Let me start off by saying the game is so polished. As a hardcore MOBA fan (Dota 2 main) and a casual CCG fan, here are couple of things that I love about the game. Couldn't stop playing the game since the game launched. Luckily there is a Rest XP in this game, or else I will probably get too addicted. Also how does the Rest XP works, anyone? Anyway, here is my honest review. I'm making it short as I can and hope that Riot would consider this honest feedback.
- Love the smooth animation. Haven't encountered any game breaking bugs yet.
- Crazy tonnes of dialogue interactions. Jinx mocking Garen's dialogue is my favourite.
- Very generous monetization. Probably the most generous CCG out there. Thank you riot. The refund system is mind-blowing!
- Love the complexities of the game. Not too complicated and not too much of no-brainer game. It's perfect! Personally, I find the game less complex than Magic: The Gathering and Artifact but much more in-depth than Hearthstone. As an Artifact fan (Daed game, I know), I really love the turn taking system. Initiative system in Artifact is what made the game has more in-depth.
- Riot does know how to make good skins. Sick looking boards and cute guardians design. But Poro is still the best Guardian. Fight me!
But there are couple of things that I think still missing. The lack of social features is making me feel so lonely playing the game.
- Would love to have the feature to add my opponent as friend. That way, I can learn from him/her about the game.
- Speaking about learning, where is the button to spectate a friend? Couldn't find the button.
- Hope that Riot will consider adding a replay system. I know it took Riot 6 years(?) to have a replay system in LoL. Hope that it won't happen in LoR. Replay is a good learning tool for us to correct our mistakes. Or at least, let us see our recent matches.
- One feature that I like about Artifact is the ability to see my opponent's deck after the match ended. I think it would be neat if LoR has the same feature too.
- In-game deck tracker? Let's be honest almost everyone is using 3rd party deck tracker. I would rather trust Riot than some 3rd party deck tracker applications.
- Obtaining cards feel unsatisfying and confusing. For example, after receiving card(s) upon opening a reward, I kinda lost what cards that I just obtained. When I go to the library, I cannot differentiate between the old and newly obtained cards. Give those cards a small "New" label on top or bottom of the card in the library and some numbers in Collection tab to let us know how many cards did we just collect. Buying Starter Bundle is so unsastifying. I didn't know where the cards go. Had to look into the description of the bundle.
- Also, please let us add "unowned" card in our deck when making a deck. It is such a bummer that I can't add some cards while tinkering with the deck just because I don't own it. It would be great to have a feature to craft all the unowned cards in our new deck. That way, we don't have to go and search craft each and every missing card.
- I know this is probably in the pipeline, but would love to see some weekly event like Tavern Brawl in Hearthstone. Something like unlimited Regions for our deck, perhaps? Can't wait to see some crazy combo that we can pull off.
- I think the game need to specify somewhere in the tutorial that teaches you that if you ran out of cards, then you lose. It feels so anticlimactic to when lose due to Milling. And, let us know what is the maximum card in our hand and let us know how many cards in our hand at the moment. It's really hard to count how many cards do you have in your hand when playing on mobile. On PC, this is not much of a problem but still a great feature nonetheless.
That's all for me. I'm not sure if this the right place for me to post this. But I need to post it somewhere somehow. But once again, really, thank you for the game. I can get enough of it. Time to continue playing the game now!
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