticed a pretty significant amount of change in the quality of my opponents as compared to preview 1. All of my games were pretty competitive and I really enjoyed that, so if you tweaked the matchmaking, good job riot! There were way too many onesided stomps in preview 1 and my opponents didnt really seem to get better, even though I had a pretty strong winrate. I think this is good for players like me, but also for newer and slow learnibg players, heck this might even decrease the amount of anti-fiora threads by a lot, since they will get matched against players who are as bad at playing fiora, as they are at playing against it! 😂 Do you guys share the same experience, or has nothing changed for you?

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over 4 years ago - /u/RyscG - Direct link

We had MMR based matchmaking in the last preview, but it was tuned VERY loosely, because we wanted to make sure players got into game.

For this preview, we tightened up the MMR matchmaking, especially early on in queue, and added some criteria that prevent players with very few games played from being matched into more experienced players. This latter effect falls off pretty fast after a player's first 5-10 games.

Glad to hear it feels like a more fair experience!

over 4 years ago - /u/RyscG - Direct link

Originally posted by KotoMaxibon

Is MMR shared between Constructed and Expeditions or is it separate?

Separate.

over 4 years ago - /u/RyscG - Direct link

Originally posted by IYINGDI_WANGYI

Hello RyscG. Would you please share something more about matchmaking in Exp. Mode?

I know that 2 champions deck are always against 2 champions decks. How about number of Trade Picks, Wins, current Lose or others? 6 Wins against 6 Wins?

What's the number of Trade Picks after 6 Wins? I run several trials with 6 Picks but 1 trial with 4 Picks. I'm confused.

Thanks!

Matchmaking is based on number of Champions in your deck, and then sudden death. Losses/trade picks etc are not considered.

The trade picks at 6 wins are getting you caught up to the max number of trade picks you could have had in the run before that, so everyone is the same for that final battle.