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over 4 years ago - /u/RiotExis - Direct link

Originally posted by Chusta

Hard to imagine. A lot of times why these things are so hard for developers to fix are because of how edge-case they are. If this was happening on every game or in some consistent way, then it would be really easy to pinpoint. If we even had like 3 examples of this it would probably make a lot more sense.

As it is with the knowledge we have, it’s really hard to guess.

One extra clue of weirdness To notice though is that the units are being highlighted properly. So the targeting system thinks they’re possible targets but the part that’s failing is the validation before it lets you click them. So it thinks they’re possible targets but not valid ones and so it cancels the click. (Or it doesn't think you're clicking on them at all)

This right here is the prime clue we're operating on at the moment! And you're right, we're having a helluva time reproing this thing... but I do think I know what's going on. Like someone said below, as with many bugs it's dumber than you could possibly imagine.

You've probably seen a post or two like this one. Now imagine if that damn stuck card were invisible, but still blocking your targeting.

Only recently came up with the theory but think it holds water... hopefully we'll be able to find a fix shortly.

over 4 years ago - /u/RiotExis - Direct link

Originally posted by avian_corvo

This seems like a good theory. I've also had this bug yesterday and the blocked targets were also in the middle. It seems to apply to attacking enemies as well.

That's helpful, thank you!

over 4 years ago - /u/RiotExis - Direct link

Originally posted by halpenstance

I'll send this in a feedback report as well, but something worth trying to replicate stuck cards is have someone hovering their cursor over the oracle eye while the opponent declares attackers/blockers, then pulls them back, then declares them again rapidly. It's gotten cards stuck in weird spots often for me.

Thanks!