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We get daily threads here from people confused about units ignoring phantom blockers, and missing that units with Overwhelm are the ones ignoring phantom blockers.

I realize this is explained in a tutorial mission, but it's still confusing enough that we get TONS of threads on this board with people that don't understand what's going on.

Request: When an Overwhelm unit ignores a phantom blocker, make the Overwhelm icon "pop" (similarly to how the Tough icon "pops" when Tough reduces damage.) I think that would make it far more obvious what is happening, and reduce new player confusion.

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almost 4 years ago - /u/JeffExpress - Direct link

Cool idea. I do think there’s some work on making the edge cases of overwhelm more clear. One thing I noticed from working on this game is that the amount of feedback you have to provide in order to overcome (overwhelm?) a player’s assumption is enormous. That’s why some of our effects and animations can be a little over the top. For example, when a blocker gets removed we have both the blue rectangle that shows up and the attacking unit wiggles.

One piece of functionality I’m looking forward to us adding is getting our keyword icons to also have a disabled or “off” state when they won’t work. For example on overwhelm and quick attack while on defense or on scout after the effects been “used” up. Anyways thanks for feedback!!! Always appreciated