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Many times I miss spells and summons because there is no way of knowing what phase is it, like has the battle phase happened, the summon phase ?

I feel like this game is similar to yu gi oh, there should be a main phase, a battle phase and a main phase 2

And another thing, why when I kill my blocking unit with a spell my monster still doesnt attack like wtf!?

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almost 5 years ago - /u/JeffExpress - Direct link

As others mentioned we don't have strict sequential phases like Magic. Things are a little more free form which can be tricky to get used to for sure. We actually tested different types of phase or more like action indicators during development and they generally just 'caused much more confusion.

almost 5 years ago - /u/JeffExpress - Direct link

Originally posted by Dakidmen

My problem regarding all this issue, is that if you don't have phases, I should be able to summon and attack whenever I want if I can correct ? I can't do things like summon attack summon attack, which would be weird if it happened..

And when its the enemy's turn, I can't summon to block if they go straight to attacking.

Sorry I didn’t mean to imply we don’t have phases at all, what I meant was that that our phases don’t follow a linear patch the way other games do (MtG being the best example).

And I totally agree that being able to communicate the state your in (example: Can I summon a unit?) is not totally intuitive and I wish it really was. That said I’d love for you to play some more and hear more of your feedback.

I think our game is awesome (obviously!), but I do think there’s a pretty steep learning curve that I would love to be able to smooth out.

Thanks for the feedback and for playing!!