about 1 year ago - Legends of Runeterra - Direct link

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6s is that all you've got to say
38s [Music]
136s foreign
204s thank you
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218s [Music]
282s foreign
295s [Music]
312s [Music]
320s [Music]
339s [Music]
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355s foreign
357s [Music]
387s [Music]
393s thank you
395s [Music]
445s foreign
455s [Music]
499s [Music]
504s foreign
524s foreign
554s [Music]
570s [Applause]
576s [Music]
583s thank you
586s hello and welcome to the first ever
589s World qualifier open here
592s with relations of return joining me
594s today for this fantastic series of games
597s is going to be none other than former
598s World Championship Mr TFT himself Mr
601s Allen over here how are you doing today
603s we have a fantastic series of matches
605s how are you feeling good morning gems
607s I'm feeling fantastic the series will be
610s absolutely amazing we have so many good
613s players in the top cut we I can't wait
615s to cover those matches again that's a
618s first open so like every player had a
621s shot at it and yeah that should be
624s amazing series
625s yeah that is that is true it all the
628s players over the past couple of uh since
630s yesterday have had to play up to about
632s nine rounds of matches uh throughout the
634s entire day so slightly different to what
635s we've had previously where we've had the
637s seasonals this time it is unscheduled
639s they had to play nine rounds of matches
641s to qualify and all the matches follow
643s this exact same format for the most part
645s uh players bring three different decks
647s with no duplicated Champions no
649s duplicated region combination no more
650s than one deck without any Champions at
652s all they ban one of those decks and they
654s can't use it again after winning and of
656s course there's the timer for each round
659s that gives a lot of strategies people
660s can utilize we can see the strategies
663s where you pick Comfort Peaks where you
665s bring stronger speaks or you just go
667s with the target balance so we'll see
669s what players brought yeah so after those
671s nine rounds we got our top 64 players
673s that had made it through the pricing and
675s the point system are as follows if you
677s come for uh 35 to 64 you get the three
681s points all the way up to first place
682s which also gives you a nice 5K USD and
686s an invite to the world's uh itself if
689s you take the whole tournament so players
691s are really going to be looking to try
692s and get that first place and try and
694s maximize their points to increase their
696s odds of qualifying for worlds
698s yeah most definitely we already have one
700s world qualifier from the Apec region and
703s we're about to see today who is going to
705s qualifying from above emea and na so
709s like you had a First Peek into the
712s players who's your first bet your chance
715s ah this is tough I'm gonna be a little
718s biased and go with my own practice
719s partner Juno just because but it's clear
722s by us do you know he's been playing
724s fantastically
725s um he's a very strong player and I'm
727s really hoping he does well all right
729s we'll be jumping into the a game and
732s we'll be having tilted against a ghoster
734s driver Battle of the Germans
737s we've already the game that starts with
740s the match going it's Echo Jinks against
742s Tristana bundle oh looks like there is
745s an overwhelming attack already coming
747s from the echo Jinx and yeah well it's
749s the unlevel decar attacking which is
750s actually unusual at turn five because
753s like when this guy Champion comes on
754s turn four it's automatically leveled in
756s my experience yeah I mean I think I from
758s what from what we can gather from this
760s tilty took that advantage of knowing uh
762s there's not potentially wasn't
764s potentially much removal one goes to
766s driver's side and just slammed it and
767s he's getting very very uh
770s favorable position here he manages to
772s get a jinx level up I don't is Echo Echo
774s didn't even level up either right yeah
776s so how far away is it
778s I think it's one off now and unusual
781s level up Jinx on turn five in this deck
784s it's very rare but we see double drop
786s border on the board like those also in
788s my experience like those come by default
790s on turn two you have three of them
792s I mean there's also the chance that uh
794s those reporters were drawn because that
796s would explain the such an empty hand as
797s well yeah most definitely like if there
799s were if they were predicted if any we
801s would see probably Echo level up by now
803s but since they are on board he's
805s probably just hand drone which is an
806s awful experience ecology Explorer
809s because the way you want to get them out
810s is from your deck not from your hand
813s yeah and let's pass the shot though is
815s gonna remove this drink tilty wasn't
817s able to to find maybe something like a
820s uh get excited to get a rocket or
822s anything like that so that's gonna give
824s Ghost Driver a little bit of a sort of
826s breathing room here uh is that 5 HP and
829s there is a voices coming down which is
831s gonna be tough on the next swing
834s um but is starting to be able to build
836s up that board
837s yeah so here killed it was looking most
839s likely for the Chrono break so if you
840s could resurrect his uh Jinx and
843s stabilize the board from there again
845s there is a lot of burn in the deck
848s Blaster driver is at 5 HP so they're
850s linguistic shots and there are Rockets
851s to close the game the questions can you
853s find them fast enough to actually do
856s that again you have a pretty strong part
858s you have elusive coming down with the
860s voices on the board so if you manages to
862s find something like a Mystic shot with
863s that uh blocking then we might see
866s little from the beauty
868s of the ground I mean clock clean Chrono
870s break uh all will do it another Jinx
872s potentially could do it um uh there's a
875s lot of options here for tilted I mean
876s even in the prior Township uh as you
878s mentioned Chrono break would have done
879s it but in the second Jinx would have
881s also done it because it would have
882s generated a rocket yeah most definitely
884s so we'll see probably starting with the
885s clock link to have a man up so you like
887s he can follow up with the echo Origins
890s if they are drawn because again a
891s reminder clock link this comes by one uh
895s mana and the cards that he predicts and
897s draws
898s so we might see here a little tilt it is
900s thinking if he wants to predict first
902s with the Buckeye but if you want to play
905s this uh as a second card probably to
907s find a proper top deck for the next
909s round and we see Jinx fine that's a
911s really really big one
913s yeah you have to play the predictor at
915s the end because if you play the predict
917s from the clock link it will traffic your
918s deck and you won't get the card that
921s you're trying to get and predicts is
922s such a powerful uh tool for this deck
925s what they really want to do is control
926s their draw turn after turn
929s um to make sure they can set themselves
930s up to be in the most optimal situations
932s a bit unfortunate tilted hasn't uh been
935s able to get to the corona breaks because
937s obviously Echo isn't leveled so there
938s aren't any I don't believe
948s but yeah you're right there was no out
950s of the Chrono break and that that this
952s is a very interesting turn because there
954s are few uh angles you can take as a jinx
957s player you can hear just go for predict
959s and just try to set up a rocket for next
961s turn but you also have to stay alive so
963s I think his best bet is try to connect
966s with the clock link do you see there is
970s no response with elusive on that clock
972s link you see there is no Buster shot you
974s are almost certain that uh if the
976s cluster had a answer to that clothing it
979s would have came down because again there
982s you'll see the visible two cars from the
983s custom driver so if this connects you
986s have to just stay alive the next turn
987s and then connect with the rocket or the
989s potential distinction object is there
991s any particular reason you don't swing
992s with more tilted hick is removing the
994s you want to you do want to kind of get
995s rid of some of these impacts right
996s because that's how you die from just
998s like if he has like again there are two
1001s covered cars you don't know about
1003s and I'm really surprised that uh Dr
1006s driver choose not to oh yeah we see
1008s Mystic shot he chose not to play around
1010s the Mystic shot in the hand or top deck
1013s from the
1014s that makes sense because we didn't get a
1016s chance to see the predictor he must have
1017s predicted the Mystic shot and known that
1018s would be enough
1019s yeah and and also like it doesn't matter
1021s what he predicts he still can play a
1023s card into the Jinx therefore he has
1025s still a baron in the hand all he needs
1027s to do is just not die next turn and also
1030s gospel driver choose not to play elusive
1032s in that the manner of the protecting
1034s himself from the elusive hit so he had
1037s an option to play around it he chose not
1038s to he had a different game plan there
1040s and he got punished for that
1042s yeah I mean it's it's tough uh it's a
1045s tough matchup in general because when in
1048s general what usually ends up happening
1049s is the Corona breaks with the consistent
1051s attacks will end up actually withering a
1054s lot of the the Tristana Dex board and
1057s then they're forced to block a lot of
1058s the time in this case we didn't see that
1060s happen we saw just straight out burning
1061s elusives but in general that's how that
1063s matchup ends up going
1064s we'll see if you're a mirror liner
1066s perhaps we don't know but they may be
1068s practiced together we see a few changes
1070s here like we see a Teemo in the Trista
1072s builds list in the opposition to tilt it
1074s who just runs and Nars and three
1076s standards only but pretty much the same
1078s lineup one player choose to ban Echo
1080s Jinx second players so definitely they
1082s have different game plans uh for their
1085s own and we have remaining from the
1088s Tilted that we stand a Nerf himself and
1090s he has to beat only one of the decks to
1092s go to next round
1094s yeah I had to put uh tilty there in a
1097s good position to have uh to take this
1099s because two Chances with this bilgewater
1102s list should hopefully be enough
1105s yeah we see that we started already on
1107s the opening uh blastcon is probably the
1111s worst cut in the deck but you want this
1113s because it's a multi-region yeah at
1114s least three throw away grandfather they
1116s face the most definitely the best one
1117s elusive is also the best one and you
1119s hold the three standard you will just
1120s call the premium cards uh That Swing the
1123s early game by producing a lot of early a
1126s lot of all which further discount your
1129s bundle Gunners which is your power card
1131s in combination with prize fights it's
1133s such a devastating
1135s character to play against look in the
1137s mirror yeah do you think uh gross is
1139s going to go for the double trade-off
1140s here I think so and then both players
1141s are probably going to expend one of
1143s their pings here to just remove their
1145s opponent's units and this is going to be
1146s back to square one
1148s yeah so already tilted shown that he has
1150s a fast spelling defend he chose not to
1152s play it right away but you have to do it
1154s this round because there is a Shepherd
1155s potential punish next turn and then the
1158s elusive doesn't die to Pink so you have
1160s to remove it this turn and the same goes
1161s for roster driver you should be opted to
1163s remove the elusive this turn to play
1165s around the weapon but the gospel driver
1167s just choose not to so there is a
1169s potential punish here
1171s again does get the bundle city mayor
1174s here oh he just goes out in the open
1176s okay
1177s yeah I mean actually yeah it's the same
1179s but it also gives your opponents you
1182s pass the action over right so then you
1183s can see what your opponent potentially
1184s does yeah it's better technically
1186s you see an extra card and you get to do
1189s a soft pass by passing an action with
1191s the slower's hospital
1193s yeah which I quite like I think that's
1195s fantastic From Grace because now he
1196s knows there's a bundle in on the board
1197s campaign instead of going uh abandoned
1200s city Mary himself can go for the fake
1202s grandfather fade plus uh The Owl and go
1204s for a swing and guess what this is a
1206s very interesting play because you had
1208s two approaches you can ramp the board
1209s faster or you can choose to play mayor
1213s and have a better Mana but the gospel
1215s driver probably has some more experience
1216s into this matchup and he knows Mana is
1219s not an issue in this matchup uh like
1221s overall you'll be looking for the
1223s trading your board and pushing damage is
1225s more important than ramping the Mana so
1228s because you can feel the board way
1230s easier uh in opposition to dealing the
1234s damage because there there will be a
1236s point where there is a stallmate and
1238s only joins with like elusive weak attack
1240s or just trading favoritely with like a
1243s bundle Gunners with three impact will be
1245s attacking yeah and also delaying it by
1247s turn isn't the biggest thing is you can
1248s just you can play Battle City man this
1250s turn along with the second uh Fey right
1252s uh you get the second round further fade
1254s down and then you're fine because it's a
1256s one cost you develop the white board and
1257s the next one you have more clocklings
1259s and Tristan and whatever you want to do
1261s at this point I think custom driver
1262s wants to plan out to develop Tristana
1264s into Shepherd for his next uh swing uh
1269s next time he can do that so
1272s while that is great look how big these
1275s owls are gonna get
1277s yeah so there are two lines you can take
1278s you can go with the All City or you can
1280s go with Tristana into weapon
1285s we have also like the shepherd weapon is
1287s so big in this matchup like you you
1289s mainly look for either overwhelmed
1291s weapon if you get to put it on Tristana
1292s or you look for like a quick attack on
1294s the all in this matchup because it's
1296s very hard to remove all due to this
1298s battle shield and the nature of the
1299s beings
1303s because there is no uh opponents to
1305s stand on the board so the risk of the
1306s Buster shot is lower but when he gets
1309s punished for the bastard shot usually
1311s players opt to play Tristana after she's
1313s leveled up to avoid losing to master
1316s shot
1317s uh yeah I mean it's definitely trying to
1319s get that weapon Smith down
1321s um from Ghost to drive and obviously got
1323s punished for going that line
1325s um there was there was a consideration
1328s potentially to to not obviously go that
1331s line as we spoke about but now uh ghost
1334s drive opting or going for the Allen so
1335s that the grandfather Faye going just for
1337s the three damage I think just goes okay
1338s three damage is a good enough threshold
1340s to attack with it I think he planned to
1342s play Timo in case of blast cone that
1344s that was his alternate plan because he
1346s was like I'm pushing like if he has no
1348s blast cone I have very good attack
1349s anyway and I want to get the swing
1352s distance regardless so he because he had
1354s the ultimate play where he could play
1356s grandfather into all which is
1357s technically more damage on the board but
1360s again it's weak to blast cold which is a
1362s great defensive fool with barrier
1365s and that is overwhelmed on nah that is
1367s not what goes the driver wants to see
1370s yeah and there is your interaction on
1372s the gospel driver hand that's really
1374s really bad because like you have just
1376s units like and you're starting to take
1378s the damage now from the album weapon
1380s because it breaks the through the
1382s blockers so you can't just jump block an
1384s R forever yeah the next thing is Ghost
1386s Driver hasn't drawn any of the other key
1388s cards in this matchup that help him win
1390s there's no price fights there's no
1392s bandal Gunners there's no any of the
1395s sort of pink combos to use with price
1397s fights
1398s um
1399s yeah from next turn yeah from the king's
1402s court from next turn but yes it's the
1403s only the one and that is unfortunately
1405s not gonna necessarily be enough
1408s this matchup is about preserving hpe and
1411s also like you have a board space issues
1413s so you look for those trades obviously
1416s yeah you in this map you just block
1417s every day you've got like a million
1419s units in your hands both players have a
1420s million you just save HP save or here's
1424s a Shepherd is there's the overall
1426s overwhelm let's go baby
1429s that is exactly what goes to driver
1431s needs to have a chance in this match
1432s unfortunately there is an answer on
1434s tilted side
1436s yeah so uh tier to choose not to use a
1439s ping earlier and to get generate another
1443s Pocky stick with another I think it's
1446s due to the fact that his hand is quite
1447s heavy and he wants to catch up on the
1449s board so he was opting more for the ramp
1452s from the Mana than getting more value
1455s out of the Pocky stick and he choose not
1457s to play he chooses to keep hockey stick
1459s in the hand for the
1461s um for the combat in case of open attack
1464s I'm completely fine with this I think
1466s it's fine uh the slow spell is a little
1468s bit clunky in this matchup
1470s um to do one thing so getting that out
1472s now is fine and keeping that Pokey for
1474s something at sort of fast speed maybe a
1476s response to a price by or something
1479s similar
1480s yeah but that's a Kings card coming with
1482s the fish fight and price fight in hand
1484s this attack will be pretty major uh
1487s coming from the gospel driver
1490s and we see the mayor in response oh the
1493s blast cone is not too bad
1495s yeah he choose to go for it for to get a
1497s barrier
1498s because he expects there will be one
1500s more pass priority from the gospel
1501s driver to develop fish walk yep
1506s yeah unfortunately the blood count
1508s cannot block uh King's Court I believe
1510s only Now is really gonna have to block
1512s this
1513s I think you just take the damage from
1514s the king's part because there is a good
1517s chance there will be prize fight coming
1518s on the Nars so he cannot block it as
1520s well
1523s depends if Gusto driver opts to go for
1525s for damage or he opts to go for the
1529s um
1530s for the board so the reason also a great
1534s power if not does die hit I mean not
1536s most likely gonna die here but the
1538s getting that overwhelm uh weapon back
1540s into the hand allows for him to re-equip
1542s it on something like the band all
1543s gunners
1545s yeah most definitely you uh gospel
1548s driver has no real good refill just yet
1551s so like if he if this board strides off
1553s uh yeah we have some car to draw but
1555s again next turn is looking into the
1557s green for the Guster driver while tilted
1559s trend is looking for a pretty solid
1561s Refuge
1563s questions just tilted get oh tilted just
1565s passed it doesn't go up for the Pokemon
1566s team mode just saying okay I can have
1568s some shrooms in my deck the the odds of
1570s drawing them are going to be quite low
1571s and I'm just going to deal with that
1574s I think what's the deal that he's
1576s valuing that he knows that there will be
1578s no other cocky generation and he wants
1580s to have that as an option in combination
1583s with the prize fight it will take off
1585s the key targets
1589s again this grandfather face gonna allow
1591s this bundle Gunners to drop down all the
1592s way to four which is fantastic
1595s um he's got the blast cone again which
1596s will drop it down to three
1598s uh which is going to be such a great
1600s turn Kings Court off the top yeah this
1604s is just rocking the top the assistant is
1605s so premium it's packed with only good
1608s stuff and he has amazing weapons to
1610s follow up quick attack we mentioned at
1613s this that's out of the game those are
1615s the premium weapons in this matchup
1617s and I mean there is there is a line here
1620s from tilted sideway he can preemptively
1623s use the price fight here to allow the
1625s king's court to hit him for seven
1626s because right now there is no blockers
1629s that can block Brash on the side of
1631s ghost to drive it's in hand as well
1633s yeah but again we have to keep in mind
1634s there is Samana opened for us to travel
1636s so even if you go for the price fight
1638s here there is a good chance you lose out
1640s on the like the development and uh but
1644s there is a chance you can just utilize
1645s the price fight on your all because it
1648s has the spell shoot so it doesn't get
1651s punished with a potential pings
1654s I mean we're gonna uh right now guys a
1657s tilted should know there isn't anything
1658s right for two Mana in this deck that
1660s yeah
1661s there shouldn't be anything so this lion
1663s will now be fantastic
1666s is this a potential little with one
1669s price fight
1671s over overwhelm
1675s that all becomes the brush after the
1677s price fight as well
1680s so this is 7 10 11 plus 213 not quite
1686s it's really close it's really really
1689s close
1691s turn
1693s um you give overwhelm to blascon right
1697s that's a very good question I think so
1700s the problem is the blast cone is
1702s removable technically and you want to
1705s commit your like again your hand is
1706s heavy like you want to be able to
1708s utilize your mother properly and you
1710s want to close the game the next swing
1713s it well it is removable it would be
1715s ghostrobo's last two cards uh two Mana
1718s it'd have to be a price fight combo with
1719s a ping
1721s yeah but that goes on the anyway it goes
1724s on the king's card anyway oh he's just
1728s gonna give Brash to it instead and then
1730s play overwhelm on a third unit
1736s or triple Brash plus over one that
1738s should be it there's Pokey in hand too
1742s the overwhelm will be pushing on The
1745s Wire that's pushing another two
1747s so that's 6 7 14 17 that's exactly
1751s Italian
1753s so let's see if tilt it goes for it
1754s because that's gonna be game when he's
1756s going for it oh no that's one of because
1758s yeah it's one off but when there is a
1760s Pocky stick which will give you little
1761s yeah that's 17.
1764s Tilden says it and it should be rough
1767s because there is no counter Play From
1769s The Gospel driver
1771s yeah I mean now that the ghost Drive is
1773s tapped out that this will be uh tilted
1776s taking this
1777s beautifully played by deal that seemed a
1780s little
1785s and down to one finished type of the
1787s Poke stick beautiful turn
1789s thank you masterful plate yeah it's
1793s unfortunate though that ghoster didn't
1794s have any sort of interaction pretty much
1797s all that game right he wasn't able to
1800s find any of those key cards that helped
1802s sort of in the trade-offs uh the same so
1805s to sort of help stabilize or even just
1807s push the extra bit of damage got
1808s punished by the Buster shots
1810s twice on both of his tristanas which was
1812s really unfortunate
1814s um and that's probably where the game
1816s started to fall really downhill for him
1817s overall clean serious from the field
1820s like very well played recognizing the
1823s winning patterns ahead of the time yeah
1826s people are players are getting way
1829s better at the game over time we can see
1831s the jump in the play year by year uh
1835s yeah and unfortunately because it is a
1837s top 64 single elimination that will be
1839s the end
1840s coaster driver so that is his run done
1844s unfortunately and tilted we'll be moving
1845s on to the top 32 and uh ghost will be
1848s getting those three points we've been
1849s seeing he's still going to be happy
1850s there's points uh which are in scarcity
1852s to be able to get so even just getting
1854s those three is going to be fantastic I
1856s mean we have to give the ghost away this
1857s is the one of the most if not the most
1859s consistent players he was back to back
1861s in almost every if not every season as
1863s before and now he qualifies to all the
1866s other Evie Top Cut events the man is
1868s absolutely mad man he is a beast in
1871s terms of competitive play he's the prime
1873s example of consistency which is
1876s fantastic and we are going to be hopping
1878s into another match here in the top 64.
1881s uh we'll wait and see who it is and it's
1883s at least I got the Cs against uh shulu
1885s Flippy
1886s oh that is another three Stana into
1889s atrox Queen vein I would believe
1891s and we have that's a very empty hand
1893s from the vein atrox deck which is
1897s unusual in this matchup because again
1899s you have a lot of Premium trades with
1901s like quick attack weapons usually but
1903s again the deck struggles if you don't
1905s draw your needs or if you don't draw
1906s weapons in the correct order
1908s yeah from from just looking at this it
1910s was most like his stuff like a fleet
1911s feather tracker right just trading off
1913s maybe a valid without any weapons the
1916s Top Decatur is not bad that's fantastic
1918s that's exactly what uh at least I've got
1920s the Cs really wanted and it is one one
1922s so this is the final game for this match
1923s for these two players oh but the three
1925s Stella will be connecting to the face
1927s with quick attack and there is no
1928s counter play to that
1932s you have to sacrifice vein or eight
1933s rocks or she's coming downtown for cold
1936s and damage
1939s I mean it is well it is 10 damage you do
1941s heal two next time instead like no no
1944s foot behind it oh send it send it down
1947s baby there is no fault behind Trading
1951s I mean next time you do have the uh
1954s atrox uh Champion spell which is
1956s fantastic to remove if you want to so
1958s you can swing in if they don't block you
1960s still have the option to remove Tristana
1962s it's not ideal
1964s um but it gives you that option there
1966s this is a very interesting turn because
1968s he can opt to use the quick attack or
1971s the tumble on the eight rocks flip the
1974s weapon if we use the weapon to heal up
1976s put a quick attack on the eight rocks so
1979s he can start healing up he chooses to
1981s use it on the vein instead
1985s is to leveling oh she's leveling this
1988s turn
1991s that's that that does potentially pose a
1994s problem however though
1996s um as we can see
1997s it has look how many blood scones he has
2000s in his head he could block for days
2001s right he plays barrier barrier
2006s I don't think you care about blocking I
2008s think you just jump block and you put
2010s impact on those
2011s again you go for detail next turn I
2013s don't think you care about blocking at
2014s all you just jump it
2018s you play the you just block with the
2020s grandfather Faye here and just double up
2023s thinking if it's yeah it's got other pay
2026s for sure blog because they attack the
2028s additional damage on the attack isn't as
2030s relevant as the impact yeah you kill if
2032s you keep all the impact
2035s okay double blocks yeah I mean he has a
2037s full development anyway
2042s yeah losing a single impact here is fine
2043s keeps his health a little bit on the
2045s safe side
2047s is to just kill Tristana with badge
2050s better oh no wait you can't you can use
2051s it on the edge rocks yeah I think it
2053s might be just to take down the Tristana
2054s oh he chooses not he keeps it for the
2056s combat
2058s but when if he does it in the combat
2060s when he's taking all the impact damage
2063s yeah that's five straight up impact
2065s damage yeah so like I'm not sure what's
2067s what's the plan here and how the cars
2070s like at least I got this yes condemned
2073s that is perfect doesn't matter
2077s yeah yeah it stops it stops the impact
2079s yeah yeah but I'm looking at like you
2081s are standing still at million impact
2082s damage right there
2084s you remove six of it though
2086s yes on the board
2090s so you use aatrox spell here first right
2093s using aatrox spell here uh I think just
2096s about keeps you alive
2100s you heal too you keep atrox on the board
2104s it's interesting turn
2111s she's gonna I mean he can't Scout he
2117s oh that's a very interesting sequencing
2123s then he has he can utilize the strike
2126s again this way
2129s okay okay I can see that you utilize and
2131s then you can resurrect atrox next turn
2134s but you need a unit you need this badge
2136s bar to be alive next turn then
2138s because you need to close the game
2140s somehow
2142s where's you you can utilize the strike
2144s again that is absolutely flippy um
2147s doesn't just open right and develops so
2150s it's I like it because they'll play
2151s around uh an additional development
2154s um but if there is the open attack it
2156s shouldn't matter that much
2159s I mean if you can just sacrifice eight
2160s drops in the front of the other impact
2163s and he can condemn uh with the other
2166s unit
2167s so this way you are preventing pretty
2169s much
2171s six eight nine impact damage and you
2174s prevent uh for a generation of the
2176s Pokemon
2177s oh that's another oh he went for The
2180s Wider board he didn't choose to go for
2182s the impact for the grinder you want to
2184s close the game now
2187s yeah is that is that enough to survive
2189s though from at least I've got this yes
2191s so close so at this point you know that
2194s opponent has another vein probably and
2196s that's a condemn like you have to have a
2198s reader at this point that like if a
2199s point is passing here that has to be
2201s another spell because like obviously you
2203s would develop a unit right so you know
2205s this is a strike spell most likely you
2207s know it's not a fish fight because it
2209s would have dropped down it could be plus
2211s two plus two from there at least I got
2213s this yes
2214s or it can be condemned
2216s or second vein which is also a condom
2220s yeah and I like the ordering here uh on
2223s the blocks because you don't want to
2225s give Nara a poke stick here
2228s um
2229s yeah you can Phantom block this way you
2231s could have also done it on the 3-2 but
2233s effectively it's the same amount of
2234s Damages if they get a poke stick
2237s yeah but you don't want to give them
2239s cardrow
2241s like it's another card for no absolute
2244s reason maybe he wants to opt so keep a
2246s condemned and just uh ignore Tristana
2248s for now
2250s you don't you can't I mean
2253s the thing is you need this yeah like you
2255s need this batch better and you need to
2257s plan your next turn
2258s you also have to hope there's no prize
2260s fights as well
2262s you have to hope that last card in
2264s slowly flippy-san isn't a press fight
2266s the problem is like how do you win you
2268s if you do those you lose your vein you
2270s lose your eight locks you lose this
2271s badge bear you have no board like you
2274s like you have no units well like you're
2276s the only thing you'll have is the dark
2278s in next turn attacking for eight
2279s throwing Q2 cards I mean if it draws
2282s units then you're happy but yeah it's
2284s still I mean it just needs to be two or
2286s like if those new needs to be three or
2288s less cost because again if you want to
2290s be having Commander to play them no
2291s sorry yeah I mean vane survives so we
2294s have that oh there is a ping in there
2297s that's definitely connecting on that
2302s yeah and now you're in an issue where
2304s you need to win the game somehow and you
2306s are starting at impact damage you are
2308s staring at probably potentially uh two
2311s wider board so you have one blocker
2313s against four attackers coming out at you
2315s next attack from the shoulder hand I
2318s mean there was a consideration obviously
2320s from Lulu to not kill the vein just so
2323s that the uh the dark in unit can't come
2326s down
2328s I think you have to kill Zane I don't
2330s like if you again if there is a darking
2332s coming down again it will come down
2333s anyway because you just flip the weapon
2335s with the eight trucks and when you
2336s develop so it comes down really no
2338s nonetheless
2339s the only question is if you're gonna
2341s what you're gonna draw if you're gonna
2342s draw spells oh it's a it's a tough game
2345s fish fight is playable
2349s but you are looking mostly for the units
2351s in the spot
2356s there's another eight trucks that is
2358s huge uh
2360s yeah it utilizes the origin stops the
2364s block of of Gnar to trade in any way
2367s capacity with like fish fight pings that
2369s sort of stuff
2370s the important part is to force a block
2373s here because you for you present little
2375s so again if you're low roll on the draws
2378s and you don't get units or you get some
2381s too expensive units like the vein or
2384s badge better now you can't play them
2386s that's the downside of developing weapon
2387s but the Ops on the upside you are
2389s forcing a block so you are potentially
2392s getting one less attacker which is as
2395s good as getting another uh Blocker in
2398s the spot and we see a badge Bearer but
2400s that's huge value for zero
2403s yeah the follower is very big at having
2405s that block and being able to block out
2408s Nar on the attack
2410s yeah his at least I've got the Cs able
2413s to potentially stabilize here there is a
2416s price fight is
2420s yeah that's you have this one with
2423s overwhelm yeah
2425s like and if he chooses not to block Nar
2427s no he can't he has to yeah it's just
2429s straight up living with him on that
2430s price right
2433s well played really well set up little
2435s here again uh there was potential
2438s veteran sequencing maybe from the at
2440s least I got CS keeping both badge bear
2442s and vein alive and just taking an extra
2445s point of the damage instead and making
2447s your opponent uh make a choice you which
2449s one he wants to kill because if he kills
2451s the vein then upon can get an aetrox uh
2455s by playing the world under next turn if
2457s he chooses to play kill Badger when
2459s there is a vein of the generation of the
2461s spell and that can keep attacking Q
2463s where both two swings presenting her
2465s little so you have to block her out yeah
2467s and also you have to actually while uh
2469s if you were able to keep an extra unit
2471s alive yes you take one more that time be
2473s potentially block war of the turn after
2478s all right we'll be jumping into the the
2480s break and waiting for the next round
2519s [Music]
2525s thank you
2545s [Music]
2574s [Music]
2580s [Music]
2583s thank you
2606s thank you
2635s foreign
2665s [Music]
2666s foreign
2668s [Music]
2670s foreign
2679s [Music]
2697s [Music]
2724s [Music]
2736s foreign
2738s [Music]
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2782s [Music]
2826s foreign
2839s [Music]
2874s [Applause]
2889s [Music]
2903s foreign
2917s [Music]
2937s [Music]
2948s thank you
2956s [Music]
2966s [Music]
3001s [Music]
3007s [Music]
3030s foreign
3031s [Music]
3043s [Music]
3050s [Music]
3050s [Applause]
3073s [Music]
3097s Millions
3098s [Music]
3111s [Music]
3123s [Music]
3134s [Music]
3163s [Music]
3172s foreign
3177s [Music]
3185s [Applause]
3203s [Music]
3219s [Music]
3229s [Music]
3249s foreign
3261s [Music]
3305s [Music]
3322s [Music]
3337s thank you
3354s [Music]
3360s [Music]
3364s thank you
3369s [Music]
3375s [Music]
3404s foreign
3407s [Music]
3419s [Music]
3441s [Music]
3455s foreign
3457s [Music]
3465s [Music]
3474s [Music]
3487s thank you
3492s foreign
3495s [Music]
3500s [Music]
3509s [Music]
3516s and we are back everyone for the next
3520s round here at the world's qualify open
3522s for those of you guys who are just
3524s tuning in you just missed our top 64
3528s rounds of matches where we had a great
3530s series of matches between tilted and
3533s ghoster Driver here where a ghoster
3535s driver was able to win a comfortable two
3537s uh tilty was able to win a comfortable
3538s 2-0 against ghoster driver with Echo
3540s Jinx and here's Chris uh Vandal City and
3544s on top of that we also had uh schlu
3546s flippy win against at least I got this
3548s the Cs where we saw his aatrox vane lose
3552s against a vandal Tristana list fantastic
3555s matches that we saw in the round top 64
3557s and we are going to be going into the
3560s top 32 in just a moment
3563s yeah this was a very high level series
3566s because again we I we have to mention
3568s that like people are getting better and
3571s better over time and there was like a
3573s very clean sequencing and the line of
3575s the place taking the winning lines
3577s players stopped playing around every
3579s possible cards in the deck and they are
3581s just going for the win which is the
3583s important part so really we can
3585s appreciate those lines and uh plays as
3588s the spectators
3590s yeah it was fantastic and speaking of
3593s fantastic matches oh boy have we got
3596s guys got for you a fantastic next round
3599s for the top 32. I'm Gonna Keep it a
3602s little secret for now just have to say
3604s um apologies for the start late or start
3606s on the first round uh we had to go
3608s straight after APAC so we had to jump in
3610s a little bit late but unfortunately that
3611s unfortunately that is it so now every
3614s match we should be good to go and try to
3615s give you as much action as possible if I
3618s had some Karma set a game playing the
3620s finals so like it took a bit longer than
3623s expected
3624s that is true and we are going to be
3626s hopefully looking at the decks for our
3628s next match shortly and it is going to be
3631s between uh salty Simon here who's
3634s brought the Fizz uh Samira the Bando de
3638s martio version and Echo Jinx here what
3641s are you thinking about these decks here
3643s those are this is pretty much a standard
3645s lineup you were going into open because
3647s those decks on their own are so strong
3650s and can just win by like you don't care
3654s about what's Upon A doing you are just
3655s playing your own game and you don't care
3657s what they do and you just have a such a
3659s powerful swing uh Echo Jinks having
3661s their Echo level on four five and
3664s getting the drawing into the Chrono
3666s break on top of having either Jinx or a
3669s voice on the board who are building up
3671s the board with Tristana into Champions
3673s intro Champions League just swinging
3675s twice with that Scout or fish Samira
3677s just smacking you a bunch of times and
3679s when playing monkeys back to back and
3681s just burning you down yeah the only
3683s interesting card I can see is the
3684s one-off chain vest in the bandwidth list
3687s which is I quite like
3689s um plays around sort of Pinks from other
3691s decks and can potentially win uh and
3694s help winning sort of mirrors and that
3695s sort of stuff that's a very good one-off
3697s card especially in the open declares
3699s because it gets into your opponent's
3701s mind and to some people make the like
3704s you can have a read that upon have it
3706s you can Bluff it that you have it and
3708s you also make sometimes opponents play
3709s around it which is not the most optimal
3712s line so having one of chain first which
3714s is a great value especially for cards
3716s like even at ristana where like in the
3718s Tristan Amir or against Echo Jinx where
3720s this one extra point of the tough where
3723s there are coming multiple instances of
3725s damage it's already prevent I think two
3727s points of damage for one point of mana
3729s and that's that better speed yeah it's
3731s also fantastic into the bundle mirror as
3733s well because they run a lot of one
3735s damage pings and you can use that just
3736s to negate those and keep a bit more of
3738s the board presence alive so I like it
3741s and as you mentioned it's a fantastic
3743s sort of one-off tech and
3745s we're going to see his opponents soon
3747s the reason I said this is a fantastic
3748s matchup because it's solely Simon as we
3750s know fantastic play has been around the
3751s block for years he's played in countless
3754s tournaments made it to Top Cut as well
3757s and his opponent also in that similar
3759s vein is she who and we everyone knows
3762s she who at this point fantastic player
3764s from Poland Allen's former teammate
3767s you've played with him loads you know
3769s what he likes to play and he's
3770s definitely brought a little bit of shihu
3772s spice here oh That's a classic just
3774s close your eyes and bring what I like to
3777s play this time he at least brought a
3779s good Dex that actually wins the game uh
3782s the action Pantheon is a more of a spice
3785s deck but again you already locked
3786s yourself into Samira piece the usual
3789s choice is Samira Pantheon which is just
3790s as it has a stronger level of the
3793s pattern place and then action Pantheon
3796s but again if you are comfortable and you
3798s bring Samira fees and you want to still
3800s play a Pantheon and which is excellent
3803s into the all the three standard decks
3806s with the having a decent board presence
3809s and combat tricks and then going into
3811s the echo Jinks with all the specials
3814s making the quicksand all the combat
3816s tricks uh not really effective into you
3819s yes such a good cards to have in in this
3821s sort of meta our quicksand and hush
3823s there's so many decks where it does
3825s fantastic against
3826s um it does great into Echo Jinx
3828s especially the hush it does great
3829s interface Samira for the elusives if you
3831s have to deal with them or even uh you
3833s can hush some of I guess if you
3834s absolutely need to you can hush the
3835s monkeys
3837s um it's fantastic into Samira itself
3838s it's just an all-round fantastic premium
3841s cars right now in the current meta
3844s has the access to right of negation
3846s which is excellent into the Samira fees
3848s because the current Samira fees doesn't
3850s have the top end that it had before
3852s which is like a Spam of The Parables
3855s with the Shelley and now instead it goes
3859s leans towards early drops we're having
3861s triple elegant Edge and triple Jack
3863s departure and when it looks to get an
3866s early monkeys to just stop close the
3868s game and those right of negations are
3870s pretty crucial and you can throw them
3871s consistently consistently by having
3873s multiple products in the deck that is
3876s the first American Buckeye or popping
3877s the actions Landmark at
3881s two copies
3882s are actually way way
3885s more efficiently drawn into that matchup
3888s because you can look for it
3890s yeah and also you have to consider she
3892s was running a slightly uh I guess more
3895s aggressive list there's no Inferno uh in
3898s this deck no I uh of nakaka Boris in
3900s this deck which we've seen some other
3901s players bring in the Fizz uh the Vista
3904s muralist which
3905s um helping the sort of the longer slower
3907s matches so it's very much a more all-in
3909s variant here from shoe oh shuku is all
3911s about the face yeah we see even that far
3914s more going in we see the monkey business
3916s oh here he's in the business with that
3921s yeah it's looking fantastic if he was
3923s able to get the sort of the early game
3925s plan is activating uh that will be it's
3929s just it's Steamrollers right if you get
3930s them early game Monkey Business not only
3932s do you get to push for a little bit of
3933s damage you also get a Blocker on the
3934s following turn and vice versa you can
3936s generate a block and then an attacker on
3938s the next turn if you get the perfect
3940s activators which is just so premium I'd
3942s love that card in this list obviously it
3944s isn't always optimal because sometimes
3946s it can end up being a dead card you are
3948s heavily reliant on drawing Samira
3950s warning shots uh and stylish shots
3953s um to be able to make full use of that
3955s so your classic uh your classic play
3958s pattern is either if you attack on two
3960s butchered elegant match or if you're
3963s attacking on free it's just Samira into
3965s double battery with elegant Edge and
3967s you're just coming down for 11 while
3970s dealing with one we're embarrassed with
3972s the some warning shot or the flare from
3975s the Samira and then like if you sneak in
3978s six damage here oh double monkey got
3980s your back
3981s yeah
3982s yeah one other thing we have to also
3984s discuss as well from shoes this is the
3985s amount of number one off to hear in
3987s here's a in his uh in his Pantheon list
3990s which which could play a potential issue
3993s because it will impact consistency uh
3995s we're gonna be moving to the pick and
3996s ban phase now and hopefully see what
3999s these players are going to be banning
4000s what your predictions Alan what do you
4001s think the target bands for both of these
4003s players are going to be
4005s Echo Jinx is an excellent uh into the
4008s whole Simon lineup so the expected
4011s [Music]
4014s and in terms of who
4017s it's probably Echo drinks as well the
4020s deck is just consistent in terms of what
4023s it does due to the all the predicts and
4026s like it can be very high rolly if you
4028s don't have any responsiveness on top of
4030s that like in terms of when you play it
4031s against uh fish Samira the right of
4034s negation uh stopping your potential data
4036s with the monkeys it's also very annoying
4038s yes and while that right is also just a
4041s one-off because of the Exchange number
4043s of predicts in that deck uh salty Simon
4046s can obviously elect to take that earlier
4047s in the game should he see it if they've
4049s got enough prediction hand they can go
4050s okay I'm gonna take this tonight in
4051s preparation and they have tons of
4054s opportunities just to search for it
4056s yeah definitely and the action Pantheon
4059s is pretty well packed with the early
4062s drop units so it should be battling well
4064s into the action Jinx so there might be
4067s opt into buying the champion strength
4070s deck but again Champion strength deck
4072s like into Vista Mira it should be too
4074s slow to matter against Echo jinx it
4077s could be a factor because Echo drinks
4080s does not close the game that fast as the
4082s other decks and against and Pantheon uh
4086s actions should be excellent into the
4088s Champions rank deck having two rides
4090s that you can predict into and the whole
4092s like way that trip yourself that wins is
4095s on the backbone of the champion string
4097s if it doesn't roll or it gets negated
4099s like it Attack Just falls apart usually
4101s because it doesn't have the power level
4103s yeah and it's one issue as well with the
4106s Champions track it doesn't the minimum
4107s turn it comes down is usually turn six
4110s um against stuff like this mirror
4111s usually by that point you'd hope Fitz
4114s and mirror will have at least what four
4115s or five maybe even six blunders
4117s activated
4118s um which will just generate enough
4120s blockers usually to either survive the
4122s turn or just straight up do lethal from
4125s the last breaths from the monkeys
4127s it's very hard to trade with Samira fees
4130s as a three standard X due to the one of
4133s the One Drops is fearsome which is
4136s problematic for you if you don't throw a
4138s grandfather and the other one is free
4140s free and your whole deck is too damaged
4143s or two free and it's just like it's
4145s awkward to deal with those and when you
4147s have to spend money on the pinks to
4148s finish them off it's just a rough for
4151s the Tristana to handle the pressure
4153s early without while maintaining a board
4155s and if you happen to draw like double
4157s Champion strap on top of it while you
4159s having to battle with the board suddenly
4162s your hand becomes very bricky in the
4165s opposition to the beach water versions
4167s which can trade the board and still
4169s maintain the pressure of the bundle
4171s Gunner's being more of the copies in
4173s that than the champion strong version
4175s yeah it's gonna be interesting to see
4178s how this match plays out and where these
4181s bands do eventually end up going
4184s on that note do you reckon who do you
4185s reckon is more likely to take it because
4187s the matchup overall is gonna potentially
4189s depending on the band to be very close
4190s potentially even see a mirror here I
4193s think Simon will lose twice with the
4195s champion of strength deck
4197s oh that's a bold bold claim Simon's not
4200s gonna be happy to hear that I mean she
4202s can win the first match based on the
4203s outside left over but I think the the
4207s fall will be the champion struggling
4209s because it's just weak to to all that
4211s the sheikho's decks
4214s yeah I mean I suspect is the same thing
4217s however though as we saw in APAC we saw
4219s the demacia champion strike deck version
4221s do actually incred pretty well uh making
4223s it all the way I think there was a
4225s couple in the semis so interesting to
4227s see uh the very the decisions being made
4229s by both these uh the players brought
4231s here today so I'm elected for the
4232s demartia version some detecting for the
4235s bilgewater version what do you think why
4236s do you think some people would choose
4237s the demacio here like Simon has over the
4239s bilgewater
4240s the problem with the I mean you can
4242s choose damasia because you have a bigger
4244s power spike in the mid game and you can
4246s just win the game based on the drawing
4249s Champion strength and especially if
4250s there is a lot of people who don't want
4252s to play it on screen and this is the
4254s deck you don't see on the latter that
4255s often it is only anyway I don't know
4257s about the N A but you don't get enough
4260s practice into this deck making you not
4263s being aware how you should pilot into it
4265s you should be forcing all the trades you
4267s can to strip their board to weaken the
4270s champion strength and instead the
4273s players hope to do just a slow value
4275s trades and then opponent just take oh
4277s I'll take the 10 to the face and I'll
4279s just present you my Champion strength on
4281s full board next turn so the crucial is
4283s to pres serving an opponent's turn four
4286s turn five big damage spikes with your
4289s full board even if your units are not
4290s ready efficiently there is also a bluff
4293s Factor there is also top deck factor
4295s that you can draw pinks you can draw a
4297s removal that will even though if you
4299s drew if you trade it in the future
4301s you can still finish off the swings
4303s later and the pawn doesn't have to be
4305s and there is a good chance opponent will
4308s not be blocking if they have Champion
4309s strip they'll just soaking the damage
4311s and you'll be looking for you'll be
4313s looking to finish off the opponent later
4314s on
4318s how about that this action Pantheon as
4320s you mentioned we spoke up a little bit a
4321s little bit out earlier it's so the
4324s slightly weaker version of the Samira
4326s equivalent
4327s um but as we said you get access to to
4330s um
4331s sharima which is fantastic because that
4334s gives you the access to predicts as we
4336s mentioned it's which will help sort of
4339s the
4340s Kitty right so the consistency is one of
4342s those key things in the in a deck we see
4344s predicts uh super perfect for trying to
4347s find and control your draws over the
4350s next couple of turns by giving you that
4351s option of one of three uh and stuff like
4354s that is gonna be fantastic against uh
4356s all three of Simon's decks hopefully
4359s um and we see the bands coming here as
4360s you mentioned there's the echo Jinx
4362s being banned on the side of salty Simon
4365s yeah the circle taking down that deck
4367s because again that's the most high rally
4368s deck and there is the least introduction
4369s you can have with it and Simon decides
4372s to band The Samira fees again all the
4375s bands from the Simon are pretty
4378s uh
4379s pretty uh accurate like again Echo Jinx
4384s I would be probably the best choice
4386s based on the matchup table but again he
4388s might be more comfortable into playing
4390s that matchup and Samira piece I will
4393s find out during the game also noting on
4396s the action a Pantheon side like there is
4398s there are upsides and downsides you have
4400s access to as you mentioned that oh we
4402s have the echo Jinx actually banned from
4403s the Simon site which uh yeah we expected
4406s and we're jumping into the game and we
4408s have this Samira mirror El classic
4411s two drawers powder pandemonium let's go
4415s on top of that it's obviously who can
4417s get this sort of the early game damage
4418s as we can see from she who he managed to
4420s get the warning shot activator here oh
4422s no it's time two so use the the stylish
4424s shot cool
4425s yeah so there was a counter play from
4427s saldi Simon if you could have stopped
4428s the damage and he could have presented
4431s himself the 3-2 both players would be
4433s down a stylish shot but same if Simon
4437s didn't have the uh Fury the to one here
4441s then he would probably opt last turn for
4443s the steady shot into the three two to
4446s the night from the circle the stylish
4448s shot but since he had a good play for
4450s the Sterner he opted more for the play
4452s himself and getting stylish shot back
4455s yeah I mean she has also got a great
4457s option here with the pirouette uh can
4460s pretty much shut down this entire turn
4462s which I really like you don't
4464s unfortunately get the plunder unless you
4466s decide to throw away one of your stylish
4467s shots but
4468s you do have to try and force an action
4471s here from Simon obviously we have that
4473s all out that we can see which is going
4474s to protect
4475s uh premium you have a perfect answer
4478s from the Simon the all-out to get that
4480s stylish shot again there was a different
4482s counter play where you let the fury die
4485s and you just play monkey and you attack
4486s with monkey and you get the mystery shot
4488s because there is everyone like usual
4489s trade
4490s and both players drawing somewhere wow
4495s the game is like no player will be left
4497s behind this was a fair match you are
4499s both drawing equally well you say that
4502s but Simon's got powder in his head yeah
4505s [Music]
4508s but Simon did get a really awful
4510s world-class card so I guess it's even
4512s out oh that's a neat yeah I think that's
4515s an easy pass from Simon you just have to
4517s take like if you actually go past you
4520s are happy if he and after he is Max you
4522s you just probably uh smacks down the
4524s Samira and fast and then you go into the
4526s next turn
4528s yeah usually in this matchup you you
4530s want to be the player to play Samira
4531s second nearly always
4538s you need to go for Challenge and it does
4539s match up you need to be removing those
4541s units especially elusives
4544s but now that he played steady shot there
4546s is a good chance he'll opt to challenge
4549s the three two instead and leave the
4551s Lucifer on the ball just to get stylish
4553s on the back
4554s yeah I'm not too upset with this move I
4557s mean the punish obviously uh is very
4560s unlikely here to happen because I mean
4562s what all out and you've got the backup
4564s all out in hand too you call me The Buff
4566s side the shots hero you don't come with
4567s just one like I get uh I don't like
4569s playing around the cards here
4571s like he's playing around the the like he
4574s knows that one two cards one is one
4576s cause the random generic spell second
4578s one is Thai shot so you know there are
4580s three cards in the Simon's hand that you
4583s don't know about and she who played
4584s around all out plus a ping which he
4586s which would make him play around like
4588s generated Hair Plus one random Katina
4590s like pretty much just warning shot and
4592s he could have like pushed one damage and
4594s level up some era easier this turn I I
4596s just don't like not using second size of
4598s the and playing around the potential
4601s blogs
4602s again Simon just going for the power to
4604s pay pneumonia and recognizing look this
4606s is the turn where I can remove a lot of
4608s shiru's board presents I've got all out
4611s as as a backup if I need to to remove a
4613s unit and I get to just swing in for a
4615s lot of damage it's not the like the
4617s optimal powder pad ammonium but it is a
4620s fantastic uh turn here because look at
4622s chiu's hand it's just nothing
4625s I mean he can level Samira this turn
4629s and he can even save her from The All
4632s Out
4635s because if the someone chooses to play
4637s oh he chooses to go for the double save
4639s to that next turn but that will be
4642s punished by all out so she could choose
4643s to play around all out last turn but she
4646s choose not to play around this time for
4647s some reason
4649s I guess because when they saw there
4650s wasn't an all-out on the prior turn
4652s um I mean he didn't have a good activate
4654s or last turn uh without committing
4657s slightly shot and if you commit stylish
4668s keep that but that's only if he can put
4672s oh it's exactly yeah no no it's just
4674s little
4677s well yeah that's a classic fisa Mira
4680s whoever gets to play the uh
4683s pandemonium yep on five with a good
4685s amount of the procs is usually what they
4687s want to take and it's just like the
4689s amount of the units attacking you is so
4691s overwhelming where you just cut like you
4693s don't have enough blockers with the fish
4694s Samira yeah usually the only other sort
4697s of option you have is you've developed
4699s your own board that can block most of
4700s the powder pandemonium then on the next
4702s time you play your own but that only
4703s works if you hadn't taken a lot of
4705s damage prior to that turn and in this
4707s case they've been just enough damage
4709s from Simon just to push for the exact
4711s lethal yeah the thundermanium is pretty
4713s much what the finishes the games so like
4715s uh play like you don't want to draw into
4718s it early you don't keep it in opener but
4720s you want to draw into it later on never
4721s know
4722s yeah now we see the pantheon action list
4726s from she who has water on two it was
4729s just fantastic Desert Jewel also great
4731s here just to start chipping away at the
4733s board here of soy sun which is
4738s a pretty good hand of himself because
4740s it's looking like a champion strength uh
4744s turn seven
4747s so he just needs to stay alive by by
4749s then and hope there is a no right of
4752s negation
4754s the question is now do you develop
4757s Your Dragon here or do you just start
4759s going for the desert Jewels or even
4762s yeah I think it's fine because
4765s I think you pass here and see what upon
4767s develops yeah and you just take the five
4769s and then develop weapon afterwards I
4773s mean next hand we have five mana on the
4775s side of shihu can develop auction again
4777s and then go desert Joe
4781s yeah you're probably
4783s trading down the
4785s action you value Dragon more than the
4787s action because he can outgrow Champion
4788s strength yep
4791s yeah and on top of that obviously you do
4793s want the palace here to start taking
4796s down the landmark
4797s um because it's a fantastic card for
4799s multiple reasons obviously you get the
4801s predict for the draw but sometimes you
4803s can just summon the fight you can just
4804s summon the 5-2 to deny an attack which
4806s is also great
4808s that's a five five dragon with the
4810s keywords coming down this that that that
4812s Dragon will be more important than
4814s plenty on this match and there is uh
4816s Tristana coming down now she's gonna be
4818s slow early growing but there is a desert
4820s uh
4821s her down
4824s yes that is if we assume there's not
4826s going to be a straight up open right
4827s because the unfortunate problem with the
4829s desert strike is that it is a slow spell
4831s so I mean you're happy for the open
4833s attacks next turn you just block out and
4835s you just take what that's barely 10.
4837s it's fine you're fine easy 10 it's fine
4840s yeah
4843s she who opting for the heel which I like
4845s get that down now uh Sooners later
4847s because it does only heal one per turn
4851s um and it does heal itself which is
4852s fantastic and I'm assuming we're going
4853s Shepherd's Authority and just yep going
4855s all in for 11 straight up damage
4859s yeah so the receptions you give up on
4861s the dragon here to just get that to get
4864s the the crystal out you can just go for
4867s the Desert Jewel and hook and for no
4869s form up here if you're shihu I mean I
4872s don't think you have much of a choice I
4874s mean I guess you can block there and
4875s keep the dragon alive yet but
4878s I think that's ready
4881s I think you have to just take a risk in
4882s this spot and pray there is no form up
4884s because
4886s like you you'll be trading with that
4888s shyvana no matter what you don't have a
4890s challenger right now in the hand like
4892s you like you have to give up a unit for
4895s that that's right
4896s unless you hope to draw another action
4898s if you draw another action when you can
4900s use the grappling hook on the dragon and
4903s the locker but again you have only one
4905s left in the deck
4907s yeah and with eight Planet though sorry
4909s Simon unfortunately is one off from
4911s being able to play championship in this
4913s term which I think would have been what
4914s he's looking for yeah easy rights of
4917s negation here you know what's coming on
4919s the following turn here from shihu and I
4922s think you've developed this auction here
4923s uh get the next Landmark going and then
4926s you can start desert striking to start
4927s getting that uh like we mentioned that
4929s those two rides are actually very very
4931s more potent because you have the
4933s predicts to get to access them for with
4935s Buckeye and the action landmark
4939s and the question is does she I think do
4942s you just go for the swing first I with
4943s the with the dragon I think you do right
4945s I mean you're swing with action as well
4947s there's no downside
4949s uh I'm trying to think is there a punish
4952s just on a block form up technically on
4955s Teemo no shut your form up here on
4958s defense
4959s you keep formal for a little
4963s you want to trade you want to block with
4965s your units because you have more units
4966s in hand you want to just develop more
4968s units
4971s and he chooses not to go for the deserts
4974s right let's turn it anyway so he just
4976s wants to develop oh wow Scott is very
4977s good
4978s Scout's fantastic he gets two strikes
4981s here
4982s um gets that action uh second sort of uh
4987s card off the landmark which is huge
4988s because they'll allow him to draw two
4989s more cards keep everything a lot cheaper
4991s I think this is fine because I think she
4993s was expecting the champion strike next
4995s turn so the idea is obviously starting
4997s Sam's gonna Champion strength uh tap
5000s himself out for a manner which will then
5002s allow the desert jaw to be uh effective
5004s in removing Tristana and starting
5007s someone can develop two units still and
5009s hold the Mana for the next turn that's a
5012s very good pickup from the Meyer probably
5014s the best one tough seems great here
5016s quick attack is great when you're
5018s attacking turns but tough is fantastic
5019s for the next thing yeah it's tough for
5020s the yeah exactly
5023s again the Twister is an issue because
5024s like she's still on the board growing
5028s and yeah
5030s you can't deal with it I mean the upside
5033s is you will have a window to develop
5035s Pantheon now with the shield to block
5037s her out if you choose to oh I think like
5041s there is an argument to make to use to
5043s sacrifice a unit here to progress The
5046s Landmark to go for little next turn
5050s there's also something to worry about is
5052s that Teemo is actually leveled up here
5054s there's something we haven't actually
5056s smoking about uh Teemo is now going to
5058s start doubling shrooms um the first
5060s couple of hits the team are usually not
5061s too worried about but the Dublin can get
5064s really really painful here for shihu
5066s very quickly especially if if she who
5069s goes for the draw of the warlord's
5071s palace
5072s so I think in this spot if you're a
5074s shiko you just take down Tristana and
5076s you can't lose the game
5078s oh he's scared of he's really scared of
5081s this team I'm really surprised he
5082s doesn't name him the Tristana like the
5085s only way you lose is three standard
5087s damage and the buffing more impact units
5091s you have little next turn with or you
5094s clear the opponent's board
5099s this is really really interesting
5101s decisions here from shihu because as
5103s we've said you get you got the pantheon
5105s available on the next turn
5106s um but I don't like this line from shiru
5109s personally because it's neither away
5110s right it doesn't use the density will
5111s either Tristan or Tiba
5114s I mean he has some game plan there like
5116s maybe his plan was to bait opponent to
5118s attack with our units but again there is
5121s no shot he's attacking because it's a
5122s champion stranger deck yeah I don't like
5124s this because you end up taking not only
5125s the four damage from the impact from
5127s Tristan
5128s double the shrooms
5131s so he prepares panty on uh yeah yeah
5133s there's the the shroom trainer started
5137s and yes so someone should be dead here
5139s on the sea levels the on the Chicago
5141s Laurels the punt keywords because you're
5144s gonna give the pantheon the Scout weapon
5147s you're gonna give it a spell shield like
5149s this Pantheon would be fully jacked
5151s going in twice
5153s it really depends on what keywords right
5155s because salty Simon in theory could just
5157s uh play Champion strength and defense
5159s like this
5161s mm-hmm
5166s and now I mean there is no response you
5169s can do now so you probably need to just
5171s jump a jam see the keywords first
5175s I mean team right now is hitting hitting
5177s fish
5178s yeah I think you're right I think you
5180s have to see if you hit that elusive
5184s um
5191s you killed your Simon no matter what
5193s because the dragon can kill it
5196s you can kill okay you can kill that I
5199s think you can kill the Tristana with the
5201s pantheon with Shield
5203s if you give it plus you can yeah and
5205s here's argument so hit the if you play
5208s the spell from the Warlords Mark hard it
5212s gets plus free damage you can even put a
5214s gem on the drag on this way so it grows
5217s uh further
5219s you can block even the all-cut van
5222s you can also destroy to make everything
5224s cheaper so you can still you are not
5226s drawing here with the Timo smoking you
5227s so much there
5229s oh he just forgot to go for the draw of
5232s the gets an action spelled
5235s oh I think you yeah vulnerable I you
5238s don't know why he kill is the Teemo
5239s because he has elusive Pantheon or you
5241s can just kill the Tristana maybe he
5244s doesn't know he can kill tristanda with
5245s the spell because again Pantheon gives
5248s you the if you cast the pantheon spell
5251s on the Tristana with the gem if he goes
5254s to 10 damage
5261s still with the
5264s I mean the other option is just trying
5266s to block just on the next 10 take four I
5268s don't know if I like taking four impact
5270s because you're taking what four five six
5272s impact this turn
5275s the thing is you can block with partly
5277s on the Teemo yeah so like it's like
5279s there is no need to attack here with the
5282s pantheon
5284s like there is no need to attack here at
5286s all because of the vulnerable I think
5287s he's a tunnel division a bit on the
5289s vulnerable and he doesn't see the other
5292s line he could have taken he can still
5294s take it because there is still argument
5296s and there is still and he targeted
5298s Pantheon already this turn yeah it's a
5301s bit too slow to do it now though right
5303s because everything in his hand currently
5304s slow speed
5305s um had to do it fast to stop the attack
5308s which is a bit unfortunate
5311s goes for the damage instead of a unit
5313s removal wants to keep that barrier
5321s let's see how it plays out for him I
5323s mean again you are taking what six uh 16
5326s Pakistan yeah that's a lot especially
5328s when you you have a lot of shrooms in
5329s the deck
5330s and I think if he didn't attack and
5332s opponent attacks you can present like if
5334s they are talking correctly you can
5335s present them little this turn so Simon
5337s would need to think a bit about the
5339s attack
5341s choosing not to keep the healing okay
5345s I'm not sure how I feel about this
5347s especially with just the number of
5348s shrooms in deck it will only take a few
5350s to finish the game here
5352s you need to keep action alive so you can
5355s utilize the strike so that's that's
5358s seven most certain that you cannot trade
5360s the action so I think blocking with the
5363s One Core gives you more HP wait wait
5366s what
5367s did he just run out of time
5372s [Laughter]
5378s no not like this that's the that's not
5382s how we wanted to do that series then
5386s okay I think who is not gonna stream up
5389s today and I think he's not gonna be
5392s reading Twitter or twitch chat for next
5395s week oh that was brutal
5398s timer got him and he couldn't make up
5400s his mind on the blocks and do you think
5403s do you think he realized the mistake you
5405s were talking about with the gem and not
5406s removing justana and then maybe got a
5409s little bit sort of in his own head a
5411s little bit and then wait and then spend
5413s a bit too much time worrying about that
5414s instead of just trying to survive like
5416s he knew that he can kill Tristana this
5418s turn like and that was his plan he was
5421s just thinking what blocks what uh the
5423s most efficient way and how he wants to
5425s remove the units and to jump block
5428s and uh yeah just getting blown out there
5431s by the timer pretty much on the Rope
5435s we'll be jumping right into the next
5437s series when shiku dropping O2 to Simon
5440s Congress I want to get into next round
5441s and then we have spikes against dagger
5444s we have some oh that's seraphin Karma
5447s deck
5448s and probably the we have the and the
5451s nine month spell in the hand but it was
5453s probably generated from the bar and we
5455s are producing probably Karma SI set
5459s from the opponent from the spikes
5463s so it should be technically favorite for
5465s the SI Karma due to the if there are
5468s wrecking there's the deck just more
5469s Champions more resurrecting sets which
5471s are essential in this matchup
5474s yeah and obviously as we just saw that
5477s there's one Karma being removed from
5479s dagger's side which is fantastic in this
5481s matchup you just want to uh the premium
5484s so this match will really revolve around
5486s removing the premium cards of seraphim
5487s and Karma
5489s um on the side of dagger and then Karma
5490s on the other side right you really don't
5492s want the value chain of the doubling up
5494s of spells happening for either side and
5496s you also want to sort of retain your
5498s protection spells a lot of the time so
5500s there's a lot of time you keep your
5501s recalls
5505s yeah I mean that becomes a problem later
5508s on when you also start filling up the
5510s spell stack
5511s um if you start tripling up uh your
5513s opponent can potentially just never
5515s respond which is also great yeah that's
5517s excellent oh that usage of the like so
5519s here dagger decides to push the damage
5522s uh he chooses not to keep the threat of
5525s the killing the karma and he just goes
5528s in and also spikes has the karma in the
5530s hand but he knows he can't develop it
5532s into that many cards and surfing on the
5534s board because she just dies too easily
5537s and you have no way of protecting but
5538s when we see tag out top deck so you can
5540s slam the safely Karma and then have a
5542s steel protection if you choose to if
5544s opponent Goes On The Stack you can feel
5547s four of them yourself yeah the thing is
5550s there isn't really great options here on
5552s dagger's side
5554s um I mean you draw the top deck some
5556s films you can deal with it I like
5557s baiting out uh first the protection
5561s spells by playing the what was the name
5563s of that spell I keep forgetting uh the
5566s buried in us very nice there you go like
5568s that's a very smart debate from dagger
5571s because he knows if there is and like if
5573s there is a tagout that comes out deny
5575s then he can just come in with some films
5577s and spikes realizes that going smartly
5580s with without the Dugout but now you are
5583s weak to After Shock you can re-kill that
5585s Karma being turned into the tomb with
5587s just a simple Aftershock yeah while that
5589s is true you have a read if you're dagger
5591s that there is no aftershocks because you
5593s have these two bars that have probably
5594s been sitting on the board for plenty of
5596s turns and if there was an Aftershock you
5598s probably would have gotten rid of them
5599s on the first bar later at this point of
5601s the game doesn't matter as much but when
5602s you see the first bar you do want to
5603s potentially get rid of it right there
5604s and then
5606s to remove the human needs like I like
5610s keeping this removal for karma I should
5613s be better and also you you are looking
5615s to draw the cards with the recall here
5618s on the probably your coupling uh so yeah
5620s that's definitely a good play here to
5622s just cycle your deck and find the better
5624s cards from your deck you look for if the
5626s dagger didn't play finding Kurama should
5628s be very very good here
5645s there you go that's four cards with
5648s seraphin
5649s four coins but the coins has been
5652s playing already this game so he cannot
5653s double them
5655s oh look at this cards oh it's beautiful
5658s so beautiful
5660s yes draw more well that is beautiful
5663s look what Spike's true as well the next
5665s turn it spikes is surviving this turn
5668s yeah just about you present little you
5670s definitely present little here
5676s and then obviously we're gonna see the
5678s Palm coming down here from spikes to
5679s survive
5681s I'm not sure if I like committing this
5683s on the because there is there might be a
5684s recall there might be no problem like
5686s you have to think if you're a dagger if
5688s there is recall to stay alive then what
5691s do you want your opponent to recall you
5694s want them to recall your clock link
5698s yeah clock clean seraphim both would
5700s work because they both just generated
5701s ready
5703s let's
5705s interesting
5708s so he goes for little this turn
5711s I would have probably transformed the
5713s clock link since you have protection for
5715s it anyway
5716s and you just push an extra damage and I
5719s just re recall like yeah exactly
5722s and the next time spikes has karma
5725s coming back with no sort of interaction
5727s he gets the attack took good so he can
5729s go straight into that place your bets
5731s yeah so we'll see is basically still in
5734s the game
5735s yeah it really depends on what draws
5737s that place your bets give spikes here
5742s because it might look dire right now but
5744s there's a straight up poor draw coming
5746s here with a tons of Mana available for
5748s spikes
5752s I'm thinking if you like I'm not sure if
5755s a Duggar plays a cat pursuit of
5757s perfection
5758s and it's probably active by this point
5760s looking at the size of the decks and we
5763s see another place your birds oh and said
5766s holy Spike historic everything and when
5769s cheap removal for the Seraph in holy
5771s he's a gamer
5773s so the ordering here you have to
5775s maximize your coin so I like this
5777s playing set first then you can maximize
5779s your coins then place them play the next
5780s place your bets spikes the sort of he's
5785s kind of the face of karma set right at
5787s this point he was the player at the
5789s beginning of the Season playing the most
5791s games I think he hit rank one on a
5793s letter with just Karma said obviously he
5794s played the pnz version there now he's
5796s playing the SI version but he is
5797s extremely familiar with this deck So
5799s based off the amount of the coins you
5801s have here as a spikes you'll probably
5803s play you you'd attempt to play the first
5806s the two mother removal on the seraphim
5808s uh so you can generate more coins
5811s also yeah you're gonna coin out here uh
5814s oh that's a lot of mother
5816s Queen place your bets
5819s oh you're gonna draw you're gonna okay
5821s yeah you definitely commit first with
5822s tag out to deny the information you
5825s don't need to do the
5827s um the place or best just yet
5829s and now you're gonna probably place your
5830s bets in a response and look for a
5833s another removal potentially or like
5836s sales Decker did not a deny another tag
5838s out
5840s you are not looking for the units you're
5841s looking for the good spells in response
5843s there is nothing
5844s there's just coins you can play of
5848s Ah that's unfortunate because karma is
5852s how spikes will try to win this game
5855s really wants the doubling up on these
5856s spells here the question is how many
5858s karmas has he left in the deck is there
5860s other rekindlers have any Karma died or
5862s they got all obliterated like there is a
5864s lot of things we are unaware we jump
5866s into the middle of the game but uh there
5869s is some potential for spikes but we've
5870s seen that the second Karma that dies
5872s right so another thing to consider is
5874s the clock
5875s the clock here
5878s because this is game one it's fine now
5880s 25 million it's it's fine and this game
5883s is not ending anytime soon uh sometimes
5886s we'll have to consider that the problem
5888s dagger has is the amount of the cars
5890s there is some there will be generating
5891s three cars from the barodextrin oh maybe
5895s he coins out bar now
5897s oh let's go he's digging
5900s oh that's a two generation just generate
5903s another free cards why not with some
5905s WinCos potentially let's go
5907s and this is again you said it wasn't
5910s ending anytime soon I mean I said that
5912s but you said it was going to end there's
5913s gonna be plenty of time I I kind of
5915s disagree here this is not looking like
5916s it's ending any moment soon so players
5919s will have to potentially worry about
5921s that for their upcoming rounds I mean
5923s the fingers uh dagger is losing cold
5925s water stone and like depends what he
5928s finds from the celestial Trifecta and
5929s depends what the kind of interaction
5931s will spikes has and like the problem he
5934s drew the sentries and he needs to cycle
5937s the centuries ASAP because those studies
5939s are not presenting little like dagger
5942s will not be attacking anytime soon into
5944s those so you have just batch of cardrow
5946s on the board that you cannot really
5948s utilize
5952s yeah I mean that gets surviving fine I
5954s mean the the problem with spikes doesn't
5956s actually end the game quickly right this
5958s set is going to be really slow burn
5961s um the spikes needs to recognize okay
5963s spikes needs to recognize he needs to
5965s attack with the two one here and he
5966s needs to develop another two one he
5968s needs to threaten like there is no point
5970s bluffing at this point with two cards in
5972s hand that are unvisible like you need to
5974s be good drawing from those centuries
5977s there is no shot you can possibly keep
5978s them on the board you need to cycle hand
5980s ASAP oh there is a set
5984s but let's see what options we get here
5987s for the celestials oh would you like
5989s zero Mana zero mother or zero Mana there
5991s are some few choices you can make
5993s I mean I quite like zero Mana here yeah
5994s I think I would go with the zero one as
5996s well now the question is is
5999s okay this is an interesting choice
6001s though because you have a choice of you
6003s have the choice of comet to remove the
6005s set but you could also try to find one
6007s of your champions
6009s yeah but it's pretty like fine like
6012s removing the set is probably better
6018s and here we go the food that's done but
6021s the problem is if by using yeah you
6024s cycle set here you put it to the back
6026s you expect it to draw it back but you
6029s are not drawing cards anytime soon and
6031s if this set dies
6033s you are out of the challenges like it's
6035s looking bad for the spikes because again
6038s he's just ran out of resources that's
6040s that's it and it's gonna be really tough
6044s um has to rely on this set to keep
6045s generating uh the uh zero cost
6048s obliterate to try and win here so the
6051s reason he kept Sentry last turn is to
6054s have an option to generate another
6055s obliterate the stern uh and he chose not
6058s to go like you choose to go for the more
6060s control approach than uh going to what
6064s to deal more damage and try to draw
6066s cards so that's not like the problem is
6069s like you have to play Vengeance to
6071s generate like like think about it you
6073s have to play Vengeance to generate
6074s showstopper and like if you're playing
6076s Vengeance you are playing Defenders on
6078s the meaningful Target so there is a very
6080s little chance opponent will develop
6081s another thread you can show stopper so
6084s yeah you have in your mind the process
6086s that yeah this entry I'll use to
6088s generate a showstopper but there
6091s wouldn't be any good targets for
6092s showstopper if you use Vengeance anyway
6094s so just pushing more damage attempting
6096s more damage to cycle those sentries was
6098s potentially better two turns ago
6101s and we are hitting round 18.
6104s oh yeah I'm just getting started yeah
6106s we're just getting
6108s um there is no answer here for spikes to
6110s protect the
6112s set so unfortunately it's going to be
6113s obliterated and as you mentioned we've
6115s been seeing the Champions being
6116s obliterated so if there was a card like
6118s rekindler available they're not getting
6121s summoned
6122s yeah it's looking pretty tough oh that's
6124s not a best generation but you get to you
6127s definitely recall yourself and you just
6128s cycle another card you draw another zero
6131s mother card if it's a card draw you just
6132s drop the game it's excellent you have
6135s also reviews
6136s we've seen a seraphin shuffle we've seen
6138s two setup and shuffled so we know there
6141s is at least
6142s just generate workouts it's all good
6145s perfect
6147s perfect but do you want to you play your
6149s next turn right you just there's no
6150s there's no rush to play yeah I mean you
6152s I think I would play this Darren because
6154s you get to re you the thing is you don't
6156s want to remove the two ones so there is
6158s no cycle and like you want to keep
6161s shuffling your setup in
6164s I like removing a bar because this
6166s threatens uh for the
6169s this threatens having uh what's called
6172s generation
6175s choose not to shuffle the seraphine
6178s I mean you have a second one in hand
6180s right so you just play it you're fine
6182s um you want to generate the show stopper
6185s here if you are dagger right
6187s um you know exactly what's in their hand
6190s you can use this little uh it's very
6192s close because you can heavy metal here
6195s yeah you don't have metal but you are
6197s not pushing enough it depends where you
6199s draw right you can still draw
6201s um
6202s so he's skipping this for the I mean
6204s wait
6217s there is a chance that dagger has no
6219s Champions left
6220s of how many cards are left in the deck
6222s that's the next three yeah three for
6225s dagger
6227s so like we don't know the amount of the
6229s cards that Spike has but he's playing
6231s very safely like he he's not threatening
6235s like he didn't want to threaten little
6236s oh also four cards in the spikes deck so
6241s we know that dagger is gonna be decking
6243s out first unless he has a way to shuffle
6245s the cards he should not okay we know
6248s that sentries so keeping in mind that
6250s there are centuries you can force
6251s opponent to draw
6252s but the question is do you do that now
6255s yeah because you have an option to
6257s remove the anything that the spikes
6259s placed here
6261s unless it's set in which case you don't
6263s have it you don't have a way of removing
6265s it
6267s true
6271s now what
6272s you know you just lose yourself I mean I
6275s don't know why he doesn't do it next
6276s time why why why did he choose to do it
6278s on on the not having attack token yeah
6281s that's why I was like you wait a turn
6282s then remove them because not only do you
6285s give them an extra draw if you know they
6287s have to play a champion to then
6288s reshuffle again you can wait affirm to
6292s play the champion and then remove it or
6294s whatever you let's assume there is only
6296s one Karma and one set in spikes deck
6298s left uh so he cannot win because uh
6302s tiger all has to do is just pass
6305s and he wins by one card
6307s wait let's let's dagger draws wait
6312s okay
6315s uh
6321s he could generate showstopper at the
6323s stern Yeah by recalling if you recall
6325s your own set you generate shirts set and
6327s then yeah you get to Open Swing for
6329s lethal
6342s I'm not sure if the sixth Mana is enough
6344s here
6348s because he played bunch of cards at
6349s zerobana
6352s he played two Mana for sure two four
6355s five ten he can do 10 at least I'm not
6357s sure if there was another tomato play
6358s this turn
6360s um didn't actually know didn't think
6362s that could have played Queen then play
6365s the recall then play the coin again
6367s right no yes but again yeah that's
6369s that's another one Mana yeah so that
6372s would be still 11.
6374s but yeah he played soccer she played
6376s this done yet yeah so we'll see the
6378s oblit rate of the set and open attack
6380s with the little
6383s this is this is set mirrors basically it
6386s goes It goes around nearly 20. yeah but
6389s I think play is fighting for individual
6391s resources and to see who wins
6397s so unless he has a baron and uh in the
6401s hand
6401s then he's just decking out because she
6404s choose to draw there to protect his unit
6407s also the problem is this unit is not
6409s present oh okay
6413s there is a potential definitely not it's
6416s definitely it's not it's not either of
6418s them really oh Monkey Business uh
6420s Celestial blessing okay they're both
6422s pretty good yeah monkey blessed sync is
6425s probably better
6426s plus one plus one right could be great
6429s you could spread out your damage
6431s oh he lost did I get lost
6437s because there is a deny you are alive at
6440s one
6443s so we Palm the set here take six
6448s yeah take seven because you play
6450s blessing
6453s man this is just game one for everyone
6455s this is just the first match between
6457s these two players there's 50. they could
6459s have went to the Tie by the way
6464s but he went for the win you can't blame
6466s dagger here she went for the winning
6467s line but again he should be aware of
6470s every card that spikes has because like
6473s that's those are open deck lists you
6474s should be aware of exactly all the cards
6476s and if he knows it's a problem deny
6478s that's a losing play
6483s I mean you haven't seen the noise right
6485s this entire game so the chance I mean
6486s you know exactly you know exactly cards
6489s left in the spikes deck because again
6491s those are open deck lists you know all
6495s the cards if you kept track of opponents
6497s what he played across the game and yeah
6499s you just you could have tied the game at
6501s least if not win the game if you choose
6503s not to draw he had like dagger had an
6505s option to struggle another sarafine he
6507s had an option to give opponent two cards
6509s and Rose which he did and when he choose
6512s to draw himself so he could have been
6513s ahead by two cards and he was not dying
6516s he if he went for the fatty game plan he
6520s was way ahead on that plan especially if
6522s he knew there is no more karma left in
6524s the deck because we didn't know we
6525s didn't see all the Karma die so he had
6527s pretty much he'll set it in stone to win
6530s the fatigue plan he was at 18. all he
6533s had to do Shuffle Karma the story shut
6535s up in and not draw with the guiding yes
6538s we saw the last card spikes Drew was a
6541s comma by the way the last card in the
6543s deck was a cover yeah but he cannot
6545s Shuffle another camera so this card is
6546s irrelevant and you know there are
6547s problems deny so that karma is not doing
6550s much you can just keep removal for karma
6552s and you're fine
6553s yeah and we have a look at the bands
6555s here we saw actually uh the bandel deck
6558s that was banned there between the two
6559s players and now they're going to be
6560s hopping into game number two between the
6563s two of them with what 15 12 minutes left
6566s on the clock
6568s it's fine it's fine it's fine you say
6571s that I mean hopefully the matches will
6572s be a bit quicker now because they're
6573s faster decks and the mirror the worst
6575s mirror is out of the way
6577s sarafin said is not the fastest decks
6579s out there yeah yeah it takes a bit to
6581s finish the game the slow decks playing
6583s against each other obviously um where it
6586s makes it a little bit more difficult but
6587s speaking of fast games uh there might
6590s not be another first game there might be
6592s another very slow game between uh the
6594s Heimer Jace here and the karma set
6597s yeah most definitely we see another
6599s Karma set approach and it's against
6601s Hymer Jace right
6603s oh yeah this might take at least eight
6606s to ten rounds at best at worst 20.
6610s there's definitely a chance
6613s um I guess usually what happens in this
6615s matchup is it should be favored for the
6617s set lineups
6619s um just because you could you have
6622s efficient removal for heiman they don't
6623s have many protection spells it's not
6626s that great for set seraphin due to the
6628s like it based it's based on the nature
6630s of the event of the hammer Chase if they
6633s get the free 2 then Buffs one one to all
6636s the tech cards I don't remember the
6637s cards you probably know better what's
6639s the card name
6640s oh oh that's unfortunate
6645s yeah so anyway three two the three Coast
6647s Buffs ever all take all the tech cards
6649s by one that's a premium card in this
6651s matchup and you should hard Mulligan for
6653s it the High mirror doesn't matter Jace
6655s doesn't matter and none of the six
6657s monospas matter you need hard Mulligan
6660s for the plus one plus one to everything
6662s because then it makes all your cards
6664s significantly bigger threats and doesn't
6667s allow opponent to cheaply remove them
6670s and the problem that the deck has the
6673s all the units are very
6675s volatile
6677s very squishy against all the removal
6680s that is set set up in karma can present
6684s so you want to buff your threads to more
6688s of a significant HP
6692s yeah it's it's gonna be
6695s tough here because look at dagger's hand
6698s right now Tech has a lot of options
6699s can't just keep passing this is the song
6701s no it is not a hand where you want to
6703s pass with that guy this is the hand
6704s where you need to cycle look for bar
6705s this is definitely the tower where you
6707s just play clock link to search the bar
6710s for the steering six we obviously know
6713s there is an Aftershock in the hand but
6714s like again you have to play to your outs
6716s like you cannot be playing uh around the
6718s all the cards and they can assuming
6720s Spike food open pass because this is a
6722s perfect spot for open passing because
6724s you are up to Mana you're down to Mana
6726s so you want to burn your opponent's
6727s banner and we see bar six Mana bar let's
6731s see if he opted for it he already
6733s features the student yeah of course but
6735s again that whole point of playing the
6736s clock Link in the deck to find that six
6738s Mana bar find the unnerd version the old
6742s good six mother bar we know that all of
6744s us regret the Nerf on it it's seven Mana
6746s now I know that all the twitch chat and
6748s the YouTube Community would love the bar
6750s to be six months again am I right
6768s I'm never backing you up on this one I
6770s think pirate seven is perfect it's fine
6772s we can even buff it to five just
6774s experimentally
6776s just see what happens
6783s enjoy your days
6785s no we cannot allow that to happen
6792s free you get your power play so early oh
6794s look at this getting the flash bomb
6796s server you're just deleting the 2-1 and
6798s that's very good because dagara has no
6800s good removal in hand because just bunch
6801s of value cards but nothing to remove so
6804s if you'd be taking this steep damage
6806s taking those flash bombs Reggie is
6809s pretty significant and we see the most
6811s important card draw from the spices
6813s there you go
6816s there you go hextech Handler from spikes
6818s being drawn gonna allow him to get that
6820s buff plus one plus one buff you're
6822s mentioning across all the Macs
6824s that is absolutely amazing card in this
6826s matchup and they should single hand Leaf
6828s who push the match up in the favorite of
6831s the spikes and uh Duggar wow spikes
6834s decided to take an open pass that's very
6836s surprising given that you want to be
6839s presenting here for us and you draw
6841s literally the perfect thread and you
6842s have Heimer in hand like
6844s like not developing a Handler here is a
6847s bit sassy
6849s next time it's activated right that's
6851s the next question yeah if you played
6852s formula he played formula
6859s now we can see the bar six Mana which
6861s can be taken out by Aftershock obviously
6863s but still you go for it every time
6866s you develop a blocker you develop a
6869s thread so like even if opponent deals
6871s with the uh with the bar with the
6872s Aftershock you still have a free free
6874s body that can deal with the Handler now
6878s yeah I mean there's a chance you could
6880s uh use cell Harvest potentially as well
6882s to remove but again you're not that's a
6885s very good pretty knife yeah
6889s I mean the players are taking their
6891s sweet time we have eight minutes on the
6892s clock and five again in the red timer
6895s this is they are taking a lot like are
6898s they aware I mean this is more of an
6900s issue for um daggers and spikes by the
6903s way
6904s um yes bikes oh true spikes will take
6906s his sweet time if he can
6908s um because that spikes could try to win
6909s in this match try to think calmly he's
6911s fine if he wins as long as he wins this
6913s match
6915s I mean
6917s you're like
6919s like they go to timeout and given that
6921s the player the player who won the game
6923s won wins the whole series if it goes to
6926s timeout even if it's 1-1 in the series
6930s I honestly I do not know I have to we'll
6933s have a production to double check on
6935s that but I'm pretty sure that that was
6938s the thing in the past where player who
6939s won the game wanted a series if they die
6942s then if it goes to timeout the player
6944s one wins so there is potential
6946s Shenanigans with the clock normally what
6949s happens is the clock happens becomes an
6952s issue in game three it's not often an
6954s issue in game two oh we have a coffee
6957s who won the game one wins the whole
6959s series if it goes on the timeout
6963s so again
6964s time is definitely a resource
6967s yeah I mean they have a bit more than
6969s seven minutes remember they have another
6971s what five minutes five yeah yeah five in
6973s the red but again 12 minutes and like
6975s those decks are like
6977s there will be another Heimer Jace match
6979s like if like assuming spikes loses like
6982s finishing in 12 minutes
6984s the games that just barely started none
6987s of the players played the champion there
6989s is I would say it's like 80 chance it
6992s goes to timeout from this spot
6995s yeah it really depends if the players
6998s start ramping up their speed of turns
7000s because
7001s um if it does go to timeout this game
7003s spikes is in a really bad uh spikes
7006s actually no he's fine no matter what
7007s right no yeah spikes isn't a very good
7009s spot because she won game one uh dagger
7013s has to start speeding up but the problem
7015s with speeding up however is it makes you
7017s prone to making more mistakes so it's
7019s going to be really really tough if a
7020s dagger to sort of find the perfect lines
7022s every turn
7024s spike is taking his sweet time ever ever
7027s pass here the dagger is so we can see
7029s he's speeding up with the the place
7030s realizes that he needs to push that uh
7033s place and he's uh yeah he'll be
7036s attacking more more often and the spike
7038s has a pretty good hand to just stay
7040s alive because he can threaten removing
7042s all the champions We it's already one
7044s deny and yeah that's a all you need to
7048s do is just develop primer when opponent
7050s develops a threat they remove your
7052s Hammer you remove the airfryk and you
7053s develop another seven two so yeah
7058s yeah I mean spikes doesn't look like
7059s he's winning this match so it's gonna be
7061s really tough there's so much removal on
7063s dagger's side but dagger knows he I mean
7066s I think dagger knows the timer like it's
7069s just
7070s look like
7072s we should
7074s spike is just like the playing timer
7076s here like clearly like there is no shot
7077s he fought about playing a play he's
7079s thinking about playing Jace here or or
7082s the removal for the EV every single
7085s action dagger too like there's no not a
7088s possible chance there is a chance you
7089s think about playing JT or not right the
7091s performers if you play Jace here uh you
7093s can't play Heimer plus a big spell next
7096s turn what I'm referring to he took the
7098s three actions to rope to think about the
7101s jsplay yeah
7106s this is so tough for dag dagger really
7109s has to like
7110s speed everything up try and go for uh
7114s try and Rush down really but he's
7116s playing a deck that doesn't do that
7118s tomorrow it's not up at this point it's
7120s not up to the dagger house like at this
7122s point it's on the spike side if you
7124s decide to to slow play like stagger they
7127s can't do anything it's just the nature
7128s of the matchup that went in the game one
7130s and like whoever won the game one is
7132s just now in the driving scene and be
7134s chilling
7136s yeah and this this attack here from
7138s spikes is again just going to keep
7139s passing sort of actions over to dagger
7142s um make him take more turns I mean
7144s there's a consideration to developing
7146s Albus here and just swinging
7149s um and just trying to put pressure up
7150s your spikes but you again spikes's hand
7152s is very reactive right so
7155s um in general spikes is gonna just want
7157s to keep oh Sparks does not care at all
7160s about the damage like spice wingcon is
7162s not the damage at this point you know by
7165s all means and like all he has to do is
7167s just pass priority we've taken little
7169s time
7171s oh and like dagger cannot be taking
7173s those turns he should be aware that he
7174s needs to win this game ASAP and he needs
7178s to speed under the game too because like
7180s if he's gonna be slow playing this and
7182s trying to go for like normally those the
7184s lines the both players would be taking
7186s would be completely different but given
7188s we have an uh timer in the play like
7191s dagger should be extremely aggressive
7194s and if not playing around anything and
7196s Spike should be playing extremely
7197s defensive because he just needs to stay
7199s alive for as long as he can and because
7202s of the it doesn't matter the outcome of
7205s this game doesn't matter for him yeah I
7207s mean Dagger from next turn onwards has a
7209s chance to to win because obviously the
7211s karma will be active
7213s um we'll really want to try keep like a
7215s lot of these like Mystic shots uh just
7217s for Nexus damage at this point instead
7220s of removal ideally
7222s um
7222s the question is do we try to remove the
7225s timer here with the explet I think you
7227s do
7229s I think in this spot with playing Heimer
7231s is a bit of a misplay because you just
7232s wait for opponent to play a threat then
7235s you play Heimer so you can respond with
7236s vengeance to a possibility when opponent
7239s wants to kill your unit
7242s yeah and this the the will of Ionia here
7247s um is equally as good if not better well
7251s dagger because your Avengers here for
7253s sure to have the two blockers show me
7255s that again
7258s yeah I mean you're gonna get two
7259s blockers but what's fantastic obviously
7260s is spikes doesn't even clearly
7263s necessarily care about the blocks right
7264s spikes could just go for the win with
7265s the elusives potentially
7267s um obviously it doesn't he doesn't know
7269s that we see that there's a course thick
7270s Rift
7271s um but that's in conjunction we'll have
7274s to be with a seraphine to double up if
7276s we get even cheaper
7280s [Music]
7282s it's unlikely but it's just a defensive
7286s tools at this point
7290s like also I think developing them now
7293s like I would develop just one and wait
7295s for the attack if there is nothing
7296s happening I just I wouldn't mind burning
7298s one because again you don't care about
7300s them you don't care about the damage
7302s the dagger that you probably want to try
7304s save as I mentioned this Mystic so
7306s you're probably gonna use high notes uh
7307s with yeah this Mystic is sex to the face
7310s yeah
7315s wait a second did he just cow stick
7323s never mind
7326s I don't know why he's removing that he
7328s has a little acoustic for next time
7329s that's discounted all he had to do is
7332s just after shock he swings for five here
7335s and then sets up six with colors because
7339s oh wait chicken karma that's five hold
7341s up yeah so you could just set up the
7343s lethal right now yeah he has little
7344s Excel true that's a very good point yeah
7348s no
7352s thank you savage 16 damage told me
7357s there we go no 15 15. it's a level it's
7361s 15 damage exactly
7364s and the only punish is there isn't even
7367s it's just pacing darkness is the only
7368s healing yeah that's why I mentioned you
7370s don't develop both elusives you just
7372s pass off the blink one one as a blocker
7374s because you just yeah they just get
7376s removed for no reason and if opponent
7377s passes you are happy because again
7379s you're like you are not going for little
7381s this turn and you get you got time trick
7383s as well which is fantastic there's a
7385s search trade for more if you need it
7390s and splittering Sun spinner that's just
7392s everything dagger needed and with seven
7395s five seconds left of this clock uh
7400s five minutes left on the clock in that
7403s the five minute is that the red timer is
7405s an overtime
7406s so you just missed their place yeah and
7408s there's no answer
7409s and now this next game both players
7412s we're moving to speed Rune Terror
7415s I mean from the dagger side yes
7419s spikes I uh sincerely doubt uh no it
7423s does uh it will be whoever's got more
7425s time left because it's game three
7427s are you sure about that yeah yeah it's
7429s game three
7441s okay when did they change it it's the
7445s timer Rule's always been
7447s um that that the game one winner will
7448s matter if it's we're in game two end of
7450s timer but if game three it's purely on
7452s who has the most time left at the end of
7454s game three
7455s oh so it's gonna be it's gonna it's one
7457s one
7459s and it's gonna be speed runetera here
7462s they're gonna have to pick them up oh
7464s that's cool man I thought they decided
7465s basically no no speed router here Alan
7469s speed runterra both players are gonna
7471s have to play as far as statistically
7472s possible the trade minimize the timer
7475s loss here
7478s you could think that predict will play
7480s faster because it's like an Acro that
7482s it's not but they can spend loads of
7484s time on every time predicting exactly
7486s and the camera is just play on it play
7488s on you don't need the decision you have
7490s it's just on Reggie when you play
7491s pharaohs which cut you manifest
7494s so yeah is in a downside of the matchup
7498s it's gonna be crazy tough here football
7500s so that's a bit of intimacy for me
7503s because I was sure that the player that
7505s won the game won wins game three if it
7507s goes to time out on game three but it's
7509s basically it's based on the game two
7511s time out like the uh
7514s it's all right yeah yeah it's just
7516s purely whoever whoever spends the least
7518s amount of time in this game that's a
7520s cool that's cool then
7522s it is unfortunate for spikes because he
7524s really needed to win that last really
7526s needed to get that win
7529s I mean this matchup it should be pretty
7531s good for the high Mercedes normally
7534s mobile you have is
7535s sued
7539s and like you have a good units early on
7541s you have a challenger days you can
7543s stabilize very very easily into uh Echo
7547s drinks on you like there needs to be
7550s pretty much a very good opener with some
7552s drop borders coming early plus the right
7554s of negation on like 105 seats to secure
7557s possible lethal or the important
7559s presence
7560s or just straight up Corona brick right
7562s that's the next your next best option oh
7564s yeah that's an extra copy of right of
7566s negation pretty much just more damage on
7568s top yeah exactly
7576s so we've been given a little bit of an
7578s update where uh it it seems as if spikes
7582s has won that match probably due to the
7584s timer
7586s we don't know exactly what the cause is
7588s uh it could be dagger not checking in or
7591s leaving we don't know
7592s um but unfortunately maybe Q was not at
7594s work maybe maybe he fought the same as I
7596s do because I'm pretty confident that it
7598s used to be different and
7601s no no wall no way we don't need it out
7604s we don't know unfortunately we're just
7605s gonna have to take it for what it is we
7607s know that spikes has now taken that win
7609s which is unfortunate
7611s um and it does mean spikes does make it
7613s to the top 16 he's going to be super
7614s happy about that
7616s um to be unfortunate about the situation
7618s but unfortunately he does get the points
7619s and he's gonna be happy about that for
7620s himself
7622s um yeah the game one was absolutely a
7623s blast to watch we could have seen the
7626s different lines that the players would
7627s have taken and at the end going in the
7630s favor of the spice and yeah looking
7632s forward for the next games anyway guys a
7635s quick break before the next rounds we'll
7637s be back shortly
7673s thank you
7680s foreign
7697s [Music]
7711s [Music]
7713s foreign
7729s [Music]
7735s [Music]
7759s all right
7787s and we are back from a very short break
7791s but we're going to be bringing you the
7793s top 16 matches here for the first ever
7796s worlds qualifieds and what a day it's
7798s been and we've had some fantastic
7800s matches how are you feeling about them
7803s today
7804s I am so happy the level play level of
7807s play went up because in the in the past
7811s we had some
7813s experimental lines uh in the the bigger
7816s tournaments but now players are playing
7818s very very well it like they stopped
7822s playing around every possible card in
7823s the deck and they are just playing to
7825s your wins which I want to highlight so
7827s much because players tend to start
7829s playing like uh the less experienced
7831s ones around the car so many cars for up
7834s to no reason again the game is about
7836s winning not playing around every
7838s possible card in the deck which I'm
7840s really happy to see yeah and for our
7843s next match here in top 16 we do have
7846s badge attack versus white raw it is
7851s looking fantastic here badge attack has
7853s been having a great match twicking out
7854s slowly Felipe who we saw earlier on uh
7857s in the tournament against that at least
7859s I got this yes unfortunately got knocked
7860s out here against badger
7862s how are you feeling about this matchup
7864s everyone knows Badger badge has been
7865s around the block here in runtera he is
7867s probably
7869s I would argue outside of you and the
7871s face of sort of emaa compared to seeing
7873s he streams a lot he's a fantastic player
7874s and we see him consistently making
7877s top Cuts in tournaments well at least
7879s you don't recall creeping the oldest
7881s player around here he isn't yeah
7884s technically he's playing cool he's
7886s playing quite long but also white rice
7889s are quite a grind a ladder grinder and
7890s he's doing well in the previous season
7892s also I'm looking forward to his
7894s performance on the at this tournament
7895s via having another Deep Run we know that
7898s he won already won seasonal so let's see
7901s if he can take it down once again while
7903s that is going to be our match uh the
7905s weather is going to be our match that
7907s we're gonna be watching Top 16. look at
7908s the other half we see tilted who made it
7910s all the way through which is fantastic
7911s we haven't seen him for a while a German
7913s player that came through and here we see
7915s the the other side of the top 16 where
7917s we see cope Robo Master a top Masters
7920s player you see him around all the time
7921s and do know uh one of my favorite for
7924s the tournament I'm super happy he's made
7925s it all the way up to this top 16 wasn't
7927s my favorite for this uh how are you
7929s feeling about this side oh this side
7932s looks pretty slacked as well I know you
7934s wanted to pronounce the spikes upon that
7936s name go for it man we've got
7941s when I saw that name I see it I see them
7943s on ladder all the time I just think
7945s that's right in my head and obviously
7946s again up against spikes uh you a fellow
7948s UK player a fellow uh I have to root for
7951s spikes uh because he's been around the
7954s block I've done loads of practice with
7956s him in the past he's such a strong
7957s player
7958s yeah we have also a joke
7962s in another uh top 16 they're going to
7966s the Top Cut and strive against bokki and
7969s vladestini against Camilla also a very
7972s very good players will have a quite a
7975s serious and amazing finals like all of
7978s those players are amazing we'll be
7980s hoping and checking out the lineups of
7982s the players now uh Baya decided to Bro
7985s bring his standard favorite fish Samira
7989s and Tristana Timo uh is it Nar version
7994s no no
7996s what's that oh just three timos okay
7998s it's just three teams okay and kaisa
8002s Garen oh that is a spicy Listerine badge
8005s you're probably trying to uh Target I'd
8008s assume maybe more the Samira list that
8010s sort of stuff playing a bunch of like
8012s demacia high HP unit interesting
8014s um maybe Target the karmas a bit with
8016s that a little too
8018s um also interesting to note he's running
8019s a single copy of Vanguard Sergeant as
8022s well in the team of Leicester not only
8023s will he have access access to Champion
8025s strength uh but uh for the Ford demacia
8027s too yeah it's it's pretty good and uh
8031s we'll see how the white lineup will go
8033s against us uh he's bringing himself also
8036s fish Samira Echo Jinx and action
8039s Pantheon it looks very similar to the
8042s sheikhus lineup and at least it looks
8044s very similar as well I would say even
8046s carp car the same looking by one-offs
8051s uh
8052s yeah it looks like exactly the same
8054s we've seen from the shihu yeah even with
8057s the further yeah maybe they inspired
8061s each other a bit before going before
8064s going into the top cut
8067s yeah
8068s and we see Mr miraban and Champion
8071s strike
8072s now one thing to note those were she
8075s who's lists because I'm seeing a Swain
8077s allowing now and an aatrox Quinn on the
8080s side of White Rock oh yeah we just had a
8082s wrong screen we have a completely
8084s different lineup uh yeah we have a queen
8087s eight rocks we see the band of probably
8089s Champion strength version because you're
8091s like the whiter was anticipating the ban
8094s on the champions league and he banned
8096s this Samira so bio will have doubled
8098s like double damasia lineup going into
8101s the Elias Wayne I'm not sure how this
8104s matches into the damasia versions I
8107s would imagine the amount of the special
8108s Shields that both decks via has is quite
8112s significant which will should overcome
8114s the Sweeney lawyer and the on the other
8117s hand you have we have eight rocks vein
8119s Queen the problem is the deck has a
8121s strong LED but once there is a board
8123s established from the Vistana attack the
8126s Champions frame just completely shots
8128s down the eight rocks and then on the
8130s other side we have the kaisa G4 and
8133s garden
8134s all of those there like all of those
8136s Champions match X exceptionally well
8138s input the Swain oh we have the Sweeney
8142s band in fact not the champion strength
8144s those trippios are very good into the
8147s eight-rox queen vein because they just
8148s outside them the quick attack the German
8150s coming with the barrier it's very
8152s efficient into other Champions decks and
8155s we'll see how it deals with the Swarm
8157s into potential Champion strength but
8159s again via I didn't quite catch if there
8161s was a right of negation but that could
8163s come in class for the champion strength
8165s matchup
8166s yeah it's going to be interesting
8168s there are two rights of negations by the
8171s way in badges list so it makes perfect
8173s sense it wasn't a Champions tank upon
8176s but it was in fact sweny lawyer and
8178s instead because again you have a good
8180s counter play into the Champions track
8182s and I wouldn't be surprised if you
8184s stitched the rights of negation you keep
8185s it even opener because that's such a key
8187s card in the matchup because you do not
8190s lose the board and like there will be
8192s like there is a point where it reaches
8194s soulmate and the only way to break the
8196s stallmate for the three standard deck is
8198s a champion strength and that's where a
8199s right of negation comes in clutch
8202s yeah the only issue I think for white
8203s rail would be this vein aatrox list is
8205s probably going to have the biggest issue
8207s here uh ideally they kind of want uh
8209s white round really kind of wants to play
8211s I guess the vein aatrox list into the
8214s Garen j4 list a little bit and this kind
8218s of the vice versa for Badger he wants to
8220s kind of play
8221s um his uh Garen j4 into the Teemo
8225s Tristana right because he has those
8226s rights so it's good depending on what
8229s deck they decide to go for first it
8230s could be beneficial for one or the other
8232s there are some cans that uh atrox vein
8237s Queen can steal away potential like
8240s Valor we form up and the stairato weapon
8245s it can just steal away the game still
8248s away in the game when they try to remove
8249s the Valor with like an ink and you just
8252s double challenge remove two units from
8254s the Vistana board
8256s and suddenly you have no board over two
8258s turns to remove anything anyway we
8261s should be heading to the games shortly
8265s and we have the champion strength
8267s against Champion strength against Garen
8269s Kaiser action we see gardening opener
8273s avoid Blaster Mr Hunter and cataclysm we
8276s might see a full movie gun to look for
8278s the a bit earlier curve to look for the
8280s evolved level up kaisa and potentially
8282s write obligation drone and we see an
8284s excellent care from the White Rock you
8286s have literally the best you would have
8288s hope or you have the team of development
8290s into a grandfather include the owls into
8293s the weapon into child to strength
8296s yeah that's looking fantastic for white
8297s raw
8298s um the the owls are fantastic because
8300s they're just annoying for Badger uh
8303s they're just three ones most a lot of
8305s the time that trade very efficiently
8307s into a lot of uh the Evolve units
8310s because usually they end up being around
8311s sort of three HP a lot of them outside
8313s of the wood loss of the overwhelm unit
8315s which is fantastic and I will it's just
8318s you can just trade away here and you'll
8320s be fine if your bedroom white right I
8321s mean you don't need to this turn it's
8322s still a couple of turns away from evolve
8324s actually uh being
8327s active so for those of you guys who
8328s don't know they have to play uh six
8330s different keywords on their cards to get
8332s the evolvement I'm never lucky
8336s ah that would be such a content if this
8338s was a scout
8339s uh so here whiter realizes this matchup
8343s is about it's not about his HP it's
8345s about the Badgers HP so he chooses or to
8348s develop the best possible threads to
8351s apply as much damage as he can right now
8354s and he knows she'll have a board space
8356s issue and that one is training
8358s efficiently because once we see evolve
8360s this to one is not trading with the one
8362s ones because they become 33 so you won't
8365s take the trade as soon as you can and
8367s the only downside to that is like you
8370s [Music]
8372s then you have no good blocker for the
8375s free one spell shield
8376s and also what's great is by the way that
8378s development right around because it's
8380s open deck lists uh knows there's nothing
8382s like a badger bed to be worried about so
8384s it can just develop straight into it and
8386s because the his elusives are always
8387s going to be safe yeah exactly so there
8390s was no effort of the only downside by
8392s transcend is there is no wire to run the
8395s Mana
8397s no mayor but we'll start to get this L
8400s generating going the question right now
8402s really becomes is uh do you just take
8406s this seven I think there is a point now
8409s where you should consider a trading
8412s like I would I would love to see like an
8414s old development to stop the special unit
8416s from attacking because you do it would
8418s not have attacked most likely
8421s and it looks like waitara opts to use
8424s Champion strength next turn uh without
8428s Scout if he goes for the open attack
8433s yeah the Kaiser level up coming here is
8436s going to be crucial because those Buffs
8438s are going to be great will allow
8440s um Badger to block a bit more
8442s efficiently can has double cataclysm in
8445s the next turn as well
8446s um to try and start chipping away a
8448s little bit at White Ras board
8451s the issue of White Rock has if there
8453s will be oh he cannot be possibly open
8455s attacking here I don't mind this because
8457s you have two more units you have two
8459s more units you can play Oh but I think
8461s the problem is he has no great blockers
8464s and like him buyer shouldn't be taking a
8466s block on over well because he needs this
8468s overwhelm for the Kaiser to finish the
8470s game next turn and like now if the
8473s Buster shot comes down you just lost
8475s your wincon
8476s to close the game next turn so buy it
8479s blocking here
8481s might be a potential misplay depends
8484s what his game plan is for the next turn
8485s but I would love to see him just close
8488s the game with one of the old he what he
8490s could have done next there and he's not
8492s dying
8493s I think to Champion strength
8495s he could have taken overwhelm if you see
8499s Champion strength you can take out one
8501s fine just talk you just top deck another
8502s overwhelm I mean you didn't have the
8504s amount to close it
8505s if you play this you don't have Mana for
8508s the katakis for double Qatar quest in
8510s this time and that was your way to close
8511s the game well you might not have enough
8514s Mana for double cataclysm your opponent
8516s doesn't have enough manual Champion
8517s strength so you actually push quite a
8519s bit of damage here yeah so this should
8521s be a wrap for the buyer with the amount
8524s of the damage presented
8526s you should be taking out Teemo exactly
8529s so he removes the overwhelm blockers
8532s uh I'm not a fan of that I think the
8535s second Ultimo is better straight up I'm
8537s coming for you I mean you can just cater
8538s to the master and it's not a big deal
8543s yeah but the Timo can block more
8544s overwhelmed damage now and you could
8546s have denied that over one block the
8548s stern like there is no absolute no
8550s reason you need that three three four
8552s and like the only thing
8555s this is the champion strength version so
8557s you don't have to worry about stuff like
8559s the price fight into the pink there is
8562s like nothing that I think can really
8564s kill Isa or deal with Isa so you should
8567s be having a wrap
8569s a little anyway if you pull the team up
8572s and you thought you clean the you win
8574s we've just attacked it is the overwhelm
8576s damage right now
8579s yeah I mean this is looking pretty much
8581s like you mentioned white Rush should be
8584s losing this match
8586s um this is what Badger really wanted
8588s though right he by the looks of it
8590s wanted to bring this deck to beat these
8593s demacia uh trist lists with the denies
8595s may put himself in a very favorable
8597s position here he's down to one HP and as
8600s we know we can see the cataclysm coming
8602s down here from Bayer and there's nothing
8604s to stop it
8606s hmm
8610s yeah so white Russ set up your Champion
8612s strength for the next turn detail but we
8615s obviously know that's not gonna be good
8616s enough because there will be a little uh
8620s not quite coming out is it because it
8622s doesn't hit the face
8624s oh no it does hit the face yeah because
8626s it's lower HP than uh because it's lower
8628s HP so it's the second priority yeah and
8631s even if they hit Teemo as well it would
8632s still be enough to approach one damage
8634s overall so yeah
8636s pretty clean game the top Tech
8638s overwhelmed sealed the game there I
8640s think without the top deck it might be
8642s tough to Winter
8644s but
8647s if you want to be the best player
8649s sometimes you just have the top deck in
8651s the right moment I'm just thinking if
8652s that was like if you ever you know that
8654s from experience you know that from
8656s experience sometimes you just have to
8657s top deck at the right moment
8660s I'm just thinking like what was the game
8661s plunder if you don't up the cover when
8663s to win the game from the buyer's side
8664s but well as you were to say it didn't
8667s matter
8668s well you still cataclysm and remove the
8670s Teemo right so it would have been in
8672s still kind of fine
8673s yeah yeah you would kill the Teemo but I
8676s there is way more things on the board
8678s that you have to be worried about and
8680s like opponent is not going to be
8681s blocking as much because you don't have
8682s the overwhelm on the Kaiser anyway going
8685s to the game too we have we see already
8687s Champion strength in the hand and attack
8689s token on six so those two things
8691s together are very very important
8695s yeah and on the side of Bio we see a
8697s bunch of form UPS uh they're primarily
8699s going to be used to maybe sort of get
8701s some better Early Trades to keep his
8703s board to keep his board side a little
8705s bit alive or to push a little bit of
8707s extra damage however
8709s it really does depend on what this
8710s weapon Master hits and we see goes for
8713s the the Mana I believe right you know
8715s the quick attack is very good because it
8718s helps you push the damage or take out
8720s the blocker you can just freely swing
8721s with it it's probably the best in this
8723s situation
8725s yeah it's a fantastic option the other
8726s options would be overwhelm I believe or
8728s Scout those are the those are the three
8730s premium ones
8732s I'm a bit surprised he took that lightly
8734s that to one damage without thinking
8736s about blocking it
8739s because again you have to like HP is a
8741s resource but you have to respect that
8743s resource even yeah so he's thinking that
8746s he's attacking on turn six but when open
8750s are good opponent can set up his own
8752s board this morning and that allows him
8754s to counter Champions so like you should
8757s have that in by that yes you should be
8759s prioritizing on keeping elusive but you
8762s should also be respecting your HP
8764s yeah I mean we're getting close to that
8766s champion strength turn from both players
8767s they both have that as an option
8770s um
8771s the quick attack
8773s as you mentioned it's going to be huge
8775s in the champion strength turns because
8776s the uh the Champions even if you sort of
8780s respond with the champion strength you
8782s have this one unit who's just going to
8783s Chip Away
8784s yeah so the thing is buffers needs to
8787s keep six months for the next turn so
8789s like whenever one player is Checkers
8792s second one contemplate it with the
8794s Champions right because the second best
8796s answer if you don't deny it is just
8798s either remove your needs or player out
8800s of your strength
8802s yeah I mean you have the options uh
8804s buyers actually got a couple of
8805s interesting options you can obviously
8807s not play Champion strike and go for
8809s something like a group shot try Whittle
8810s down the board but that unfortunately
8811s doesn't really work well in sort of the
8813s long term you still end up losing most
8815s of it and you can see form up here uh
8817s being used by buyer to preserve his
8819s board recognizes next turn is a
8821s potential Champion strike turn I need to
8823s potentially counter it
8825s the problem with this trait is white
8827s truck cannot develop through your needs
8829s and keep the money off for Champions
8832s track so that play was a bit that the
8836s block there
8838s might be a bit off if because like if
8841s you do the block here you should be
8842s blocking content tool as well
8845s yeah the the problem by it happened
8847s actually has this turn a little bit is
8849s obviously
8851s um whiterard gets the scouts with the
8853s elusive that you can't do anything about
8854s so that's a straight up 10 damage but it
8857s doesn't get the Scout with the eight
8858s attack damage here as well either just
8860s gets a single attack there
8861s but fire will get 8 damage a quick
8864s attack as well unit so it's not too bad
8865s and
8869s I'm thinking if it's ever a play to
8872s swing with anything else here from there
8875s what you definitely jump you jump so you
8877s can jump yeah it's completely look at
8879s your hand you got like 100 ounce it's
8883s fine
8888s there is bundle gutters so like his game
8892s plan
8894s I think this is fine you'll find trading
8897s a lot of this off
8899s because you have so much refill yeah you
8902s have the refills for you right off
8906s yeah
8908s way more resources you have like yeah
8910s you can just grind upon it out
8912s and like you want to develop Tristana
8914s into those all also operating office is
8917s definitely correct yeah just purely
8920s number of units right so white rocking
8922s just blocks the days here
8923s um and you know there's no threat of a
8925s second Champion strength coming down
8926s this turn so uh your life tote was most
8929s likely going to be fine
8930s um there is a little bit of impact
8931s damage coming down here let's see what
8933s wardrobe can we get
8938s it's an impact at least so that's four
8940s damage coming through
8945s yeah that's uh a lot of damage
8950s yep two off
8952s was there a there was no way for buyers
8956s [Music]
8957s you have to block more because you just
8959s like to impact
8961s you have to blow you have to stay at a
8963s higher HP yeah the only benefit
8964s obviously you go Tristana and then
8968s uh you want to set up
8971s as million a million different back
8972s damage time right so you've got your
8974s style and just start playing out
8981s he gets back he gets bundle Gunners down
8983s to zero
8985s yeah it should be a little from water
8987s unless there is some interaction from
8989s buyer we've seen No Interruption and
8992s that's also a team mode that will not
8993s connect because there are group shots
8995s are not bad but you can also kill his or
8999s no he cannot kill his own unit with
9000s group shot unless he double casted so he
9003s can stop three standard damage
9007s and he needs to keep he needs to keep
9009s alive he's impact cards
9012s so much impact holy moly
9015s one two three four plus so he can be no
9019s he can't be at one because he has no
9020s blockers so he's just dead
9023s yeah I don't think there's an answer
9024s here oh buyer which is unfortunate
9026s because by it looked to be in a okay
9028s spot but this is the issue if you don't
9030s have Champion strength on your attacking
9032s turn you have to play defensively in
9033s this matchup
9035s it's not great though
9037s I think the champion didn't matter that
9039s that elusive to drop matter it's the
9041s amount of the alcat generated this much
9043s of matter
9044s because like if you look how many times
9046s did the uh want to elusive connected and
9050s generated all cards it was two or three
9051s across the across the game so like just
9054s having those units trading of opponents
9056s three units is absolutely massive
9060s so buyer can remove
9065s istana
9073s I mean she can just double block weight
9075s you can just double shoot Vistana
9077s technically and then block the other one
9079s but
9080s still dead
9082s no matter what
9083s I don't know why he overweightened the
9085s better card because this way he is
9089s forcing to fight us
9091s okay if you just kill the Tristan or he
9093s started to block the other one I don't
9095s think it makes a difference yeah but I'm
9096s just saying like the damage
9099s he does the shows his hand he could have
9101s just shown like you can look at this
9102s point
9104s like I mean you know that from the
9105s double group show anyway it's irrelevant
9107s white Rod takes game one up again uh
9109s against fire here um
9113s third series
9115s which is fantastic
9116s um we get to see more Rune Terror action
9118s which is always what we want to see and
9120s we get to see this match up here uh with
9123s with the vayne atrox Quinn up against
9125s the Champion's strength and as we spoke
9126s about it a little bit earlier Champion
9128s strength is probably the most important
9131s card here
9132s um and you can just completely blot the
9135s game against white raw however there are
9137s opportunities that we can see from right
9139s raw as we see the dark in hop is
9141s fantastic blocking Badger bear is
9143s fantastic to deal with the L Generation
9146s Um it's been able to combine those maybe
9148s with like a Valor uh maybe a couple
9150s other cards and to try and stall out to
9153s get to the aatrox term
9156s so in terms of like if the both players
9159s break there where there is a world where
9160s Champions strike attack can win without
9162s Champion strength Blackberry cristana
9164s smoking a bunch of times since the eye
9168s drops deck doesn't have that many good
9169s blockers
9172s but we see this is a premium hand like
9175s that's what we talked about the Valor
9177s with uh the heart which is very
9180s important but the problem is for this to
9183s risk this play you need to have some
9185s sort of backup like warm up because if
9188s opponent has a ping you just committed
9190s for Mana
9192s and
9193s lost you just lost like all the temple
9197s so if you ever choose to like in this
9199s spot you obviously don't go for it
9201s because I lose if you can just reply
9203s better then you can you can stabilize
9206s the board and start presenting six per
9207s turn and you have an excellent buffer of
9210s two two times that can take out one like
9212s broken block twice
9214s yeah you have the uh the Fisher kit to
9216s start chipping away and removing stuff
9218s too which is fantastic and there is the
9220s chat the second Champion straight from
9221s fire which is uh not ideal
9224s um but not unwelcome right because you
9226s can play one clear out the board and
9227s play out another one on the following
9229s turn what we have to notice is just that
9233s which makes Champions strength way
9236s better because after like attacking turn
9238s earlier doesn't let opponents stabilize
9240s enough or clear your Port enough
9242s and it's very very premium yeah and also
9246s now with the HP weapon the zero two is
9249s going to be great because that will
9252s allow this Valor to potentially get a
9254s trade or two here
9256s so what's via looking at he just wants
9258s to block minimum he just wants to
9260s develop the
9262s just wants to develop units to get the
9265s value out of the
9268s let your assignment done so all things
9269s is just a full board for the next turn
9272s and we see a fish fight in the hand
9274s which will probably look to remove a
9275s unit tester under the next turn
9278s yeah because you know buyer is going for
9279s the the Stray up Champion strength
9281s that's like that's like the first action
9283s of the next turn
9285s the shield so like this way it doesn't
9288s allow a white ride to attack very
9291s efficiently into you because then again
9294s you crush one unit into the shield
9297s so it chips away the damage I also
9300s really like that fish hook on the the
9301s mayor to the right because it hadn't had
9303s its effect
9305s um being used of discounting the units
9307s so it stopped by actually developing one
9309s more additional unit that turn yes it's
9311s an excellent point
9314s and that's a champion strength from four
9316s units which is not a spottedness of 3.5
9318s units here so that that was a very good
9320s turn from white raw uh realizing that he
9323s needs to remove as long as units as he
9325s can and now
9328s he needs to get rid of like something
9331s yeah he needs to start from removing at
9335s least one unit so you probably want to
9337s remove the seven six as it's best
9339s started and you want to probably set up
9341s removing another unit after the combat
9344s there's a consideration to remove the
9347s alcat just because it has spell shield
9348s and you have potential but you don't
9350s have an interaction right now
9353s like you have to plan your next turn and
9355s what are you killing now like there is a
9357s chance you can drop the finances
9361s are trading you can choose the atrox and
9364s the block with one unit and then not
9366s block the rest
9368s and you can try to start swinging at the
9371s next turn uh back to getting HP back and
9374s just hope there is no checklist right
9375s and you can come back on the back of the
9378s eight rocks
9379s yeah I mean aatrox is going to be the
9381s card that will
9383s um pretty much win right around the game
9385s however there's there really is there
9386s are interesting uh choices here on both
9390s sides because the blocking here does
9391s mean you lose your a trucks trucks
9398s yeah you just take this block and ignore
9400s the rest so the play for the next turn
9403s is play vain play as The Defector and
9407s you can start the problem is you don't
9410s have Mana for the vein tumbles you might
9413s be tumble you might be you need to
9417s threaten upon end that's a fight by then
9421s it doesn't matter I think at this point
9424s you need to present oh he goes with the
9426s eight trucks actually
9428s so I think important was to present
9431s opponent 12 with The Defector the stern
9434s so he doesn't get like he doesn't get to
9437s keep his board I mean from this line it
9440s seems like the fact is not coming down
9441s but aatrox is gonna tumble right with
9445s the quick attack
9446s I mean
9448s with the quick attack you're fine right
9450s you can put you can quit the quick
9452s attack on eight drops but you don't get
9453s the reason you risk it here you can
9454s still lose it to like double group shot
9456s like
9457s is to use like so many resources okay
9460s now you can't yeah it's just it seems
9463s like you can't really get the vector now
9464s because you've gone for that attack
9466s already so it's a you're kind of putting
9468s yourself in this yeah this is the line I
9470s don't necessarily agree with the light
9471s but this is the line where I was uh
9475s because there's a tap out right it's
9477s fine
9478s yeah no no it's okay but like I'm
9480s thinking about your next turn like
9484s also like buyer didn't prepare a
9485s champion string for the next turn even
9487s though he had an opportunity too
9491s yeah well he has double my own play now
9493s there's only one of my own play
9495s I mean that's what two impacts coming in
9497s through
9499s um there's two heels of those kind of
9500s negate each other
9502s you probably give up your a trucks here
9504s I believe
9506s if you are white rare
9509s very well
9514s okay electing to give up the vein okay
9516s this is also fine
9526s that's a pretty good play that's a very
9528s good sequencing for the group shot blind
9532s to threaten little and that's gonna be
9534s oh no there is a condom still okay yeah
9536s he can use that single condemn here on
9539s aatrox too on the three one right wait
9541s oh no he's doing this to play around
9543s another group shot another group shot
9548s ah
9550s it's it does save two HP
9552s I thought I don't like
9554s but you're saving
9556s cards you're saving four effective two
9559s two HP by just group shooting the three
9560s one right so you should just do it
9561s anyway if they grouped up the three one
9563s again that's four damage removed
9570s and he now gets another eight rods which
9572s allows him to hit back and I'm not
9575s setting up champions league for this
9576s turn for Bio might be the losing play I
9579s mean I think Bayer has to just open
9581s Champions strength on the next I mean
9583s yeah if you're a full developer board
9584s and fuel Champions which might just be
9586s enough because uh White Rod's gonna have
9588s too many actions to do anything about it
9590s right so if white Rover goes what
9591s Defector into Champion strength so
9594s that's it that's game now
9598s I don't know why not develop weapon like
9600s playing to what top deck
9602s spread in the top deck yeah just a
9604s threaten I guess yeah
9605s because now white rice what we're gonna
9607s play the aatrox spell which is a bit too
9609s expensive and then Badger plays yeah
9612s defected again too slow because he's
9614s just playing yeah he could actually
9615s Scout with The Defector and he could uh
9625s that you need to keep up man at this
9626s time probably
9632s if that's enough though
9635s oh if you buy a blocks here he needs to
9638s block oh that's a really good time yeah
9640s and then the catch comes in with the
9641s quick attack which is huge that's a
9643s really huge but will it matter there is
9645s an eight seven overwhelm which cannot be
9648s taken out by the eight drops
9652s yeah but you only take you can block
9653s with The Defector and and atrox or
9656s something else right you can not take
9657s the impact you don't take the impact
9659s damage you can kill late rocks to not
9660s take the impact damage block p87 and you
9663s should in theory be fine
9667s that's pretty good
9672s parallel
9674s this is such an interesting match
9675s because we thought it was pretty much
9677s all over at that turn with the champion
9678s strength I mean he took out a lot of
9681s units from Bayern before so and he had
9684s an option to try to pretty well and they
9686s trucks with the healing coming clutch
9687s it's just like just not setting up the
9690s Champions League The Turning before was
9692s a bit weird line like like he set up a
9695s turn like this steering with champion
9697s strength but I think he's just
9698s significantly worse I'm not sure if I
9701s like that line as much yeah because you
9702s take you take the one extra damage this
9704s is better keep the impact I mean he'll
9706s figure it out yeah
9710s and you take uh only a little bit here
9712s but you heal up so it kind of doesn't
9714s matter
9716s so remember when I mentioned that he
9718s should have developed weapon on elusive
9721s he couldn't kill the with eight of
9724s Lucifer because eight of us would have
9726s died
9729s uh yes no Lucy would be no no no because
9734s uh have two more damage
9736s and when I close dies from the strike
9738s from the if he does the
9746s yeah it would be fine yeah you're right
9751s ear mats as we know the uh we we rely on
9756s the eye to do our maths yeah we put one
9758s because I focused on the third before
9760s buyer one he just got another attack and
9763s he just won all right nice
9766s the Congress devaya
9769s clean play and she had just a bit
9771s different game plan what I would have
9773s preferred to go with but again it worked
9775s out for him so definitely worth it yeah
9778s he managed to remove the whole board and
9780s then he obviously has the open attack
9781s with like a two units on the board and
9783s there's no interact that deck has no
9785s interaction without having units on the
9787s board the vein a truck's list is reliant
9789s on doing combat tricks uh to remove
9792s stuff yeah the trip the champion
9794s strength into uh Queen atrox is uh
9798s better than the binge water because you
9800s get those massive bodies that can break
9802s through and there is a side of few
9804s interaction cards there is not much a
9806s truck Swain can do besides removing with
9809s like The Valor uh to like two blockers
9812s and for potentially fish fight the turn
9814s before the champion strength which will
9816s quite rather exceptionally well but
9818s again it was not enough even though he
9820s had lost the premium turns it was not
9822s enough to to stop a buyer from just
9824s coming after him and yeah that's just
9827s how it is right it's does that matchup
9829s is uh a tough uphill battle for the vein
9833s a trucks it's kind of like they're
9833s always kind of on the back foot for the
9836s majority of that game just looking for
9838s little trades here and there trying to
9840s keep themselves alive for that champion
9842s strength turn
9843s and we have a fantastic next match lined
9846s up for you guys we have duno uh versus
9848s Robo master and we're hopping in here
9850s and it looks like a bilge water Tristana
9852s list up against the Samira Pantheon
9857s oh we see the Samira taking down the
9860s Tristana that's a very very big trade
9862s but there is coming down
9866s we're usually pretty good for the
9868s pantheon Samira and we can see that the
9871s Samira is leveling up pretty heavily
9873s into the match
9876s and there are power plays that that
9879s sorry that do not has but the problem
9881s with this tire is super awkward because
9883s duno has literally three unplayable
9885s cards for this turn maybe like he'll
9888s play equipment to remove equipment like
9890s the replay the signpost remove equipment
9892s but that's about it like his stand is
9895s super dead the the bundle gun is
9897s expensive he cannot play both it's just
9900s looking grim
9902s yeah and the score is one one so duno
9904s has to win right here and which is a bit
9906s upsetting for me because I did say I
9907s wanted Juno to make it all the way
9909s through no
9911s find the winning Donald doesn't have to
9913s win as best you know what's my fan
9916s favorite my Caster choice at the
9918s beginning of the event so but this hand
9920s bias here this is disagrees with you
9924s that understand is clearly oh you are
9926s not winning buddy
9931s this game has had to be in horrific
9934s draws for doodle It's 106 and you played
9937s and you had Meyer in play so that means
9939s you generated one you have to normally
9941s draw two cards that are mostly followed
9944s that's a very low roll
9946s does get the the draw from the puzzling
9950s um which is it's normally used as the
9952s deny but do not hear uh Optics use it
9954s for the sort of the Draw slash equipment
9956s removal
9957s um which again just shows how desperate
9960s of a situation this is like you have
9962s nothing to spend your mother you you
9964s keep a unit alive
9966s it's all right
9968s nothing fancy but it's a play you can
9970s make
9971s yeah I mean it does get the pie toss but
9975s the problem is now samira's leveled
9977s samira's gone up to three HP it's been
9978s healed right back up and now your
9980s Samurai is attacking a bunch of times
9982s yes exactly you are now scared of the
9985s the consistent or multiple attacks
9989s coming here from Sumerian you can give
9991s it over one this turn too
9994s so first dunov I think he wants to check
9997s first if there will be coming down the
9999s boat this turn before a robo master code
10002s like before openmaster wants to commit
10003s to the spell sheet perhaps to Samira he
10005s wants to check out if there is like a
10007s boat to play around I don't think you
10009s ever commit that special right you just
10010s go over one
10012s oh I think uh and then you got the spell
10014s as a backup
10016s oh I think spreadsheet is better because
10018s you like if you take out the opponent's
10019s Pawn you never lose you don't need to
10022s kill a bonnet you can just kill his
10024s whole board and when you attack him in
10026s one turn
10028s it's an option you don't have to go for
10030s it but like keeping uh like like how
10033s opponent can remove Samira bastard shot
10035s and that's it and like some prize fight
10038s plus ping
10039s and yeah their only option is literally
10041s pressed for that plus Pig and there's
10043s double spell shield so and do you want
10045s to have spell shield for the combat
10047s later if your Pawn tries to do something
10048s sneaky
10052s impact so like you'd rather have a
10054s combat trick in your hand than the unit
10056s that can provide the style sheet which
10058s you cannot remember
10062s forever my friend
10064s and Samira is going to be very close to
10067s getting the rally here because you what
10069s you really want if you are Robin Masters
10071s to rarely remove the boat because that
10073s boat can spiral out of control the other
10075s units you're not that worried about
10077s uh but having the access to a lot of
10080s price fights is going to be a problem
10083s we'll see here
10085s if you love The Boat it's just a matter
10087s of what Robo Master chooses to use the
10089s cards to rally on
10092s keeping challenges probably smart but
10095s also keep in mind I would be pretty nice
10096s you could technically challenge another
10098s like you could put a challenger on the
10100s 33 to take out something else you know
10103s that doula's hand was very awkward uh if
10106s you put him
10111s on the bundle Gunners because how the
10114s game played out like blasters he
10115s developed One Union to sign for post
10117s combat that sounds very weird you
10120s already know that he had a boat so you
10122s know that the rest of the cards is very
10124s likely to be something expensive and you
10127s know those are probably not spells
10129s so like there is a good chance
10131s troublemaster knows that it's a bundle
10133s Gunners in the hand and one random car
10136s that he's unaware of
10138s that it's more expensive than five mana
10141s and it's not a unit that there is a good
10143s chance that the robots are discussing on
10145s the double Vote or double bundle left in
10148s the hand or like one of the other and
10151s another
10152s yeah dinner recognizing this price fight
10154s kind of just needs to remove the spell
10155s shield from Samira because you are
10158s desperate to maybe try find another
10159s surprise fight or some other way of
10161s removing this mirror on the following
10162s turn
10163s um
10164s other than that you are basically
10166s relying on this bandwagon is to try and
10168s win you this game
10173s task you put on the little bundle
10176s Gunner's back
10178s that bundle scanner is yeah you are
10181s looking at Samira that's smacking you
10183s every turn
10185s yeah I mean it's the other option is if
10187s you're submit if you're broken Master
10189s you can just play the lodestone As the
10191s dark in itself nah no way you definitely
10194s rally the stone you do not let Upon A
10197s Brief you keep pushing here is the only
10201s way you could lose this game
10204s if you're a robot monster quick attack
10206s to increase the attack is all right
10210s pot of pain is potentially not enough No
10214s it should be fine too you go for an
10216s impact because you look at the point of
10218s damage the component is blocking now
10220s every time and this triggers not a level
10223s up
10226s you definitely go for the impact
10228s I mean that is if you even get a chance
10232s to I mean you have to present something
10234s like it's not like like you you can
10237s concede as well but like if he's just
10239s making an electrician play oh I don't
10242s know if I necessarily agree with this
10244s I mean you just you you kill your
10246s opponent it's fine oh you're going well
10248s in Def cool yeah
10255s take their boat or bundle Gunner and you
10258s know there is one more random card
10261s and yeah he's literally finishing his
10263s opponent into Paris this way I mean
10265s isn't it potentially really close to
10266s Stone as well
10269s he's dying
10273s unfortunate though because I was really
10276s really looking forward to Juno making it
10278s but I don't yes you're right I don't see
10280s a way what do you know to turn this game
10282s around
10284s foreign
10302s but we're just gonna be playing out the
10304s Motions you know we've seen this in
10305s rentera historically where
10307s um usually the state of the board ends
10310s up being like this for like a turn or
10311s two
10312s um because what happens is usually the
10313s board Centric deck loses the board
10316s um and then on the other deck sort of
10318s takes the turn or two to finish it off
10320s that's a top deck but oh that order
10323s straw Pantheon you get to finish it off
10324s this turn no I mean it doesn't matter
10326s like what he does it's over yeah
10329s Well turns out that Riot can take away
10332s from Robo Master timelines and the men
10334s will simply not care if he'll come back
10337s swinging with another deck I mean he he
10340s was the timeline ins connoisseur for
10343s years wasn't he oh
10345s like that he was they would
10348s always it was always noisy timelines
10349s even when timelines wasn't good yep that
10352s was the most timelines enjoyer I've ever
10355s seen
10357s and unfortunately I mean you have to
10359s recognize sometimes when your favorite
10360s deck just isn't cut out anymore I mean
10364s he had a good success with it yeah he
10366s did but had to move on right with
10369s rotation and everything
10371s that was it yeah
10373s [Music]
10375s the board he has he can rally with the
10379s Samira pretty sure it's a two out of six
10382s he can play his whole hand it's just how
10385s he chooses to do so
10387s is just doing a little coping here
10392s before we have a rub
10395s you know just hoping there isn't a rally
10397s but we we all know there's oh no this
10399s was rubblemaster poor soul he's bming
10403s him
10406s and that is the rally
10415s congratulations to Robin Musser as I
10416s said top eight here at the first ever
10419s sort of Worlds open which is fantastic
10422s um still has potential for more but that
10424s at least secures them a decent number of
10427s points as well as uh the sort of the
10431s nine points as well as sort of getting
10432s themselves into the the pricing so that
10435s is fantastic for them they they've at
10436s least secured a minimum amount of
10437s pricing of the 250 dollars
10440s yeah like again pretty clean lines and
10443s that we've seen out of Tristana today
10446s huh
10447s I mean we were expecting it and it'd be
10451s silly not to bring it right it's such a
10453s powerful Deck with many different
10455s variants
10456s um there were options obviously to try
10458s and Target other lineups that had while
10460s running it as an option but why why
10464s change something that's not broken I
10465s mean a cool thing to note this I think
10467s is like the power level of the decks if
10469s we take like pristana Samira patio
10472s Samira face Echo Jinx guarant Kai so we
10475s have a lot of decks that are very good
10477s and there is no clear like oh this deck
10479s power levels every other deck there are
10482s even Karma said when where Karma was
10484s additionally unplayable for two three
10487s years and now it's actually people are
10489s bringing like I was the one bringing
10491s them as a meme to the tournaments and
10493s now people are playing in this deck as
10495s on the competitive level that warms my
10498s heart
10499s I mean you there was a number of periods
10502s of time throughout the terror history
10504s where Karma was very strong
10508s not often not often I'll give you that
10511s but there were periods if you go all the
10513s way back there was the original Karma
10514s Ezreal at the beginning sort of the beta
10517s area it was barely playable
10520s and then you had the go hard iteration
10522s which kept talking oh
10525s tournament
10531s it depends on the when we're talking
10533s about the pack of costs the Packer uh
10535s the pack your bags costs change right if
10537s it's before pack change oh before it was
10541s decent yeah exactly see there you have
10543s to remember the amount of changes that
10544s have happened through our entire history
10545s where they're all weeks and sort of
10547s moments where pretty much every champ
10549s has had sort of its time to shine apart
10552s from apart from one or two but
10553s unfortunately that's gonna be it we're
10554s gonna hop to a short break and when
10556s we're back we will have some more action
10558s for you guys later
10580s thank you
10591s foreign
10594s [Music]
10621s [Music]
10632s [Music]
10650s thank you
10668s foreign
10714s thank you
10723s [Music]
10736s foreign
10741s [Music]
10752s [Music]
10773s [Music]
10784s foreign
10800s [Music]
10819s foreign
10832s [Music]
10858s [Music]
10902s foreign
10950s [Applause]
10965s [Music]
10979s foreign
11013s [Music]
11036s [Music]
11042s [Music]
11077s [Music]
11083s [Music]
11105s [Music]
11109s thank you
11119s [Music]
11126s [Applause]
11138s [Music]
11149s [Music]
11155s ain't nothing nothing
11174s [Music]
11187s [Music]
11199s [Music]
11210s [Music]
11219s thank you
11239s [Music]
11261s [Applause]
11279s [Music]
11295s [Music]
11305s [Music]
11321s thank you
11323s and everyone welcome back we are here
11327s with me gems and Alan here yet again
11330s going through
11331s so much fantastic Rune Terror action and
11333s what you guys just missed was a
11335s thrilling top 16 match up here between
11339s all uh the Fantastic winter plays we've
11341s been seeing we just had a buyer versus
11344s white bra where badge attack was able to
11346s win 2-1 and on top of that we had Robo
11349s win against duno with another very solid
11352s 2-1 victory
11356s I took a peek in the chat and Chad was
11359s screaming missed little I'm actually I
11361s didn't see it but there is a chance
11363s there was a potential little for the
11366s atrox player this was the turn where he
11368s could have technically played the world
11371s in there and try to swing for little
11372s with catch but there is a 7 HP unit we
11377s can swim potentially for 11. and that's
11382s not enough that's for so that's one of
11384s little anyway
11385s so no that was that didn't look like a
11388s little against Champion strength but
11390s again Robo mastered the white rather
11393s know that there is a champion string so
11394s he could have technically presented a
11396s little and if there is a champion
11397s strength well that's unlucky I suppose
11400s yeah it was a fantastic series of
11402s matches here and then we saw just some
11404s very sort of straightforward standards
11406s Samira Pantheon play where Samira popped
11409s off and we just saw a million attacks
11410s happening every single turn so we were
11411s clearing up the board which allowed for
11414s Rover to win there quite comfortably and
11417s wow it's great runetera we've seen some
11420s fantastic play overall throughout this
11422s day and we're going shortly into our top
11424s eight which is again gonna be stacked
11427s I've had a brief look at it during this
11429s break but it is a stacked top eight as
11431s we can see
11434s so we can see Bucky versus kamillari 30
11437s Simon vs Anna felly's cope Robo Master
11440s versus spikes and by buyage attack
11442s versus tilted
11444s oh we have some great Series going here
11446s bokeh camillary definitely two known
11448s players Grinders and they keep making
11452s deeper runs into those tournaments uh
11455s Simon just being salty and being in the
11458s top cut finally breaking through the top
11460s 32 round
11461s uh robomaster without his timelines
11464s getting through against spikes and went
11468s by again still The Tilden die after a
11470s short break and making it to a fruit to
11472s top eight it's impressive yeah I mean
11475s from this top eight who do you reckon
11477s has the capability to go all the way
11479s through because quite a lot of them do
11480s but who do you think they're actually
11481s gonna do it
11484s hmm all of the players are good uh I
11487s don't know much of the
11489s I'm sorry I I I butchered that one I
11494s know yes
11495s I don't know much of the of the player
11498s so I um and the rest of the players are
11501s pretty capable by the way I think has
11502s the most experience in competing in the
11505s in the environment but he also plays too
11507s fast so he can go both ways tilt it
11510s looked very clean today I think I was
11512s most impressed with how tilted played we
11514s didn't see much Bucky today and
11516s I'm curious how how the day goes for him
11519s and his lines
11522s and yeah camillary might be also the
11525s Dark Horse of the tournament because we
11527s didn't see him much yet but uh maybe
11529s that's that's the open but that's the
11531s beauty of opens uh you get players you
11534s don't know about appearing and getting a
11535s chance to make it all the way through
11536s like I know fairies we've not seen them
11538s in the competitive circuit before
11541s um and they've had a chance to make it
11542s through beautiful thing but we're going
11543s to be hopping into our first top eight
11546s match of the day and it's going to be
11547s Bucky versus camillari and let's have a
11550s look at Bucky's list that they've
11551s brought there is the na Justina uh
11555s bundle list we have the Fizz Samira and
11559s on top of that the vein vein Queen atrox
11562s here with one of judgment oh
11566s that's the anti-champion strength attack
11569s that's uh that's a very spicy one huh I
11572s mean it's not necessarily just
11573s anti-champion strength it's just
11575s anti-bando swarm right
11577s yeah but against it's not a good card
11580s into the bilgewater because you just
11583s lose to a price fight plus pink and
11586s there are six beings that fast space
11587s that are free prize fights and when
11589s there is a Kings card that gives you one
11591s so like I wouldn't Advantage there is a
11593s five punch Pablo
11595s and that can generate you on so and
11597s there is signpost so again there is a
11600s lot of counter play to the judgment and
11602s against Champion strength they do not
11604s have manager to do anything afterwards
11606s where you can just slam judgment or you
11608s can at least Bluff judgment and the
11611s opponent has to make a call do I call or
11613s do I pass
11615s yeah the fifth mirror is looking like a
11617s pretty standard Fitz and mirror list
11619s um has got an inclusion of heavy metal
11621s in there thumbless do run it some of the
11623s stove probably just to play around any
11624s sort of equipment decks maybe pen to
11626s mirror that sort of stuff
11628s um can be quite handy can be used again
11630s in the band or mirror just to remove two
11631s HP there's a lot of two HP units in that
11634s deck so
11635s um overall looking fine there
11637s um I mean that the fisa Mira book is
11639s presenting is very greedy because we see
11642s double in Fair now we see one eye of
11644s negative we see Triple Barb so there is
11647s a lot of
11648s there is a lot of card draw and we'll
11650s see how it matches against the camillary
11652s lineup
11654s yeah and we can see there's the team of
11656s Tristana from camillary as well uh
11659s another Fizz
11662s um Samira here as well as the echo Jinx
11665s that we've been seeing throughout the
11666s day too so very similar sort of uh
11668s strategies from both kind of players
11669s differing in on that third deck here
11672s we see just the Classic goldface lineup
11675s just go white go face this summer just
11678s being the fastest with again we see
11680s that's the triple jacked battery again
11683s just trying to go early turn two turn
11686s three with double triple development
11687s with those splendors and then trying to
11690s close the game with the powder
11691s pandemonium and when we have a coaching
11694s is a bit slower establish the board with
11696s the voice of the reason with the Chrono
11697s brace as a Chrono break as a backup or
11700s right of negation and uh another
11703s Tristana a bit the slower version of
11706s triple gander's Kings card just a bit
11708s more consistent than the champion
11710s strength because it doesn't rely on you
11712s holding the board for the champion
11714s strength and you can make efficient
11716s trades across the game and finish up
11718s with those price fights cast on the
11720s impact units on attack
11723s yeah so initial Impressions what do you
11725s think who who do you reckon it's got
11727s uh I mean it's gonna be tough right it
11729s just depends on where these potential
11731s bands are going to end up between these
11732s two players because two of their lists
11735s are very similar uh with some minor
11737s differences obviously as we can see with
11739s the the Bucky side had the greedier
11741s version of the fifth Samira well as
11743s camerari doesn't have Inferno and other
11746s stuff could play a role in this in terms
11748s of being able to dig for additional
11751s powder Panda minions or could end up
11753s falling a little bit behind right
11754s because they draw The Inferno when they
11756s don't want it and then they're facing
11757s the aggressive versions let's just
11759s slamming powder pandemon I think the
11762s Buns should be very straightforward
11763s because like I think Camilla should just
11765s get rid of the aatrox queen because all
11768s of his uh matchups doesn't pair well
11770s into it I suppose Echo Jinx has a tools
11773s to deal with it but within the quicksand
11775s and the
11776s one Mana spell but again it's not the
11780s optimal ones and on the bulky side he
11783s should be buying that one will match up
11785s because if there is a chance like also
11788s Echo Jinx does a very well link with
11789s Samira and the three standard and then
11793s it has a decent side like the the
11796s matchup against vain aatrops is like the
11800s most close so like again yeah exactly
11803s those ones we see because movie players
11805s realize those are that they are possibly
11807s the worst mess-ups and then we're gonna
11809s have just mirrors
11812s yeah I mean the mirrors will end up
11814s potentially being I mean we might not
11816s even see a mirror there's a chance like
11818s the opposite decks play against each
11820s other depending on uh how they choose to
11822s choose their their first deck I'm a
11824s proponent of just 50 50. just choose one
11827s at random doesn't really matter oh it
11829s does better I am a believer that it does
11832s matter
11833s really you can get into your opponent's
11835s hand yeah
11836s but this is the problem you end up with
11837s just going back and forth all the time
11838s to the point you might as well have just
11840s gone 50 50. it depends if you have
11842s history with your opponent or if you are
11843s aware of your opponent and his violent
11845s big strategies oh there there it does
11848s matter there is somebody
11850s if you know they just pick 50 50 then oh
11854s true like if you know I mean yeah even
11856s the opponent is just like uh close the
11858s eyes slum at the deck then yeah sure
11861s that's why it's the best strategy
11863s because you then you get yourself out of
11866s that with sort of back and forth
11867s nonsense
11870s sure
11872s I like getting it's a little bit like no
11875s you can't do that you can't the only
11877s especially in this one there's a double
11878s mirror right you either want mirror you
11880s don't and you're gonna have to decide
11882s whether you want mirror based on your
11883s Tech choices camillary might be wanting
11885s the mirror because they've got that
11887s extra Teemo for example and they why if
11889s they do draw their one-off Teemo that's
11890s going to be hugely beneficial in the
11892s mirror
11893s I think the Nar version should be
11895s technically better because you have that
11897s extra Wallop in the deck when you have a
11899s narrow board and in the mirror it's
11901s pretty significant to have adjusted etc
11903s for it because when the opponent has a
11905s banner on the board you're having that
11907s an extra Wallop in the deck and it's all
11909s often and oversight because when you
11912s take a screenshot of a balloon stack you
11915s see there is no like in the for Freeman
11917s interaction but people often forget that
11920s there is a champion spells in the deck
11921s and an extra narrow on the board
11923s actually becomes a wallop
11925s so those those are the things that
11927s matter and it's a great card in the
11928s matchup right because you just get to
11930s play it on the Tristana
11932s to deny the attack or other unit
11934s potentially
11936s yeah and in the fifth mirror lies this
11938s we saw that there was some change
11939s differences between the two of them do
11941s you reckon The Inferno list uh is in a
11945s better spot or do you reckon I what I
11947s think the the more greedy list of sort
11948s of rushed out the more Rush down list
11950s should in theory have a better
11952s opportunity
11954s um I mean at least it's too slow I think
11955s for the the mirror because like the turn
11958s you developed Inferno like the turn
11960s after upon and just play pandemonium and
11961s you just die you just fell over
11964s because like the the castle they're
11965s gonna throw off your internet don't
11967s matter and you spent four Mana
11968s developing one four and opponents could
11970s spend for my life he developed double
11972s three three and a three two if you're
11974s some if they had a solid hand and they
11976s just run you down and you have while you
11978s are tuning with your one for in The
11980s elusive on the board
11983s it's gonna be super interesting to see
11984s where these uh sort of matches play out
11987s because as we said it most likely going
11989s to end up being two mirror matches
11992s um
11992s unless obviously we see the the obvious
11995s different interesting choices but again
11997s it's going to be how well these players
11999s understand the mirrors that's going to
12000s help them win do they know uh the
12003s premium cards to Mulligan 4 in those
12005s mirrors to take that win for themselves
12009s no we might see the first maybe
12010s something Samira into there
12013s and matchups so where it's I think it's
12017s pretty much favorite for the fisa Mira
12019s due to the fact that you have a premium
12021s units which has three free tool for some
12024s that we know that if he's the Three Star
12026s attacks cannot really handle early on or
12029s pretty well and you have a bunch of
12031s those things that don't really work well
12033s against those pc3332 and like if you
12036s take a turn to like block it once when
12038s you can bring it down it takes a lot of
12040s all of your resources which you want to
12042s spend on developing but if you manage to
12045s stabilize then the problem is when you
12048s star down at pandemonium which you just
12050s they can take out your whole board after
12051s you stabilize and the opponent still
12053s pushes the damage against Steel
12055s so and the problem if you start off the
12059s Tristana if opponent chooses food like
12061s it's better to I think to go with the
12063s VISA Mira because worst case you get
12065s mirror best case you get the favorite
12067s matchup so there is no reason to start
12070s over there with the twist animation
12071s because there is a thread there is an
12073s option into queuing it worst matchup so
12076s like just three snow look there is no
12079s upside of killing with the Tristana and
12082s then queuing with Samira so you just
12084s that's why it's not 50 50 which we run
12086s when we actually have one you queue up
12088s assuming you are feeling uh comfortable
12091s and going into the matchup of Samira
12094s fish into three stand up in favor
12096s if you don't if you think it's about all
12098s the matchups are 50 50 when yeah it's
12100s it's irrelevant you can just
12106s first would should be correct and we
12109s should see if it's under a mirror
12112s yeah it's going to be interesting to see
12114s how this plays out
12116s I mean we we've been discussing this
12118s throughout the day how these matchups go
12120s and as you mentioned here we can see it
12122s now it is that mirror and look at these
12125s players this is the problem we mentioned
12127s with The Inferno I'm not sure if bocky's
12128s uh mulliganed away those cards here all
12131s of those are in his hand
12133s um most likely going to want to Mulligan
12134s them away or throw them away and redraw
12136s if that's an option
12138s um but on the side of calamari he's got
12140s two of the key cards
12142s Bucky has an excellent opener after
12144s Moody Uganda like he has all the premium
12146s cards meanwhile camilari has to think
12149s how greedy does he want to move
12152s and there is a world where you could
12154s keep pandemonium potentially but you are
12156s not attacking on turn one so it becomes
12159s worse since you can't just jump it and
12161s get good trades on 25 so I think it's
12163s worth
12164s to just Mulligan it away to build up a
12167s stronger board
12168s at the present a bit more damage and get
12170s more plunders early on
12171s and now this is going to be sort of the
12173s the sort of
12175s I love this sauce like it's like a
12177s jeweled standoff moment with both
12179s players on turn two
12181s cannot develop those mirrors really uh
12184s because if you developers you have to
12186s develop a camillary here because your
12187s turn like you have to start plundering
12189s like you don't like that this handle
12191s does not want to slow play you have very
12193s good turn to development you have very
12195s good turn free so you definitely do not
12197s slow play
12200s here you can just make a decision if you
12202s want to attack with Samira or not
12204s usually you don't right to threaten the
12207s do you stop Bucky from developing and
12209s playing his own spirit
12210s I think pushing damage is better here
12213s because like what like
12215s think about the threat like even like
12216s you can just develop seminar next turn
12218s like it's not like he's burning Cabana
12220s it's not stopping anything it's not
12222s punishing anything you just didn't deal
12224s any damage this turn
12226s the only thing it would be at the
12230s downside is if opponent has nuts hand
12231s with like triple development post Samira
12235s but again
12236s I don't think it's worth playing around
12238s I think it's better just to jam it and
12242s go with it and obviously booking being
12245s Ferris is a superior in this measure
12247s because not only you get to a swing with
12249s Samira 23 but you also get to have a
12251s potential swing at turn five with uh
12255s pandemonium hockey chose not to open
12258s attack he does not respect a stun at all
12262s and taking out Samira in this matchup is
12265s pretty important
12267s yeah the the play not playing around
12269s pirouette I mean it you don't
12271s necessarily need to play around it too
12272s much by the way because you can just
12274s play your monkey business and then give
12276s that
12277s um
12278s Challenger you don't necessarily have to
12279s do on Samira
12282s yeah definitely but the the value is of
12285s the Samira because it denies opponent
12287s clarity
12289s and if you do it on the monkey or
12292s anything that doesn't have the quick
12293s attack you just give opponent a card and
12295s especially I draw a card before the deck
12297s such as fish Samira because drawing
12299s didn't want to the face it's like we
12302s have already six of those copies cards
12304s in the deck so it's like just giving an
12305s extra resource yeah now with this
12308s development here from calamari as Bucky
12310s you probably go for this attack here you
12312s don't develop any monkeys at all uh you
12314s want to have backup for the all-out just
12316s in case
12318s yeah most definitely uh you take the
12321s other trade and yeah Bucky will be the
12324s driving seat after this well especially
12326s with powder pandemonium in hand right
12328s that's the key card here
12330s um whereas cameras we saw had decided to
12333s Mulligan it away
12334s um so it has to kind of maybe try fight
12336s a little bit for this board here before
12337s that pandemonium comes down
12340s we're gonna make an argument that the
12341s camera can play another Samurai to take
12344s down the Pocky but the problem is Bucky
12345s is leveling up Samira next turn so it's
12348s not a really an option since you can't
12351s really deal with the hack that kaminari
12354s can doesn't have any pump perhaps he's
12357s gonna take a pump from the body we buy
12360s after swindling he can develop some Iraq
12362s he can warning shots Swindle into the
12364s all out and this way he would have an
12367s option to fight the Samira back
12369s and we'll see what the lines he chooses
12371s because there are a lot of lines that
12372s kaminari can go for he can go with the
12374s oh he chooses not to develop Samira uh
12378s can't go for the fury here see what
12380s spell he gets well before deciding
12383s I think not taking out Samira
12386s is the
12388s and it's a very low percentage of the
12390s time you can actually win the game if
12393s you take this line that camillary took I
12396s think I mean this is we've been talking
12398s about bad one drop spells uh that we saw
12401s earlier on these uh Furies have just
12403s been giving extremely big Duds for the
12406s most listen it's not as bad as a snap
12408s job
12411s I'll take jettison every day over
12414s Snapchat I can just play it to level up
12416s yeah I guess that's true yeah you can
12418s just throw it away
12421s I'm not a fan of doing this line I think
12423s the the Swindon line was a bit better
12426s because it allows you you're like okay
12428s you do not threaten Samira because like
12430s you have no Mana to pump and like you
12433s can take out the elusive that's your
12435s only threat and you just ignore Samira
12437s but like ignoring Samira
12440s does not win you the game at this point
12442s like you need to have a back to back
12444s like for this line would be only better
12446s if you top deck back to back pandemonium
12450s again how how pandemonium what should be
12453s at what like fourth at the moment
12454s somewhere around there for camillary
12456s it's not too high it's no vocabulary is
12460s like two I think but I think pocky's a
12462s little bit higher
12463s monkey is at two three four three at
12467s least
12469s I mean you can steal your own powder
12471s which is going to be fantastic here
12475s I'm gonna at least allow him to counter
12478s it from Bucky side
12488s it really depends on how many stacks
12489s there are on Bucky's side we've seen
12492s three maybe
12494s yeah this is the time for the fish
12496s probably and just
12499s developing the just going for the rally
12502s potentially on the subura right now you
12506s are at two out of oh yeah
12509s so unless it's a sun no you cannot like
12513s even for generate a card
12516s you could just go powder a pandemonium
12519s just to get the board clear keep your
12520s whole board alive
12525s I mean you your only punish I guess
12528s would be a counter pounder uh I think
12531s that's I think that's the play but when
12533s if you do this you don't I don't think
12535s you are starting with fees no
12538s I mean it's not bad because you can
12541s challenge the Samira with your own
12542s Samira
12543s and then you get to uh you can challenge
12547s with the monkey yeah the other unit and
12550s when you get
12552s you should swing with the fury here as
12554s well if you're Bucky yeah the elusive
12557s um you're fine if that trades into a
12558s fizz
12560s no no no you don't want to empty your
12562s opponent's part when they have
12563s pandemonium
12565s you're emptying near that board anyway
12567s with this attack
12569s if they want to if Kevin Lowe wants to
12571s can just block an empty his board
12573s it's fine then because otherwise you
12576s give him efficient trade that's why they
12578s don't have a good trade
12580s thank you like and it's not like coming
12582s Larry is winning if you play Sunday
12583s morning
12588s it's it's yeah how close is uh it's a
12591s mirror here
12598s it's a mirror we'll go up to
12600s three two we haven't seen that many
12603s cards played in cameras side don't think
12605s camera can bump it up enough so that's
12609s it Bucky probably goes for the all out
12611s of here just to remove some mirror
12614s [Music]
12619s what was his name that he pumps the all
12623s the One Drops
12625s this Chuck yeah
12629s so like the fact that it can take down
12632s the whole board next turn might actually
12634s be important and the fact that it didn't
12637s push much damage so far
12639s it might be actually very close uh to
12643s Nutella for the camillary because we do
12646s not see we might need to see the double
12648s counter play from the pandemonium to
12651s just stay alive
12652s yeah I mean Bucky I don't think it's
12655s going to be leave for any point but this
12656s book he can just play powder themselves
12659s no it's not a winning play but it was
12662s cold war then there is fees uh hitting
12664s your face
12666s the other options you can just play the
12667s elegant Edge yeah
12674s at this point
12675s like you do you cannot throw it away
12677s here
12678s and this I don't think there's even five
12680s monkeys I think it's four monkeys yeah
12682s and this all becomes an issue because uh
12686s Bucky didn't attack with the fury
12688s because if he attacked with the fury if
12691s there was a block there that kind of
12692s helped a little not by much because now
12695s they're taking four from Fizz the other
12697s option would have been to play not play
12699s their own Fizz just play powder Panda
12700s momentum wipe out calamari's board and
12702s then they would have kept most of their
12704s board alive
12707s they're tough it's a really tough choice
12708s because there's a lot of damage here
12709s from Cameroon
12713s encounter Pandemonium the stern
12719s so technically I mean camillary can just
12723s block not attack with everything like
12725s this
12726s yeah
12728s but like
12730s you do attack here you are trading a
12732s unit like it's like if he doesn't rally
12735s now if you take this attack then he's
12737s gonna abuse it next turn
12741s I mean the Samir is dying so I don't
12744s think you're that worried I mean Samira
12746s will rally on on combat in combat
12749s uh you mean the jettison's enough yeah
12751s cool
12754s we see that a at the market on her so
12758s that means she's one of to level up I
12761s mean to Rally the stern
12764s that means you know that writing is
12767s going to happen but you also want one
12768s less monkey to appear right so if
12770s there's that consideration of taking one
12772s less damage from a monkey
12774s I don't like this attack at all
12778s Bucky just was
12782s eight more damage
12785s or like a force a Triton like like what
12787s what are you doing with this free tour
12789s of the board like Bucky didn't rally
12792s Bucky didn't rally by the way I know
12794s because he didn't have to
12796s because it's not the turn you want to
12797s use pandemonium
12799s like there is no reason to pandemonium
12801s now you can just use it next turn
12805s like and you are taking more damage this
12807s way because you didn't thread attack
12809s with other monkeys like you I don't know
12811s that was
12812s weird play
12816s oh just draws A Swindle to to win
12821s but it doesn't
12823s it's five damage
12826s no he can't take the pun oh he can't
12829s yeah oh yeah he plays it yeah
12833s player is not enough
12834s that's it I mean just take the Buster
12837s switch as a blocker for free too it's
12839s fine
12841s oh or you do not take the butter
12846s the one it's just off it's just short
12849s it's too short right which is not enough
12854s why did Cameron not get the butcher
12857s I'm not sure
12860s super confused there
12863s at 8 13.
12866s I mean it's kind it's kind of a right
12869s it's kind of irrelevant really because
12871s obviously you're gonna be able to
12872s develop one unit anyway so I guess
12874s that's probably why they just went for
12875s the flare
12876s I mean it does matter because you had
12879s this way you could present little an
12881s open attack this way you can't
12883s because what he had to do if he develops
12885s butcher now when he develops the shark
12889s and he opened attacks for little now he
12892s has to trade shark and he doesn't have
12894s open attack
12896s you have to use with a whirling death
12899s here to survive if I'm correct no you're
12900s at one if you block her with the short
12902s film
12904s five plus eight
12907s that doesn't I guess that protects his
12909s unit
12911s so it's the same temperature so that's
12913s still one of
12915s but you want to play around a one-off
12917s because that's the simple that's just a
12919s I mean now that you put yourself into a
12921s situation where you don't have little on
12922s Open Swing you probably have to play
12924s around it
12927s because you you give yourself you can
12930s you can still do a lethal swing because
12932s you can play the tail stones right the
12934s buff up Fizz and you'll be fine
12939s I guess you yeah you can go for that
12941s which which would also set up an open
12943s later which isn't it's the same scenario
12946s really
12947s um so you have a choice of Welling death
12949s here or the the sharp and resolve I
12951s believe it's called to buff it by three
12953s plus plus three plus two I mean it
12954s doesn't matter which one you choose I
12956s mean you have to decide if you play
12958s around or anything or not like you have
12960s to you know that one card is a random
12961s card generated from Bucky site I think
12963s if you're familiari you have to just
12964s take a guess it's a brick like it's
12967s unplayable
12969s oh and we've skipped ahead
12972s to the next turn no no he's the same
12974s thing
12977s foreign
12981s [Music]
12994s oh that must have been what we didn't
12996s see before right the replay must have
12997s given us that
13001s wait did I must calculate is this little
13003s no okay there is this hand was from
13006s something else I think that that was
13008s just dancing he didn't have Olive
13011s and that's game yeah that's a game
13013s though yeah so they did go for that
13015s result the buff is set up the open on
13016s the next turn and there wasn't a draw
13018s from Focus side to win so camilleri does
13021s take game one that was a little bit
13024s intense it was very very close and as
13027s you mentioned there you had some
13028s disagreements on the ordering and the
13031s conditions like you if you're actually
13033s develop Er When you double
13037s for little you're at the same HP you
13039s just have two wrinkles on the board it's
13041s just and the opponent can develop
13043s elusive after attack because he has to
13045s he has one card that hit object and if
13048s it's elusive or it's like Feast when you
13050s don't have little and if you have shark
13052s you have little on open this way
13054s it gives you more opal options I
13056s completely agree
13059s to the next game it was I mean it's a
13061s cool series it's very complex matchup
13064s it's very skillful especially in the
13067s Mulligan part like Mulligan is so
13069s important to this matchup I just can't
13071s stress it enough
13072s I mean in a lot of matchups You could
13075s argue that as well right
13077s knowing what to Mulligan is sort of one
13080s of the key runterra skills
13085s the game ends by turn five so your hand
13089s quality needs to be way higher on
13092s average than any other deck because the
13094s other gay other games go past there in
13097s five years where this game is usually
13099s finishes by turn five
13101s yeah and we see camillary going for the
13103s Blast code here with the barrier just
13105s trying to sort of uh slow down this game
13108s a little bit by stopping the Samira
13110s getting rolling stopping the attacks
13113s um trying to maybe search a little bit
13115s through their deck try to see what they
13117s can get and
13118s um start to build this board because
13120s that's kind of how the camillary deck
13122s will work because you really want to
13123s just slow down this match
13125s yeah definitely like kamilari had the
13128s choice to either pass and just don't
13130s matter just play a shield to prevent the
13131s attack like like he could have baited
13134s maybe the Challenger or something
13137s just burned Focus manner
13140s but overall going for the shoot is
13141s probably on turn three a better line
13145s yeah I really like this attack too
13147s um there's a consideration to pluck with
13149s in in Inferno but not a big it's you're
13153s worried about price fights a lot from
13154s Bucky side so you can't really risk that
13157s so bookies premium cards are like you
13160s can double up Samira here so we see
13163s there is a signpost but this is one of
13165s those hands where you don't even need
13167s pandemonial to finish like this one of
13169s those hands where you can just wrap the
13170s game
13171s Samira leveling up
13173s if there is no kill on Samira we see
13176s there is an option to go for it
13179s but I mean Community doesn't go for it
13181s there's an option to Swindle another
13183s signpost right so you could uh because
13185s we're getting up to what turns six you
13187s could play you can potentially have nine
13189s Mana available to signpost the signpost
13200s yeah pythos is better for like the turn
13202s now so I I do see that line like I don't
13205s start just removing stuff I don't think
13207s you care about the pandemonium because
13209s you don't have board space for it like
13211s picking cards that maybe will be good in
13214s few turns or give you or you pick a card
13216s that gives you immediate value now I
13218s think it's just better especially that
13220s you can develop Samira you can remove
13222s some board like you have very very good
13225s hand if you are a bulky and camdari
13228s doesn't have to powder have a hand
13230s okay and just consistent plunder draws
13232s here and thunder activators are going to
13235s be huge because as you mentioned Bucky
13237s gets to keep a nice big board here can
13239s start swinging with it with it and then
13241s on top of that there's the powder
13243s pandemonium as a backup
13245s oh that's a bit too late to go for
13247s display this place should have been done
13249s way earlier
13251s the pilots fight us into the second
13253s point of the pythons there's an Ola in
13256s hand from Pocky and I think that's just
13259s yeah as well as the last one so that's
13261s gonna completely stop this
13264s this time anyway Samira is not not
13266s getting removed
13273s not sure what kamilari is going to do
13275s this is a really really tough position
13278s oh
13279s yeah
13280s like it's just in front of the room
13283s million cards and all of those cards
13285s were good and playable
13287s that that Inferno was the reason why you
13289s would play in China in the first place
13291s it's just too good the only
13293s consideration now is he cannot play the
13295s monkey business right if you um you can
13298s Samira alive to allow yourself to start
13300s rallying on the next couple of turns
13303s about the monkey business it's just a
13306s car that's fitting it can it's the worst
13308s cutting the deck so it just can
13310s disappear
13313s I mean I agree it's probably the worst
13316s part in the deck outside of
13319s um just the
13321s warning shot so that occasionally can be
13323s a bit of like a bit meh but you need it
13326s because it's basically just one thought
13327s I can't throw it away I'm like stylish I
13330s like stylish a lot more I don't I feel
13332s this is Sami Ryan hunt I don't think you
13334s okay the solo
13337s oh no that's not what you want to see I
13339s mean you just cursed it to give a one HP
13341s to Samira properly but then you draw by
13345s doing that you draw another card you're
13346s gonna throw away you Shuffle back the
13348s Samira that you just drew to the deck
13350s and you level up your Samira to Rally
13352s like I it's it's okay because like any
13355s again you won't hear something right to
13356s HP it was actually very good though and
13359s you don't care about that battery just
13360s splitting it can go away
13363s and blocky right now has got how many
13366s away a couple of cards away from being
13368s able to do it but shouldn't be too big
13371s of an issue this game
13373s unless we see the double card here
13376s yeah he needed to go for the samiraki
13378s because like this is getting out of
13380s control slowly
13382s yeah I mean camilleri's hand is kind of
13384s forced right Justin is not really
13386s winning the game here the the king's
13388s court is a bit too slow still can't come
13390s down
13392s uh what if you drew a burst or fast
13396s spell he could have a plurality this
13399s turn
13401s one of the character rally here
13403s yeah because you needed to fight us plus
13406s another spell yeah
13408s so far
13410s yeah it's still not the worst case
13412s scenario here for Bucky because I guess
13414s we can see has plenty or can use the
13417s fifth spell to Rally next turn
13419s um
13420s should they want to and then powder
13422s afterwards so it's looking all right
13428s okay I'm thinking how do you you save
13432s your pythony's block with butcher here
13435s so this is
13440s yeah the other option is you just set up
13443s power to pandemonium next turn then you
13445s just give up your fizz
13447s why fees why not give up on The Inferno
13450s I mean I I agree uh both are fine you
13453s have a second and final
13455s damage just keep fees in hand and when
13457s you have little second fish you swing
13460s twice with the fees I don't know this
13462s block with this is super sassy
13464s no yeah it the other the other options
13467s obviously they're just trying to set up
13468s as wide as they bought with the powder
13469s pandemonium next turn and just remove it
13471s but now that they've played a face I
13473s don't necessarily agree we have free
13474s floating you go to seven plus three you
13477s have 10 Mana yeah you are drawing some
13480s cars oh okay you can just be God Gamers
13483s another mirror plus plus a warning shot
13487s activator which is perfect
13490s he's that I mean there's a buster shot
13492s here that removes the mirror but then
13495s um yeah the powder pandemonium just
13498s comes down and there's no
13500s there's a signpost but I'm trying to
13502s think is there a way of surviving
13507s you can't just develop your units right
13509s and be fine
13511s technically he might be alive like there
13514s is just for little next turn for the
13515s camillary
13517s if he doesn't die now
13523s oh that's a throw that Bucky's draws on
13527s these all-outs have been fantastic
13530s and yeah yeah I think you could just go
13532s oh yeah put it onto one you don't put it
13534s on the Free tour
13536s uh to play around any pings yeah that
13538s would be ideal because then that allows
13540s you to play around another python but
13541s you can also just rip the powder
13542s pandemonium here oh I don't like this
13544s line
13545s pretty sure you play rally here
13550s uh you oh yeah you can rally with the
13553s telstones yeah yeah
13561s and here we're pushing for rally
13565s yeah I mean it was the same play if you
13567s didn't kill the Fizz the prior turn you
13569s would have had just it would have been a
13570s bit cheaper
13572s Rocky would have had lethals around me
13575s because you can use you can just use the
13577s rally on Inferno
13580s I mean you have little as well it
13582s doesn't matter both are a little I'm
13584s just thinking if the now more powder is
13586s a little
13588s I mean we're getting to dangerous
13592s territory here on the Camilla side right
13593s uh camillary hasn't been able to get any
13596s prize fights is the big problem
13599s um because that's all that would really
13601s have been needed but and this turn is
13603s not going to be enough
13605s from camillary to actually sort of end
13607s this game which is a bit unfortunate
13610s is not it
13614s I mean he can present little
13617s but like we know there is a counter play
13619s I mean are they even presented really
13622s properly presenting lethal fun or they
13624s can just block uh yeah no no you you use
13628s price right now before combat on The
13630s Inferno
13631s [Music]
13633s yeah yeah I mean you're gonna have to go
13635s for it but
13637s still not ideal because Bucky could just
13639s play another Inferno yeah but like again
13641s you present lethal but if you don't know
13643s about the another Inferno it's not that
13644s many units that can block brush in this
13647s matchup
13648s and the Buffs
13657s no bacon brush first on the trees
13662s come on
13664s instead of little
13665s you know there is you are dead next turn
13667s if you don't presents
13672s I mean it's tough when you're in this
13673s position obviously you can't see the
13674s opponent's hand I mean it doesn't matter
13676s like you know there is a pandemonium in
13678s hand you know there is shark you know
13679s your death next turn literally in the
13681s boots you have to go for little now if
13683s they have it well I'm lucky I I guess I
13686s go next oh wait wait
13689s am I crazy doesn't this card give it the
13691s brush to this Nana yes am I missing
13693s something you're not missing anything
13695s now
13700s you want to give Brash to Tristana so
13702s you can swing it doesn't it's just only
13704s on followers maybe it's only fun
13705s followers and I'm missing something
13707s maybe it doesn't work on shuffle
13710s just an alley it doesn't matter you just
13712s you can give it to Tristana
13718s hopefully Cameron is the mistake here
13723s quick conceived
13725s well swing into closet
13729s hmm
13731s because yeah now this this block just
13734s happens in camera
13735s um Bucky is kind of happy with this yeah
13739s Bucky just wins this turn by the way
13741s yeah you double block play powder
13744s and you win
13747s and fight us his own unit to save as you
13749s want HP
13751s no but he just win this 10 if you double
13752s if you just remove your whole board yeah
13754s that's fine just powder
13757s he's just gonna summon kegs I mean all
13760s of it works more powder here is
13761s fantastic a box is pretty much got this
13764s game in the back it's little like you
13766s have
13767s it doesn't matter what he does he could
13769s just someone mark his flare and that's
13770s yeah
13772s or he can do this like it's little in
13776s every possible way
13779s monkeys come down and this is gonna be
13781s gay in number two going over to bokki
13784s which is going to equalize that score
13786s one a piece and I believe that leaves us
13788s with the Bando Tristana mirror as our
13791s final match between these two players
13796s foreign
13799s would you reckon the sort of the game
13801s plan going in for the next match between
13803s these play two players is going to be
13804s because it is the bundle mirror and we
13807s both know how that could be played we
13809s played it a million times I'm just I'm
13811s just I I got stuck
13813s I was like
13815s like why
13817s what if he doesn't know or what like
13818s what happened there
13819s I mean it might be the pressure right
13822s you have to consider this is high stakes
13824s now we are now getting into this
13825s category where uh you you really really
13828s get a huge but uh sort of
13830s burst of points rinterra points for
13832s World qualifications you get the prize
13834s money increases
13836s um a single elimination so the stress on
13839s these players is very high right here
13840s yeah I get it but you have one
13842s cards in your hand you have two units on
13844s the board like yeah those thoughts with
13846s kings cup can be completed but when not
13849s when you have like two cards and two
13850s units on the board you have a limited
13852s amount of the options actions you can do
13854s you have like two times two two times
13855s two actually seven eight decisions you
13857s can possibly make attack spell and
13861s that's it and on which one you do that
13864s okay so let's go into the next game I
13866s just got started because I couldn't
13867s possibly understand it in my bed all
13870s right we have the mirror and can we see
13873s mayor there is no mayor but there is
13875s double grandfather which is a really
13876s premium unit and double elusive which
13878s can just give you so much value overturn
13881s and this battle Gunners will be so cheap
13883s probably it has zero because the day
13885s after the king's court so come here has
13888s a premium hand in the position to the
13890s Poke I think Pokey he's got his uh kinda
13893s low he has the one grandfather but the
13896s rest of the cards are very junky
13898s yeah it's not ideal I mean Bucky is
13900s going to really want to try and go wide
13902s as early as possible to uh activate this
13905s group shot because what you really want
13907s to admit in this matchup is that groups
13908s up to the two right
13910s um there's such a number of good cards
13912s uh sort of Premium cards he can hit for
13914s two as you can see like The elusive
13915s Commandos the grandfathers it's just
13918s tons of them all existing throughout
13920s this game so you're gonna be super happy
13921s if you can start getting those accents
13923s um that's how Bucky is gonna have to try
13925s to have sort of a chance in here because
13927s we can see from obviously kamillari's
13929s hand has tons of refill opportunities
13931s can just keep blocking understands uh
13933s the value of just blocking away keeping
13935s their board unit low they know they have
13938s plenty of refill here
13942s so we see that the whole community's
13945s hand is units so at this point HP is
13949s important and cavillary knows that so
13951s he's trading his elusive into one
13953s because it's just worth it due to the
13956s fact that you can just refill four days
13958s so you don't want to take any damage I
13960s would even consider trading with the
13962s free feeder because of the nature of
13965s your hand I also love just playing The
13967s Double L here instead of the Elusive and
13970s just start putting this pressure down
13972s um
13975s definitely but the problem is now the
13977s the the the that barrier unit comes down
13980s the sitcom
13983s the name of the those units are always
13986s buffering me the sit cone I think it's
13988s called with the plus can blascon oh
13990s blast Conor sitcom name
13993s but I still think you still go for the
13995s attack right you just oh yeah for sure
13996s so just want to put as much damage as
13998s you can here there's seven being uh
13999s threatened which means that Bucky does
14001s have to start uh getting rid of some of
14004s their own units and to prepare the outs
14006s are appearing unit you kind of want to
14007s block because you can't really use your
14009s spells to Ping them away
14011s um but the obviously the issue with them
14013s is that they're generated so it's like
14014s permanent value here you have to keep my
14017s work here so you have a decent next turn
14018s you develop all with the portal
14023s and this is a matchup just like who can
14025s get the most sort of early chip damage
14027s um against the the opponent's Nexus and
14030s then you go for the big price fight
14031s turns later on I think it's Maury who
14033s draws Tristana into the good top end and
14035s if the tree sound doesn't die it's her
14037s up
14038s so yeah the question is did you go for
14040s the Tristana you go for the price fight
14042s combo here
14043s um oh you don't even have a pink so you
14046s can't even do that this uh this poro
14048s here actually a little bit of a problem
14050s because it's going to start generating
14052s units and value so Camilla it's gonna
14054s have to block it yeah you do just block
14055s it I mean you're a very happy blocking
14057s here because you have the you have
14059s Tristan on board you want to give a
14060s giveaway on the units because you'll be
14062s just redeveloping and buffing anything
14064s everything else and you have a solid
14066s refill you have a tunnel into the
14068s elusive next turn which is quite so
14071s pretty solid and yeah you just take away
14074s the units you take the five five you
14075s block display just blocking pattern is
14078s very very good you do take six damage uh
14080s yeah eventually could be relevant yeah
14082s yeah you take it it's HP is a resource
14084s and I think your Hunt is good enough to
14087s wrap the game
14089s um yeah it is good enough but if you
14090s consider the next uh you're not most
14093s likely gonna end in next turn you're
14094s going to be very close but you're not
14096s ending it next time which then gives
14097s Bucky an additional turn uh with the
14100s Vandal Gunners at while you're at 11 HP
14103s which is a very scary number
14106s I mean you have a pretty solid refill
14109s you have three standard in play if
14110s opponent has no price fight plus pink
14112s that Tristana is going downtown and
14115s there will be a lot of uh
14117s impact damage got older you do not do
14120s the blocking here definitely oh
14122s that's that's yeah I don't know about
14124s that one see because you lose that
14126s surprise fire I don't like this at all
14128s you the other way you force opponent to
14130s have a pink and this way you just give
14132s up your three standard for random prize
14134s fight
14136s like I think like camera I just forgot
14138s the price fight exists
14141s like this this was his wincon like
14143s giving out the Twisted this might be
14144s just the game here because of uh losing
14147s the Tristana and also like
14151s trading there like losing price fighter
14153s like with this hand like if you look at
14155s this hand this hand was killing bulky on
14158s the next swing with the
14161s price fight potentially
14164s or in another swing with Tristana if
14166s there is no way of removing three and
14168s also even if they he didn't have the
14169s prize fight then it could be Buster shot
14172s which takes out this summer like you
14173s never ever block the rooftop you just
14175s you just take one worst case if you
14177s don't want to if you don't want the to
14180s block it yeah the matchups changed now
14182s completely especially in this book is
14183s also drawn their own now which means
14185s he's gonna get uh another discount on
14187s the Bandu Gunners and has
14190s um
14191s you can't just block with the owl here
14193s you're kind of fine with that
14195s you can also just double uh commit all
14198s your pings here
14200s I'm thinking if it wasn't correct just
14202s to develop a weapon there was a line
14204s where you could commit weapon on the
14206s mayor and say okay uh I'm gonna check if
14209s you have pink and I I could he could
14211s block with mayor because mayor is
14213s unneeded now so he could potentially
14215s just trade away Meyer for the pink
14218s and put a weapon there and then develop
14220s now afterwards
14223s do you try to remove nigh here to stop
14225s the Pokey generation it's a very big
14227s middle to do so I mean you'd like you do
14229s you can pick your own Union but the
14231s problem is yeah you removed you deny
14233s opponent pocket Pocky but you lose a
14237s unit so now the question is do you value
14240s uh Pocky over the unit there
14244s now that's the question but like given
14246s he went for this line where he wants to
14249s develop oh this is going to be
14252s interesting yes though so that's a cool
14254s alternative line uh he just take to take
14257s out opponent's snare
14259s yeah I actually quite like this because
14260s you can take out the opponent's now or
14263s uh just pull it to the side and try and
14265s get if you draw like a price fight here
14267s depending on the draw
14269s um on Bucky side you have your band
14271s organized plus price fight
14275s that's a pretty solid hand you can play
14277s out a whole hand almost if you're a
14279s bulky the important cards at least
14285s yeah you can put the Mana weapon on The
14287s elusive start generating some value get
14288s and even you can group shot in call but
14290s if you need to
14291s and then you can develop under Gunners
14293s this turn
14295s looks pretty good and on the camillary
14297s side
14298s there are a lot of options here at the
14300s promise if you place a king's card he's
14302s committed to showing that I have no more
14304s mana and I have only just a little
14308s um prize fight but when you represent a
14310s pink with the
14312s and here like if he plays it post five
14315s he gives a tell to boki that he has no
14318s one up mana pink because if you have one
14320s Mona pink you slap the boat you do not
14322s pass priority so at this point if you
14324s are bulky you should be able to tell
14326s that the there is no uh combo with the
14330s price fight because there is no there is
14332s absolutely zero reasons to pass there
14333s because you can lose Nar to that fast
14337s priority for no reason
14340s and this is such a good attack from
14342s bulky gets the one Mana back so has the
14344s group shot available too
14346s um should should Bucky need it but it
14349s most likely just gonna be a double block
14350s here
14352s um
14352s I don't think camilleri can afford to
14355s take the three I mean you just kill the
14357s three three it's fine
14359s like you just use your Nara or whatever
14361s to strike with the free
14365s I mean this is a very good parent for
14368s what's happening I mean it's a great
14370s attack from Bucky but what the big issue
14372s I guess for pocket though is
14374s um the general just sort of the value
14376s right Bucky is slowly starting to run
14378s out whereas uh camilleri still got
14380s refill in hand
14383s we're gonna see some
14385s good units coming down but the problem
14388s is those humans can't really at the only
14390s unit that kind of comfortably attack is
14392s gonna be uh tenor
14395s I mean you get both tenno and bandogan
14398s is down next turn which is I mean I mean
14401s Gunners can only attack because there
14402s are other units just attack and they
14404s just lose the value trade for no reason
14409s yes we still still not ideal here but
14414s so you couldn't Theory attack with the
14416s three one two
14418s but Ben oh there we see Maya mayor is
14420s perfect here for camera he's gonna allow
14423s more options discount some cards Fey
14426s folk is an interesting choice for the
14428s following turn this turn unfortunately
14430s he's gonna be a little bit I mean you're
14431s definitely be faithful
14440s my order was so massive getting
14443s correctly for next and they're getting
14445s the discount Plus getting the tenor into
14448s Gunners it's absolutely
14450s absolutely beautiful turn for the
14452s camillary
14453s and at this point you can't give him
14456s Pocky stick so you have to swing into
14458s nuts that's for sure
14461s yeah the Poke stick is yeah I think full
14465s swing girl with rest is okay you kind of
14467s have to block if you're Bucky you can't
14469s afford not to oh yeah of course the
14471s question is how do you block you group
14472s shot the three one most likely here yeah
14475s um just to keep to say for HP and you do
14477s want to
14478s I don't know if we keep the bundle
14481s Gunners if we block I guess we do block
14482s with the bundle Gunners too no the
14484s blocks are fine
14486s and Bucky is going to be pushing on the
14489s open next turn
14491s um six damage so he's a little bit short
14494s I think Bucky should play to top the
14496s king's card and if you place to kill a
14498s top decks King's card he used to block
14500s tenor
14501s and then he can use the get the brush on
14505s the bundle Cutters and he has a little
14507s extra technically
14510s yeah but as we can see we know cameras
14512s generated a block of brash
14514s um
14515s I mean so far Bucky has little on a
14519s on the next swing three three seven
14523s but not quite we poke you the Nexus here
14525s just a draw right
14529s okay
14532s now to not give them an action next turn
14534s to play an extra unit right I mean you
14536s can draw another unit that's discounted
14538s and you can swing with four units
14541s that wouldn't be it
14543s uh it's a price fight so that's an extra
14545s three damage with Pablo so that's still
14547s really good that's six
14550s um that's lethal it's lethal yeah
14553s um not including signpost obviously
14556s I think I hope uh
14558s if you first Nexus
14560s cards but maybe he wants to have that
14562s option
14563s uh to use it on the unit
14573s I hope that you would go next to the
14575s spoken to see that row
14579s because King's Court would be better
14580s drop here than the Pablo oh camillary
14583s not developing I guess it doesn't really
14585s matter
14589s okay there's I mean she wants to draw
14591s with signpost
14592s maybe no he doesn't want to draw
14596s that's a card row that's a perfect
14599s cartoon from Bucky
14601s uh that sounds gonna have uh impact
14604s just push another bit of damage force a
14607s blocker there uh which is going to be
14609s inefficient as seven attacking people
14611s [Music]
14614s it's only got a single impact right now
14616s which isn't ideal
14618s um but it's enough it's enough yes
14624s yeah so that's like there's nothing to
14626s do like he can he yeah he I mean he'll
14628s design he has to signpost in the combat
14631s for the prize fight and when he is down
14633s to two HP
14635s but if you full attacks when he has
14637s detail so he like all hiboki has to do
14639s oh no he doesn't his or still you can do
14642s the Vlog they can block everything yeah
14644s yeah so it's it's it's but you want him
14646s to block with the five two you want them
14648s to block with the Gunners yeah they have
14651s you have to force it so you have to
14652s attack
14654s the thing is we know camillard's got
14656s four impacts in hand next time yeah
14658s we'll Scout weapon if he gets it
14661s oh yeah the Scout workman's a complete
14663s this turn too wait wait
14668s if and if there's a price fight or
14670s something that's yeah that might be it I
14672s mean that's it doesn't the students just
14674s for for impact on its own yeah yeah when
14678s you just swing twice yeah exactly that's
14679s what I'm thinking yeah you win if there
14682s is nothing to the top deck from Bucky
14685s but do you play at this time did you
14687s play next or you play next time you have
14688s no mother to play this turn you need to
14689s use the the samples
14693s and you get to draw a card too which is
14694s great
14697s yeah it doesn't matter like you just
14698s need your scouting today
14704s I mean it's got two units I think always
14706s dying right I don't think there's a
14709s that's a goodness I don't think there's
14710s a world where let's get you hit stays
14712s alive and group shot not ideal like that
14716s it's fine
14718s you can get rid of the the the the the
14721s Elusive and then you can I think you'll
14723s get rid of elusive now so like this this
14726s takes away I mean it doesn't matter
14728s because if there is a top Decker group
14730s shot he could kill his own unit in front
14733s of faithful and like this way you you
14735s force you to block uh your first Bucky
14737s to block Tristana eventually if there is
14739s a top deck group so I mean that never
14741s really works because there's the owl in
14743s hand I mean if he looks without first
14745s time and then after using group shot on
14748s his old him to block with Tristana
14750s yeah on the second swing so like the pro
14753s point is to kill Tristana if the top
14755s deck is old
14757s if the top deck is group shot or like
14759s pythos or whatever I mean I think
14762s Camilla is all in on that oh never mind
14764s he just price fight if that's that it
14767s oh that's not that oh he's that
14770s that's it it's coming that it goes for
14771s it Kevin already has it
14773s does camera I think I think camera you
14775s just have to go for it right
14777s I mean he didn't go last time I don't
14780s know if he'll go this time I like the
14782s time I know I like the team at first
14784s um fish for information yeah yeah and
14786s now he knows it's it's little
14790s and now they are perfect they go for the
14792s Furious Facebook they get before impact
14795s they get them out oh kamalari is gonna
14799s be our winner
14801s semi-finals
14803s unfortunately for Bucky that is it
14807s Ben the bet the bundle city mayor
14809s generating more impact units here for
14812s kamalari to take this match
14816s oh slam that bad boy in yep it's slotted
14820s boys ready
14822s mushroom is already angry and he's about
14824s to smug
14826s and Teemo by the ways to swing it in oh
14829s emergency attacks accidents
14831s don't jinx it now don't do not jinx it
14835s oh Pocky book is in despair that's
14839s exactly one over little but oh
14843s he's sad
14844s hey it's super unfortunate for Bucky
14846s because the bucket managed to just try
14849s and stabilize for so long it was trying
14851s to set up so many good turns here yeah
14854s it coming out here the premium opener in
14856s the opposition to Bucky Bucky had a poor
14858s hand and he managed like he got a he had
14860s a good top decks yeah he nearly turned
14862s it around even with starting with the
14864s poor open in response to camillary just
14866s unfortunately Vandal city mayor was just
14869s too good of a generator for camillary so
14872s managed to get that extra eight damage
14874s by her impact securing that match uh
14877s congratulations to Camilla making it to
14879s the semi-finals hey sit down with a
14881s style yeah just coming with left coming
14883s through right and at the fall no X was
14887s fall
14890s Journey unfortunately is over but it
14892s should be still proud did a fantastic
14894s trip here straight into the top eight
14896s and camillary will be going all the way
14898s through to the semi-finals top four
14900s well played both players
14904s oh here is the top eight bracket that
14906s we're seeing now so we've got Camilla
14907s versus Anno felius I know felius beating
14909s salty Simon 2-1
14912s an underdog here in the series uh I mean
14915s the player with don't not know about
14917s at all yeah clear Underdog making all
14920s the way through the same if he's super
14921s interesting him knocking out salty Simon
14923s uh one of the players we would have
14925s thought is a sort of a favorite here
14927s um to make it through at least to the
14929s semis and then Spike's also being
14930s knocked out by Robo master so we've got
14932s tilted vs Roma Master on the other side
14934s and yeah is out
14938s classic
14939s Baya
14942s ah this is shaping up to be a fantastic
14944s tournament this is absolutely fantastic
14947s and we're going to be hopping to a short
14949s break and when we're back we're going to
14951s be having our semi-final matches ready
14953s and lined up for you guys don't go
14954s anywhere
14992s thank you
15001s foreign
15017s [Music]
15046s [Music]
15048s foreign
15075s thank you
15130s [Music]
15132s thank you
15136s [Music]
15147s foreign
15151s [Music]
15168s [Music]
15195s [Music]
15207s foreign
15209s [Music]
15228s [Music]
15253s [Music]
15272s foreign
15304s [Music]
15344s foreign
15345s [Applause]
15361s [Music]
15373s [Music]
15383s [Music]
15393s we are back everybody with what will be
15397s our first set of semi-finals but for
15401s those of you guys all tuning in my name
15402s is gems joining me obviously is the
15404s former Champion Alan here we've been
15406s having a fantastic day of runeterra
15408s action and we just came away from a
15410s fantastic series here between Bucky and
15413s camillari essentially two kind of sort
15417s of mirror matches mirror lineups because
15418s the bands canceled out the different
15420s decks between the two of them and it
15422s unfortunately ended with Bucky being
15424s knocked out 2-1 against camillary
15427s I mean one of the men had to take it
15429s down like you can't like both players
15431s cannot win obviously and that was pretty
15433s amazing series back and forth we had two
15435s mirror matches uh that were showing us
15438s the strength of the decks honestly and
15441s like how to play play out them with even
15444s worse hands and how to play out even
15447s though kamilari had a better hand a book
15450s you managed to fight back in the game
15452s three uh pretty pretty well yeah it was
15455s a fantastic showing of just the sort of
15457s player skill between the two of the uh
15459s the two of these players
15461s um and as we saw the match ended with
15463s spectacular fashion with the Scout
15466s impact for damage to clean it up here
15469s for camillary and no no it was team was
15471s putting the Marshall to the deck finish
15473s in the game hello
15477s on the right
15479s people was on the right so the game was
15481s ended before Timo swung
15484s listen animation went off
15486s you don't know
15488s nothing
15490s and we're going to have a look here at
15493s our uh brackets here of our semi-finals
15495s we had a sort of brief chat here before
15497s the break but again we have camillary
15498s versus anaphylius on the top side here
15500s and Coke versus the robot Master versus
15503s tilted which will be our featured match
15505s for today uh here in the semis out of
15508s these two and how are you looking
15509s forward to this we've been mentioning
15511s tilted he's a really old uh player in
15514s terms he's been around the block here
15516s took a long break to come back and his
15519s first stroke in a while straight into
15521s the semis how are you feeling oh he's
15523s like I I'm not washed I'm gonna show
15526s those Gamers who is the true king here
15528s coming back swinging to our wink half of
15531s the field man
15540s probably the most interesting list
15542s because it's an Ionia
15544s oh
15547s oh I didn't see that
15549s no we didn't see this before properly um
15552s it is an Ionia version Oh I think that's
15554s that's the version from this popular
15557s from the Sean Paul on the EU that that I
15560s haven't seen that I'm looking forward to
15561s try that on the ladder but it looks very
15563s cool with syncopation like you have so
15566s many ways to uh trick your opponent into
15569s link with your twist onto the Nexus just
15572s swap her in play flurry of the feast
15574s boom 20. what you gonna do about it you
15577s also have a card like will of the
15579s ironingo in the list too and ghost
15581s um will have I only can be used in the
15582s sort of the defensive matchups if your
15584s opponent's playing a key card like their
15585s own Tristana or if Pantheon maybe
15587s doesn't get spell Shield or something
15589s like that you can Will it give yourself
15591s an extra turn to get those attacks in
15593s and ghosts for those sneaky sort of
15595s again the sneaky uh sneaking wins where
15598s you attack with a bunch of impact with
15599s like bundles bundle Gunners for like
15601s eight damage with elusive wine of
15603s silence is pretty cool it's a it's a
15605s perfect one off to this deck it's just a
15608s slam it on six with a bunch of units
15612s get that as well as if you maybe do
15614s start to run out of gas a little bit you
15617s have that as backup just in case so it's
15620s great but the second deck as we can see
15621s here is the Swain and lowie we haven't
15623s actually seen much of this
15625s decked yeah it was banned
15627s um so this is going to be very
15628s interesting to see if uh whether or not
15631s this does get banned the stack in
15633s general hasn't seen too much playing in
15635s the tournament so it's gonna be
15636s interesting to see how well it plays out
15638s here in the current weather currently
15639s obviously must be doing fantastic
15640s because robo's been getting all the way
15642s to the semis with this lineup wait I
15643s just realized we've seen the robots
15645s tourist game yeah but he didn't throw a
15648s single Ionia card sauce
15651s let's check what's the activity brought
15653s it to us again oh we have some here's
15655s the bilge I'm more of a standard lineup
15657s this is Samira and echoing so like this
15661s is the the lineup that basically was
15663s believed by many including me that's
15666s just the best standout deck to go into
15668s day one and that just is just soaking
15671s consistent you're gonna how you can
15673s outskill a lot of players and I'm happy
15676s to see the Tilted text even today too
15678s and to proves people that's like like
15680s just bring a good lineup for they too
15681s don't care about Target matchups don't
15683s care about strategies just bring good
15685s decks alone and we I mean we've seen
15687s that consistently in the past throughout
15689s tournament sometimes just bringing three
15690s good decks ends up being the best
15693s strategy consistently making it to the
15695s to the Finals over prior tournaments and
15697s uh overthinking can potentially end up
15701s being a detriment for some players and a
15703s benefit to others but in this case just
15705s sticking with what you know on top of
15706s that is also super beneficial you're
15708s comfortable you know how to play these
15710s matchups you've played the time and time
15712s again rather than trying to change it up
15714s last minute you played already nine
15715s rounds with these decks you know how
15717s they work in every in most scenarios
15719s just stick with them
15721s yeah um I can't wait to see more of the
15725s um
15726s rubber Masters Swain iloi because we've
15729s seen it banned and it's kinda it's kinda
15732s the ladder deck I feel that for the most
15734s part I haven't seen it much at the
15736s tournament play and I want to see how it
15738s fares into the
15740s the more of the classic lineup but it's
15742s pretty good you have a lot of bombs that
15744s are early especially if you draw Idol uh
15747s it and into Elion four that's a real
15749s deck but I feel like if you don't get
15751s Idol the text starts to struggle because
15754s like you need to have this reliable
15756s source of the tentacles generation and
15760s if you don't the deck starts falling
15762s apart if you just like slam Eloy or a
15765s center on turn free without much of a
15767s board this
15768s band's actually really interesting
15770s because if your Robo Master you're
15773s bringing this sort of unique spice it
15775s means tilty has to think extra hard
15776s about what the worst matchups are for
15778s him
15779s um because I feel like you're still
15781s going to kind of be okay into the Ionia
15783s version for the most part
15786s um but do you consider Banning maybe
15787s pants a mirage or the allowing Swain
15790s what are you scared of if you're tilted
15791s it's very tough decision here
15794s I'm looking I mean you definitely banned
15797s from fish Samira if you're a robot
15798s Master because the deck is just faster
15800s and like if there is a bun on Pantheon
15802s Samira I don't have really good matchups
15804s you have because technically one off and
15807s you can choose little with like Samira
15808s into damage up but I think this Samira
15812s might be the ban from Robo master I'm
15815s not sure on the matchups like I don't
15817s like again I didn't play any any of
15820s those like except Samira Pantheon the
15822s bigger extent uh but Robo monster could
15826s also just ban Echo drinks because it's
15827s the most consistent decks out of all and
15829s it's the scariest when it High Rolls
15831s yeah the thing is you have to consider
15833s obviously is that the echo drinks has
15834s cards such as quicksand available to it
15836s which is going to be a premium card
15838s against uh practically all three decks
15840s of Robo Master you can use it on the
15843s Samira the pantheon the Swain the illawi
15845s the Tristana if there's anything
15846s patience or ghosts right you can remove
15848s the Imp you can remove so much uh
15851s positive effects
15853s um that is a little bit scary of a card
15855s for Roadmaster deal with so maybe we do
15857s just see Diego jinxpad I mean like
15859s that's like play that's like burning
15861s deck just because it has a right of
15863s negation
15864s if you've got three decks out of
15867s uh have a trouble against it you can you
15869s might want to consider it
15872s hmm definitely interesting one I'm not
15875s sure the Buns here like who
15877s I think it's definitely not a Bantry
15879s Stana Nar that's what I'm starting it's
15882s between Samira or Echo Jinx and from the
15886s Tilted side
15888s oh might be Pantheon Samira Bond if he
15892s expects Echo jigsbad is definitely
15893s Samira
15896s but maybe he'll ah it's tough man it's
15900s super tough I think I think uh this this
15902s match could be potentially determined
15904s right here depending on what they choose
15905s the band and the players have to spend
15909s their full sort of a minute or so when
15911s they have a choice here to figure out
15913s what do they want to ban because I mean
15915s obviously they have a chance to look
15916s through the deck list try to figure out
15918s uh what cards they're most scared of
15920s that sort of thing if there's any Tech
15922s choices they have to be afraid of and
15924s then try to decide from there it's gonna
15925s be an incredibly tough decision
15927s especially when you play these
15929s non-standard lineups it's not standard
15931s lives make spanning you have to be very
15933s comfortable with what your game
15935s knowledge overall is and where you think
15937s your net your positives and negatives
15939s with your matchups are gonna be
15942s like the more I think about it the more
15944s I would like to see a bun on the fish
15946s the Samira Pantheon because the way that
15949s this deck can interact with your special
15951s units and like your face is way more
15955s efficient than enough other decks other
15957s dogs need to use spells on your units
15959s and like you do like that's kinda
15962s inefficient so like I think getting rid
15964s of the Samurai that makes the most sense
15965s if you assume that your Decks that
15968s you're gonna be playing is Visa Mira and
15970s the Tristana bundle
15974s if you assume that Echo drinks is bad so
15976s I wouldn't be surprised if we're gonna
15978s see just a few Samira Pantheon one and
15981s the echo Jinx based on the leftover
15983s matchups and
15985s that might leave us with the swaini LOI
15987s we got that we're gonna see finally on
15989s the stream I mean there's also a
15990s consideration that verbalmaster's cup to
15992s bonus on the Swain allowing in to fix
15995s the mirror right we look at the the deck
15997s list there's stuff like heavy metals
15999s feathers pirouettes tentacle smash which
16002s can and triple Mirai Warden uh as like
16006s sort of additional blockers potentially
16007s although it was amazing where he's
16009s smacking Q45
16013s you try to cut space on this fees yep
16016s good luck
16017s all right we'll see
16019s Robo Master playing Sweeney Lowry
16021s against trees to build water so the next
16023s two we that we expected to stay around
16025s and when we have a premium hand from the
16027s Tilt it having all the early game
16029s development that you really hope for
16031s that's literally the best possible hand
16032s you would hope for and when the robots
16034s are coming literally the best possible
16035s hat as well having a idol on one and Eli
16038s in four Swain on five eleven a cup on 36
16040s with the uh flock this is absolutely
16043s premium hands from both players the only
16045s thing you could have asked for maybe was
16047s another like maybe one of the oh there's
16049s the heavy metal
16050s problem solved
16058s what the
16061s it's absolutely the craziest head I've
16063s ever seen from this deck
16065s I mean it happens right this is It's a
16067s card game you end up having this as an
16069s issue the three three tentacle is going
16071s to be uh fantastic and we are just being
16073s told on what the bands are so we know uh
16077s now that the Samira Fizz was banned and
16079s the Samira so Samira no one wanting to
16082s play against Samira right now
16084s oh man but I I I'm shocked like I'm
16088s looking at this hand I can't believe
16090s what I see like I'm seeing coming down
16093s on four I'm not sure if she's not
16095s leveling even here on the swing like
16097s what are you gonna do like you're
16098s staring down at is how much is it seven
16101s six overwhelm and the five five was she
16104s 12 level up or no 16 it's 12. she's
16108s leveling a cup
16111s oh 15. okay she's not leveling up it's
16115s okay it's fine it's close it's oh she's
16117s going sorry no no no no no no actually
16119s it's plus two it's one off yeah it's
16121s close
16123s it's very very close uh and then next
16125s time would be Robo Masters trying to
16127s swing
16129s wow
16131s sway leveled up
16137s like the set is illegal like what's
16140s going on
16142s and tilted just obviously what is tilted
16145s out here has to have tilted absolutely
16147s needs a price fight combo oh look
16149s another removal that's that's that's
16151s pretty good
16154s really had was a prize fight combo which
16156s doesn't have access to right now I mean
16159s all you can do is just develop a little
16161s one to a loser yeah it's fine I'll
16163s develop my Emperor it's fine
16167s turning out to be a potentially very
16169s quick game here from robomaster and we
16172s could see why Robo Master's been doing
16174s so well in this tournament
16176s um this deck yeah yeah tilted nose next
16179s turn that is it the good play are you
16182s like eye proof like kilos
16185s save mental say yeah if you know the
16187s game's gonna be over I mean until it
16189s didn't really have any way to stop uh
16192s the Swain there at 7 HP didn't have a
16194s price fight ping combo didn't have any
16196s way to stop but lowie that next turn was
16199s gonna be Swain was gonna decimate the
16201s whole board with the three damage AOE
16203s and then moving straight into the quick
16205s game two and this is the sort of not
16207s really a mirror mirror we've got the
16209s Ionia version versus the bandal both
16211s doing weird combat tricks
16213s um we've got the prize fights of one
16214s side and we've got the syncopations and
16216s ghosts on the other side
16219s man that game oh sweet all right let's
16222s see eye on your version oh I'm looking
16224s forward to Ionia version
16226s it's supposed to be very good into
16228s mirror what I've heard
16231s yeah and this is just unfortunately
16233s because it doesn't oh he could counter
16235s that play with the price like he choose
16237s to keep it like there was just like
16238s there was an option to think about it
16240s but here's another elusive so it's fine
16242s you just draw pythos I mean I think you
16245s wanted to keep the combo cards for the I
16248s think you want to keep them for just the
16250s what's called uh for the combo pieces
16252s yeah I think it's for the bigger units
16254s you have to right because the problem
16256s with this matchup is that uh often you
16260s you're just going to be trading units a
16261s lot of times so you need the price
16263s fights to sort of win the match
16265s I'm not sure about developing now all I
16268s think saving Commander with the because
16270s oh okay you can just stop like another
16271s unit that you can play so I was thinking
16273s about playing my orders turn into all
16274s and you save other because otherwise if
16276s you develop minor now you don't utilize
16278s his effect but if any if you know that
16280s you're gonna top deck or generate card
16282s you can play that would be pretty handy
16285s going for the barrier this turn stops
16287s the attack from broken Master which I
16289s don't mind it's quite good um because
16290s you know in this matchup they you don't
16292s have to worry about sort of price fight
16294s Shenanigans you have to worry about
16295s other Shenanigans from this thing wait
16297s next we have the distance we have
16299s Tristana and next then we're gonna see
16301s Mayo sorry Mayo silent coming down there
16305s so that looks that looks pretty solid
16307s well Simon is great it doesn't really
16309s matter that much because
16313s um the attack attack threshold on Robo
16315s monster Side High Enough
16316s I mean the tutu turning free too that
16320s one to Turning two free does matter
16324s those feelings matter
16326s and you drove two cards on top
16330s do this this is a full swing I mean I
16332s like this because you know
16334s uh you have more refill in hand you have
16338s now you have Tristana you have plus kind
16339s you're looking pretty okay here
16342s um
16344s like low on the units like he needs to
16347s be here
16348s [Music]
16351s uh maybe he doesn't like because
16354s you can Kilted can also choose to remove
16358s trustana hair should they want to
16360s um they can use the the combo the price
16363s fire into the pythos I mean sorry ski
16366s there's syncopation they already want to
16369s come by your yeah like they want to
16371s throw a combo and like there is a reason
16373s to Rubble Master like look if this was
16375s for a bluff it's a it's a goddamn
16377s good bluff uh because you kept your
16380s special unit which is technically
16382s trading with other unit later on but
16384s this way you could have potentially
16385s beloved syncopation that you want to
16388s keep it to swap with Tristana so and you
16390s you still keep a blocker and the one
16392s just use two cards for and not even
16393s removing your uh all
16396s that would be genius bluff if that's
16399s what the robot master plan was I mean
16401s it's not necessarily a fluffy just might
16402s be planning around it right he's just
16404s taking he's playing it safe it's not
16406s really a I mean he could have blocked
16408s with like he could have presented
16410s prevented the damage by blocking with
16413s all uh and like this that all is not
16417s even attacking because you don't have a
16418s good attack with it right
16420s so you keep it open for the the like
16424s it's blocking anyone later on and by
16427s keeping it you basically play around the
16429s removal yeah he had another audience he
16431s could swap with but that unit would die
16433s from the same combo and you would
16435s preserve the old cut
16436s and you can still use that unit later
16438s and there we go we see the sync control
16443s yes oh that's if tilted doesn't block
16447s here no you don't feel that you keep it
16449s to protect your earrings from combo
16452s as much unless you can present literally
16455s it's not worth
16456s or set up little in two turns
16460s I mean the same default is going to be a
16462s bit difficult for Ruby master in this
16464s matchup um without I think ghosts or
16467s elusive
16468s um the other options of his generating
16469s loads of impacts and yep there's that
16471s buster shot shuffling another Tristana
16472s back
16473s uh just does not want to deal with na at
16477s all and tilt it feeling a little bit
16479s pressured here maybe feeling forced to
16481s use this to generate a poke stick to
16483s remove the Tristana I mean that's a very
16485s good talent for tilted like you get the
16487s you get to utilize now you get to
16488s utilize the
16490s um you got to kill three Sada like so
16492s robot master was not planning to protect
16494s her at recite at all he just wants to
16496s take out then I just wanna like he sees
16498s that he's in the advantage so he doesn't
16500s mind
16501s simply the second one
16504s yeah unfortunately though
16506s um did we see in Robo Masters there's a
16509s buster shot there
16511s can try to remove this uh uh Tristan
16514s okay obviously you can't do it straight
16516s away you have to do two actions yes I
16518s mean you take the damn you lose the unit
16520s I think you just developed our body here
16524s and you just jump block her and it's
16526s okay question what do you develop
16527s because you don't really want to
16528s development
16530s like he can't blow
16533s attacks him a free Pocky
16539s well this is I mean this could
16540s theoretically so tilted has a few
16543s options
16545s was developed the other option was just
16547s develop a weapon on
16550s on Tristana with the weapon Master uh
16553s get the plus one HP or tough or
16556s something
16557s splits slightly too faster he should
16559s consider using on the Stark Pocky stick
16562s to remove one attacker he should
16564s constantly I'm not saying he should have
16565s done it but consider at least to remove
16567s one blocker because then you force
16569s opponent to jump block Tristana with
16571s either signing or the other carton but
16573s he has way better swing as well see this
16575s is why I'm not a fan of this line I
16577s think they should have played the weapon
16579s first I'm just done all right
16580s you get to develop weapon Master give a
16582s unit impact your son gets another impact
16584s you protect yourself from Buster shots
16586s yeah I'm pretty sure developing there
16588s was better I don't know like
16591s I I'm not sure I was the thought
16592s processor to develop after combat and
16595s like if you go into the combat I would
16597s consider Walking On The Stack but with
16599s the king's court object that Pocky
16600s became infinitely a better to answer
16603s that we stand up well that is true we
16605s know Roman Masters deck is all about
16607s those sneaky combat tries to singapation
16610s the will of Ionia can come in clutch
16612s here the deny as well depending on the
16614s ordering all of which can
16618s in a fantastic spot the problem is he
16622s put himself in this position where he
16623s might need to use syncopation before
16625s opponent to commit prize fight with
16626s Pocky because if he blocks Nar with just
16629s a boat and when he makes the good trades
16632s and when the Tilted passes
16635s and when you might be in the rough spot
16638s where you have to use your sinkhole
16640s early
16642s because like I'll just let's block the
16644s just block the nerve with the boat now
16646s and block the other like why not force
16648s opponent to do like you do not force any
16650s cars by doing display
16653s yeah I mean the curb is going to be kind
16655s of quite happy there just to take that
16656s right and then yeah play pasta shot here
16659s remove the king's court
16661s can also try
16663s I mean yeah I think you just removed the
16665s the king's court here with bust the shot
16667s you have will of Ionia next turn for
16669s Tristana should meet should she need to
16671s as well as a deny backup
16677s tilted kinda has to go for the combo
16679s here
16680s I mean you just utilize probably knife
16681s here if you're a robot monster United
16683s though
16687s I like this just to sort of delaying it
16689s doing it in stages getting a brush
16691s really good that's a good play
16695s and just passing yeah yeah
16699s that's a good very good play
16705s yeah I think this is gonna be
16706s interesting from
16708s uh tilt decide how tilted looks to try
16711s and close out potentially this turn so
16713s we have obviously the three damage
16715s coming from oh do you do you just go
16719s wide with the the Eye of like a horse is
16721s that there was a consideration there
16722s right but I mean
16724s the the top deck is also fantastic you
16727s mentioned this a few batches ago where
16729s uh if you draw the second nah uh when we
16732s had the X if you run three Nars with no
16734s teemos you get the access to those
16735s wallets and that wall up here is gonna
16737s be fantastic to deny uh impact here
16740s and you can sync a patient here
16742s defensively if you need to
16744s yep
16745s is amazing
16748s because we still have mother for Will
16750s and uh and uh well oh wow that's another
16753s good row yeah for the star in the butt
16755s overall you probably just go for the
16757s iron Boris right here because it's it's
16759s Focus speed uh there's no response it's
16762s another unit wide uh that hits for two
16764s which makes it very very difficult
16768s you'll definitely develop
16777s so nah you can Will to stop threes
16782s attacked you can wall up to stop another
16786s three you're still taking six damage
16794s you have Brash on the three ones which
16796s then I can't block that
16800s you can't develop enough here to defend
16802s yourself
16803s um group shot doesn't yeah that's I
16805s think that's game I think
16807s uh tilted's gonna even out this match
16809s bring it to a nice one one here between
16811s the two and we should in theory be going
16813s to a game three
16816s ah this Series has been so good these
16818s matches have been absolutely fantastic
16820s popped here from both sides and
16821s unfortunately this syncopation version
16823s for rubbermaster handsome panned out
16826s this game
16828s does play not life still
16831s he should have blocked I mean that
16833s opened at least but like you like if
16836s there is a future attack with Tristana
16837s first there is no there's none of that
16840s it's just flurry or face will denying a
16842s patient goes there's no there's no life
16844s still here at all
16846s nothing to worry about from there unless
16847s there's something randomly generated
16849s somehow
16852s foreign
16871s we do get to see a game three here and
16873s tilt it
16875s as as I've been told to say
16879s champion of the the university League
16881s here in Germany oh nice uh back again
16885s fantastic unileega winner uh go
16888s potentially gonna be making it to the
16891s Grand finals if they're able to take
16892s this match final game
16895s let's see how it plays out Rob monster
16898s tilted
16900s we see the classic
16901s one free in opening that's money got
16904s away let's see
16906s oh I would go with the predict here for
16908s the future like yeah I guess you get
16910s Mana like you don't want to draw into no
16913s so it was better like I didn't see the
16915s attack you predict this turn it's fine I
16918s mean the problem is obviously the you
16921s don't have Echo you don't have enough
16922s predicts yet you've drawn two now
16925s um
16925s you can still play you played the
16927s ancient prep here first right
16931s uh uh yeah to just have information
16934s you definitely played to get your from
16937s your decade borders
16940s current amounts are fantastic just a 2-3
16942s can block a unit I don't know with this
16945s hand I think I would go for the
16947s peripheral pre-science
16949s you swing you play the I would play the
16953s one Mana domestic shot and next time you
16955s you Pro You can predict another low cost
16958s new level Jinx installed
16960s I mean I just like having units against
16962s the Vandal deck right it's the same
16964s function really
16966s um you don't yeah so you can get Federal
16968s presidents now you can Buckeye again all
16970s of them pretty cheap depends how
16972s aggressive you want to be on this Jinx
16973s level up
16974s I mean I like traveling drink on four
16977s and the coming mother for rocket
16983s so yeah you can play the two drop you're
16985s gonna be one Mana short of doing that
16987s though oh no you get the better back
16988s from the reward sheets you're fine yeah
16990s you can still go for it yeah yeah you
16992s just need to pick foreign
16995s and you get leveled up Jinx on four such
16997s this is like such a uncommon line from
17001s this deck because a lot of the time that
17003s you're looking for is for that echo on
17005s four so you can get that crota break
17007s shuffled in I mean the world the best
17009s Robo Master play is just play con
17011s Blaster pass
17013s yep yep not great um this is looking
17016s really really rough for rubber master
17018s um didn't get any of sort of the early
17020s game generation cards you want
17023s um the elusives and even if robust was
17026s able to do that there's a Mystic shot
17037s I mean do you as tilted yeah I think you
17040s can just go there's a slap yeah of
17041s course how do you even think that's a
17043s decision yeah you just flip her and
17046s you're laughing at your opponent you
17048s missed out oh just get the drop order
17049s and then get a Time trick for next time
17051s yeah it's true Patrick's fantastic
17055s um
17056s not only that quicksand is fantastic
17058s yours
17060s yeah you don't need it yeah
17064s you need to empty your you need to
17066s literally up key your hand to get Rocket
17068s well like there is zero points into
17070s going for the quicksand because you
17071s can't cast it even and this open attack
17073s is just gonna be enough right
17077s um I mean there will be will yeah it's
17079s forced to will the Jinx which is really
17081s not what you want to do
17083s you're a debt
17085s you take so much damage this time
17087s there's the time trick there is oh man
17090s there's voices and it's leveled up not
17092s even from Echo it's from Jinx normally
17094s you want the echo to guarantee the
17095s voices level up but this way around is
17098s just super uncommon in this matchup and
17100s it's gonna Spell absolute disaster
17103s oh because now what happens is
17106s rubbermaster has to block
17108s um Jing uh it has the will uh the voices
17110s of blocks yeah
17112s yep he's dead you have to block Jinx and
17115s will voices I believe
17118s 10 because now you're in rocket range I
17121s don't yeah I don't like this because
17123s what else he can do like it's just like
17126s you are just dead and
17132s yeah because tilty keeps short time
17134s tricks
17135s it's fine doesn't matter you just draw
17137s the echo you draw get excited from the
17141s the zinc spell it's fine there you go
17143s cling to go again if you want
17147s you chill
17148s like you are not losing game from the
17150s spot like I don't know like there would
17152s need to be a spirit Refuge to come back
17154s from this game and then no quicksand
17156s from the uh
17157s there's no shot like if you lose from
17161s this spot you just delete the deck
17163s to be weirded out we know there's no
17165s Spirits Refuge or even anywhere to
17166s really gets good for a future
17168s um on the side of brother Master
17170s that have sort of interaction we know of
17173s a syncopation ghost and will there's
17175s obviously flurry of fists but we're not
17176s really worried about flowers oh that's
17178s that's useful
17179s break on the top okay the current a
17182s break you just start attacking from next
17184s time onwards and that should spell This
17186s Disaster for Roper master and tilt it
17188s would be most likely our first finalist
17192s that we know of
17198s today some this series had the most
17200s disgusting openers I've seen in a long
17203s time
17204s for both sides as well that's the thing
17206s oh look at that top deck that's pretty
17208s handy
17209s both sides had an amazing open in two
17212s different matches which is a fantastic
17215s to save but this is unfortunately a card
17217s game and the variance does happen is a
17221s gamer that's why you break those decks
17223s because those decks do you dirty and
17225s there is nothing opponent could have
17227s done you just can't see it go Nick this
17229s is exactly
17231s guilted that made the game one winning
17233s play he conceded to save mental save
17237s mental ended up in winning him the next
17239s games is
17240s I mean that that does that is a
17243s completely viable strategy and it's
17245s proven to be uh perfect for him because
17248s sometimes you just don't want to spend
17250s time planning out turns you know you're
17251s going to lose right you know you're
17253s losing just
17254s go top right hit that surrender button
17256s move into the next game
17258s and it will be uh just fantastic series
17261s from him I mean congratulations to
17263s Tilton is our first finalist of the day
17265s and we're going to be helping you
17266s hopefully to the second semi now to see
17267s who our second finalist is going to be
17269s and it's nofelius versus cameri and
17272s we're seeing a Samira level up right now
17273s games were so quick that we can just
17276s watch some seconds like this feels like
17278s the uh the birthday let's go
17282s okay this is a Samira level up but if
17285s we're just looking at card hand and card
17286s that's a turn for Samira level up oh
17290s yeah while that is true the card quality
17293s in both sides hands are really small uh
17295s because they had their own Bob uh chain
17299s here they didn't have many cards what is
17300s this there in the fire look at this
17302s board what's going on monkeys everywhere
17305s why are they playing so fast monk is
17308s everywhere
17310s holy
17315s well there is monkeys I mean anaphylase
17317s has a really tough choice here do they
17318s go for more draw do they go for that
17320s Samira
17323s Samira for sure
17325s you don't your hand quality is really
17327s bad are you sure you want to go for that
17328s you have another card though for the
17329s next turn and your candy is not bad it's
17331s really good what do you mean you have
17333s all out you have Swindle you have really
17335s good hand to go with Samira how is this
17337s bad
17338s it's really good like the next stand you
17341s get to kill opponents Samira you can
17343s check your opponent's hand like it's Top
17345s Gear
17347s like I would say that I don't feel this
17350s is ahead in this spot oh you do yeah
17353s that's also pretty handy
17355s but pretty sure you
17359s you it's a Swindle you need to you need
17361s to act you don't really want to spend
17363s oh I like this just scouting right just
17366s trying to see what cards are in hand and
17368s this that should give you a huge sort of
17369s tip that there was one Champion I
17371s believe right they only saw two cards
17373s yeah yeah
17377s like he knows that he's drawing this
17379s turn
17381s so like he needed to get the discount
17382s anyway and he just doesn't care about
17384s the
17386s the stylish shot steady show shot was
17388s just an inner neighborhood
17390s I like that he played the one that he
17392s swindled to not give her information
17393s about his current fan because of an
17396s opponent would literally know that he
17397s has another all out that's a very good
17399s kind of play
17401s heads up
17404s I mean and now camillary has to make a
17407s educated guess
17409s has another one in the hand I mean I
17413s think you it's not you don't really want
17416s to commit both right you kind of just
17417s wanted to play a second Samira right I
17419s don't it's the second Samira is this
17421s nothing allowed I thought it was a
17422s second Samira because then he saw two
17423s cards with this window
17426s I mean also it's a mirror yeah but you
17429s know there are two cards random there
17431s could be another Swindle that would
17433s destroy you so it's probably better to
17435s just let it go
17441s and at this point anopheles knows the
17444s whole camillary hand two cards are a
17447s heads up visible
17448s and the other one you've seen through
17450s the Swindle and yeah no level up on some
17453s ground just yet but he'll be able to do
17455s that the next turn well that is true I
17458s feel is losing most likely that's the
17460s mirror on the backswing the next time
17463s um and those are okay cards but not it
17467s might be a little bit late both players
17469s on the here are looking for is just
17471s second and third copies of powder
17472s pandemonium I mean if camilleri greets
17475s and develops the hero that you need a
17478s conference wins I mean I don't I don't
17480s think you ever really want to be greedy
17482s because pirouette exists right
17484s yeah that's what I'm saying like if you
17485s go greedy it's it's uh it's yours said
17490s it's very risky just because there's so
17492s many cars there's a number of cards here
17493s that can punish you for that there's the
17495s random generated spell
17496s um from the fury there's obviously
17498s pirouettes that can just stun the Samira
17501s here
17502s yeah you'll definitely open here
17506s and you rally next turn the problem with
17507s Samira
17511s he's thinking about it
17514s yeah I like that he goes for open attack
17517s he push three damage it's okay it's not
17520s fantastic you get to save a potential
17522s plunder trigger if you need to
17524s um not bad not great but not bad
17530s I don't think they're in fair enough uh
17532s in the camillary deck so there is no
17534s point saving it for the future like
17535s potential internet up there yeah
17541s possible monkeys which might want to
17545s preserve the
17547s elegantage
17549s yeah I checked the NFL uses list there's
17551s no Infernus on NFL either it's the
17553s jagged past Master version
17556s um it's going very aggressive
17563s do we get a rally how close
17569s the rally rules have been fantastic here
17571s because you get to trade away a little
17573s bit more oh is fantastic yeah
17577s I mean I know trust me I as a fellow
17579s Scouts player
17582s as a former Scout main performance
17586s campaign nowadays
17589s attacking is the best way to win
17592s oh this game like unless there is some
17595s gutier top decks on anopheles side I
17598s don't see how is he how much damage is
17600s an affiliate swinging for here so yeah
17603s it's not enough you can you can stylish
17605s shots
17606s uh all out for five dollar shot six and
17611s the second stylish shot I mean yeah
17615s and we've already seen them both play
17616s one so
17618s great kill for the actual attack I don't
17621s think you can afford using gilk here
17625s the only question out of this has if he
17627s attacks with the full board or not
17631s I don't mind this because you know
17633s they're most likely gonna rally right
17634s the problem is if you're full swing you
17637s lose two monkeys
17646s you know they have the board you don't
17648s know if they have monkeys
17651s it's just a matter of knowledge right
17653s you know what cards they have and don't
17654s have you know you've seen yeah
17662s oh I don't like this
17665s that's a sassy play this is extremely
17669s questionable because it gets punished by
17671s another rollout
17673s I mean I I get why he wants to do that
17676s but
17678s he like I think he's putting the monkey
17681s uh into his head too much
17685s like
17687s he knows there is one card generator
17689s that wasn't played so maybe he's playing
17690s that jettison or snap job
17693s yeah I mean they do they're always one
17695s top deck then one off from dying on
17697s monkeys anyway right
17699s um they're gonna be on seven I think
17702s you're slum all out here so you can set
17704s up Mike little if you top black monkey
17709s is a choice right I think they just have
17711s to go for it I mean technically you
17718s hit game it should be six already so he
17720s has little annoy feet objects monkeys so
17722s he could technically keep the all out
17726s we've seen at least four or five
17727s Thunders and when we started watching
17730s this could be S6 yeah because you have
17733s little but you have stylish shot in the
17735s hand so and if he's dies or yeah he dies
17738s as well
17742s so Fizz dies does generate the another
17744s blocker here and the thing is we've
17747s allowed like if you don't draw monkeys
17749s when you have little with the oh I do
17752s hate this oh you don't need this you
17754s need to win the game
17756s oh I don't like playing this now I think
17758s you keep this for the yeah because the
17760s camera you can
17763s this camera even want to remove it now
17765s or wait a turn oh no he'll just Camilla
17768s will just attack twice later in the next
17770s turn yeah and he'll remove both
17774s but there is a stun oh oh well that's a
17778s bit unfortunate because wait there is
17780s Swindle hold up
17783s hold up
17785s and because camillari left the full
17787s board
17788s I mean anaphylius filled up his board
17790s yes one off
17794s camera an offense is one off because
17796s they developed a unit
17805s that's just it right then why not can't
17807s think
17808s because he counter monkeys now he can
17811s stun Samira he's what is they just went
17813s off it's mirror gets to attack again
17815s afterwards I mean yeah you have the
17817s monkeys they attack you can't even you
17820s have to stance the mirror afterwards
17826s you you do six damage and NFL is gonna
17829s yeah
17831s I finished those block hold on if you
17834s stunt Samira now
17836s I mean I think it's just a stalemate and
17838s it goes to the next turn there's a wait
17840s there's a chance kind of kamillari just
17842s does their own pirouette beforehand
17844s right you remove two no you're just
17846s attacked twice this turn
17850s you should remove two monkeys don't you
17855s no you just win
17859s not because you lose to another monkeys
17862s you've seen only three cards in the hand
17864s you don't see all oh you know now you
17866s know because you've seen all out
17869s yeah you've seen the hand with the
17870s Swindle right yeah yeah but he didn't
17873s see one card he's in only three cards
17875s but he's seen all out so he knows he
17877s doesn't have another monkeys and they
17880s know that the the stun is generated
17881s spell right so you should be fine
17890s yeah so a camera you should have
17892s here
17895s so he doesn't know
17908s you have to block with the two one
17910s there's still four attacking that's
17913s that's a good play because now like you
17915s can utilize the stun that's a very good
17917s play
17918s that's why you don't stand before there
17924s see it's done now you know the full hand
17927s of camillards you can now
17930s um one damage plus stun it's over it's
17933s little
17938s the all-out has to come down here to to
17942s have another blocker and that's still
17944s gonna be it
17954s how did you see that with one off I
17957s think I don't get it how is this one off
17958s ever
17961s I wasn't playing around the stunt
17963s um
17964s no also one of foreign
17968s she needed to lose fees to have a little
17971s yeah that's why I said he was he was uh
17973s he needed the unit to die
17976s the term before
17979s yeah GG
17984s and we have our second Grand finalist
17988s here at the place is it
17993s I thought the screen was showing the
17994s other videos was uh one zero maybe I
17997s maybe I tricked
17999s maybe he did but we'll find out yeah
18001s it's one one okay it is one one oh it
18003s didn't trip there you go okay I mean
18006s it's like it just shows how quick these
18008s matches have been going right uh the
18010s first best of three we played was three
18012s round three matches finished super
18014s quickly and we're only just now reaching
18015s game three in the other zombies
18017s yeah
18019s I mean the fact that you topped the
18021s wincon at the opponent takes takes the
18023s swing code for himself is pretty bad as
18026s well
18026s Sweden is a cool card
18028s and the name fits you just Swindle out
18030s the dope on it
18032s I mean it's one of those cards that
18035s historically you either love it or you
18037s absolutely hate it what do you mean hate
18040s it hello well if you're playing the
18042s mirror right it's it's one of those
18043s cards that can when you're what you got
18046s a sort of you maybe you haven't drawn
18048s your own pounder yet like what we saw
18049s there you have a poor quality hand so
18051s window can help you get the cards you
18053s need in the mirror yeah
18057s not if you're the opponent
18059s so what do you mean they just spent no
18061s no you just spent one or two Mana to
18064s draw a card you're set to super happy
18065s with your opponent no opponents spent
18067s Mana to only draw a card without any
18069s effect
18070s hey what commonly happens is that card
18073s they get usually win okay
18076s anyway
18079s all right looking at the hand
18082s that's out of combat tricks
18084s oh let's see if he oh the Classic Fish
18087s bit with warning shot
18091s yeah this is the this always happens and
18094s the problem is you can bait this even
18095s without winning shot uh I think the
18097s great players usually to go for it
18100s um purely because they you they have to
18103s they use a warning shot which means
18104s there's one less activated for other
18105s cards in the next turn I'm pretty sure
18108s oh this is on you only use the group
18111s shot here if uh
18114s if they don't have attack token
18117s and they developed fees on turn one it's
18120s us
18122s like there is no shot
18124s that they don't have a warning shot in
18127s this spot if they develop fees that's
18129s it's so incremental in this matchup on
18132s turn one
18133s like it only makes sense that it's a
18136s warning shot because they didn't have
18138s attack token why would he develop it on
18140s the 101 to have yeah father Fury but
18142s again it's not worth the risk you would
18144s like you would only do that if you have
18147s the warning shot in the hand so it's
18148s just a bait that's so obvious
18153s when you say that some players will
18154s still play this will still play the face
18156s right that's the thing while it might be
18158s obviously
18160s like that even in tournament Players
18163s will know because if you know your
18164s opponent
18165s um is someone let's say you for example
18168s you can just play it right because you
18170s know Alan's never gonna fall for it even
18173s though you don't have the warning shot
18175s I mean but what's the upside of like you
18178s have to think about it what's the upside
18179s of playing turn one face when you don't
18181s have attacked
18183s you just don't do it
18186s I mean there might not be any but again
18187s you're assuming in like the optimal
18190s optimal strategy right the the advantage
18194s obviously of playing citizen that time
18195s is you open swing on the next turn get
18197s to save a plunger trigger right
18201s I mean the deck is full packed with the
18204s planter it's not like the deck doesn't
18205s have struggle having plunder triggers
18208s it's more about throwing plunder cards
18210s so you could like event activators
18215s again this is not ideal final failures
18218s um anaphylase
18219s how the pandemonium is fantastic but
18221s there isn't many uh plunder cards out
18223s pure wet hair camillary has to sort of
18226s utilize this neck now this time here um
18232s basically build as big of a board as
18234s possible
18237s interesting handful I mean from the hand
18239s of feeling it's like that's there's
18240s nothing going on for him
18244s he has to slow play this game but he
18246s already pushed decent amount of damage
18248s with this like this game it might look
18250s like a bad hand but it's actually a good
18252s hand he can push a lot of damage
18254s especially this piece is representing
18256s six on next swing
18258s that's just a power fist though right
18260s Fizz is just like one of the most uh
18263s strongest sort of elusive units elusive
18265s to absolutely so good look at what he
18268s can do he can start off party on two one
18270s see what happens uh he if he other he
18273s takes he can take the five to six damage
18275s if he opens open attack you are super
18276s happy and when you just develop you have
18279s to assume they're gonna develop here uh
18281s then what you do you play pirouette on
18284s Nexus install whatever you need unless
18286s it's like the Teemo that you want to
18288s remove
18289s and when you develop the plunder and
18291s next turn you open with the focus shot
18294s with the stylish shot you attack with
18296s two units open blocks the other unit and
18298s you use this spell and you attack again
18299s with another stylish shot
18302s this is like this is such a tricky and
18304s each Checkmate because it's literally
18305s from the monument turning seven
18308s look this is literally over
18311s I mean it might isn't it just over
18312s potentially next turn how close are they
18314s just from the next time no
18317s I don't think so but he didn't have
18318s enough thought if he had only three
18320s triggers we will be playing this now
18324s and I'm pretty sure like you'd rather
18326s commit fees there and uh you can even
18328s rally with fizz next turn yeah that's
18331s what I am saying that you should be
18332s running next turn
18335s but again if the an affiliate Swings
18337s with three two it'll be sassy but he
18339s can't take the damage possibly Camilla
18340s so he has to block even if you suss out
18342s the there's another fees you cannot
18345s possibly
18346s uh skip the block on three two I mean
18350s it's in their punish obviously of
18352s removing the unit from like a ping combo
18354s with price fights
18356s yeah I mean like there's it's fine it
18358s happens
18362s already right so
18366s um you know there's the slow spells I
18368s mean you can oh you can take you can
18370s understand some information yeah
18372s this could be little with actually now
18374s with this window top deck it might be
18376s monkeys turn because now you get four
18378s monkeys
18380s four monkeys is a big diff because you
18382s get to opponent has no why not have
18384s enough action point so develop and get
18386s rid of your unit
18388s I mean you should I think I think you
18389s keep this window for the to protect fish
18393s from dying and use are you swing with
18397s everything and if any oh he goes for
18399s monkeys okay is this four monkeys
18401s already
18402s I mean we're about to find out so
18405s oh sure it's free
18408s maybe he wants to keep Swindle to
18410s protect his oh it's far yeah which is
18413s fine okay you don't necessarily need
18414s this window yeah and this way you get to
18416s keep Fizz alive should you need to oh
18419s the Teemo blocker is a bit unfortunate
18423s I mean it's fine you're still swing like
18425s that email you just dies to the fees
18428s anyway
18430s um you pull the face and blockers so you
18432s get to swing for another three here
18436s yeah yeah for sure
18439s and that's you can block Teemo so Teemo
18443s you can block three you're taking uh
18446s you're dead
18449s and you know you can take another damage
18451s from the opponent because they have the
18453s the spell the ghost face yep they get a
18456s slightest shot back in hand which is
18457s unfortunate
18459s so that is
18461s wow it's over what what uh theories here
18464s we've had today everyone and affilios is
18468s gonna be
18469s ah second finalist here up against
18473s tilted
18474s an Underdog Story that we've of a player
18478s I don't see either we just don't know
18479s about the player like it might be just a
18481s player on the different account that is
18483s pretty good at the game it might be just
18485s a good player from other game that he
18487s plays Frontera on the on the tournaments
18489s and he doesn't play ladder at all and
18491s he's just a good player we don't know if
18493s it's Underdog but uh like we're just
18495s unaware of the player but he looks so
18497s far pretty strong in terms of lines that
18499s he's taking
18500s I mean that's the beauty of opens though
18502s right uh so with with the
18505s immune system even then the old you
18507s don't necessarily need to be in uh
18509s Masters rank to even compete and we
18511s completely see players like I know
18512s fairies all making it all the way to the
18514s Grand finals
18517s and that's gonna be a wrap
18520s yeah fantastic fantastic series here
18523s um from both of these players and we're
18525s just gonna go through the motions see
18527s this stylish shot before we set up and
18531s get ready okay it's a priority like I'm
18533s Larry yes called incomposite
18537s right there
18538s fantastic match though it's gonna be our
18541s second Grand finalist here
18543s for the first ever the world's Open
18546s qualifier and gonna secure themselves a
18549s nice Hefty amount of money and run
18551s Terrapins and q1 like based off the the
18554s turn one bait like without debate the
18557s game would be Infinity harder if he
18558s didn't make opponent waste card for the
18560s fees and Mana for absolutely no reason
18562s if you just kept the card then Mana if
18564s you would be looking so much healthier
18566s into this match
18567s it's just like having group shots in
18569s this match is such a much such a big
18571s difference because it deals too uh after
18574s like digital turn two turn four turn
18576s three
18577s so
18578s yeah well played bait sometimes works
18581s and it just rewards you for the good
18583s play yeah and NFL is up against tilty as
18585s we can see in our bracket we've been
18586s watching the a lot of these players
18588s throughout the day tilted has been
18589s playing phenomenally and the Phillies
18591s similarly he's been playing fantastic
18592s taking out some incredibly strong
18594s opponents on the way here for our first
18597s ever Grand finals
18599s we're going to be hopping to a short
18600s break and when we're back it will be the
18603s grand finals
18639s thank you
18658s thank you
18663s [Music]
18670s thank you
18676s [Music]
18694s [Music]
18700s foreign
18743s foreign
18767s [Music]
18785s [Music]
18797s [Music]
18805s foreign
18805s [Music]
18817s [Music]
18844s [Music]
18863s thank you
18877s [Music]
18884s foreign
18902s [Music]
18908s [Music]
18972s foreign
19009s [Music]
19022s [Music]
19036s foreign
19057s [Music]
19076s [Music]
19092s and we are back everybody from our break
19097s and what a fantastic semi-finals we just
19101s experienced it was electrifying we saw
19104s some fantastic open plays we saw Alan
19108s losing his absolute call on this match
19111s that we take on your screen here oh that
19113s was a cool game well Roadmaster got such
19115s an insane fantastic uh opening start
19118s there but unfortunately wasn't able to
19119s capitalize on that 1-0 Victory uh We've
19122s tilted eventually coming back in to
19125s finish it to one on top of that we also
19127s had the camillary versus edofelles which
19130s was a fantastic match here going two and
19133s one against uh camillari what a series
19137s I mean yeah the I mean I yeah I lost it
19140s at the game one I was I was shocked uh
19144s having that kind of opener is just
19146s illegal but then tilt it really
19149s swing back like it was pretty impressive
19152s series by tilt it like he played it very
19154s very cleanly in the first one and then
19157s going to Annie Feliz oh I'm butchering
19159s that so badly but it's fine it's fine he
19161s won't mind I know philis surely it's
19164s fine now into camillary and we've seen
19166s pretty like even what the series were
19168s pretty sure the place were quite good
19171s and uh yeah just like a little mirror a
19174s little monkeys here and there uh coming
19176s in for pink one pink one and here and
19179s there and then we had the anopedics
19184s closing up the series with uh
19189s going up against the trees deck just
19192s clutching it up with the fees yeah that
19195s fizz putting in so much work in that
19198s third and final match-up it was
19200s fantastic and
19202s can't wait to see how our finals will
19204s Shape Up
19205s such fantastic matches overall it's been
19208s it's been a pleasure it's been a
19210s pleasure to cast with the island and
19211s this is our how weak the Journey of how
19213s we got here we saw Eric felios making
19216s his way through time and time again tons
19219s of very strong players knocking out
19220s salty Simon kamillari and now is up
19222s against tilted and tilted on the same
19224s similar boat going knocking out Badger
19226s knocking at Robo Master making their way
19228s all the way here to our grand finals for
19231s the first ever World Open qualifier here
19233s for Legends of router I cannot unhear
19235s whether you say Badger I like I'm
19238s hearing Batman he's Bachelor
19242s bro
19243s like a few of them might be jacked but
19245s he ain't knocking off a bench bear like
19248s it's a Boris it's a homie he can't be
19250s knocked off
19253s and then we're going to be hopping into
19254s the deck list here for the final time of
19256s today for emea and Anna felis as we can
19260s see here has got that Quinn aatrox uh
19263s vein has also brought that Echo Jinx and
19265s the Fizz Samira for their third and
19267s final list I think he has very good
19269s lineup to go into the twist matchups and
19273s like clearly you can see those decks
19275s because Queen again Queen uh has that
19278s veiner has that issue into the champion
19280s strength but it's the unpopular one and
19282s also you can have Hyrule openers we can
19284s you can deal with that and we've seen
19286s before the series were very close for
19289s the I believe white raw where he almost
19291s came back into the game after Champion
19293s strength and we have the like this
19295s Samurai is obviously decent because of
19297s the nature of the twist decks being just
19300s too slow and you get to kill them and uh
19303s the butcher the elegant Edge just being
19304s amazing across the whole day into all
19307s those trees the units that are just
19309s inefficient in blocking there and Echo
19311s Jinx is just being such a Powerhouse
19313s that was usually banned and whenever it
19315s wasn't bad it completely ran down
19318s through the opponents and they couldn't
19320s do anything it's just it's just
19321s stampeded them
19323s yeah overall pretty standard lists
19325s across both all across all these lists
19327s here from Anna Phillies just been
19329s playing clingy uh not making too many
19331s mistakes and uh and playing
19333s fantastically overall uh We've also seen
19336s tilted if I remember correctly here uh
19337s tilted had brought a very similar sort
19339s of brought the standard best three decks
19341s sort of thing as we can see here a very
19344s similar sort of vein to uh anaphylis
19346s except for the third deck here being the
19348s bandel Tristana I think on the Phillies
19352s uh has a pretty good match up here
19355s because all he has like he just buys
19356s Echo Jinks and when his veiner Queen
19358s he's got into both the both of these
19360s decks and okay yeah it's good into both
19363s because it's a build water version and
19365s when you have fista Mira which is good
19367s into obviously it's a mirror and then we
19370s have the twist so the twist should be a
19372s weak point for the Tilted and that
19374s should be here the end of this victim
19377s yeah that is what we're expecting
19379s however as we know that might not be the
19382s case these players are going to be using
19384s everything at their disposal to try win
19387s this Grand finals and secure themselves
19389s a place for the one oh we were a winner
19391s we're pretty accurate with the bounce
19393s across the day so far and the Peaks uh I
19396s think not too many mistakes in terms of
19399s our predictions so who do you put the
19402s money on on this series well if we go in
19404s for by judging exactly what you'd
19406s mentioned on the terms NFL is in theory
19410s should be favored but
19413s because it's me and I have to I have to
19415s back the German community I'm going for
19417s tilted
19419s I mean definitely if an ophelis is just
19421s like a tournament player and he just
19423s comes in uh win bunch of money and peace
19426s out and tilted by have more experience
19428s in just pure and match-up wise and
19431s that's where he could catch up a bit uh
19434s but again we cannot uh discredit an
19437s office because just because we don't
19438s know him and so far he put up a solid
19441s fight that yeah uh we'll see what he has
19444s from the finals cooked up for us yeah I
19446s mean I've been saying it time by time
19447s again it opens this is the beauty of it
19449s right you get to see new players come
19452s through make their statement No make it
19455s all the way to the Grand finals
19457s nonetheless and show them look I we are
19460s here we're here to mean business aiming
19463s to secure their place in the in the
19464s world's qualifies and that is what is so
19467s brilliant about these opens there is
19469s such a huge gap between top one top two
19471s oh hey I wouldn't like to put myself
19475s into some of those players it's uh it's
19477s definitely a high stakes at this point
19479s and you're so close you feel the grasp
19482s already of that spot because like your
19485s money is nice but having that guaranteed
19487s spot in the walls or that early and you
19489s don't have to worry about it in future
19491s or it's way nicer yeah but even though
19494s even just coming in second security a
19496s tremendous number of points right you
19498s get like uh plenty that you might just
19501s be able to get enough to get through on
19503s that season's top pointer owners
19504s potentially yeah but when you have to
19506s put effort to get there and now
19508s otherwise if you just win here yeah I'm
19510s chilling I I'll see you guys in seven
19512s months
19514s later on
19516s so go back into the pick and bansy
19518s obviously
19519s um we we're both expecting the echo Jinx
19522s to be removed yeah
19525s uh no neither side particularly wants to
19529s deal with it
19530s um but is there a cons we know that
19533s that's most likely what's going to be
19535s the case but is there any consideration
19536s to Banning one of the other lists for
19539s maybe a tech Choice within the lists I
19542s mean there was not much of a tech
19543s choices from the idol of the decks and
19545s it's just I think it's a very
19547s straightforward uh it's like the classic
19549s lineups people just brought that are
19552s they were confident on I think like any
19555s in terms of spice lineups what you could
19557s bring is uh that lineup that the
19559s counters technique your boundaries and
19561s you try to counter Echo Jinx and Samira
19564s fish with some sort of PNC lineup and a
19567s side lineup uh in terms of like a Karma
19571s Set uh said Samira as a set not the
19576s cellophane yeah the sort of the Ionia
19581s deck and one more probably maybe Heimer
19584s Jace but then that's not the strongest
19587s into the other meta decks so
19593s we'll see how it like that the most
19595s consistent tags uh just showed up to be
19598s the best so for the players in the top
19600s cut not the counter lineups which some
19602s players brought
19604s yeah I mean one deck I was probably out
19607s of this entire lineup was the vein
19610s aatrox uh Quinn uh surprised me to be
19613s performing so well for nflies
19615s um it's been doing fantastic this film
19616s it's a strong deck but considering the
19618s field of what we've been seeing
19620s throughout the day it's definitely been
19621s sort of like the surprise factor of
19624s doing so well
19626s I mean so for a lot of people it's just
19628s a comfort Pig like they used to play the
19629s decks a lot and they're like the deck is
19631s still doing well it does still has some
19634s good matchups so like yeah why not bring
19635s it like I know the deck I know how to
19637s play the matchups I'll just bring the
19639s deck I feel like I'm there is this new
19641s cool kid in the school called Tristana
19643s and bills
19646s I'm not touching any of those I'm
19648s bringing my old good vein eight rocks
19651s baby
19653s I mean yeah Comfort is a very important
19657s crucial component to bring him decks to
19659s tournaments a lot of players uh will
19662s Overlook that sometimes
19664s um and end up being a little bit
19665s punished when they aren't on something
19667s they're comfortable with because things
19669s like nerves can impact your decision
19670s making
19672s um the stress you know there's a lot of
19674s things and being on a comfortable pick
19675s means you're less likely just to make
19677s mistakes you play and just and in
19679s general card games in general about
19681s trying to minimize the amount of
19682s mistakes you make and the most
19683s consistency is usually in the long term
19686s gonna be the what pans out for you
19688s and the most important is usually just
19690s playing to win like a lot of people do
19693s make a play but they don't recognize
19695s that they have to win somehow afterwards
19697s it's not about sometimes surviving a
19699s turn it's also about winning the third
19701s afterwards because if you put into
19703s possible position where yeah you survive
19705s another turn but then how do how the
19707s hell do I win this is where it gets
19709s awkward and this is where you get the
19711s most percentage extra out of from
19716s yeah I completely agree and that also
19719s factors into that consistency right so
19721s if you're playing consistently you can
19722s you're gonna recognize more often than
19724s not those turns where you do switch to
19727s going for the win when you do switch you
19729s change your good man okay I need to win
19730s here how do I win how do I instead of
19732s playing how do I not lose and we've been
19734s seeing that for more than these players
19735s they've been uh playing fantastically
19737s showing us exactly how these decks
19739s should be played
19740s um fighting it back and forth throughout
19742s countless countless struggles here uh to
19746s get us here in our grand finals what if
19749s tilted fooled everyone if he wasn't he
19750s was in fact not only playing for a whole
19752s year but he locked himself into practice
19755s jumper and he's just was just drumming
19757s games for all year now just to come back
19759s and claim the title for the first world
19762s qualifier in the meama he was just in
19764s the Time Chamber he just came back
19766s stronger than ever
19769s yeah he's just he's been leveling
19770s himself up in secret yeah and now he's
19773s about here to pop off
19776s and showing us exactly why he's such a
19778s fantastic player
19780s which deck do you like the most from
19782s those uh on the screen I mean I've been
19785s I've been pretty much playing nearly
19786s everything on this list uh from both
19789s these plays probably the Decker played
19790s at least recently it's probably the way
19793s nitrox Twitter played a lot of that when
19794s it was at sort of its prime
19796s um I would say my favorite deck to play
19799s um probably the echo drinks just because
19803s um I being able to sort of plan your
19805s turns ahead has been fantastic that
19807s using those utilizing the predicts it's
19809s a lot of choices uh in terms of uh
19812s decision making and every turn because
19814s you have to make a key predict decisions
19817s every single turn to try find your your
19820s cards on those key turns right so you
19823s want your Echo one four you want more
19825s predicts on turns one to three sort of
19827s thing to set up that Echo level up on
19829s four it's it's a fun game
19831s um play style that other decks don't
19833s necessarily have
19837s the second she got a weaker you follow
19841s the meta the classic metaphor talk just
19844s oh this deck is so interesting it has a
19846s predict here there's some of the
19848s decisions yeah play Brave Echo play
19851s voice go face Chrono break yeah much
19854s decisions
19855s I I was gonna say I also played a little
19857s bit Samira too oh
19859s you're priced I
19863s started it
19866s was not Echo Jinx maybe something right
19869s there and it's literally just those
19871s three and comments and comma set too
19873s when it looks good oh
19876s all right we see the balance from the
19877s both players we have Echo jinxban and
19879s surprisingly Echo jinxban no one
19882s expected this
19884s I mean yeah we we spoke about it is just
19887s the safest ban on both sides
19889s um for both players and what it's going
19892s to be now is looking to see what decks
19894s both of these players decide to queue up
19896s with first
19897s listen would you ex if I told you eight
19899s months ago that Echo will be the most
19901s bad deck in the tournament would you
19903s believe me no not even a little bro this
19905s was the meme of the memes it was
19908s unplayable absolutely garbage deer like
19911s I know and that's that's the beauty of
19913s rotation right oh wait wait okay the
19917s beauty of rotation right it allows
19919s potentially his old archetypes the scene
19920s you'd like
19922s uh we get to see uh Decks that maybe
19925s were weaker get get to be in the
19928s spotlight because we saw them were
19930s changed no no you can just change his
19932s mind he buttons
19936s I'm changing my mind is fine and we see
19940s the NFL Jinx coming out here from nflies
19943s yeah and we see
19946s the orkish opener with double elusive
19948s spawning a bunch of all cards and having
19951s the removal and thank you for having a
19953s good two three stunner so like a deal
19956s that needs two more units uh the multi
19958s color to get the Tristana level up
19961s looks pretty good so now the question is
19964s can we find Echo can we fight Vixen so
19968s an Affiliates into a few more combo
19970s pieces com by combo I mean just like the
19972s answer pieces to Tilted to stop at this
19975s hand
19976s yeah I also don't mind this for many
19978s felly's uh
19979s choosing not played the current monster
19981s here to um
19983s potentially just go for the scrolling
19985s sand oh she just developed
19987s yeah perfect the screen science
19989s fantastic stops the owl generation uh
19992s basically that Phillies wants to just
19993s sort of slow down the match a little bit
19996s um get to that key turn four and give
20000s more opportunities I guess to start
20002s developing this board it's got a
20003s fantastic open on the next turn should
20004s they want to go for it too just to put
20006s it for a push for a little bit of damage
20007s that looks like a skip I don't think he
20009s won't like he could pick a one drop
20011s here potentially to fix the curve and he
20014s went for the one drop on the finish so
20016s we could ex but there was a potential
20018s skip there just try to find a call
20019s because we have enough predicts it will
20021s never let up at this point and the hand
20022s is pretty good on its own and we see
20025s Tristana development
20027s yeah this current event is going to come
20028s down really going to be looking for
20031s another drop order development I don't
20034s know if you necessarily go for this Jinx
20035s it's probably a skip purely because you
20038s are not getting the Jinx level up
20041s at any sort of reasonable pace
20044s oh definitely you're not going for the
20045s jinster it's always keep you're just
20047s full swing
20048s you need board space anyway
20050s but look at this look at this classic
20052s situation just double drop order turn
20055s the turn three and all of them were came
20057s from the hand
20059s really really going to be looking for
20061s that Echo now because you have voices in
20062s hand
20064s um needs the option and also the clock
20067s link here is fantastic allows the block
20069s oh it's very fantastic yeah it's gonna
20072s be answered however from tilted side but
20075s it's a fantastic option here for NFL
20077s East to potentially find like a Mystic
20080s find the echo as we've been speaking
20081s there's a number of fantastic options
20083s here it finds the Echo and Echo is a
20085s three cost I don't know if you remove it
20088s I think you just developed to draw to
20089s that pass
20091s like the pro or you attack with just all
20093s the all of them I definitely don't play
20095s removal here because it's like you're
20096s not slamming double removal into that
20098s and the thing is you have double group
20099s shots so like those group shots can just
20101s take it out this turn like it's way more
20103s efficient to pass there and you have a
20105s bastard shock so you can stabilize of
20107s that board the points we have no
20109s blockers and they're just like those two
20111s two are smoking you those two damage
20113s units
20115s yeah and NFL has to probably destruct
20117s this Echo is probably going to get
20118s removed however that is not really a big
20121s concern in this list you want the voices
20122s of the Risen activated so you can start
20124s swinging in for a huge amounts and you
20126s want those Chrono breaks the key card in
20128s this matchup where you can try and get
20131s multiple attacks available to you here
20135s um I'd love that you can swing with the
20136s tutus here maybe the two three and maybe
20139s play another quarter months try find
20141s that uh Corona break from the following
20143s turn
20145s think tilted should consider playing now
20148s on stack group shot to fish for
20151s information if there is a Mystic shot
20153s before attack
20154s so he knows if he wants to play seconded
20158s group shot now or like the oh
20161s is not to play group shot at all this
20163s turn because like this would allow like
20165s yeah this gives me better grades but the
20168s other play would allow him to have an
20169s open swing with all those one twos and
20172s develop a generate a bunch of the all
20175s Cuts yeah so that was the alternative
20177s Line This is the best part is the NFL
20179s has got that scrying sense which will
20180s allow you to keep an additional unit
20182s alive let's make cookies should they
20184s choose to which I think they probably
20186s will go for because I don't think they
20187s hit anything great on the last predict
20191s I don't think a block with three Stana
20193s here that's because those are domestic
20196s shots like if you block anything you
20198s drop a block drop border if you are
20200s tilted maybe he has a read there is no
20202s mystic shot but
20204s I don't know about this one block input
20206s this is like if this three Santa dies
20208s it is silver oh goes for the Jinx game
20212s plan instead predicted that Jinx most
20215s likely on the prior turn which means
20217s we'll probably get voices this time play
20219s out all your predicts to guarantee your
20221s next top and your next drawing I mean
20223s you just love quicksand now like you
20225s don't have to do anything here
20228s I mean yeah you don't have to do
20229s anything now because the predicts are
20230s super cheap because setting up for that
20232s Jinx on the next turn
20234s yeah I think you just pass if you run
20235s the Phillies here
20242s and I mean this is also a
20245s playing uh predicting
20247s full swing yeah no no no oh that was a
20250s full swing he cannot block anything
20252s could uh
20255s I mean it depends if they have a Chrono
20258s brick or not right there's a potential
20259s they have a current outbreak it doesn't
20261s do anything but the Chrono break doesn't
20262s do anything you're not like it doesn't
20264s do anything on the other sport you're
20265s fine if they caught a break
20268s because you just developed you have two
20270s units to develop afterwards
20272s that would be very weak Chrono break
20274s you'll be happy to see it
20276s and you can use this to stop I guess an
20279s L being generated
20280s there's the corona break
20283s but you don't necessarily want Chrono
20285s break next turn
20287s um because you you're not you're gonna
20288s play Jinx right Jinx is not most likely
20290s gonna die it's gonna survive
20293s I I would not block at all if you get
20296s Chrono break next turn you could just
20300s yeah yeah you had five attackers
20302s technically
20304s okay I guess he's just leaving the board
20306s for the
20308s so foxes is very useless now
20311s but again those units are just dying to
20314s the at this point of the Miss to the
20316s Jinx
20318s yeah it's gonna be Jinx Rockets to try
20321s and close out this game for nflies
20323s there's the corona break we'll have to
20325s play that to develop to level up jinx
20328s um and most likely just go for a full
20330s swing here hope for this voice is to die
20332s so you can at least get to generate some
20333s value
20340s yeah but I'm saying from the theater
20342s perspective I don't like this play
20345s because
20350s you can
20352s I guess you can dump it you can block
20353s voices here not not remove it so you
20356s block it with just one of your elusives
20358s here it doesn't matter yeah you block it
20361s with the one one for sure
20362s because you you know if they have a
20365s Chrono that it's gonna be lift any away
20367s from a jinx
20368s because I don't think you play all cut
20370s you just pass
20372s yeah there's no need to
20374s um you are basically I mean right now
20377s interface is full information right
20378s because there's no hands uh on either
20380s player's side
20382s um
20384s oh that's a quick scent quick sense
20386s great
20387s um keeps you alive on the next attack I
20389s think it is most likely quicksand
20393s I don't know how to agree Deco here
20396s you are drawing two parts like
20399s quick sense the way you survive right
20401s and you're gonna win just in general
20403s from all these Rockets every turn
20407s and you just need to play around the one
20409s your biggest problem which is this
20411s tristano and you end up getting a
20412s perfect solution for that
20416s so tilted probably wants to hear the
20420s and this has to be blocked too this is
20422s so good for nflies yeah yeah it's fine
20424s you just blocked uh with a grandfather
20428s oh wow
20429s wait
20432s okay
20437s not sure why this way can we get
20439s overwhelmed
20442s because overwhelmed does you can't quick
20444s send the overwhelmed
20449s on the fist
20452s I mean everyone wasn't an option anyway
20454s so that's
20455s that's a bit unfortunate
20456s yeah
20466s if you pick a quick attack there then
20468s even if you use a squeak someone she
20471s still has quick attack from the weapon
20473s but again there is a Mystic shorter than
20474s a threat so it's like you have to choose
20476s what you play
20480s it depends what how many copies we've
20481s seen in the beach right
20483s um but then the downside is obviously
20485s the predicts make it very difficult
20486s because it gives NFL is much more
20489s um control over the draws than normal so
20492s as we can see here we're gonna see this
20494s quicksand come down remove the impact
20497s and quick attack I mean just a question
20499s for block of jinx here I think it says
20502s okay you know the four hands I think
20504s it's fine I mean the only question is
20507s yeah I like this one so you don't let
20510s them have the
20512s you don't let them have a normal card
20516s s you remove the entire board you get
20519s you have opener
20522s yes looks like a rub yeah I know Felix
20526s playing fantastically
20531s yep there is a surrender game number one
20534s here going to enter palace with this
20535s Echo Jinx and that is that is why you
20538s ban it Alan that is why you bang it I
20541s mean yep I mean that was not that big of
20543s a high roll but
20545s but just just reasonable game yeah
20548s nothing too crazy the only line I didn't
20550s like is it was just tilted killing uh
20552s Jinx before she levels up I know what he
20554s did it's a line he just said not to play
20557s around the cards that's okay and he just
20560s assumed that if there is a Chrono break
20561s I guess I lose and it's okay
20568s yeah exactly
20572s oh boy oh boy this is uh this is this is
20575s exactly what you've been complaining
20576s about all day
20578s I mean like it's she's normal it's okay
20581s it's normal yet
20584s there's no units on tilted side oh he's
20587s there oh he's dead
20590s oh boy this is uh this might be a very
20593s very quick game to hear from nflies and
20596s we might just be crowning our first open
20598s Champion here
20599s this is an absolute insane opening here
20603s right if that would be there to be fair
20605s not the first
20609s the world champion
20614s yeah I mean the game looks so doomed for
20617s him like yeah you go for the first time
20619s and you just full swing and like it's
20621s like yes it can't have any blocks it's
20623s just yeah it's such a powerful turn
20624s against the bundle
20627s seven damage done done two with a powder
20630s pandemonium up on the next um
20633s defensive or next attack as well so next
20636s turn you play so this time's gonna be a
20637s Samira into uh
20640s in the past probably and the next turn
20642s you just swing
20645s oh boy this is fantastic
20648s I mean not if you're tilted
20651s I mean if you're tilted you just your
20654s eyes drawing playable stuff which is
20655s fantastic to try and stabilize
20658s um You probably have to kind of attack
20660s with the owl here
20664s you're really worried about I guess
20665s powder pandemonium
20669s no you're you're worried that you're
20671s dying in two turns like even without
20673s pandemonium
20675s oh that's a very good hand
20679s oh stylish shot
20682s into butter first to find a little soft
20685s pass
20690s now you have a stand oh that's looking
20693s pretty good yeah you can stand here on
20695s the barrier
20697s deal with an extra damage to the Nexus
20699s yep
20701s look at the hand first why not
20703s oh my thoughts another one damage to the
20706s face
20708s um you can after the second part yeah no
20710s no what you can do is you can pop the
20712s spell shield here off the clock thing
20714s nah you go face
20716s isn't it isn't it like one more damage
20720s because you use Challenger this turn on
20722s the spreadsheet
20724s do you even care just why do I push the
20726s extra damage right
20728s I mean you deal this way more damage
20732s if you pull free one opponent has no
20734s Fierce and blocker and he has to trade
20736s his good units inefficiently with butter
20739s it's just over like
20746s yeah he had to kill this and now without
20750s bastard shot like he couldn't deal with
20752s the board now he can trade and I'm
20756s pretty sure you're not pulling anything
20758s and you just uh at the swing Queen with
20761s everything you trade free to with it all
20762s and like you call you trade your whole
20764s board
20767s it's looking very very tough okay so he
20770s decides to push free damage I don't hate
20772s this because it puts him in the little
20774s range
20776s it depends but we know powder
20778s pandemoniums uh
20781s four or five somewhere around there
20783s one two three four four you have in hand
20788s one two six damage it's he's dead it's
20792s little
20793s yeah it's just spread out over a few
20795s turns so the only option tilted has is
20796s to try and win as soon as possible
20800s yeah until this not winning this turn
20802s most likely I think it's gonna be really
20804s tough uh
20807s that's one two five Mana
20814s one two five
20817s this yeah it's little all he needs to do
20820s is he's replaced pythons on a random
20822s stuff he can even ping his own unit if
20825s he wants
20826s go face play the monkey and just trade
20830s the board
20831s you can play stylish shot plus monkey
20833s this time as well to generate another
20835s damage it's pretty good
20837s I mean yeah you can do this it doesn't
20839s really matter but yeah
20845s and we can see
20847s tilted coming to that realization that
20851s this might be an anaphylis might just be
20855s the first well I think I liked damaging
20859s the three two more because it indicates
20862s that he can party this later or
20864s something or he can use the other one
20866s and it forces more the attack into you
20869s and you want to trade you won't like
20871s opponent to attack you so you can play
20873s monkeys you have more ball space you
20876s need five spots on the board so like if
20879s you want him to attack with both of the
20881s Nar and 32 so you have a little next
20884s turn
20896s losing power losing internet and from
20899s the breaking phone so he cannot finish
20901s the game is then on the out that is true
20904s we don't know what country they're from
20905s so that is a potential he's visually
20909s that there is nothing he can do like and
20911s like I don't know if you see this a kid
20913s did exactly the line he had to take
20915s it's a wrap
20919s wow he just needs to execute properly
20921s from the free cards he has in hand
20926s what a quick
20929s 2-0 game here from nflies
20932s oh look at that that's that's pretty
20934s good
20935s you just do this you play both oh you
20937s can't even play both because of Mana
20940s oh well you just played it they have to
20942s she played he played the one that's like
20944s just to make upon it see the other one
20946s so he concedes faster look at this Giga
20949s shot play he's like yeah
20951s said it
20953s tilted the second sees the Power
20954s dependent moment is gonna happen it's
20956s gonna probably concede and we will have
20959s crowned off burst world's open Champion
20961s here with Anna felly's he's been doing
20964s fantastic we're just gonna go through
20966s the bloody motions here wait to see this
20968s powder Panda moment here calm down and
20971s that is you know see it with the Shen
20973s emotes are out GG will play from both
20976s sides and our first name Open winner get
20979s guaranteeing themselves the plates all
20981s the way to Worlds taking first place and
20984s the 5 000 pound prize pool is Anna
20986s fairly and what a fantastic series of
20988s matches we've seen throughout the day
20990s and what a journey that player has had
20992s throughout the whole tournament to get
20994s there they had to play against so many
20995s Fantastic other players and it's been a
20997s fantastic series here from everyone
20999s involved everyone played fantastically
21001s today
21002s I mean the unknown player takes it all
21005s like just plays the day one runs it for
21008s the whole day qualifies day two and just
21010s beats everyone
21012s very very well played from what we've
21014s seen we didn't see much of the games he
21016s just like every game we've tuned in he
21018s was just taken down one by one player
21020s like no regrets
21025s they saw the lines they saw your lines
21027s Island they saw everything on how to
21029s play uh and by listening psychic getting
21033s Allen's thoughts they they managed to
21035s play perfectly
21037s she did the band different oh no wait
21039s that was tilted Panic difference
21044s I mean the fish is pretty good fish so
21046s you're a pretty good deck causing salsa
21048s pretty good deck huh I just when you
21050s here and there it's uh yeah it's
21052s absolutely absolutely fantastic play
21055s and we're going to be they're going
21058s hopefully to uh
21061s the Americas Next today so later on
21064s today don't forget the uh the Americas
21067s the world Open qualifier is going to be
21069s here live at 10 30 a.m PST so a little
21072s bit later for the ymea crowd be it's
21076s gonna be a fantastic day yet again of
21078s more interior action over there it's
21080s been it's been an honor uh it's been
21082s fantastic having you as well Ellen with
21084s me here today to cast and it's been an
21086s absolute pleasure what about yelling any
21088s any sort of final words here today yeah
21091s I had an amazing time thank you for
21092s casting with me also thanks everyone who
21095s hang out in the chat I was reading I've
21098s seen all of you flaming me
21100s we'll talk later chat we'll talk later
21103s anyway uh thanks for for production for
21106s uh doing an amazing job and Riot for us
21109s I think this up for the competitive
21111s scene
21112s yeah it it's been an absolute pleasure
21115s Alan it's been a fantastic series of
21118s runeterra matches and unfortunately that
21120s is going to be it from us at the emea
21123s world's Open qualifier we have our
21126s winner here in uh affiliate and now
21130s we're gonna have to sign off that is it
21132s from us all tonight I've been gems Allen
21134s has been fantastic as well as I
21135s mentioned and hopefully you guys have a
21138s nice evening here with the Americas
21140s good peace bye
21198s foreign